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	<title>Gaming Podcast &#187; Activision</title>
	<atom:link href="http://gamingpodcast.net/category/activision/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
		<link>http://gamingpodcast.net</link>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>Gaming Podcast Episode 218: Introducing Paul</title>
		<link>http://gamingpodcast.net/2011/06/15/vgrt-gaming-podcast-episode-218-introducing-paul/</link>
		<comments>http://gamingpodcast.net/2011/06/15/vgrt-gaming-podcast-episode-218-introducing-paul/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 18:19:22 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1588</guid>
		<description><![CDATA[The listeners of Gaming Podcast finally get introduced to the third member of the Videogame Roundtable podcast team, Paul S. Nowak, who only desires hate mail and more time playing Dungeon Overlord on Facebook. This week, the Gaming Flashback looks back at the Gamecube title mentioned by Jordan Lund last week, Eternal Darkness, and the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The listeners of Gaming Podcast finally get introduced to the third member of the Videogame Roundtable podcast team, Paul S. Nowak, who only desires hate mail and more time playing <em>Dungeon Overlord</em> on Facebook. This week, the Gaming Flashback looks back at the Gamecube title mentioned by Jordan Lund last week, <em>Eternal Darkness</em>, and the guys respond to the reader mail from episode 217.</p>
<p>The trio also discuss the following news items:</p>
<ul>
<li>Microsoft: <em>Halo</em> <a href="http://www.gamefocus.ca/?nav=new&amp;nid=14518">won&#8217;t</a> be a yearly franchise</li>
<li>Analyst: Kinect <a href="http://www.videogamer.com/news/hardcore_gaming_next_for_kinect_says_acclaim_founder.html">appealed</a> to &#8220;more hardcore&#8221; than expected</li>
<li>2M users <a href="http://www.gamestooge.com/2011/06/14/2m-users-sign-up-for-cod-elite-beta/">sign up</a> for <em>COD: Elite</em> beta</li>
<li><em>Wizardry Online</em> announced, will feature <a href="http://www.strategyinformer.com/news/12902/wizardry-online-announced-will-feature-permadeath">permadeath</a></li>
</ul>
<p>This week&#8217;s Question of the Week: <strong>How much do you think the Wii U will cost?</strong> All this and more in this delightful podcast that will have you begging for more.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/06/15/vgrt-gaming-podcast-episode-218-introducing-paul/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1588/0/EP218final.mp3" length="41087244" type="audio/mpeg" />
		<itunes:duration>0:57:03</itunes:duration>
		<itunes:subtitle>The listeners of Gaming Podcast finally get introduced to the third member of the Videogame Roundtable podcast team, Paul S. Nowak, who only desires hate mail and more time playing Dungeon Overlord on Facebook. This week, the Gaming Flashback looks [...]</itunes:subtitle>
		<itunes:summary>The listeners of Gaming Podcast finally get introduced to the third member of the Videogame Roundtable podcast team, Paul S. Nowak, who only desires hate mail and more time playing Dungeon Overlord on Facebook. This week, the Gaming Flashback looks back at the Gamecube title mentioned by Jordan Lund last week, Eternal Darkness, and the guys respond to the reader mail from episode 217.
The trio also discuss the following news items:

Microsoft: Halo won&#8217;t be a yearly franchise
Analyst: Kinect appealed to &#8220;more hardcore&#8221; than expected
2M users sign up for COD: Elite beta
Wizardry Online announced, will feature permadeath

This week&#8217;s Question of the Week: How much do you think the Wii U will cost? All this and more in this delightful podcast that will have you begging for more.</itunes:summary>
		<itunes:keywords>Activision, Kinect, Microsoft, MMO, Podcast, Wii</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>2M Users Sign Up for COD: Elite Beta</title>
		<link>http://gamingpodcast.net/2011/06/14/2m-users-sign-up-for-cod-elite-beta/</link>
		<comments>http://gamingpodcast.net/2011/06/14/2m-users-sign-up-for-cod-elite-beta/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 06:12:23 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1585</guid>
		<description><![CDATA[Activision&#8217;s Dan Amrich posted in his One of Swords blog that two million users have signed up Call of Duty: Elite&#8216;s beta, who said the number &#8221;blew his mind&#8221; when &#8221;they hit that number in less than two weeks. That should give the dev team at Beachhead plenty to work with to kick off the beta, which officially starts [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm3.static.flickr.com/2664/5831283005_f4ae64abf3.jpg" align="right" width="240">Activision&#8217;s Dan Amrich <a href="http://oneofswords.com/2011/06/cod-elite-2-million-beta-signups-and-counting/">posted</a> in his One of Swords blog that two million users have signed up <em>Call of Duty: Elite</em>&#8216;s beta, who said the number &#8221;blew his mind&#8221; when &#8221;they hit that number in less than two weeks. That should give the dev team at Beachhead plenty to work with to kick off the beta, which officially starts July 14.&#8221;</p>
<p>&#8220;The official start of the beta is a month away, so there’s still plenty of time for you to sign up. When the studio head at Beachhead said this would be a live beta, he was not kidding — your participation really can make a difference in how Elite evolves,&#8221; added Amrich, &#8221;And don’t be discouraged by the big number, thinking you shouldn’t bother because they already have enough people — two million volunteers among 30 million Call of Duty players is a small amount. More would be even better. Once you’ve signed up, just watch your email inbox for an invite.&#8221;</p>
<p>The 2M beta applications aren&#8217;t necessarily an endorsement for <em>Elite</em>. Rather, users are probably curious to see the beta and if it pleases them. The paid subscription portion reportedly only represents 10% of <em>Elite</em>, anyway, and is aimed at more &#8220;professional&#8221; and &#8220;hardcore&#8221; gamers, aka clans.</p>
<p>Users can apply for the beta <a href="http://callofduty.com/elite" target="_self">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/06/14/2m-users-sign-up-for-cod-elite-beta/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gaming Podcast 210: Meretzky Ruined Our Lives</title>
		<link>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/</link>
		<comments>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:12:45 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Age of Empires 3]]></category>
		<category><![CDATA[CliffyB]]></category>
		<category><![CDATA[Crysis 2]]></category>
		<category><![CDATA[Pirates]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1500</guid>
		<description><![CDATA[This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space. We&#8217;ve got other news this week which includes: Activision Kills Guitar Hero Blizzard Wants to Release Diablo III This Year Crysis 2 and Killzone 3 Leaked On BitTorrent CliffyB [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week we&#8217;re flashing back to <em>Grim Fandango </em>and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.</p>
<p>We&#8217;ve got other news this week which includes:</p>
<ul>
<li>Activision <a href="http://www.wired.com/gamelife/2011/02/guitar-hero-canceled/">Kills</a> Guitar Hero</li>
<li>Blizzard Wants to Release Diablo III <a href="http://kotaku.com/#!5757690">This Year</a></li>
<li><a href="http://kotaku.com/#!5757690"></a>Crysis 2 and Killzone 3 <a href="http://www.ripten.com/2011/02/12/assholes-leak-crysis-2-aaronalex/">Leaked</a> On BitTorrent</li>
<li>CliffyB On <a href="http://www.strategyinformer.com/news/10985/cliffyb-on-why-gears-is-a-360-exclusive">Why</a> Gears Is Still a 360 Exclusive</li>
<li>Ensemble Studios Founder: Age of Empires III a &#8220;<a href="http://kotaku.com/#!5759801/developer-age-of-empires-3-was-a-huge-mistake">Huge Mistake</a>&#8220;</li>
</ul>
<p>The question of the week is: How many hours do you devote to video games, including social networking games?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1500/0/TD_Gaming_Podcast_210.mp3" length="148" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.
We&#8217;ve got other news this week which includes:

Activision Kills Guitar Hero
Blizzar[...]</itunes:subtitle>
		<itunes:summary>This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.
