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Entries from June 2008

PopCap: Casual Gaming in Asia

June 26th, 2008 · No Comments

PopCap will try their luck in the Asian market for casual games. The US market and the Asian market are clearly different and have different likes and dislikes when it comes to video games, this can be seen in the division between the US first-person-shooter genre running wild and the success of FPS franchises in […]

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Tags: Casual Games · Press Release

End of 100 Million Dollar Games?

June 25th, 2008 · No Comments

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as […]

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Tags: DLC · Editorial · Industry News

TD Gaming Podcast 76: GamingPodcast.net

June 24th, 2008 · 2 Comments

Welcome to the TD Gaming Podcast! This week we discussed: Microsoft releases Xbox 360 before everyone else, will they do it again? (1up) Ubisoft’s Play Zone label/division for Wii mini-games (next-gen) Guitar Hero World Tour Rumors (gamespot) Atari’s Hunts Negative Alone in the Dark Reviews (shacknews) We take a walk down memory lane with Baldur’s […]

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Tags: Episode · Podcast · Show Notes

Call of Duty 5: World At War Trailer

June 23rd, 2008 · No Comments

One thing Activision does very well with the Call of Duty series is making you feel like you’re part of the war and not just a gamer. It may be the coloring, the life-like environments, explosions or movie-style filtering, whatever it is makes their series feel like a world at war. Now, we’re heading back […]

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Tags: FPS · Game Trailer · Video

Gaming Flashback: The Incredible Machine

June 22nd, 2008 · No Comments

The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of […]

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Tags: Episode · Flashback · Puzzle

Community Expands: Team Fortress 2 Has a Blog

June 21st, 2008 · No Comments

The Internet has given us a communication mechanism which allows developers to better understand their audience. You can use community sites to market your content and your brand but you can also use them to better understand your market and bring your strageties and progress to your fans. Valve Software has taken their latest successful […]

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Tags: FPS · Industry News

Classic Cinematics: Diablo

June 21st, 2008 · No Comments

Diablo is a classic title with endings for each class you can play, but all give you the same result: hell and torment. You battle your way through a very difficult game, defeating legions of evils minions, piling their corpses upon the floor as you dig deeper into hell. Eventually, you battle the essence of […]

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Tags: Cinematics · Episode · Podcast · Retro · RPG

Gaming Flashback: Mega Man

June 21st, 2008 · No Comments

Mega Man, a series franchise was born in the month of December, a series we rarely hear about today but one that inspired many great games in the side scrolling genre. Mega Man was foundation brick in the early Nintendo consoles and a bread winner for Capcom, he was a mascot to represent a genre […]

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Tags: Flashback · Podcast · Retro · Side Scroller

Gaming Flashback: Lode Runner

June 21st, 2008 · No Comments

Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington. The Lode Runner prototype […]

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Tags: Episode · Flashback · Podcast · Retro

Play Zone: Wii + Drunk = Party!!

June 20th, 2008 · 1 Comment

When you’ve had a bit too much to drink, there are two choices: move on to tequila shots or… Mario Party for the Wii! Mario Party is amazingly fun when you’ve had a few too many drinks while sober it’s mearly “meh.” Now, Ubisoft is trying to capture the drinking demographic, or more appropriately, the […]

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Tags: Industry News