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	<title>Gaming Podcast &#187; Accessories</title>
	<atom:link href="http://gamingpodcast.net/category/accessories/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
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		<item>
		<title>Rhythm Gaming Saturation Point?</title>
		<link>http://gamingpodcast.net/2008/11/18/rhythm-gaming-saturation-point/</link>
		<comments>http://gamingpodcast.net/2008/11/18/rhythm-gaming-saturation-point/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 16:50:19 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[world tour]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=770</guid>
		<description><![CDATA[Rhythm Gaming is all the rage, or is it? Turns out Guitar Hero: World Tour didn&#8217;t meet or exceed the figures they hit with Guitar Hero III. Where GH3 brought in $115 million in the first week, GHWT brought in $67 million in the same time frame. Why? There are plenty of factors that could [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Rhythm Gaming is all the rage, or is it? Turns out <em>Guitar Hero: World Tour</em> didn&#8217;t meet or exceed the figures they hit with <em>Guitar Hero III</em>. Where GH3 brought in $115 million in the first week, GHWT brought in $67 million in the same time frame.</p>
<p>Why?</p>
<p>There are plenty of factors that could cut down the sales units, considering those that can purchase Guitar Hero World Tour don&#8217;t have to purchase additional instruments to play the game like they played GH3.</p>
<ul>
<li><strong>Rock Band 2</strong>: This game arrived before <em>Guitar Hero 3</em> and folks went for this game instead because it was first to launch. Some gamers have to make a choice on which to purchase because they can&#8217;t buy both.</li>
<li><strong>Hot Games:</strong> Although Rhythm gaming can be fun, a lot of great games are arriving this season so gamers have to make some big decisions.</li>
<li><strong>Economics:</strong> The economy isn&#8217;t exactly thriving right now and retail outlets are already predicting less than stellar numbers.</li>
<li><strong>Saturation:</strong> Since the original Guitar Hero game, we&#8217;ve had a number of titles from Activision including their Aerosmith edition and Harmonix pulling out <em>Rock Band</em> and <em>Rock Band 2</em>. There is talk of a Hendrix version and a Metallic release &#8211; how much is too much?</li>
</ul>
<p>We know people love charts, so here is another to toss at you via <a href="http://kotaku.com/5091577/guitar-hero-world-tour-not-selling-like-guitar-hero-iii-did" target="_blank">Kotaku</a>:</p>
<div id="attachment_771" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-771" title="Guitar Hero World Tour Sales" src="http://gamingpodcast.net/wp-content/uploads/2008/11/ghsales.jpg" alt="" width="500" height="358" /><p class="wp-caption-text">Guitar Hero World Tour Sales, via Kotaku</p></div>
<p>The break down from <em>Guitar Hero 3</em> to <em>World Tour</em> is obvious, also apparent is the shift in console when buying into the rhythm gaming franchises. The <em>Wii</em> has started taking more market share, odd considering the DLC isn&#8217;t there, and the <em>PS3</em> is showing its lackluster sales of the console by growing in proportion but not excelling to grab huge share (<a href="http://gamingpodcast.net/2008/11/17/xbox-360-ps3-and-wii-whos-winning-and-how/" target="_blank">PS3 fanboys attack</a>!). Sony kicked ass by taking control of the share using their <em>PlayStation 2</em> with <em>Guitar Hero 3</em>, but has lost that lead for the <em>World Tour</em>.</p>
<p>Will these lower sales figure change the future roadmap for Activision in their Guitar Hero franchise or are they satisfied taking home $67 million in the first week of the launch. That is still a lot of money and probably doesn&#8217;t even consider any money they could (or will) potentially make on the <em>World Tour</em> hardware.</p>
<p>Luckily, the rhythm gaming content doesn&#8217;t get old with age, it just gets more classic. No doubt Guitar Hero World Tour will be landing in homes over the holidays and into 2009.</p>
]]></content:encoded>
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		<title>Blu-ray Doesn&#8217;t Validate Your Console, Sony</title>
		<link>http://gamingpodcast.net/2008/11/02/blu-ray-doesnt-validate-your-console-sony/</link>
		<comments>http://gamingpodcast.net/2008/11/02/blu-ray-doesnt-validate-your-console-sony/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 03:05:25 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=675</guid>
		<description><![CDATA[Is Blu-ray dead? Tech Sites around the Net are calling it a &#8220;death spiral&#8221; and we&#8217;re now looking at the downfall of the winning high definition format. Many non-PS3 Blu-ray players are still in the USD $200.00 range, a bit high for mass market adopters, and people aren&#8217;t planning to run out and buy a [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-189" title="blu-ray" src="http://gamingpodcast.net/wp-content/uploads/2008/07/blu-ray.jpg" alt="" width="193" height="108" />Is Blu-ray dead? <a href="http://tech.yahoo.com/blogs/null/108657" target="_blank">Tech Sites </a>around the Net are calling it a &#8220;<a href="http://blogs.zdnet.com/storage/?p=365" target="_blank">death spiral</a>&#8221; and we&#8217;re now looking at the downfall of the winning high definition format. Many non-PS3 Blu-ray players are still in the USD $200.00 range, a bit high for mass market adopters, and people aren&#8217;t planning to run out and buy a Blu-Ray player in our economic slump.</p>