We&#8217;ve got other news this week which includes:

Activision Kills Guitar Hero
Blizzard Wants to Release Diablo III This Year
Crysis 2 and Killzone 3 Leaked On BitTorrent
CliffyB On Why Gears Is Still a 360 Exclusive
Ensemble Studios Founder: Age of Empires III a &#8220;Huge Mistake&#8220;

The question of the week is: How many hours do you devote to video games, including social networking games?</itunes:summary>
		<itunes:keywords>Activision, Blizzard, Episode, piracy, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Almost Three Million Lose Life To Lich King</title>
		<link>http://gamingpodcast.net/2008/11/20/almost-three-million-lose-life-to-lich-king/</link>
		<comments>http://gamingpodcast.net/2008/11/20/almost-three-million-lose-life-to-lich-king/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 23:08:31 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[burning crusade]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=784</guid>
		<description><![CDATA[Wrath of the Lich King is the fastest selling game of all time beating the old champion: Burning Crusade. Believe it or not, Blizzard is saying 2.8-million people picked up the expansion to World of Warcraft and are currently sitting at home forgetting to eat their dinner in the first 24-hours of launch. This probably [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><em>Wrath of the Lich King</em> is the fastest selling game of all time beating the old champion: <em>Burning Crusade</em>. Believe it or not, Blizzard is saying 2.8-million people picked up the expansion to <em>World of Warcraft</em> and are currently sitting at home forgetting to eat their dinner in the first 24-hours of launch.</p>
<p><img class="alignright size-full wp-image-117" title="wow-lich-king" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wow-lich-king.jpg" alt="" />This probably doesn&#8217;t come as any surprise t<em>o Burning Crusade</em> owners, but think on this&#8230; you can&#8217;t play <em>Wrath of the Lich King </em>without the core game and the <em>Burning Crusade</em> expansion. New adopters of the WoW haze will be investing a good deal of money, before monthly charges, to get into the full experience of <em>Lich King</em>.</p>
<p>The original <em>Burning Crusade</em> expansion sold 2.4-million copies in the first 24-hours, in some ways this is disappointing because their was only a minor influx in this new expansion. It&#8217;s hard to complain about epic sales on a game expansion, what other title can boast number so high for an expansion pack?</p>
<p>The real question is, how many gamers have taken days off of work to get their Death Knights to level 80 first?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/11/20/almost-three-million-lose-life-to-lich-king/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rhythm Gaming Saturation Point?</title>
		<link>http://gamingpodcast.net/2008/11/18/rhythm-gaming-saturation-point/</link>
		<comments>http://gamingpodcast.net/2008/11/18/rhythm-gaming-saturation-point/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 16:50:19 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[world tour]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=770</guid>
		<description><![CDATA[Rhythm Gaming is all the rage, or is it? Turns out Guitar Hero: World Tour didn&#8217;t meet or exceed the figures they hit with Guitar Hero III. Where GH3 brought in $115 million in the first week, GHWT brought in $67 million in the same time frame. Why? There are plenty of factors that could [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Rhythm Gaming is all the rage, or is it? Turns out <em>Guitar Hero: World Tour</em> didn&#8217;t meet or exceed the figures they hit with <em>Guitar Hero III</em>. Where GH3 brought in $115 million in the first week, GHWT brought in $67 million in the same time frame.</p>
<p>Why?</p>
<p>There are plenty of factors that could cut down the sales units, considering those that can purchase Guitar Hero World Tour don&#8217;t have to purchase additional instruments to play the game like they played GH3.</p>
<ul>
<li><strong>Rock Band 2</strong>: This game arrived before <em>Guitar Hero 3</em> and folks went for this game instead because it was first to launch. Some gamers have to make a choice on which to purchase because they can&#8217;t buy both.</li>
<li><strong>Hot Games:</strong> Although Rhythm gaming can be fun, a lot of great games are arriving this season so gamers have to make some big decisions.</li>
<li><strong>Economics:</strong> The economy isn&#8217;t exactly thriving right now and retail outlets are already predicting less than stellar numbers.</li>
<li><strong>Saturation:</strong> Since the original Guitar Hero game, we&#8217;ve had a number of titles from Activision including their Aerosmith edition and Harmonix pulling out <em>Rock Band</em> and <em>Rock Band 2</em>. There is talk of a Hendrix version and a Metallic release &#8211; how much is too much?</li>
</ul>
<p>We know people love charts, so here is another to toss at you via <a href="http://kotaku.com/5091577/guitar-hero-world-tour-not-selling-like-guitar-hero-iii-did" target="_blank">Kotaku</a>:</p>
<div id="attachment_771" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-771" title="Guitar Hero World Tour Sales" src="http://gamingpodcast.net/wp-content/uploads/2008/11/ghsales.jpg" alt="" width="500" height="358" /><p class="wp-caption-text">Guitar Hero World Tour Sales, via Kotaku</p></div>
<p>The break down from <em>Guitar Hero 3</em> to <em>World Tour</em> is obvious, also apparent is the shift in console when buying into the rhythm gaming franchises. The <em>Wii</em> has started taking more market share, odd considering the DLC isn&#8217;t there, and the <em>PS3</em> is showing its lackluster sales of the console by growing in proportion but not excelling to grab huge share (<a href="http://gamingpodcast.net/2008/11/17/xbox-360-ps3-and-wii-whos-winning-and-how/" target="_blank">PS3 fanboys attack</a>!). Sony kicked ass by taking control of the share using their <em>PlayStation 2</em> with <em>Guitar Hero 3</em>, but has lost that lead for the <em>World Tour</em>.</p>
<p>Will these lower sales figure change the future roadmap for Activision in their Guitar Hero franchise or are they satisfied taking home $67 million in the first week of the launch. That is still a lot of money and probably doesn&#8217;t even consider any money they could (or will) potentially make on the <em>World Tour</em> hardware.</p>
<p>Luckily, the rhythm gaming content doesn&#8217;t get old with age, it just gets more classic. No doubt Guitar Hero World Tour will be landing in homes over the holidays and into 2009.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/11/18/rhythm-gaming-saturation-point/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Smart Business Choices During Economic Downturns</title>
		<link>http://gamingpodcast.net/2008/11/06/smart-business-choices-during-economic-downturns/</link>
		<comments>http://gamingpodcast.net/2008/11/06/smart-business-choices-during-economic-downturns/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 18:46:52 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[studios]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=715</guid>
		<description><![CDATA[Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential. Gamers continue to ask the question, &#8220;why?&#8221; when some of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-717" title="ghostbusters-costume" src="http://gamingpodcast.net/wp-content/uploads/2008/11/ghostbusters-costume.jpg" alt="" />Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to <a href="http://gamingpodcast.net/2008/07/29/activision-cleaning-house-losing-studios/" target="_blank">deal</a> with being agile enough to survive the economic times like anyone else and has dropped a few games that <a href="http://gamingpodcast.net/2008/10/16/game-publishers-hate-risk/" target="_blank">had great potential</a>.</p>
<p>Gamers continue to ask the question, &#8220;why?&#8221; when some of their highest potential games were dropped to the floor. <em>Ghostbusters</em> and <em>Brütal Legend</em> are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.</p>
<p>People ask why a company holds one &#8220;mediocre&#8221; title while getting rid of other potentially awesome ones. Don&#8217;t forget, this is a business and a good studio/publisher is going to make <em>good</em> business decisions without emotional attachments &#8211; those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn&#8217;t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.</p>
<p>Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future.</p>
<blockquote><p>&#8220;[Those games] don&#8217;t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. &#8230; I think, generally, our strategy has been to focus&#8230; on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we&#8217;ll be working on them 10 years from now.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3171153" target="_blank">1up</a>)</p></blockquote>
<p><em>Ghostbusters</em> is a great example of a title which could be well received and fun to play but probably wouldn&#8217;t be an exploitable franchise. The game, based on a <a href="http://www.imdb.com/title/tt0087332/" target="_blank">popular movie</a>, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that&#8217;s when emotion comes into play. Think dollars and cents, not awesome fun gaming.</p>
<p>Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.</p>
<p>It&#8217;s sad to think money comes first and entertainment value comes second but we&#8217;re not the ones trying to make a profitable living in the industry. Put yourself in Kotick&#8217;s shoes as he walks into a board meeting to discuss future plans, road maps and profitability &#8211; you&#8217;d do what you have to do to keep your job, right?</p>
]]></content:encoded>
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		<title>TD Gaming Podcast 94: Chicken and Subscription Fee</title>
		<link>http://gamingpodcast.net/2008/10/29/td-gaming-podcast-94-chicken-and-subscription-fee/</link>
		<comments>http://gamingpodcast.net/2008/10/29/td-gaming-podcast-94-chicken-and-subscription-fee/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 20:36:17 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[popcap]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=644</guid>
