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	<title>Gaming Podcast &#187; Blizzard</title>
	<atom:link href="http://gamingpodcast.net/category/blizzard/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
	<lastBuildDate>Thu, 17 May 2012 00:24:04 +0000</lastBuildDate>
	<language>en</language>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<url>http://gamingpodcast.net/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
		<title>Gaming Podcast</title>
		<link>http://gamingpodcast.net</link>
		<width>144</width>
		<height>144</height>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>Blizzard Offering Free Trial of Auction House App</title>
		<link>http://gamingpodcast.net/2011/05/07/blizzard-offering-free-trial-of-auction-house-app/</link>
		<comments>http://gamingpodcast.net/2011/05/07/blizzard-offering-free-trial-of-auction-house-app/#comments</comments>
		<pubDate>Sat, 07 May 2011 05:00:29 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1545</guid>
		<description><![CDATA[There are many World of Warcraft players who basically play half their game in the auction house. I personally know of a gamer who has made thousands of gold pieces buying and selling there (*cough* Derrick). The only problem these people have is that they only have so many hours in the day to log in [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm4.static.flickr.com/3545/5692437534_09c56494af.jpg" width="240" align="right">There are many <em>World of Warcraft</em> players who basically play half their game in the auction house. I personally know of a gamer who has made thousands of gold pieces buying and selling there (*cough* Derrick). The only problem these people have is that they only have so many hours in the day to log in to World of Warcraft to run auction house sessions.</p>
<p>Their problems are over (or just beginning, depending on your point of view.)</p>
<p>Blizzard has announced that they&#8217;re giving a free trial of their new Auction House app that allows you to check in on Auction Houses remotely from your iOS device. As the ad states, it&#8217;ll allow you to &#8220;buy, sell, chat &#8211; anytime, anywhere&#8221;, which is a very scary thought for <em>WoW </em>widows. (Unless, of course, those significant others are also <em>WoW </em>gamers.)</p>
<p>Another app allows remote guild chatting, which is nice when you want to be in contact with your guild 24 hours a day, too.</p>
<p>The app will charge $2.99 a month after the free trial. Check both apps out <a href="http://us.battle.net/wow/en/services/wow-remote/" target="_self">here</a>.</p>
<p>(Thanks, <a href="http://www.rockpapershotgun.com/2011/05/05/blizzard-offer-free-trial-of-wow-remote/">RPS</a>.)</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/05/07/blizzard-offering-free-trial-of-auction-house-app/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gaming Podcast 210: Meretzky Ruined Our Lives</title>
		<link>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/</link>
		<comments>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:12:45 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Age of Empires 3]]></category>
		<category><![CDATA[CliffyB]]></category>
		<category><![CDATA[Crysis 2]]></category>
		<category><![CDATA[Pirates]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1500</guid>
		<description><![CDATA[This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space. We&#8217;ve got other news this week which includes: Activision Kills Guitar Hero Blizzard Wants to Release Diablo III This Year Crysis 2 and Killzone 3 Leaked On BitTorrent CliffyB [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week we&#8217;re flashing back to <em>Grim Fandango </em>and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.</p>
<p>We&#8217;ve got other news this week which includes:</p>
<ul>
<li>Activision <a href="http://www.wired.com/gamelife/2011/02/guitar-hero-canceled/">Kills</a> Guitar Hero</li>
<li>Blizzard Wants to Release Diablo III <a href="http://kotaku.com/#!5757690">This Year</a></li>
<li><a href="http://kotaku.com/#!5757690"></a>Crysis 2 and Killzone 3 <a href="http://www.ripten.com/2011/02/12/assholes-leak-crysis-2-aaronalex/">Leaked</a> On BitTorrent</li>
<li>CliffyB On <a href="http://www.strategyinformer.com/news/10985/cliffyb-on-why-gears-is-a-360-exclusive">Why</a> Gears Is Still a 360 Exclusive</li>
<li>Ensemble Studios Founder: Age of Empires III a &#8220;<a href="http://kotaku.com/#!5759801/developer-age-of-empires-3-was-a-huge-mistake">Huge Mistake</a>&#8220;</li>
</ul>
<p>The question of the week is: How many hours do you devote to video games, including social networking games?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1500/0/TD_Gaming_Podcast_210.mp3" length="148" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.
We&#8217;ve got other news this week which includes:

Activision Kills Guitar Hero
Blizzar[...]</itunes:subtitle>
		<itunes:summary>This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.
We&#8217;ve got other news this week which includes:

Activision Kills Guitar Hero
Blizzard Wants to Release Diablo III This Year
Crysis 2 and Killzone 3 Leaked On BitTorrent
CliffyB On Why Gears Is Still a 360 Exclusive
Ensemble Studios Founder: Age of Empires III a &#8220;Huge Mistake&#8220;