<p>What&#8217;s the market share of the Blu-ray product? <strong>Four Percent</strong>. Blu-ray and the <em>PlayStation 3</em> have a lot of battle scares after the fight with HD-DVD to &#8220;win&#8221; the format war. In the end, Sony won the battle but the war was not with the HD-DVD format, it&#8217;s with the average Joe consumer.</p>
<p>Does this effect the <em>PlayStation 3</em>? One of the up sells of the <em>PlayStation 3</em> was the Blu-ray capabilities, it games <strong>and</strong> it&#8217;s an entertainment device all-in-one. It&#8217;s a great deal right?</p>
<blockquote><p>&#8220;The advent of low cost up-sampling DVD players dramatically cut the video quality advantage of Blu-ray DVDs. Suddenly, for $100, your average consumer can put good video on their HDTV using standard DVDs. When Blu-ray got started no one dreamed this would happen.&#8221; (<a href="http://blogs.zdnet.com/storage/?p=365" target="_blank">zdnet</a>)</p></blockquote>
<p>The obstacles against the Blu-ray format are huge, especially with <em>NetFlix</em> coming to the <em>Xbox 360</em>, high definition download options and licensing costs on the Blu-ray to movie creators. Blu-ray won&#8217;t die in this generation of <em>PlayStation 3 </em>consoles but many folks, including Apple, are pausing to see if it has any chance at all to break into the industry.</p>
<p>Four percent just isn&#8217;t enough to inpsire confidence.</p>
]]></content:encoded>
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		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>Broken RockBand 2 Drum Pads, Best Buy Retarded</title>
		<link>http://gamingpodcast.net/2008/10/31/broken-rockband-2-drum-pads-best-buy-retarded/</link>
		<comments>http://gamingpodcast.net/2008/10/31/broken-rockband-2-drum-pads-best-buy-retarded/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 15:07:25 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[best buy]]></category>
		<category><![CDATA[drum kit]]></category>
		<category><![CDATA[pads]]></category>
		<category><![CDATA[rock band 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=625</guid>
		<description><![CDATA[We purchased Rock Band 2 and the Drum Kit on the week of launch, having played on the drums for about a month we&#8217;ve already broke them. This time, however, it&#8217;s not the foot pedal, but the blue and yellow drum heads, now having smashed little holes in the center. It&#8217;s not abuse when the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-658" title="rock-band-2" src="http://gamingpodcast.net/wp-content/uploads/2008/10/rock-band-2.jpg" alt="" />We purchased <em>Rock Band 2</em> and the Drum Kit on the week of launch, having played on the drums for about a month we&#8217;ve already broke them. This time, however, it&#8217;s not the foot pedal, but the blue and yellow drum heads, now having smashed little holes in the center.</p>
<p>It&#8217;s not abuse when the object of the game is to hit the pads with sticks, right? Hopefully not, as we&#8217;re <a href="http://www.rockband.com/forums/showthread.php?t=21189" target="_blank">not the first to beat the pads to the breaking point</a> using standard pressure and part-time play. In the full month we&#8217;ve had little time to really rock out with <em>Rock Band 2</em> but we play when we can. It seems a bit early to already have blown out the pads.</p>
<p>The issue is simple: the blue and yellow pads have a dent/hole under the rubber surface, pressing down on the pad allows you to easily feel the plastic &#8220;button&#8221; which executes the hit. The middle of these two pads can be seen sunk in while the red pads center is popping up as if the rubber has let go from the surface and risen. Needless to say, the &#8220;bounce back&#8221; on the pads was gone.</p>
<p><span id="more-625"></span></p>
<p>Unfortunately, I didn&#8217;t take a photo of the busted instruments before returning it to Best Buy. Being the smart gamer that I am, I was sure to purchase a two-year extended warranty right from Best Buy prior to walking out with the initial purchase. Although a nice red paper arrives in the box that says &#8220;do not return to retail outlet&#8221; if it breaks, my warranty allowed me to do so upon destroying the set.</p>
<p>Of course, Best Buy was out of stock in the &#8220;Wireless Drum Kit&#8221; version of <em>Rock Band 2</em>, only having the &#8220;Special Edition&#8221; (translation: comes with everything.) Best Buy refused to swap out the drums from the <em>Special Edition</em> kit and their computers &#8220;were down&#8221; so they couldn&#8217;t find any stock numbers or estimates on new kit arrivals.</p>
<p><strong>Computers are down?</strong></p>
<p>I asked Best Buy to call up local stores in the area to see if they had any on the store floor but Best Buy is <strong>completely and utterly useless</strong> if their computers are down. They have absolutely no method of calling any other nearby stores unless the computers are up; apparently, they do not keep a store phone record <strong>on paper </strong>anymore so they couldn&#8217;t help me.</p>
<p>Best Buy doesn&#8217;t know how to dial a phone directory to find local stores and I sure as hell wasn&#8217;t going to oblige them with a Circuit City next door. They returned my busted product for a cash refund (including my two-year warranty) and I walked over to Circuit City and got myself a new one with a warranty.</p>