		<description><![CDATA[Lots of great news in this weeks gaming podcast thanks to the holiday season approaching. We also take a retro style flashback to Space Invaders and talk about our attendance at the popcap launch party for Bejeweled Twist and a very light preview of our initial Guitar Hero World Tour impressions.This weeks news includes: EA [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-327" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="" />Lots of great news in this weeks gaming podcast thanks to the holiday season approaching. We also take a retro style flashback to Space Invaders and talk about our attendance at the <a href="http://gamingpodcast.net/2008/10/29/bejeweled-twist-launched-casualites-rejoice/" target="_blank">popcap launch party</a> for Bejeweled Twist and a very light preview of our initial <em>Guitar Hero World Tour</em> impressions.This weeks news includes:</p>
<ul>
<li>EA breaking the <a href="http://www.1up.com/do/newsStory?cId=3170918" target="_blank">sequel and sports games</a> mold</li>
<li><a href="http://www.1up.com/do/newsStory?cId=3170922" target="_blank">Activision/Red Octane</a> feeling the pain of creating plastic instruments</li>
<li>E for All officially canceled</li>
<li>World of Warcraft hits <a href="http://www.gamespot.com/news/6200145.html?part=rss&amp;tag=gs_news&amp;subj=6200145" target="_blank">11 million</a> subscribers</li>
</ul>
<p>This weeks soapbox segement, we ask the question, does unlimited level creation cause bad press in video games?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/644/0/TD_Gaming_Podcast_94.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Lots of great news in this weeks gaming podcast thanks to the holiday season approaching. We also take a retro style flashback to Space Invaders and talk about our attendance at the popcap launch party for Bejeweled Twist and a very light preview of[...]</itunes:subtitle>
		<itunes:summary>Lots of great news in this weeks gaming podcast thanks to the holiday season approaching. We also take a retro style flashback to Space Invaders and talk about our attendance at the popcap launch party for Bejeweled Twist and a very light preview of our initial Guitar Hero World Tour impressions.This weeks news includes:

EA breaking the sequel and sports games mold
Activision/Red Octane feeling the pain of creating plastic instruments
E for All officially canceled
World of Warcraft hits 11 million subscribers

This weeks soapbox segement, we ask the question, does unlimited level creation cause bad press in video games?</itunes:summary>
		<itunes:keywords>Activision, Episode, Podcast, popcap</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Game Publishers Hate Risk</title>
		<link>http://gamingpodcast.net/2008/10/16/game-publishers-hate-risk/</link>
		<comments>http://gamingpodcast.net/2008/10/16/game-publishers-hate-risk/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 01:06:20 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[game publishers]]></category>
		<category><![CDATA[risk]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=606</guid>
		<description><![CDATA[It&#8217;s clear publishers like Electronic Arts hate to take risks on video games. They&#8217;re not alone in their opinion, look how many sequels we&#8217;ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can&#8217;t take it anymore; how many Guitar [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-609" title="brutal-legend" src="http://gamingpodcast.net/wp-content/uploads/2008/10/brutal-legend.jpg" alt="" />It&#8217;s clear publishers like Electronic Arts hate to take risks on video games. They&#8217;re not alone in their opinion, look how many sequels we&#8217;ve got for the holidays compared to new creative titles like <em>Little Big Planet</em>, or how publishers push out sequels to hot titles until we can&#8217;t take it anymore; how many <em>Guitar Hero</em> titles will arrive before we scream &#8220;enough!&#8221;?</p>
<p>Speaking to rocking music, Electronic Arts may pass on the chance to pickup <em>Brütal Legend</em>, a title originally being published by Vivendi Games prior to the Activision Blizzard merger<em>. </em>The title was left without a home when the merger was complete along with other dropped titles.</p>
<p>Why would EA not take the chance with the game? Risk factor. <em>Brütal Legend</em> is a game title developed by Double Fine Productions and has been designed by <strong>Tim Schafer</strong>, with past games like <em>Monkey Island</em>, NES&#8217;s <em>Maniac Mansion</em> and the fantastic title <em>Full Throttle</em>. With such sweet titles under his belt, why wouldn&#8217;t a game designed by Tim Schafer be a hot commodity in the market?</p>
<p>The game brings music and action adventure together in a creative twist. No, it&#8217;s not <em>Rock Band</em> and it&#8217;s not <em>Guitar Hero</em>, thus, MTV and Activision don&#8217;t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of <em>Tenacious D</em> and popular actor (<em>School of Rock</em> anyone!?)</p>
<blockquote><p>Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game&#8217;s title over fifteen years ago. &#8220;I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (<a href="http://en.wikipedia.org/wiki/Brutal_Legend" target="_blank">wikipedia</a>)</p></blockquote>
<p>It appears a series of publishers have walked away from <em>Brütal Legend</em> without much hesitation. &#8220;I have seen it,&#8221; EA CEO John Riccitiello told <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20652">Gamasutra</a>. &#8220;I am well aware of what the game is. It&#8217;s a<strong> very significant creative risk</strong>.&#8221; (<a href="http://www.joystiq.com/2008/10/16/eas-riccitiello-deems-brutal-legend-a-significant-creative-ris/" target="_blank">joystiq</a>)</p>
<p>Where would the game be without significant creative risks? In many ways, <em>World of Warcraft</em> was a risk&#8230; it&#8217;s only got 9 million or more players.</p>
]]></content:encoded>
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		<title>Call of Duty: World at War Beta &#8211; Coming Soon</title>
		<link>http://gamingpodcast.net/2008/10/13/call-of-duty-world-at-war-beta-coming-soon/</link>
		<comments>http://gamingpodcast.net/2008/10/13/call-of-duty-world-at-war-beta-coming-soon/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 16:47:53 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[world at war]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=576</guid>
		<description><![CDATA[I don&#8217;t know anyone that can&#8217;t pass up a good beta, Call of Duty: World at War is no exception to the rule, especially for those gamers that pre-ordered the title already. It&#8217;s a great opportunity when you&#8217;re able to buy a game ahead of time because you&#8217;re a fan and get into the beta [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p style="text-align: left;">I don&#8217;t know anyone that can&#8217;t pass up a good beta, Call of Duty: World at War is no exception to the rule, especially for those gamers that <a href="http://www.2old2play.com/News/COD_World_at_War_Beta_Impressions" target="_blank">pre-ordered the title already</a>. It&#8217;s a great opportunity when you&#8217;re able to buy a game ahead of time because you&#8217;re a fan and get into the beta early.<strong><em><br />
</em></strong><img class="alignright size-full wp-image-577" title="cod5" src="http://gamingpodcast.net/wp-content/uploads/2008/10/cod5.jpg" alt="" /><br />
<strong>Santa Monica, CA – October 13, 2008 –</strong> The dogs of war are being unleashed today, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch announced the launch of the multiplayer beta for Call of Duty: World at War on the Xbox 360® video game and entertainment system from Microsoft.  Console players can guarantee themselves a token by pre-ordering the game at North American GameStop retail locations,* or online at <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812" target="_blank">http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812</a>. Call of Duty fans that register to become members at <a href="http://www.callofduty.com" target="_blank">www.callofduty.com</a> are also eligible to receive a token, but these tokens are limited in supply, so register today.  Windows PC fans can expect a multiplayer beta soon.  For more information about either beta and the opportunity to secure a beta token or key, fans can also visit <a href="http://www.callofduty.com/beta" target="_blank">www.callofduty.com/beta</a>.</p>
<p>The Call of Duty: World at War multiplayer betas will provide players with an opportunity to play as U.S. Marines, German Wehrmacht, Japanese Imperial Army and Russian Red Army factions in a variety of game types (Team Death Match, Free-For-All, Capture the Flag and War), across three different maps:</p>
<ul>
<li><strong>Castle:</strong> The Imperial Japanese Army faces off against the Marine Raiders in a daytime battle, located on the grounds of an ancient, Japanese castle.</li>
</ul>
<ul>
<li><strong>Makin:</strong> The U.S. Marine Raiders square off against the Imperial Japanese Army in a nighttime fight, set in an outpost on the Makin Atoll in the Pacific.</li>
</ul>
<ul>
<li> <strong>Roundhouse:</strong> The Wehrmact will fight the Red Army to the bitter end in a daytime struggle that features tank and infantry combat, set in a desolate, war-torn European train depot.</li>
</ul>
<p>The betas will last for a few weeks; however, the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.</p>
<p>Call of Duty: World at War is in development for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.</p>
<p>For more information and exclusive updates about Call of Duty: World at War, visit <a href="http://www.callofduty.com" target="_blank">www.callofduty.com</a></p>
<p><strong>About Activision Publishing, Inc.</strong><br />
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision Publishing and its products can be found on the company&#8217;s website, <a href="http://www.activision.com" target="_blank">www.activision.com</a>.</p>
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		<title>Guitar Hero World Tour Day One DLC</title>
		<link>http://gamingpodcast.net/2008/10/09/guitar-hero-world-tour-day-one-dlc/</link>
		<comments>http://gamingpodcast.net/2008/10/09/guitar-hero-world-tour-day-one-dlc/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 20:31:05 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[guitar hero world tour]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=549</guid>
		<description><![CDATA[How can Guitar Hero compete with Rock Band given Rock Band&#8217;s got early drumming and vocal adopters? By promising awesome content and enforcing that fact that they too, have downloadable content (DLC). Not only do they have DLC, but they&#8217;ll have DLC on launch day. Of course, they could have tossed some fluffy songs out [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>How can Guitar Hero compete with Rock Band given Rock Band&#8217;s got early drumming and vocal adopters? By promising awesome content and enforcing that fact that <em>they too</em>, have downloadable content (DLC). Not only do they have DLC, but they&#8217;ll have DLC <strong>on launch day.</strong><img class="alignright size-full wp-image-551" title="boston" src="http://gamingpodcast.net/wp-content/uploads/2008/10/boston.jpg" alt="" /></p>
