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	<title>Comments on: Distributed Game Development Using Contractors</title>
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		<title>By: Dan Goodman</title>
		<link>http://gamingpodcast.net/2008/09/21/distributed-game-development-using-contractors/comment-page-1/#comment-1866</link>
		<dc:creator>Dan Goodman</dc:creator>
		<pubDate>Tue, 04 Aug 2009 23:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://gamingpodcast.net/?p=417#comment-1866</guid>
		<description>@Jonah
We take on projects related to game development  tools -- editors for level design, UI, effects, cinematics, etc.  For more info, email me at dan@roboticarmsoftware.com</description>
		<content:encoded><![CDATA[<p>@Jonah<br />
We take on projects related to game development  tools &#8212; editors for level design, UI, effects, cinematics, etc.  For more info, email me at <a href="mailto:dan@roboticarmsoftware.com">dan@roboticarmsoftware.com</a></p>
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		<title>By: Jonah Falcon</title>
		<link>http://gamingpodcast.net/2008/09/21/distributed-game-development-using-contractors/comment-page-1/#comment-1865</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Tue, 04 Aug 2009 19:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://gamingpodcast.net/?p=417#comment-1865</guid>
		<description>Tools development? Do you just work on subroutines or develop whole games?</description>
		<content:encoded><![CDATA[<p>Tools development? Do you just work on subroutines or develop whole games?</p>
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		<title>By: Dan Goodman</title>
		<link>http://gamingpodcast.net/2008/09/21/distributed-game-development-using-contractors/comment-page-1/#comment-1864</link>
		<dc:creator>Dan Goodman</dc:creator>
		<pubDate>Sat, 01 Aug 2009 19:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://gamingpodcast.net/?p=417#comment-1864</guid>
		<description>I strongly believe in the model you&#039;re advocating.  That&#039;s why I started Robotic Arm Software, a small contract firm specializing in tools development for game companies.  We also see that contractor specialists are the wave of the future for game development.  Check us out at http://www.roboticarmsoftware.com/</description>
		<content:encoded><![CDATA[<p>I strongly believe in the model you&#8217;re advocating.  That&#8217;s why I started Robotic Arm Software, a small contract firm specializing in tools development for game companies.  We also see that contractor specialists are the wave of the future for game development.  Check us out at <a href="http://www.roboticarmsoftware.com/" rel="nofollow">http://www.roboticarmsoftware.com/</a></p>
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	<item>
		<title>By: Trading Used Games, Like Fraud? &#124; Gaming Podcast</title>
		<link>http://gamingpodcast.net/2008/09/21/distributed-game-development-using-contractors/comment-page-1/#comment-1090</link>
		<dc:creator>Trading Used Games, Like Fraud? &#124; Gaming Podcast</dc:creator>
		<pubDate>Sat, 01 Nov 2008 16:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamingpodcast.net/?p=417#comment-1090</guid>
		<description>[...] ability to pay for said entertainment. Consider it a way to market your games to the masses and find more creative ways to draw them in and want to own [...]</description>
		<content:encoded><![CDATA[<p>[...] ability to pay for said entertainment. Consider it a way to market your games to the masses and find more creative ways to draw them in and want to own [...]</p>
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		<title>By: Bijan Amirzada</title>
		<link>http://gamingpodcast.net/2008/09/21/distributed-game-development-using-contractors/comment-page-1/#comment-1077</link>
		<dc:creator>Bijan Amirzada</dc:creator>
		<pubDate>Sun, 26 Oct 2008 02:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamingpodcast.net/?p=417#comment-1077</guid>
		<description>Great article Derrick.  I couldn&#039;t agree with you more.  The hiring tendency for game projects is exactly as you stated and can easily be avoided if studios kept a core staff and then just added supplemental Game Contractors as needed during the project.  They will end up saving a great amount in tax filings, payroll tax and administration, bonuses, benefits, and much more.  Not to mention that they will save their reputation from being included in the mix of studios that are bad-mouthed for their annual, predictable massive layoffs.

Our company, Ascendi Entertainment, is one of the few companies that is currently helping game studios to alleviate this problem.  We have a full contractor management solution that provides Game Contractors to some of the top game studios.  If anyone reading this is interested in our service or interested in becoming a Contractor in the game industry...you should check us out at http://www.AscendiEntertainment.com.</description>
		<content:encoded><![CDATA[<p>Great article Derrick.  I couldn&#8217;t agree with you more.  The hiring tendency for game projects is exactly as you stated and can easily be avoided if studios kept a core staff and then just added supplemental Game Contractors as needed during the project.  They will end up saving a great amount in tax filings, payroll tax and administration, bonuses, benefits, and much more.  Not to mention that they will save their reputation from being included in the mix of studios that are bad-mouthed for their annual, predictable massive layoffs.</p>
<p>Our company, Ascendi Entertainment, is one of the few companies that is currently helping game studios to alleviate this problem.  We have a full contractor management solution that provides Game Contractors to some of the top game studios.  If anyone reading this is interested in our service or interested in becoming a Contractor in the game industry&#8230;you should check us out at <a href="http://www.AscendiEntertainment.com" rel="nofollow">http://www.AscendiEntertainment.com</a>.</p>
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		<title>By: Jonah Falcon</title>
		<link>http://gamingpodcast.net/2008/09/21/distributed-game-development-using-contractors/comment-page-1/#comment-947</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Sun, 21 Sep 2008 22:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamingpodcast.net/?p=417#comment-947</guid>
		<description>Most mobile phone games are done via contractors who are hired by larger companies. Babaroga, for example, has made mobile version of a lot of Electronic Arts&#039; major titles (Spore, The Godfather , Kelly Slater&#039;s Pro Surfer, SimCity, Splinter Cell: Pandora  and Tony Hawk Pro Skater 4) as well as for Disney.</description>
		<content:encoded><![CDATA[<p>Most mobile phone games are done via contractors who are hired by larger companies. Babaroga, for example, has made mobile version of a lot of Electronic Arts&#8217; major titles (Spore, The Godfather , Kelly Slater&#8217;s Pro Surfer, SimCity, Splinter Cell: Pandora  and Tony Hawk Pro Skater 4) as well as for Disney.</p>
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