<p>I commend Best Buy for giving me a full cash refund, especially since I purchased it on a credit card and used my Reward Points card. I commend Circuit City for having them in stock and pray they&#8217;re still in business for the life of my warranty.</p>
<p>I am saddened that Best Buy is retarded when it comes to technology and not having a secondary method to help customers when their computers are on the fritz. I am saddened to see <em>Rock Band 2</em>&#8216;s drum kit to fail after a month of gaming.</p>
]]></content:encoded>
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		<item>
		<title>Storage Solutions for Fall Update</title>
		<link>http://gamingpodcast.net/2008/10/14/storage-solutions-for-fall-update/</link>
		<comments>http://gamingpodcast.net/2008/10/14/storage-solutions-for-fall-update/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 17:18:49 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[card]]></category>
		<category><![CDATA[disk]]></category>
		<category><![CDATA[storage]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=580</guid>
		<description><![CDATA[Are you one of those that have a diskless (or low flash disk) based Xbox 360? We&#8217;ve been wondering, ourselves, what Microsoft was going to do to &#8220;fix&#8221; the fact that the upcoming Fall Update is going to require 128MB of disk space. It seems they&#8217;re going to hand you either a 512MB memory card [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright" src="http://farm4.static.flickr.com/3003/2940006969_8b5ea39d4d.jpg?v=0" alt="" width="240" height="157" />Are you one of those that have a diskless (or low flash disk) based Xbox 360? We&#8217;ve been wondering, ourselves, what Microsoft was going to do to &#8220;fix&#8221; the fact that the upcoming Fall Update is going to require 128MB of disk space.</p>
<p>It seems they&#8217;re going to hand you either a 512MB memory card or a 20GB Hard Disk for the price of $20.00. If you&#8217;ve got the $20.00, this would be the best route to go as 20GB is <em>way</em> more than a free 512MB flash card. You&#8217;ll be hard up to find 20GB anywhere for a buck a gigabyte &#8211; definitely a good deal.</p>
<p>Unfortunately, tonights gaming podcast will still have us pondering the news as we&#8217;ve already recorded it and asked the question &#8220;what are they going to do?&#8221; If you want to see if your console qualifies for the storage upgrade, head to <a href="http://www.xboxstorageupgrade.com/hh/web/home/hhauthentication.jsp;jsessionid=D30DB098D6C85D37CA41750CBAAA6DC8?ssLocale=en_US" target="_blank">Microsoft&#8217;s website</a> with your <strong>serial number and console ID</strong> handy.</p>
<p>(Thanks, <a href="http://www.gamestooge.com/2008/10/14/microsofts-free-offer-for-storageless-360s/" target="_blank">GameStooge</a>)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Xbox 360 Fall Update Too Big For Diskless Users</title>
		<link>http://gamingpodcast.net/2008/10/12/xbox-360-fall-update-too-big-for-diskless-users/</link>
		<comments>http://gamingpodcast.net/2008/10/12/xbox-360-fall-update-too-big-for-diskless-users/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 20:52:21 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[flash disk]]></category>
		<category><![CDATA[hard disk]]></category>
		<category><![CDATA[storage]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=572</guid>
		<description><![CDATA[If you&#8217;ve got an Xbox 360 arcade edition or an older console without a hard disk, you&#8217;ll want to clear up at least 128MB of your flash card before powering on your console after the fall update hits. Wait, you&#8217;re flash disk isn&#8217;t 128MB in size? Oh oh. Latest reports are stating that consumers that [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/10/harddisk.jpg"><img class="alignright size-full wp-image-574" title="harddisk" src="http://gamingpodcast.net/wp-content/uploads/2008/10/harddisk.jpg" alt="" /></a>If you&#8217;ve got an<em> Xbox 360</em> <em>arcade</em> edition or an older console without a hard disk, you&#8217;ll want to clear up at least 128MB of your flash card before powering on your console after the fall update hits. Wait, you&#8217;re flash disk isn&#8217;t 128MB in size? Oh oh.</p>
<p>Latest reports are stating that consumers that own a <em>360</em> without a hard disk, albeit a small group, will not be able to simply install the fall update as the rest of us because they don&#8217;t have enough disk capacity. What is Microsoft doing about that? Microsoft&#8217;s Larry Hryb says saying they will be &#8220;offering storage solutions&#8221; for such customers.</p>
<p>We&#8217;re wondering, are they going to actually ship people free hard disks? Perhaps a coupon for a larger flash card? Interesting indeed!</p>
<blockquote><p>&#8220;The new Xbox experience will require 128MB of free space. A hard drive is recommended for the optimal experience, to take advantage of some new features, and to be able to enjoy the great movies, TV shows and games available on Xbox LIVE. While we expect the majority of consumers to download the New Xbox Experience without a problem, a small percentage of Xbox 360 owners do not have enough memory to accommodate the update. To help ensure all Xbox LIVE members are able to download the New Xbox Experience and enjoy its new features, Microsoft will be offering storage solutions to the Xbox LIVE community. We are not sharing details of this offering yet. Be sure to check xbox.com for more details in the coming weeks.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3170589" target="_blank">1up</a>)</p></blockquote>