<p>Of course, they could have tossed some fluffy songs out there for the first day or &#8220;promised&#8221; 20 downloadable songs which we&#8217;ve yet to get confirmation e-mails on using a big registration code. But, they&#8217;re starting out strong with a serious showing. We&#8217;re talking about:</p>
<ul>
<li> <strong>Rock and Roll Band</strong> by Boston</li>
<li><strong>Hot Blooded</strong> by Foreigner</li>
<li><strong>Jessie&#8217;s Girl</strong> by Rick Springfield</li>
</ul>
<p>With respect to these initial songs, it&#8217;s obvious their targeting the 30 somethings looking for some nostalgic feeling (more than a feeling?!) These are considered the <em>Classic Rock Track Pack</em> and you can buy them individually as well.</p>
<p>That same week we&#8217;ll get a few more track packs and songs including &#8220;No Rain&#8221; by Blind Melon which is an epic song for all instruments. We see this being well received and will spur some initial pre-sales now that we&#8217;ve got confidence we&#8217;re getting a rocking set list and additional content in the form of DLC that&#8217;s worth buying.</p>
<p>Read on for their full press release!</p>
<p><span id="more-549"></span></p>
<p><strong>R.E.M., BLIND MELON, METALLICA, AND CLASSIC ROCK ANTHEMS HEADLINE LAUNCH WEEK LINEUP FOR GUITAR HERO® WORLD TOUR</strong></p>
<p><strong>SANTA MONICA, CA – October 9, 2008 –</strong> With music ranging from one of the first and most influential alternative rock bands, R.E.M., to the timeless GRAMMY® award-winning rock anthem “Jessie’s Girl” by Rick Springfield, Activision Publishing, Inc. (Nasdaq: ATVI) today announced a rich and diverse lineup of launch week downloadable content for the highly-anticipated Guitar Hero® World Tour.  Available exclusively on Xbox LIVE® Marketplace for the Xbox 360® video game and entertainment system from Microsoft for two weeks starting October 30, the R.E.M. Track Pack features three songs, which can also be downloaded as singles, from the band’s newest album, Accelerate, “Horse to Water,” “Man-Sized Wreath” and “Supernatural Superserious.”</p>
<p>Available at the launch of Guitar Hero World Tour is the Classic Rock Track Pack that offers fans three rocking party anthems “Rock and Roll Band” by Boston, “Hot Blooded” by Foreigner and “Jessie&#8217;s Girl” by Rick Springfield, also available for download individually.</p>
<p>Created specifically for Guitar Hero World Tour, the Guitar Duels, original compositions by Ted Nugent and Zakk Wylde, will be available for free at launch to download and play outside of the Career.</p>
<p>The 1990’s era-defining “No Rain” by alternative rock group Blind Melon will be available as downloadable content during the launch week of Guitar Hero World Tour.  The breakthrough single off the band’s quadruple platinum, self-titled album reached No. 1 on the U.S. Mainstream Rock and U.S. Modern Rock charts and firmly planted the group in 1990s pop culture.</p>
<p>Fans who have been shredding to Metallica’s critically acclaimed Death Magnetic on Guitar Hero® III: Legends of Rock since its day-and-date release with the album need not purchase the album again as it is forward compatible and will integrate seamlessly with Guitar Hero World Tour.  The Death Magnetic downloadable album, compatible with both Guitar Hero III: Legends of Rock and Guitar Hero World Tour, will continue to be available for download on Xbox LIVE Marketplace for Xbox 360 and in the PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment.</p>
<p>The R.E.M Track Pack, Classic Rock Track Pack and “No Rain” single will be available for download on Xbox LIVE Marketplace for Xbox 360 and in the PLAYSTATION®Store for the PLAYSTATION®3 computer entertainment.</p>
<p>When the house lights go down on October 26, a new generation of guitarists, drummers and fearless frontmen will come together and rock with Guitar Hero World Tour.  The latest installment in the #1 best-selling video game franchise of 2007, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience that combines the most advanced wireless controllers with new revolutionary online* and offline gameplay modes including Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online for the first time ever.  The game features a slick newly redesigned guitar controller, drum kit controller and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems.  Music creators will also be able to share their recordings with their friends online through GHTunesSM where other gamers can download and play an endless supply of unique creations.</p>
<p>Guitar Hero World Tour is being developed by Neversoft Entertainment for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.  The Wii™ version is being developed by Vicarious Visions.  The PlayStation®2 computer entertainment system version is being developed by Budcat. The game is rated &#8220;T&#8221; for Teen by the ESRB.  For more information on Guitar Hero World Tour, please visit <a href="http://worldtour.guitarhero.com" target="_blank">worldtour.guitarhero.com</a>.</p>
<p><strong>About Activision Publishing, Inc.</strong><br />
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision Publishing and its products can be found on the company&#8217;s website, <a href="http://www.activision.com" target="_blank">www.activision.com</a>.</p>
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		<title>Guitar Hero World Tour Bundle Mayhem</title>
		<link>http://gamingpodcast.net/2008/10/07/guitar-hero-world-tour-bundle-mayham/</link>
		<comments>http://gamingpodcast.net/2008/10/07/guitar-hero-world-tour-bundle-mayham/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 15:46:04 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Accessories]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[bundle]]></category>
		<category><![CDATA[guitar hero world tour]]></category>
		<category><![CDATA[pricing]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=528</guid>
		<description><![CDATA[You&#8217;re looking to pickup a copy of Guitar Hero World Tour, but you&#8217;re currently unsure which bundle does what and how much each will cost. That has now been made clear and gamers can go about their holiday shopping business later this month (Oct. 26th) to pickup the bundle of their choosing. USD $190 for [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-172" title="guitar-hero-world-tour" src="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-world-tour.jpg" alt="" />You&#8217;re looking to pickup a copy of <em>Guitar Hero World Tour</em>, but you&#8217;re currently unsure which bundle does what and how much each will cost. That has now been made clear and gamers can go about their holiday shopping business later this month (Oct. 26th) to pickup the bundle of their choosing.</p>
<ul>
<li>USD <strong>$190</strong> for the full band kit on PS3, Xbox 360 and Wii.</li>
<li>USD <strong>$180</strong> for the full band kit on PS2.</li>
<li>USD <strong>$100</strong> for the guitar/game bundle on Xbox 360, PS3 and Wii.</li>
<li>USD <strong>$90</strong> for the guitar/game bundle on PS2.</li>
</ul>
<blockquote><p>&#8220;And, if $190 just isn&#8217;t enough money to spend for you, Red Octane is also offering a special $240 deluxe full band kit bundle that also comes with an XL t-shirt, battery charger, key chain, and guitar case. This deluxe kit is available for both the Xbox 360 and PlayStation 3 versions, with a $220 deluxe kit offered for the PlayStation 2 and Wii.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3170397" target="_blank">1up</a>)</p></blockquote>
<p>One other thing that 1up observed in this pricing structure: <em>Guitar Hero</em> with guitar controller was $70, <em>Guitar Hero II</em> with controller was $80, <em>Guitar Hero II</em> on the Xbox 360 with controller was $90 and, of course, <em>Guitar Hero III</em> with controller was $100. Are we slowly being brought to the price point that these publishers want to reach? It seems they&#8217;re drawing us slowly to higher values as we continue to purchase into their schemes.</p>
<p>Granted, their schemes are fun as all heck so we&#8217;re willing to pay to play, but where will it end? Fairly soon we&#8217;ll be paying more money for our controller and rock genre style game than the console hardware with extended warranties.</p>
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		<title>Activision&#8217;s Dance Hero?</title>
		<link>http://gamingpodcast.net/2008/09/27/activisions-dance-hero/</link>
		<comments>http://gamingpodcast.net/2008/09/27/activisions-dance-hero/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 15:00:14 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[dance dance revolution]]></category>
		<category><![CDATA[dance hero]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=458</guid>
		<description><![CDATA[Konami&#8217;s working on Rock Revolution in a battle of the band&#8230; games, against Rock Band and the Guitar Hero franchise. Activision, now, may be attacking Konami&#8217;s current dancing title Dance Dance Revolution with a new dancing franchise known as Dance Hero. The US Patent and Trademark Office now has on file, an application by Activision [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-460" title="dancing" src="http://gamingpodcast.net/wp-content/uploads/2008/09/dancing.jpg" alt="" />Konami&#8217;s working on <em>Rock Revolution</em> in a battle of the band&#8230; games, against <em>Rock Band</em> and the <em>Guitar Hero </em>franchise. Activision, now, may be attacking Konami&#8217;s current dancing title <em>Dance Dance Revolution</em> with a new dancing franchise known as <em>Dance Hero</em>.</p>
<p>The US Patent and Trademark Office now <a href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;entry=77576114" target="_blank">has on file</a>, an application by Activision to trademark &#8220;Dance Hero.&#8221; This news doesn&#8217;t solidify any real title but tell us their design teams are kicking around some new ideas to attack their competitors turf.</p>
<blockquote><p>In January 2007, Activision trademarked <span class="gslink"> &#8220;Guitar Villain&#8221; and &#8220;Drum Villain&#8221;</span>, with no sign of a game bearing either handle having yet surfaced. This past February, it locked down rights to the title &#8220;DJ Hero&#8221; without announcing a new product, although rumors of a turntable-based mash-up game bearing the name are beginning to bubble up. (<a href="http://www.gamespot.com/news/6198257.html?part=rss&amp;tag=gs_news&amp;subj=6198257" target="_blank">gamespot</a>)</p></blockquote>
