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	<title>Comments on: Mega Man 9: Initial Impressions (Xbox 360)</title>
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		<title>By: Jonah Falcon</title>
		<link>http://gamingpodcast.net/2008/10/04/mega-man-9-initial-impressions-xbox-360/comment-page-1/#comment-1065</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Mon, 20 Oct 2008 22:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamingpodcast.net/?p=513#comment-1065</guid>
		<description>The demo was too hard for me. :p</description>
		<content:encoded><![CDATA[<p>The demo was too hard for me. :p</p>
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		<title>By: Tony</title>
		<link>http://gamingpodcast.net/2008/10/04/mega-man-9-initial-impressions-xbox-360/comment-page-1/#comment-1050</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 16 Oct 2008 22:24:32 +0000</pubDate>
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		<description>I know this is an older post, but it caught my eye. At first I, honestly, did not find most of the game to be horribly hard like some reviews have stated.  I made my way to Wily&#039;s fortress pretty quickly in the scheme of things. I had to try a few levels a couple of times, but I was never really blown away.

Wily&#039;s fortress is pretty much another story. That&#039;s when the comments seemed really warranted. Some of it is incredibly demanding and the inability to save or not have to restart at the first stage if you lose all your lives is a big blow. I keep trying and get further and further each time though...

Which is the nice thing. It&#039;s hard, but everything about the game is doable. With a few rare exceptions (those little grapple guys that grab you and rush you into spikes in that one zero g section? come on), the game isn&#039;t super cheap. It just rewards patience and practice.

Very happy with it. Even with all of that, I&#039;d still say I have a much harder time with MM3 than this one lol. 

The game has a hell of a lot more spikes than usual, though.</description>
		<content:encoded><![CDATA[<p>I know this is an older post, but it caught my eye. At first I, honestly, did not find most of the game to be horribly hard like some reviews have stated.  I made my way to Wily&#8217;s fortress pretty quickly in the scheme of things. I had to try a few levels a couple of times, but I was never really blown away.</p>
<p>Wily&#8217;s fortress is pretty much another story. That&#8217;s when the comments seemed really warranted. Some of it is incredibly demanding and the inability to save or not have to restart at the first stage if you lose all your lives is a big blow. I keep trying and get further and further each time though&#8230;</p>
<p>Which is the nice thing. It&#8217;s hard, but everything about the game is doable. With a few rare exceptions (those little grapple guys that grab you and rush you into spikes in that one zero g section? come on), the game isn&#8217;t super cheap. It just rewards patience and practice.</p>
<p>Very happy with it. Even with all of that, I&#8217;d still say I have a much harder time with MM3 than this one lol. </p>
<p>The game has a hell of a lot more spikes than usual, though.</p>
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		<title>By: FIRST TAKE: Mega Man 9 (360, PS3, Wii) &#124; Game Stooge</title>
		<link>http://gamingpodcast.net/2008/10/04/mega-man-9-initial-impressions-xbox-360/comment-page-1/#comment-1010</link>
		<dc:creator>FIRST TAKE: Mega Man 9 (360, PS3, Wii) &#124; Game Stooge</dc:creator>
		<pubDate>Sun, 05 Oct 2008 01:57:36 +0000</pubDate>
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		<description>[...] posted at Gaming Podcast. Review to follow soon!)   Share and Enjoy: These icons link to social bookmarking sites where [...]</description>
		<content:encoded><![CDATA[<p>[...] posted at Gaming Podcast. Review to follow soon!)   Share and Enjoy: These icons link to social bookmarking sites where [...]</p>
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