<p>It was really only a matter of time before the Xbox 360 out grew the fact that they allow consumers to roll with a diskless console. No other console limits you by having both a disk and diskless option; we know why they did it, but now it would seem their having some growing pains.</p>
<p>No doubt, the next Xbox 360 console will come complete with hard disk! Hopefully you were wise and got the bigger console complete with disk.</p>
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		<item>
		<title>Guitar Hero World Tour Day One DLC</title>
		<link>http://gamingpodcast.net/2008/10/09/guitar-hero-world-tour-day-one-dlc/</link>
		<comments>http://gamingpodcast.net/2008/10/09/guitar-hero-world-tour-day-one-dlc/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 20:31:05 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[guitar hero world tour]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=549</guid>
		<description><![CDATA[How can Guitar Hero compete with Rock Band given Rock Band&#8217;s got early drumming and vocal adopters? By promising awesome content and enforcing that fact that they too, have downloadable content (DLC). Not only do they have DLC, but they&#8217;ll have DLC on launch day. Of course, they could have tossed some fluffy songs out [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>How can Guitar Hero compete with Rock Band given Rock Band&#8217;s got early drumming and vocal adopters? By promising awesome content and enforcing that fact that <em>they too</em>, have downloadable content (DLC). Not only do they have DLC, but they&#8217;ll have DLC <strong>on launch day.</strong><img class="alignright size-full wp-image-551" title="boston" src="http://gamingpodcast.net/wp-content/uploads/2008/10/boston.jpg" alt="" /></p>
<p>Of course, they could have tossed some fluffy songs out there for the first day or &#8220;promised&#8221; 20 downloadable songs which we&#8217;ve yet to get confirmation e-mails on using a big registration code. But, they&#8217;re starting out strong with a serious showing. We&#8217;re talking about:</p>
<ul>
<li> <strong>Rock and Roll Band</strong> by Boston</li>
<li><strong>Hot Blooded</strong> by Foreigner</li>
<li><strong>Jessie&#8217;s Girl</strong> by Rick Springfield</li>
</ul>
<p>With respect to these initial songs, it&#8217;s obvious their targeting the 30 somethings looking for some nostalgic feeling (more than a feeling?!) These are considered the <em>Classic Rock Track Pack</em> and you can buy them individually as well.</p>
<p>That same week we&#8217;ll get a few more track packs and songs including &#8220;No Rain&#8221; by Blind Melon which is an epic song for all instruments. We see this being well received and will spur some initial pre-sales now that we&#8217;ve got confidence we&#8217;re getting a rocking set list and additional content in the form of DLC that&#8217;s worth buying.</p>
<p>Read on for their full press release!</p>
<p><span id="more-549"></span></p>
<p><strong>R.E.M., BLIND MELON, METALLICA, AND CLASSIC ROCK ANTHEMS HEADLINE LAUNCH WEEK LINEUP FOR GUITAR HERO® WORLD TOUR</strong></p>
<p><strong>SANTA MONICA, CA – October 9, 2008 –</strong> With music ranging from one of the first and most influential alternative rock bands, R.E.M., to the timeless GRAMMY® award-winning rock anthem “Jessie’s Girl” by Rick Springfield, Activision Publishing, Inc. (Nasdaq: ATVI) today announced a rich and diverse lineup of launch week downloadable content for the highly-anticipated Guitar Hero® World Tour.  Available exclusively on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft for two weeks starting October 30, the R.E.M. Track Pack features three songs, which can also be downloaded as singles, from the band’s newest album, Accelerate, “Horse to Water,” “Man-Sized Wreath” and “Supernatural Superserious.”</p>
<p>Available at the launch of Guitar Hero World Tour is the Classic Rock Track Pack that offers fans three rocking party anthems “Rock and Roll Band” by Boston, “Hot Blooded” by Foreigner and “Jessie&#8217;s Girl” by Rick Springfield, also available for download individually.</p>
<p>Created specifically for Guitar Hero World Tour, the Guitar Duels, original compositions by Ted Nugent and Zakk Wylde, will be available for free at launch to download and play outside of the Career.</p>
<p>The 1990’s era-defining “No Rain” by alternative rock group Blind Melon will be available as downloadable content during the launch week of Guitar Hero World Tour.  The breakthrough single off the band’s quadruple platinum, self-titled album reached No. 1 on the U.S. Mainstream Rock and U.S. Modern Rock charts and firmly planted the group in 1990s pop culture.</p>
<p>Fans who have been shredding to Metallica’s critically acclaimed Death Magnetic on Guitar Hero® III: Legends of Rock since its day-and-date release with the album need not purchase the album again as it is forward compatible and will integrate seamlessly with Guitar Hero World Tour.  The Death Magnetic downloadable album, compatible with both Guitar Hero III: Legends of Rock and Guitar Hero World Tour, will continue to be available for download on Xbox LIVE Marketplace for Xbox 360 and in the PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment.</p>