<p>Does another dancing game sound interesting?</p>
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		<title>Guitar Hero: Hendrix</title>
		<link>http://gamingpodcast.net/2008/09/18/guitar-hero-hendrix/</link>
		<comments>http://gamingpodcast.net/2008/09/18/guitar-hero-hendrix/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 00:16:57 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[hendrix]]></category>
		<category><![CDATA[rumor]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=401</guid>
		<description><![CDATA[As if the week of rumors hasn&#8217;t ended, Slash all but confirmed Hendrix as one of Activision Blizzard&#8217;s next big hit Guitar Hero games in Rolling Stone Magazine says GameSpot. During the interview with Slash he explained that even &#8220;Hendrix will have one&#8221; speaking to a stand alone Guitar Hero title. While Slash isn&#8217;t exactly [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-403" title="hendrix" src="http://gamingpodcast.net/wp-content/uploads/2008/09/hendrix.jpg" alt="" />As if the week of <strong>rumors</strong> hasn&#8217;t ended, Slash all but confirmed Hendrix as one of Activision Blizzard&#8217;s next big hit <em>Guitar Hero </em>games in Rolling Stone Magazine says <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=26597763&amp;part=rss&amp;tag=gs_news&amp;subj=6197896" target="_blank">GameSpot</a>. During the interview with Slash he explained that even &#8220;Hendrix will have one&#8221; speaking to a stand alone <em>Guitar Hero</em> title.</p>
<p>While Slash isn&#8217;t exactly Activision Blizzard&#8217;s mouthpiece, he&#8217;s probably got a bit of inside information in the industry and probably might not have wanted to say it, but he did. What does that mean to us gamers? Well, for Hendrix fans it means a potential must have <em>Guitar Hero</em> title.</p>
<p>For a few of us, it means another game we&#8217;re not going to pickup. Mainly because <em>Guitar Hero </em>is a great franchise when it diversifies its artist across multiple genre&#8217;s and multiple artists. It&#8217;s hard to doubt the monetary success of putting out a single-artist title game if the artist is as epic and respect as Jimmy Hendrix; a few gamers would surely burn their plastic <em>Guitar Hero</em> guitar to get their hands on this.</p>
<p>This is only a rumor but it&#8217;s a pretty solid concept for a real game so we&#8217;ll see how it goes. Personally, I&#8217;d rather see a full Disturbed <em>Guitar Hero </em>title.</p>
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		<title>World of Warcraft, Early November Release Rumor</title>
		<link>http://gamingpodcast.net/2008/09/05/world-of-warcraft-early-november-release-rumor/</link>
		<comments>http://gamingpodcast.net/2008/09/05/world-of-warcraft-early-november-release-rumor/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 20:25:33 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=310</guid>
		<description><![CDATA[There is a new rumor running around showing off some 7-eleven computer systems which list World of Warcraft: Wrath of the Lich King showing a &#8220;tentative&#8221; release date of November 4th, 2008. The suggested retail price is $39.99 and this source also claims a &#8220;midnight&#8221; release (again) which, at this point, should be common sense. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>There is a new rumor running around showing off some 7-eleven computer systems which list <em>World of Warcraft: Wrath of the Lich King</em> showing a &#8220;tentative&#8221; release date of November 4th, 2008. The suggested retail price is $39.99 and this source also claims a &#8220;midnight&#8221; release (again) which, at this point, should be common sense.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-312" title="media" src="http://gamingpodcast.net/wp-content/uploads/2008/09/media.jpg" alt="" /></p>
<p>Their <em>Burning Crusade</em> content had a great turn out when we went to pick it up at BestBuy&#8217;s midnight release, this expansion should be no less. An early November release would be great for those planning to stand in line during the late night rather than sticking it out in the cold winter nights here in New England.</p>
<p>This is just a rumor, but many of the rumors involving employees covertly sliding out photos or paperwork on games at retail stores tend to be closer to the mark than not.</p>
<p>Anyone planning on waiting in the line if this turns out to be true?</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3169775" target="_blank">1up</a>)</p>
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		<title>Call of Duty: World at War &#8211; October Open Beta!</title>
		<link>http://gamingpodcast.net/2008/09/04/call-of-duty-world-at-war-october-open-beta/</link>
		<comments>http://gamingpodcast.net/2008/09/04/call-of-duty-world-at-war-october-open-beta/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 17:49:20 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[world at war]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=306</guid>
		<description><![CDATA[If you&#8217;ve got Microsoft Windows or an Xbox 360 you&#8217;ll be eligible for the public beta of Call of Duty: World at War by Activision. Although the game is set to deploy on the 11th of November, many of us will be able to get a taste of the multi-player action early by entering into [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-307" style="float: right;" title="cod-world-at-war" src="http://gamingpodcast.net/wp-content/uploads/2008/09/cod-world-at-war.jpg" alt="" />If you&#8217;ve got Microsoft Windows or an <em>Xbox 360</em> you&#8217;ll be eligible for the public beta of <em>Call of Duty: World at War</em> by Activision. Although the game is set to deploy on the 11th of November, many of us will be able to get a taste of the multi-player action early by entering into the beta.</p>
<p>Activision has always been great about getting stable multiplayer beta&#8217;s for their <em>Call of Duty</em> series, hopefully this turns out to be as awesome. &#8221; These betas will serve  as an early chance for players to practice the tactics needed for survival in  the intense chaos of <em>Call of Duty: World at War</em>’s Pacific  and European theaters,&#8221; says their press release (below) and we&#8217;re ready to take on the challenge of &#8220;bug finding.&#8221;</p>
<p>Okay, in all honesty, most beta&#8217;s I&#8217;ve entered on my Xbox 360 have just been to get some free gaming in early and be able to feel cool about getting into the action before everyone else. In return, Activision gets some server stress testing and early feedback (if I&#8217;m so inclined to yell).</p>
<p>All-in-all, great news from the Activision crew.</p>
<p><span id="more-306"></span></p>
<p><strong>Santa Monica, CA – September 4, 2008 –</strong> Boot camp will soon take on a new meaning, as  Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, have confirmed plans for Call of Duty: World at War multiplayer betas in October for the Xbox 360® video game and entertainment system from Microsoft and separately for download on Windows PC. These betas will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War’s Pacific and European theaters. Players will experience the game’s new squad system, as well as fan favorite perks and kill streaks.</p>
<p>All preparation for the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.</p>
<blockquote><p>“We are excited to share a sneak peak of Call of Duty: World at War multiplayer with the community,” says Mark Lamia, Treyarch Studio Head. “The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer and we can’t wait to go online to ramp up for our November launch.”</p></blockquote>
<p>For players who are looking to feel the all-out combat and get tokens for the Call of Duty: World at War Xbox 360 multiplayer beta, they can register at www.callofduty.com or pre-order the game at any GameStop retail location or online in North America at:</p>
<p><a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812." target="_blank">http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812.</a></p>
<p>Call of Duty: World at War is in development for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.</p>
<p>For more information and exclusive updates about Call of Duty: World at War, visit <a href="http://www.callofduty.com" target="_blank">www.callofduty.com</a>.</p>
<p><strong>About Activision Publishing, Inc.</strong><br />
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision Publishing and its products can be found on the company&#8217;s website, www.activision.com.</p>
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		<title>Starcraft 2: A 2009 Release Schedule</title>
		<link>http://gamingpodcast.net/2008/09/03/starcraft-2-a-2009-release-schedule/</link>
		<comments>http://gamingpodcast.net/2008/09/03/starcraft-2-a-2009-release-schedule/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 15:35:43 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=302</guid>
		<description><![CDATA[If you thought you&#8217;d be getting a release of Starcraft 2 for the holiday of 2008 you&#8217;ll be upset at the news. The heavily awaited RTS title Starcraft 2 will be arriving sometime in 2009. The original title arrived in 1998 but we&#8217;re not going to see the first sequel until sometime next year, amazing [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-121" style="float: right;" title="activision-blizzard" src="http://gamingpodcast.net/wp-content/uploads/2008/07/activision-blizzard.jpg" alt="" />If you thought you&#8217;d be getting a release of <em>Starcraft 2</em> for the holiday of 2008 you&#8217;ll be upset at the news. The heavily awaited RTS title <em>Starcraft 2</em> will be arriving sometime in 2009. The original title arrived in 1998 but we&#8217;re not going to see the first sequel until sometime next year, amazing people even remember the game after eleven years, right?</p>
<p>Activision Blizzard hardly makes a game we&#8217;d forget. The reason we all have fond memories of Starcraft, Warcraft and Diablo is due to the craftsmanship that goes into the game titles (and a bit of the marketing). The developers take their time to hand craft and test a solid product, which is reason alone to see a release next year rather than in this one.</p>
<blockquote><p>&#8220;Next year&#8217;s offerings from Activision Blizzard should include highly anticipated PC strategy title StarCraft II, the sequel to one of the world&#8217;s most enduringly popular games.&#8221; (<a href="http://www.starcraftwire.net/n/1024/" target="_blank">starcraftwire.com</a>)</p></blockquote>
<p>It won&#8217;t make the 2008 holiday schedule, making us wonder if it&#8217;s a 2009 holiday schedule. Although Activision Blizzard doesn&#8217;t need to time their games for the biggest sales seasons it doesn&#8217;t hurt to push the title out when gamers are actively looking for new blockbusters.</p>
<p>Personally, we&#8217;d love to see a Spring/Summer release time frame to give us something to fill the void, but we&#8217;re sure Activision&#8217;s marketing team has plans revolving around money than a few gamers personal preferences. Regardless to the launch time we&#8217;re at least privvy to the knowledge that it&#8217;s coming next year.</p>
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		<title>Sierra&#8217;s Franchise Titles Fade Into History</title>
		<link>http://gamingpodcast.net/2008/08/22/sierras-franchise-titles-fade-into-history/</link>
		<comments>http://gamingpodcast.net/2008/08/22/sierras-franchise-titles-fade-into-history/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 14:51:55 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[gabriel knight]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[sierra]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=275</guid>
		<description><![CDATA[One of the great downfalls of an acquisition or merger, in the game industry, is the loss of great franchise titles. Sierra, or Sierra Online, once stood on its own as a company with great gaming titles but later fell into the depths of Hades under many different company names. Sierra&#8217;s last stop on the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-276" style="float: right;" title="gabrielknight" src="http://gamingpodcast.net/wp-content/uploads/2008/08/gabrielknight.jpg" alt="" />One of the great downfalls of an acquisition or merger, in the game industry, is the loss of great franchise titles. Sierra, or <a href="http://en.wikipedia.org/wiki/Sierra_Entertainment" target="_blank">Sierra Online</a>, once stood on its own as a company with great gaming titles but later fell into the depths of Hades under many different company names.</p>
<p>Sierra&#8217;s last stop on the acquisition highway was Vivendi, years after much of Sierra&#8217;s steam had slowed. Now, they&#8217;re part of Activision Blizzard so we had high hopes they&#8217;d find a great use for some of the old Sierra properties long since collecting dust. Space Quest, Kings Quest, Leisure Suit Larry and especially Gabrielle Knight were some of our favorites, but times have changed.</p>
<blockquote><p>&#8220;We are retaining only those franchises that are a strong fit with our long-term strategy including <em>Crash Bandicoot</em>, <em>Ice Age</em> and <em>Spyro</em>, as well as <em>Prototype</em> and a second game that has not yet been announced. We will not publish any other titles that previously were part of the Vivendi Games portfolio and we are currently reviewing our options regarding those titles,&#8221; says Activision Blizzard (<a href="http://www.joystiq.com/2008/08/22/activision-wont-publish-sierra-legacy-titles/" target="_blank">joystiq</a>)</p></blockquote>
<p>This is unfortunate news, Activision Blizzard now has a large set of franchises on their hands, many of which have collected dust for years. Those dust collecting franchises could rise from the dead and reinvigorate their old fan base&#8230; or be dropped to the earth as unwanted scrapes after a big hunt with the vultures awaiting their take (sorry, too much watching of Animal Planet)</p>
<p>A reworked <em>Kings Quest</em> or <em>Gabriel Knight</em> could have seriously awesome potential in this time and age, imagine a dark comedy version of <em>Gabriel Knight</em> or a huge scaled world in <em>King Quest</em> using todays graphic engines. Although, these titles could also go the way Atari has gone and taken a well remembered franchise and made mud of its great name (*cough* <em>Alone in the Dark</em>).</p>
<p>Unfortunately, we&#8217;ll probably never know the distance an old franchise could go in this new world. We&#8217;ll have to pull out an old copy of our prized posessions and remember just how great they once where.</p>
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		<title>Exclusive Artist Deals In Rhythm Games Not Good?</title>
		<link>http://gamingpodcast.net/2008/08/16/exclusive-artist-deals-in-rhythm-games-not-good/</link>
		<comments>http://gamingpodcast.net/2008/08/16/exclusive-artist-deals-in-rhythm-games-not-good/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 18:19:43 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=256</guid>
		<description><![CDATA[Rhythm games are the new FPS for a lot of gamers, a broader audience of gamers, and the market is thriving and demanding new titles. Harmonix and Activision are at the front of the battle with Konami following a bit behind but still contending (we think) very soon. Each company plans to up each other [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-257" style="float: right;" title="markymark" src="http://gamingpodcast.net/wp-content/uploads/2008/08/markymark.jpg" alt="" />Rhythm games are the new FPS for a lot of gamers, a broader audience of gamers, and the market is thriving and demanding new titles. Harmonix and Activision are at the front of the battle with Konami following a bit behind but still contending (we think) very soon.</p>
<p>Each company plans to up each other with cooler instruments, tighter controls and new in-game options and multi-player fancies. It&#8217;s a business and each competitor tries to gain a lead by whatever means needed to win&#8230; or do they?</p>
<p>Harmonix stops short when it comes to purchasing exclusive rights to music artists, for now at least. Harmonix&#8217;s Eric Brosious went on blogger record saying, &#8220;We prefer not to sign exclusive deals with artists because while it seems like the competitive &#8220;business&#8221; thing to do, in the long run, it&#8217;s really not good for anyone. We think we should be working to get more music out to more people.&#8221; (<a href="http://kotaku.com/5037794/harmonix-exclusive-artist-deals-not-good-for-anyone" target="_blank">kotaku</a>)</p>
<p>As Marky Mark once said, we need &#8220;Music for the people&#8221; not for in-game exclusives making us choose between <em>Guitar Hero</em> and <em>Rock Band</em> titles. We&#8217;ve seen what EA has done to the football franchise by taking control of the NFL roster, money talks and the best game doesn&#8217;t always win.</p>
<p>If Activision decides to buy up a ton of great exclusive content and you&#8217;re a rock band gamer, you&#8217;ll lose out in a ton of great content. For some gamers, that might mean losing out in some artists you&#8217;ve never heard before which also means the artist loses out in new fans. We&#8217;ve seen younger gamers fall in love with the sounds of Boston and The Police, bands famous way before the birth of many of the Rock Band fan base.</p>
<p>You can tell Harmonix is a development group with roots in music while Activision is a development group with their roots in business. While exclusive access brings you an advantage, in terms of broadening the culture of music, it does very little. Harmonix may be in the right but will that matter in the end when business deals hit the table?</p>
<p>p.s. sorry about the Marky Mark reference, but it had to be done. Bringing out a bit of my own childhood there&#8230;</p>
]]></content:encoded>
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		<title>Diablo 3, Finite Health and Loving It</title>
		<link>http://gamingpodcast.net/2008/08/16/diablo-3-finite-health-and-loving-it/</link>
		<comments>http://gamingpodcast.net/2008/08/16/diablo-3-finite-health-and-loving-it/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 16:00:10 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[potions]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=254</guid>
		<description><![CDATA[Diablo 3 Lead Designer Jay Wilson sat down with Multiplayer Blog to explain how the health system works in Diablo 3 and how it differs from Diablo 2. In short, you can&#8217;t add a new feature without removing an old one, in this case we&#8217;re talking about health potions. The goal is to broaden the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" /><em>Diablo 3</em> Lead Designer Jay Wilson sat down with <a href="http://multiplayerblog.mtv.com/2008/08/14/diablo-iii-designer-diablo-fans-broad-audience/" target="_blank">Multiplayer Blog </a>to explain how the health system works in <em>Diablo 3</em> and how it differs from <em>Diablo 2</em>. In short, you can&#8217;t add a new feature without removing an old one, in this case we&#8217;re talking about health potions.</p>
<p>The goal is to broaden the <em>Diablo</em> audience to more than just the hardcore fans. Lets be honest with ourselves, the health potion system was way too far out of control (broken?) By mid-game or earlier, half the character inventory was full of potions and you might have just purchased shares in the potion selling company with all the spending you&#8217;ve done there. The health potion system created the infinitely powerful character, in essence, by making them immortal.</p>
<p>Activision Blizzard has learned a bit about their success with broad audiences in games like <em>World of Warcraft</em>, which has surpassed game sales over <em>Diablo 2</em>, their most successful game title. What they&#8217;ve decided to do in this release of <em>Diablo</em> is to limit the characters ability to heal and make them &#8220;mortal&#8221; again, requiring the player to use strategy, tactics and skills to defeat enemies. Rather than charging forward pressing &#8220;1&#8243; then &#8220;2&#8243; then &#8220;3&#8243; and the other hot keys for potions, you&#8217;ll be forced to back away during strong stomp attacks, mind your enemies special attacks and defend yourself.</p>
<blockquote><p>“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.” (<a href="http://multiplayerblog.mtv.com/2008/08/14/diablo-iii-designer-diablo-fans-broad-audience/" target="_blank">multiplayer blog</a>)</p></blockquote>
<p><img class="alignleft alignnone size-medium wp-image-255" style="float: left;" title="darknut" src="http://gamingpodcast.net/wp-content/uploads/2008/08/darknut.jpg" alt="" />Gating the users ability to heal is a classic RPG/Adventure game mechanism for changing the playing field in terms of difficulty. You can make a game with weaker enemies in abundance and still cause you harm, take a look back at <em>Gauntlet</em> in the arcade for an example of this method. You can build challenging enemy styles and dungeon traps to cause the player to mind their step, look at the classic <em>Zelda</em> series and some of their crazy enemies. A great example is the <strong>Darknuts</strong> from <em>The Legend of Zelda</em>, it was a small knight that could only be attacked from behind but had a sharp little dagger if you bumped them from the front. You had to use tactics to wipe out a full room of Darknuts.</p>