<p>The R.E.M Track Pack, Classic Rock Track Pack and “No Rain” single will be available for download on Xbox LIVE Marketplace for Xbox 360 and in the PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment.</p>
<p>When the house lights go down on October 26, a new generation of guitarists, drummers and fearless frontmen will come together and rock with Guitar Hero World Tour.  The latest installment in the #1 best-selling video game franchise of 2007, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines the most advanced wireless controllers with new revolutionary online* and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online for the first time ever.  The game features a slick newly redesigned guitar controller, drum kit controller and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems.  Music creators will also be able to share their recordings with their friends online through GHTunesSM where other gamers can download and play an endless supply of unique creations.</p>
<p>Guitar Hero World Tour is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.  The Wii™ version is being developed by Vicarious Visions.  The PlayStation®2 computer entertainment system version is being developed by Budcat. The game is rated &#8220;T&#8221; for Teen by the ESRB.  For more information on Guitar Hero World Tour, please visit <a href="http://worldtour.guitarhero.com" target="_blank">worldtour.guitarhero.com</a>.</p>
<p><strong>About Activision Publishing, Inc.</strong><br />
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision Publishing and its products can be found on the company&#8217;s website, <a href="http://www.activision.com" target="_blank">www.activision.com</a>.</p>
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		<title>Guitar Hero World Tour Bundle Mayhem</title>
		<link>http://gamingpodcast.net/2008/10/07/guitar-hero-world-tour-bundle-mayham/</link>
		<comments>http://gamingpodcast.net/2008/10/07/guitar-hero-world-tour-bundle-mayham/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 15:46:04 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bundle]]></category>
		<category><![CDATA[guitar hero world tour]]></category>
		<category><![CDATA[pricing]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=528</guid>
		<description><![CDATA[You&#8217;re looking to pickup a copy of Guitar Hero World Tour, but you&#8217;re currently unsure which bundle does what and how much each will cost. That has now been made clear and gamers can go about their holiday shopping business later this month (Oct. 26th) to pickup the bundle of their choosing. USD $190 for [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-172" title="guitar-hero-world-tour" src="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-world-tour.jpg" alt="" />You&#8217;re looking to pickup a copy of <em>Guitar Hero World Tour</em>, but you&#8217;re currently unsure which bundle does what and how much each will cost. That has now been made clear and gamers can go about their holiday shopping business later this month (Oct. 26th) to pickup the bundle of their choosing.</p>
<ul>
<li>USD <strong>$190</strong> for the full band kit on PS3, Xbox 360 and Wii.</li>
<li>USD <strong>$180</strong> for the full band kit on PS2.</li>
<li>USD <strong>$100</strong> for the guitar/game bundle on Xbox 360, PS3 and Wii.</li>
<li>USD <strong>$90</strong> for the guitar/game bundle on PS2.</li>
</ul>
<blockquote><p>&#8220;And, if $190 just isn&#8217;t enough money to spend for you, Red Octane is also offering a special $240 deluxe full band kit bundle that also comes with an XL t-shirt, battery charger, key chain, and guitar case. This deluxe kit is available for both the Xbox 360 and PlayStation 3 versions, with a $220 deluxe kit offered for the PlayStation 2 and Wii.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3170397" target="_blank">1up</a>)</p></blockquote>
<p>One other thing that 1up observed in this pricing structure: <em>Guitar Hero</em> with guitar controller was $70, <em>Guitar Hero II</em> with controller was $80, <em>Guitar Hero II</em> on the Xbox 360 with controller was $90 and, of course, <em>Guitar Hero III</em> with controller was $100. Are we slowly being brought to the price point that these publishers want to reach? It seems they&#8217;re drawing us slowly to higher values as we continue to purchase into their schemes.</p>
<p>Granted, their schemes are fun as all heck so we&#8217;re willing to pay to play, but where will it end? Fairly soon we&#8217;ll be paying more money for our controller and rock genre style game than the console hardware with extended warranties.</p>
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		<title>First Impressions: Rock Band 2 Drum Kit</title>
		<link>http://gamingpodcast.net/2008/09/22/first-impressions-rock-band-2-drum-kit/</link>
		<comments>http://gamingpodcast.net/2008/09/22/first-impressions-rock-band-2-drum-kit/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 19:03:51 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Sequels]]></category>
		<category><![CDATA[drum kit]]></category>
		<category><![CDATA[rock band 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=424</guid>
		<description><![CDATA[Many Rock Band fans are considering the new Rock Band 2 drum kit, but are on the fence as to making the buy on the product. Some people want to feel it out first, see if it holds up better than the last one and is worth the buy more than just for the lowered [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-426" title="drumkit" src="http://gamingpodcast.net/wp-content/uploads/2008/09/drumkit.jpg" alt="" />Many <em>Rock Band</em> fans are considering the new <em>Rock Band 2</em> drum kit, but are on the fence as to making the buy on the product. Some people want to feel it out first, see if it holds up better than the last one and is worth the buy more than just for the lowered decibel ratings.</p>
<p>As a huge fan of <em>Rock Band</em> and the original drum kit, there is a few key elements that make this a must have product if you&#8217;ve got USD $90.00 to throw around. Besides the future extendability with the snares, this kit shows off a lot of &#8220;lessons learned&#8221; by Harmonix.</p>
<p><strong>Have you played the <em>Rock Band</em> drums on a hardwood floor?</strong> A subtle update to this kit adds little rubber feet, which we didn&#8217;t find on the original kit, allowing the kit to stay stationary after a long hard beating rather than skipping across the floor with each kick. Much more professional and well thought out update.</p>
<p><strong>Have you busted your kick pedal?</strong> They&#8217;ve re-enforced the pedals with this release with a plate, screwed down to the pedal and much more polished and professional than the wooden ones people (like us) were buying on eBay.</p>
<p><span id="more-424"></span></p>
<p><strong>Less &#8220;Thwack.&#8221;</strong> There is no getting around the fact that a drum kit for under $3,000 is going to be a bit audible when it comes to the beat down. The difference between this kit and the original is noticeable. You&#8217;ll get a bit more &#8220;bassy&#8221; thump and less smacking sounds, which should help you focus on hard Who drum solos.</p>
<p><strong>Wireless!</strong> The age of wireless is upon us. Why the original had a long dangling wire without a break-away cable is beyond me. This feature alone is priority one for us and probably anyone else with a drum kit in the middle of the room with toddlers or little kids.</p>
<p><strong>New Look.</strong> The look is fresh dope; No, seriously, it&#8217;s a bit more black and mimics a few of the color designs of a professional drum kit with less options and less cost.</p>
<p>Will the drum set meet all of your desires? It&#8217;s a toy, that is not going to change. This kit is, however, a worthwhile upgrade for those that broke their old one, want something a bit quieter for when the spouse is sleeping or, much like us, love fresh new tech gadgets.</p>
<p>All of our initial complaints from the original drum kit were solved without us vocalizing our desire; someone must have been paying attention to play testers and the forums around the world. If you&#8217;re considering the upgrade for any of these reasons it&#8217;s definitely something to take a closer look into.</p>
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		<title>Toy&#8217;s R Us Find&#8217;s Wii Profitable</title>
		<link>http://gamingpodcast.net/2008/09/11/toys-r-us-finds-wii-profitable/</link>
		<comments>http://gamingpodcast.net/2008/09/11/toys-r-us-finds-wii-profitable/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 17:38:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[toys r us]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=332</guid>
		<description><![CDATA[The success of the Nintendo console, the Wii, has proven to change the industry in many new and creative ways including reinvigorating slow product sales at Toys R Us. &#8220;The company went from a loss of $42 million at the same time last year to a profit of $13 million for the three months ended [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-333" style="float: right;" title="toysrus" src="http://gamingpodcast.net/wp-content/uploads/2008/09/toysrus.jpg" alt="" />The success of the Nintendo console, the <em>Wii</em>, has proven to change the industry in many new and creative ways including reinvigorating slow product sales at Toys R Us. &#8220;The company went from a loss of $42 million at the same time last year to a profit of $13 million for the three months ended August 2nd,&#8221; says <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20191" target="_blank">Gamasutra</a> who spoke with CEO Gerald Storch.</p>
<p>Revenue was up 6.3%, in part, thanks to the Nintendo and its hot moving <em>Wii</em> and <em>Wii Fit</em> products. While Nintendo struggles to supply enough units for the strong demand, Toys R Us has no problem emptying their stores of any hardware they receive.</p>
<p>Months after the <em>Wii</em> launch we witnessed parents waiting in lines before the store opens just to see if they had Wii&#8217;s arrive for the opening. Although we&#8217;re sure it was a hassle to answer the phones with the typical response, &#8220;no, we&#8217;ve got no Wii&#8217;s in stock,&#8221; the long term plan has proven successful.</p>
<p>Have you finally managed to get yourself a Wii? Did you pick it up at Toys R Us?</p>
]]></content:encoded>
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		<title>Gamers Rejoice: Rhythm Game Instrument Compatibility!</title>
		<link>http://gamingpodcast.net/2008/08/21/gamers-rejoice-rhythm-game-instrument-compatibility/</link>