<p>Activision Blizzard will now have the option to create some fancy enemies with challenging special abilities that do not involve insta-kill upon contact battle tactics. You control a super hero character, not an immortal; there should be some challenge besides hacking and slashing through mobs of enemies. Wilson went on to say, &#8220;We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”</p>
<p>One of the criticisms to the <em>Diablo</em> franchise has always been the &#8220;click fest&#8221; of battle. You sit still and click on enemies until everyone is dead. Perhaps, without having infinite potions you&#8217;ll be challenged to use your brain on occasion, like a real RPG and have more creative use of your money rather than investing a half-billion into the potion vendors.</p>
<p>Where does that lead the hardcore <em>Diablo</em> fans? Activision Blizzard hopes they&#8217;ll see a title with a lot more depth, a new style of challenge and a long term appeal.</p>
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		<title>Diablo 3 Doesn&#8217;t Look Right, Dev Says Yes Sir!</title>
		<link>http://gamingpodcast.net/2008/08/06/diablo-3-doesnt-look-right-dev-says-yes-sir/</link>
		<comments>http://gamingpodcast.net/2008/08/06/diablo-3-doesnt-look-right-dev-says-yes-sir/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 00:20:39 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=235</guid>
		<description><![CDATA[There has been many debates on the graphic level of Diablo 3 and how it should be different. Finally a developer comes out and says &#8220;um, no.&#8221; Their reasoning is fairly simple, it&#8217;s one thing to photoshop up a screenshot with some filters but it&#8217;s another to get the texture and lighting to run at [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-236" style="float: right;" title="diablo3-shopped" src="http://gamingpodcast.net/wp-content/uploads/2008/08/diablo3-shopped.jpg" alt="" />There has been many debates on the graphic level of <em>Diablo 3 </em>and how it should be different. Finally a developer comes out and says &#8220;um, no.&#8221; Their reasoning is fairly simple, it&#8217;s one thing to photoshop up a screenshot with some filters but it&#8217;s another to get the texture and lighting to run at that detail on a standard computer.</p>
<p>How do you argue with that? Personally, I think the graphics look wonderful, brilliant, vibrant and professional. <em>Diablo 3</em> game designer Jay Willson said:</p>
<blockquote><p>&#8220;The key thing to remember here is that this has been Photoshopped. This isn&#8217;t created by the engine. Though it looks really cool, it&#8217;s almost impossible to do in a 3D engine because you can&#8217;t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons.&#8221; (<a href="http://games.slashdot.org/article.pl?sid=08/08/04/1858250&amp;from=rss" target="_blank">slashdot</a>)</p></blockquote>
<p>Non-developers seem to forget that the colors, cameras and lighting don&#8217;t come free on a video game. Everything has limitations and, although the limitations change over time, today&#8217;s graphics for a standard machine are capable of running <em>Diablo 3</em>. Blizzard isn&#8217;t making a game that only hardcore PC gamers can play, this game is for everyone.</p>
<p>Building a video game is a lot of smoke and mirrors to make a virtual object look &#8220;real&#8221; to normal gamers. Immersion and definition is important, grainy dark graphics do set a mood, but they also frustrate many players. Remember <em>DOOM 3</em>? Some people could barely see the &#8220;epic graphics&#8221; of the last <em>DOOM</em> sequel, it&#8217;s time to mature and show off true colors.</p>
<p>Darkness usually is used to hide imperfections, <em>Diablo 3</em> has nothing to hide.</p>
<p>(For a high resolution photo, checkout <a href="http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/" target="_blank">MTV Multiplayer Blog</a>)</p>
]]></content:encoded>
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		<title>Achievement Unlocked: Diablo III and Starcraft 2&#8242;s New Goals</title>
		<link>http://gamingpodcast.net/2008/08/03/achievement-unlocked-diablo-iii-and-starcraft-2s-new-goals/</link>
		<comments>http://gamingpodcast.net/2008/08/03/achievement-unlocked-diablo-iii-and-starcraft-2s-new-goals/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 19:39:22 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=227</guid>
		<description><![CDATA[Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises. As of now, they&#8217;re talking Diablo 3 and Starcraft [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" />Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises.</p>
<p>As of now, they&#8217;re talking <em>Diablo 3</em> and <em>Starcraft 2</em> enabled achievements to reward players for exploring, leveling and, of course, doing the impossible. Jeff Kaplan, <em>World of Warcraft</em> lead designer, spoke with <a href="http://multiplayerblog.mtv.com/2008/08/01/blizzard-accounts-achievements/" target="_blank">MTV Multiplayer</a> blog at length about some of the topics on achievements. The future holds an Xbox 360 style achievement system across all Blizzard properties such as WoW, Starcraft and Diablo allowing people to see how you play at &#8220;Blizzard games.&#8221;</p>
<p>Today, we&#8217;re able to compare a gamers score on the Xbox 360 from games like <em>GTA IV</em> and <em>Halo 3</em> down to titles like <em>Texas Hold&#8217;em</em> and <em>Geometry Wars</em>. Imagine being able to compare a players <em>Diablo 3</em> skills combined with their <em>Starcraft 2</em> techniques as compared to their epic <em>World of Warcraft </em>battles.</p>
<p>Will it work? Microsoft has proven the achievements drive more players interests but do we need this in a title like <em>Diablo 3</em>? Of course, people overachieve in all Blizzard games because their all so great while some 360 games are only beaten <strong>for</strong> the achievements (i.e. Madden NFL 06, GUN, etc.)</p>
<p>The end result, value add to a game you&#8217;re going to buy anyway. Can anyone really complain?</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3169110" target="_blank">1up</a>)</p>
]]></content:encoded>
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		<title>Activision: Cleaning House, Losing Studios</title>
		<link>http://gamingpodcast.net/2008/07/29/activision-cleaning-house-losing-studios/</link>
		<comments>http://gamingpodcast.net/2008/07/29/activision-cleaning-house-losing-studios/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 18:15:02 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[restructure]]></category>
		<category><![CDATA[studios]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=218</guid>
		<description><![CDATA[Now that Activision has merged up with Blizzard all under Vivendi it&#8217;s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it&#8217;s time to trim the fat and get leaned out for the long haul. This [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-121" style="float: right;" title="activision-blizzard" src="http://gamingpodcast.net/wp-content/uploads/2008/07/activision-blizzard.jpg" alt="" />Now that Activision has merged up with Blizzard all under Vivendi it&#8217;s time to consider what to do with all the additional overhead, management, internal studios and sheer amount of people working on projects within their organization. In other words, it&#8217;s time to trim the fat and get leaned out for the long haul.</p>
<p>This isn&#8217;t unexpected news, the only way to grow more effective as a large company is to remove some of the access baggage that can slow you down and let your competitors take control. This is a sad job which nobody takes pride in (most normal people anyway) but it could mean the difference between rising to the top and sinking like a brick.</p>
<blockquote><p>&#8220;We are focused on improving efficiency across the combined organization and are concentrating on businesses where we have leadership positions that are aligned with Activision Publishing&#8217;s long-term corporate objectives,&#8221; Activision Publishing CEO Mike Griffith said in a statement. (<a href="http://www.gamespot.com/news/6195105.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;3" target="_blank">gamespot</a>)</p></blockquote>
<p>It&#8217;s important to be aggressive as a large company, just like you would be as a startup company. There is a reason startup companies grow into powerful competitors that win, grow and eventually become (or be purcahsed by) larger companies.</p>
<p>As part of this move some staff will be migrated to new projects, persumably reporposed into other divisions or allowed to find new jobs somewhere else. This is called &#8220;realignment&#8221; by those in the management organization, and currently those up for realignment are:</p>
<ul>
<li>Radical Entertainment (Prototype, Crash of the Titans)</li>
<li>High Moon Studios (The Bourne Conspiracy, Darkwatch).</li>
<li>Massive Entertainment (World in Conflict, Ground Control)</li>
<li>Swordfish Studios (50 Cent: Blood on the Sand, Cold Winter)</li>
</ul>
<p>These realignments along with other organizational changes will effect a few working game titles:</p>
<ul>
<li>Brutal Legend</li>
<li>Ghostbusters</li>
<li>Wet</li>
<li>Chronicles of Riddick: Assault on Dark Athena</li>
<li>World at Conflict: Soviet Assault</li>
<li>50 Cent Blood on the Sand</li>
<li>Zombie Wranglers</li>
<li>Leisure Suit Larry: Box Office Bust</li>
<li>Several Xbox Live Arcade titles</li>
</ul>
<p>At this point we&#8217;re not sure which, if any, will continue to be developed under Activision and which will be sold off to other companies or retired. Surely, those money making titles will be sold off if Activision has no plans to finish them.</p>
<p>Again, it&#8217;s hard to consider this a bad decision. This is a decision of growth over having too many &#8220;Cooks in the kitchen&#8221; making soup. It&#8217;s better to have rock solid titles of epic proportions than a large pool of mediocre titles with minimal sales and bad reputations.</p>
<p>It&#8217;s not that the titles they&#8217;re questioning are necessarily bad, but are not the leading titles in their space and are should be either given a stronger team to work on them or retire them entirely. To build a stronger team with passion and direction it might be best to sell the franchise(s) to other organizations so they can do it right with time and attention to detail.</p>
<p>(Thanks, <a href="http://www.gamespot.com/news/6195105.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;3" target="_blank">gamespot</a>)</p>