		<comments>http://gamingpodcast.net/2008/08/21/gamers-rejoice-rhythm-game-instrument-compatibility/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 01:34:21 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[guitar hero world tour]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[rock revolution]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=274</guid>
		<description><![CDATA[Compatibility. This is all we&#8217;re really asking for when it comes to rhythm gaming on the Xbox 360, PlayStation 3 and Nintendo Wii. So far it seems Microsoft isn&#8217;t just on board, but enforcing compatibility between instruments from Rock Band 2, Guitar Hero: World Tour and Konami&#8217;s Rock Revolution. Sony has also confirmed this behavior [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-69" style="float: right;" title="rockband2" src="http://gamingpodcast.net/wp-content/uploads/2008/06/rockband2.jpg" alt="" />Compatibility. This is all we&#8217;re really asking for when it comes to rhythm gaming on the Xbox 360, PlayStation 3 and Nintendo Wii. So far it seems Microsoft isn&#8217;t just on board, but enforcing compatibility between instruments from Rock Band 2, Guitar Hero: World Tour and Konami&#8217;s Rock Revolution. Sony has also confirmed this behavior on their <a href="http://blog.us.playstation.com/2008/08/18/ps3-music-peripheral-compatibility-update/" target="_blank">blog</a>.</p>
<p>What does this mean for gamers? It means we&#8217;ll be able to go out and buy the franchise of our choice and not feel we&#8217;re locked out of other rhythm games. You can choose the accessories that work best for you and enjoy all the games each developer provides.</p>
<p>This enforcement keeps the developers/publishers in check because they&#8217;re going to be highly competitive and looking for any advantage to lock the customer into their product, that&#8217;s just business. Having a moderator to say &#8220;play nice&#8221; is important for the console makers as it allows their customers to be happy and purchasing <strong>all</strong> this <span style="text-decoration: line-through;">licensed</span> great content. Microsoft and Sony will make more money if customers don&#8217;t feel they can only buy a single product.</p>
<p>It&#8217;s not about the accessories, it&#8217;s about the games. Accessories may make a game better so let the customer decide which will be better and may the best company win!</p>
<p>As for Nintendo? As long as their accessories always use Wii Remote controls everyone is fine, once they break this protocol they&#8217;ll have to build their own enforcement or start to lose the edge other console makers are sharpening.</p>
<p>(Thanks, <a href="http://gamerscoreblog.com/team/archive/2008/08/19/560611.aspx" target="_blank">GamerScoreBlog</a>)</p>
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		<title>PlayStation 3&#8242;s Wireless Keyboard Attachment</title>
		<link>http://gamingpodcast.net/2008/08/20/playstation-3s-wireless-keyboard-attachment/</link>
		<comments>http://gamingpodcast.net/2008/08/20/playstation-3s-wireless-keyboard-attachment/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 17:34:36 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[keypad]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=272</guid>
		<description><![CDATA[Sony&#8217;s done it, they&#8217;ve announced a wireless keyboard adapter to plug onto the stock PlayStation 3 controller. This isn&#8217;t the first time we&#8217;ve heard of this, Microsoft pushed out a keyboard for their Xbox 360 controller last year to provide faster chat abilities and, overall, smooth the interface when needing to type. Now, Sony&#8217;s following [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-273" style="float: right;" title="Sony keyboard prototype image" src="http://gamingpodcast.net/wp-content/uploads/2008/08/sony-keypad.jpg" alt="This is a prototype of the keypad" />Sony&#8217;s done it, they&#8217;ve announced a wireless keyboard adapter to plug onto the stock PlayStation 3 controller. This isn&#8217;t the first time we&#8217;ve heard of this, Microsoft pushed out a keyboard for their Xbox 360 controller last year to provide faster chat abilities and, overall, smooth the interface when needing to type.</p>
<p>Now, Sony&#8217;s following up with a few more advancements, &#8220;the wireless keyboard also features a touchpad mode to allow for mouse input. David Reeves, president of SCEE, said that this touchpad control mode may be used in future game development.&#8221; (<a href="http://kotaku.com/5039426/playstation-3-controller-getting-wireless-keypad" target="_blank">kotaku</a>)</p>
<p>Is there any chance our next-generation consoles will be more &#8220;PC like&#8221; out of the box? With these complex user interfaces featuring web browsers, online marketplaces and areas to enter your credit card information (and addresses) you&#8217;re really heading towards needing this type of interface. Now, they&#8217;re all starting to include chat and messenger services making it more important&#8230; if it catches on.</p>
<p>Perhaps the next console hitting the market will come with a keyboard as an in-the-box solution. Please note, the above image is Sony&#8217;s prototype image.</p>
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		<title>Red Steel 2 and Wii Motion Plus</title>
		<link>http://gamingpodcast.net/2008/07/28/red-steel-2-and-wii-motion-plus/</link>
		<comments>http://gamingpodcast.net/2008/07/28/red-steel-2-and-wii-motion-plus/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 20:02:39 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[red steel 2]]></category>
		<category><![CDATA[wii motion plus]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=216</guid>
		<description><![CDATA[In an &#8220;unexpected&#8221; move, Ubisoft has opted to utilize the 1:1 accuracy of the Wii Motion Plus add-on device for the Wii remote in their next Red Steel sequel, currently called Red Steel 2. It may be most gamers consider this an unexpected move because they thought the series would be dead after the first [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-136" style="float: right;" title="wiimotionplus" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wiimotionplus.jpg" alt="" />In an &#8220;unexpected&#8221; move, Ubisoft has opted to utilize the 1:1 accuracy of the <em>Wii Motion Plus</em> add-on device for the Wii remote in their next <em>Red Steel </em>sequel, currently called <em>Red Steel 2</em>. It may be most gamers consider this an unexpected move because they thought the series would be dead after the first launch title.</p>
<p>Red Steel was plagued with motion issues, making it a very unexceptable demonstration of the <em>Wii</em> control scheme. Luckily other titles arrived to show off how the controls were supposed to work; Ubisoft tried to make a hit FPS title using innovative control methods but came up a bit short.</p>
<p>This time, they&#8217;re hoping to redeem themselves by having the additional resolution of the new controller device, risking their reputation for a second time on Nintendo&#8217;s hardware.</p>
<blockquote><p>&#8220;What was missing was the preciseness of the sabre,&#8221; Corre said of the first game, &#8220;and with this new device, I think it will change the experience.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3169028" target="_blank">1up</a>)</p></blockquote>
<p>Although many gamers missed the first <em>Red Steel</em> experience because word about the horrid controls hit the streets quickly, this might be a chance to try the series one final time before giving up on it. In Ubisoft&#8217;s defense, the US market is <em>very </em>finicky about their first person shooters which helps explain higher reviews in Europe for the original title.</p>
<p>The games controls were tweaked after E3 2006 when people found it lack luster in performance and ability to mimick the users real moves when sword fighting. Ubisoft said it was because they received the Wii controller prototypes one month before the expo.</p>
<p>Will Ubisoft get the <em>Wii Motion Plus</em> in time to put out a highly polished game showing off Nintendo&#8217;s new hardware or will this be a second strike against the franchise? Only time will tell.</p>
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		<title>Wii Sports Resort and Wii Motion Plus</title>
		<link>http://gamingpodcast.net/2008/07/15/wii-sports-resort-and-wii-motion-plus/</link>
		<comments>http://gamingpodcast.net/2008/07/15/wii-sports-resort-and-wii-motion-plus/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 17:30:18 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wii motion plus]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=157</guid>
		<description><![CDATA[Nintendo plans to capitalize on the monumental success of Wii Sports by doing what they do best, building a hot game with an accessory backing its success. The new Wii Sports Resort will be a mini-game set like Wii Sports and Wii Play but with a beach setting and games like frisbee. Frisbee? How can [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright" style="float: right;" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wiimotionplus.jpg" alt="" width="260" height="200" />Nintendo plans to capitalize on the monumental success of <em>Wii Sports</em> by doing what they do best, building a hot game with an accessory backing its success. The new <em>Wii Sports Resort</em> will be a mini-game set like <em>Wii Sports</em> and <em>Wii Play</em> but with a beach setting and games like frisbee.</p>
<p>Frisbee? How can the <em>Wii</em> motion controller handle a Frisbee toss? Wii Motion Plus of course! We believe they&#8217;ll be packing the game in with the <em>Wii Motion Plus</em> to add more value to the purchase. Honestly, this adds more value to the accessory as a driving force to make sales and increase margins. Game accessories are a great way for Nintendo to profit, consider the pack in game marketing material.</p>
<p>As <em>Wii Play</em> has shown us, historically, gamers want the accessory and the bundled game is just icing on the proverbial cake. <em>Wii Play</em>, as a game, was lacking in many ways and would be, as a stand alone product, a definite must-not-have title. But, considering the amount of Wii controllers sold, this allows <em>Wii Play</em> to show up high on best games sold month over month.</p>
<p><em>Wii Sports Resort</em> takes this to a new level by using the term &#8220;Wii Sports&#8221; in the game, allowing the masses to flock to the store to get anything that can reproduce the fun of the original title. Nobody knows, yet, if it will reproduce the same fun factor but the accessory is neat.</p>
<p>(Thanks, <a href="http://www.joystiq.com/2008/07/15/wii-sports-resort-coming-to-the-wii-with-motion-plus-in-tow/" target="_blank">joystiq</a>)</p>
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