]]></content:encoded>
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		<title>Battle of the Mega Powers: EA Wants Take-Two</title>
		<link>http://gamingpodcast.net/2008/07/21/battle-of-the-mega-powers-ea-wants-take-two/</link>
		<comments>http://gamingpodcast.net/2008/07/21/battle-of-the-mega-powers-ea-wants-take-two/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 20:57:17 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Take-Two]]></category>
		<category><![CDATA[ea]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=199</guid>
		<description><![CDATA[We&#8217;re already looking at the results of an Activision Vivendi union and now Electronic Arts is slowly working towards taking over Take-Two. Activision Blizzard is larger than that of EA but would the Take-Two buy-out grow EA into the number one publisher once again? For gamers, it&#8217;s changing the map of the industry. We grew [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-200" style="float: right;" title="mega-powers" src="http://gamingpodcast.net/wp-content/uploads/2008/07/mega-powers.jpg" alt="" />We&#8217;re already looking at the results of an Activision Vivendi<em> </em>union and now Electronic Arts is slowly working towards taking over Take-Two. Activision Blizzard is larger than that of EA but would the <em>Take-Two </em>buy-out grow EA into the number one publisher once again?</p>
<p>For gamers, it&#8217;s changing the map of the industry. We grew up with many of these seemingly big companies but their all clamoring together to make the next big mega-power. While they struggle for ultimate domination we, the gamers, are going to either benefit from the competition or become victims, or perhaps a little of both.</p>
<p>Let&#8217;s assume EA and Take-Two form one entity, similar to the the <a href="http://en.wikipedia.org/wiki/Constructicons" target="_blank">Destructicons </a>forming &#8220;Devastator,&#8221; they can reign hell upon the earth and anyone under their mighty fist shall perish! That might be a bit of an exaggeration but it&#8217;s safe to assume they&#8217;ll wield mighty power, more than ever before and their epic foe will be Activision Blizzard and, perhaps, Ubisoft. In a battle for sales and consumer acceptance the companies will be willing to out do each other at every step with huge funds at their disposal.</p>
<p>As a consumer, competition is a great way to produce innovation, technological advancements and excitement in the industry. These giant development houses are only this large because we&#8217;ve given them our hard earned money in return for entertaining video game titles. <em>World of Warcraft</em> is a major player in sucking money from our wallets in a consistent, addictive, manner while <em>Guitar Hero</em> explores new possibilities in music and rhythm gaming and controller accessories.</p>
<p><span id="more-199"></span></p>
<p>Electronic Arts and Take-Two would have to combine and push ground breaking changes in all their game franchises to compete. <em>Grand Theft Auto</em> must top their already huge, or, perhaps, <a href="http://gamingpodcast.net/2008/07/15/gta-china-town-nintendo-ds/" target="_blank">release smaller games on the DS</a>. Their sports franchises will go unhindered into the night as the best and <em>only </em>solution to your football desires. John Riccitiello, EA&#8217;s CEO, has already acknowledge the lack of excitement and creativity from the EA game library and plans to change it by expanding new intellectual properties and, recently, added a few &#8220;small&#8221; purchases to their list including <em>BioWare </em>and <em>Pandemic</em>.</p>
<p>While Activision has found a fairly new niche with <em>Guitar Hero</em> we&#8217;re waiting to see if EA can respond with their casual games division or with some other secret projects to entangle both gamers and non-gamers. In many ways, this is a bright side to the mergers and acquisitions because we&#8217;re all getting something new and creative as talent and ownership changes hands.</p>
<p>Unfortunately, large companies like this can help destroy any chance of small uprisings of new studios by purchasing all the shelve space in retail outlets as part of their ongoing power struggle to be number one. They&#8217;ll be able to relax on franchises that have been flat-lining over the years, we may see no progress in the <em>Madden</em> series when Take-Two cannot compete <em>at all</em> in the space while under the wing of EA.</p>
<p>Indy developers will find it harder to compete with block buster titles because game engines are all being taken &#8220;in house&#8221; by the larger firms because they&#8217;ve got so many internal development studios they will need consistent proprietary game engines to hold their edge against their mega competitors. This leaves the indy companies with huge licensing expenses from a larger firm or going with a lighter less stable alternative. A few rise to the occassion like <a href="http://GarageGames.com" target="_blank">GarageGames </a>to relieve some of the pressure, but how long before they&#8217;re bought up?</p>
<p>Perhaps smaller studios with great tools will rise to meet the demands of the Indy developers but they may fall under the mighty dollar if an EA or <em>Activision Blizzard </em>buys them out to &#8220;steal&#8221; the technology for themselves (or stop others from gaining unwanted advantages.) These large companies will fight tooth and nail so they can gloat positive trends to their share holders and make deals with the devil to push stock value through the roof.</p>
<p>These large studios will be looking to improve year-over-year profits and value to keep growing in the industry. It will not be about the game anymore, but about the dollar. Of course, the managment structures behind the companies will have to hold up and work well together to avoid becoming the next <em>Sierra</em>.</p>
<p>You can only be a <em>mega power</em> for so long before something changes your future. Randy Savage never saw it coming when Hulk Hogan ruined their alliance with three massive leg drops.</p>
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		<title>Activision and Blizzard Layoffs</title>
		<link>http://gamingpodcast.net/2008/07/18/activision-and-blizzard-layoffs/</link>
		<comments>http://gamingpodcast.net/2008/07/18/activision-and-blizzard-layoffs/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 15:03:22 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=183</guid>
		<description><![CDATA[If you&#8217;ve ever been through an acquisition or merger you&#8217;d have expected this news to come, but for those new to the concept it&#8217;s simple: you can&#8217;t keep everyone. After a complete merger you end up with two sales departments, two IT departments, etc. Do you really need them all? No, not really. You&#8217;ll need [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-121" style="float: right;" title="activision-blizzard" src="http://gamingpodcast.net/wp-content/uploads/2008/07/activision-blizzard.jpg" alt="" />If you&#8217;ve ever been through an acquisition or merger you&#8217;d have expected this news to come, but for those new to the concept it&#8217;s simple: you can&#8217;t keep everyone. After a complete merger you end up with two sales departments, two IT departments, etc.</p>
<p>Do you really need them all? No, not really. You&#8217;ll need to keep some on board in order to &#8220;brain dump&#8221; your job onto others and hopefully stick around for the long hall. Some employees will probably be shuffled to other job responsibilities while some get packages and a thank you card.</p>
<p>These are some of the growing pains when working towards a successful merger, so don&#8217;t be surprised or start spreading rumors when a few people are let go. As someone who&#8217;s gone through it in two big mergers I can say that certain departments already know their fate ahead of time. Many IT and sales folk start looking for new jobs the minute the merger is announced.</p>
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		<title>Rejoyce: Rock Band Instruments with Guitar Hero World Tour</title>
		<link>http://gamingpodcast.net/2008/07/16/rejoyce-rock-band-instruments-with-guitar-hero-world-tour/</link>
		<comments>http://gamingpodcast.net/2008/07/16/rejoyce-rock-band-instruments-with-guitar-hero-world-tour/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 19:25:03 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[guitar hero world tour]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=171</guid>
		<description><![CDATA[Simply amazing news coming out of E3 last night, apparently the Rock Band instruments will work with the new Guitar Hero World Tour game.  This may only be true with the Xbox 360 version of the title, as Activision didn&#8217;t want to comment on Wii, PlayStation 2 or PlayStation 3 yet. Activision deserves a cup [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-172" style="float: right;" title="guitar-hero-world-tour" src="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-world-tour.jpg" alt="" />Simply amazing news <a href="http://kotaku.com/5025890/gh-world-tour-open-to-rock-band-instruments">coming out of E3</a> last night, apparently the <em>Rock Band</em> instruments will work with the new <em>Guitar Hero World Tour</em> game.  This may only be true with the <em>Xbox 360</em> version of the title, as Activision didn&#8217;t want to comment on <em>Wii</em>, <em>PlayStation 2</em> or <em>PlayStation 3</em> yet.</p>
<p>Activision deserves a cup cake for this strategic move, providing <em>Rock Band</em> gamers a money saving option and increasing their own sales. If you&#8217;ve listened to our latest <a href="http://gamingpodcast.net/2008/07/15/td-gaming-podcast-79-im-often-wrong/" target="_blank">gaming podcast</a> episode, you&#8217;ll notice Jennifer changed her mind on <em>World Tour</em> because of the new <em>Rock Band 2</em> news. In short, if you own <em>Rock Band</em> you can now buy <em>Rock Band 2</em> game-only without having to re-purchase the equipment. Why would you then go out and buy more instruments for <em>Guitar Hero World Tour?</em></p>
<p><em>Rock Band</em> has solidified itself as the next-generation of rock gaming by showing us more than a simple guitar interface. Building a &#8220;me too&#8221; product <span style="text-decoration: underline;">after</span> Rock Band and requiring us all to purchase yet more equipment is a deal breaker for a good portion of gamers.</p>
<p>Thank you Activision for making a product we&#8217;re actually going to purchase now, instead of passing on it due to limitations of the wallet!</p>
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