The question of the week is: How many hours do you devote to video games, including social networking games?</itunes:summary>
		<itunes:keywords>Activision, Blizzard, Episode, piracy, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Gaming Podcast 153: Shadow Man</title>
		<link>http://gamingpodcast.net/2009/12/23/gaming-podcast-153-shadow-man/</link>
		<comments>http://gamingpodcast.net/2009/12/23/gaming-podcast-153-shadow-man/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 18:08:42 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[bluray]]></category>
		<category><![CDATA[carl icahn]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[Natal]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1288</guid>
		<description><![CDATA[This weeks gaming podcast flashes back to Drakkhan, touches on the history of Infocom and battles some gaming news in a time when gaming news is light. We&#8217;re reading some community comments and tackling these difficult headlines: Natal suffering from lag? Another PSP model in the works? Blizzard is not anti-console Carl Icahn Buys more [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This weeks gaming podcast flashes back to Drakkhan, touches on the history of Infocom and battles some gaming news in a time when gaming news is light. We&#8217;re reading some community comments and tackling these difficult headlines:</p>
<ul>
<li>Natal suffering from <a href="http://www.gamasutra.com/view/news/26576/Travellers_Tales_Burton_Lag_Lack_Of_Buttons_To_Restrict_Natal.php" target="_blank">lag</a>?</li>
<li>Another <a href="http://www.destructoid.com/rumor-psp-4000-mentioned-in-new-sony-ads-158342.phtml" target="_blank">PSP model</a> in the works?</li>
<li><a href="http://www.1up.com/do/newsStory?cId=3177411" target="_blank">Blizzard</a> is not anti-console</li>
<li>Carl Icahn Buys more than 11% stock in <a href="http://www.gamespot.com/news/6244075.html?part=rss&amp;tag=gs_news&amp;subj=6244075" target="_blank">Take Two</a></li>
<li><a href="http://www.computerworld.com/s/article/9142439/Blu_ray_3D_disc_specification_finalized" target="_blank">Blu Ray 3D</a> specification finalized</li>
</ul>
<p>This week&#8217;s question of the week, what occurred in 2009 that &#8220;wowed&#8221; you, made you happy, built your excitement or just generally rocked your face off?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/12/23/gaming-podcast-153-shadow-man/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1288/0/TD_Gaming_Podcast_153.mp3" length="41873282" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This weeks gaming podcast flashes back to Drakkhan, touches on the history of Infocom and battles some gaming news in a time when gaming news is light. We&#8217;re reading some community comments and tackling these difficult headlines:

Natal suffer[...]</itunes:subtitle>
		<itunes:summary>This weeks gaming podcast flashes back to Drakkhan, touches on the history of Infocom and battles some gaming news in a time when gaming news is light. We&#8217;re reading some community comments and tackling these difficult headlines:

Natal suffering from lag?
Another PSP model in the works?
Blizzard is not anti-console
Carl Icahn Buys more than 11% stock in Take Two
Blu Ray 3D specification finalized

This week&#8217;s question of the week, what occurred in 2009 that &#8220;wowed&#8221; you, made you happy, built your excitement or just generally rocked your face off?</itunes:summary>
		<itunes:keywords>Blizzard, blu-ray, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Gaming Podcast 136: The Wumpus Episode</title>
		<link>http://gamingpodcast.net/2009/08/25/gaming-podcast-136-the-wumpus-episode/</link>
		<comments>http://gamingpodcast.net/2009/08/25/gaming-podcast-136-the-wumpus-episode/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 01:22:55 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[38 studios]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[starcraft 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1224</guid>
		<description><![CDATA[This week&#8217;s gaming podcast is all about energy, excitement and enough Warcraft news to make you want to throw up in your own mouth. However, we sugar coat it with lots of other news, great community comments and we&#8217;re flashing back to Age of Empires while taking a little time to remember the man behind [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week&#8217;s gaming podcast is all about energy, excitement and enough Warcraft news to make you want to throw up in your own mouth. However, we sugar coat it with lots of other news, great community comments and we&#8217;re flashing back to <em>Age of Empires</em> while taking a little time to remember the man behind the Wumpus. This weeks news includes:</p>
<ul>
<li><a href="http://www.next-gen.biz/news/38-studios-appoints-new-ceo" target="_blank"><img class="alignright size-full wp-image-327" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="podcast-200x200" />38 Studios</a> Appoints New CEO</li>
<li>Blizzard Working on <a href="http://www.shacknews.com/onearticle.x/60156" target="_blank">LAN support</a> for StarCraft 2</li>
<li><a href="http://www.destructoid.com/guitar-hero-5-dlc-won-t-be-compatible-with-guitar-hero-world-145383.phtml" target="_blank">Guitar Hero 5 </a>DLC not compatible with World Tour</li>
<li>Most <a href="http://www.gamespot.com/news/6216025.html?part=rss&amp;tag=gs_news&amp;subj=6216025" target="_blank">World of Warcraft</a> Rumors were true</li>
<li>Nintendo and Sony battling it out in the <a href="http://www.1up.com/do/newsStory?cId=3175729" target="_blank">handheld space</a></li>
<li>Sony Announces <a href="http://www.gamespot.com/news/6216098.html?part=rss&amp;tag=gs_news&amp;subj=6216098" target="_blank">PS3 Slim</a></li>
</ul>
<p>This week we&#8217;re asking the question, what key selling points are needed to sell someone on an Xbox 360 considering the fact that they&#8217;d love exclusive FPS titles for the console.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/08/25/gaming-podcast-136-the-wumpus-episode/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1224/0/TD_Gaming_Podcast_136.mp3" length="50738841" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This week&#8217;s gaming podcast is all about energy, excitement and enough Warcraft news to make you want to throw up in your own mouth. However, we sugar coat it with lots of other news, great community comments and we&#8217;re flashing back to Ag[...]</itunes:subtitle>
		<itunes:summary>This week&#8217;s gaming podcast is all about energy, excitement and enough Warcraft news to make you want to throw up in your own mouth. However, we sugar coat it with lots of other news, great community comments and we&#8217;re flashing back to Age of Empires while taking a little time to remember the man behind the Wumpus. This weeks news includes:

38 Studios Appoints New CEO
Blizzard Working on LAN support for StarCraft 2
Guitar Hero 5 DLC not compatible with World Tour
Most World of Warcraft Rumors were true
Nintendo and Sony battling it out in the handheld space
Sony Announces PS3 Slim

This week we&#8217;re asking the question, what key selling points are needed to sell someone on an Xbox 360 considering the fact that they&#8217;d love exclusive FPS titles for the console.</itunes:summary>
		<itunes:keywords>Blizzard, Episode, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Almost Three Million Lose Life To Lich King</title>
		<link>http://gamingpodcast.net/2008/11/20/almost-three-million-lose-life-to-lich-king/</link>
		<comments>http://gamingpodcast.net/2008/11/20/almost-three-million-lose-life-to-lich-king/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 23:08:31 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[burning crusade]]></category>
		<category><![CDATA[sales]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=784</guid>
		<description><![CDATA[Wrath of the Lich King is the fastest selling game of all time beating the old champion: Burning Crusade. Believe it or not, Blizzard is saying 2.8-million people picked up the expansion to World of Warcraft and are currently sitting at home forgetting to eat their dinner in the first 24-hours of launch. This probably [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><em>Wrath of the Lich King</em> is the fastest selling game of all time beating the old champion: <em>Burning Crusade</em>. Believe it or not, Blizzard is saying 2.8-million people picked up the expansion to <em>World of Warcraft</em> and are currently sitting at home forgetting to eat their dinner in the first 24-hours of launch.</p>
<p><img class="alignright size-full wp-image-117" title="wow-lich-king" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wow-lich-king.jpg" alt="" />This probably doesn&#8217;t come as any surprise t<em>o Burning Crusade</em> owners, but think on this&#8230; you can&#8217;t play <em>Wrath of the Lich King </em>without the core game and the <em>Burning Crusade</em> expansion. New adopters of the WoW haze will be investing a good deal of money, before monthly charges, to get into the full experience of <em>Lich King</em>.</p>
<p>The original <em>Burning Crusade</em> expansion sold 2.4-million copies in the first 24-hours, in some ways this is disappointing because their was only a minor influx in this new expansion. It&#8217;s hard to complain about epic sales on a game expansion, what other title can boast number so high for an expansion pack?</p>
<p>The real question is, how many gamers have taken days off of work to get their Death Knights to level 80 first?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/11/20/almost-three-million-lose-life-to-lich-king/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Trials of a World of Warcraft Player: Entry Five</title>
		<link>http://gamingpodcast.net/2008/11/18/trials-of-a-world-of-warcraft-player-entry-five/</link>
		<comments>http://gamingpodcast.net/2008/11/18/trials-of-a-world-of-warcraft-player-entry-five/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 16:13:23 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Trials of a World of Warcraft Player]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[burning crusade]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=764</guid>
		<description><![CDATA[&#8220;The Grind&#8221; With Wrath of the Lich King arriving last week it only made sense to jump into the new content &#8220;Lich King&#8221; style. Although we had initially reacted to the beta, playing the final content was much more fun with all of our guild and friends to play along. It only took a few [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><strong>&#8220;The Grind&#8221;</strong></p>
<p>With <em>Wrath of the Lich King</em> arriving last week it only made sense to jump into the new content &#8220;Lich King&#8221; style. Although we had initially reacted to the <a href="http://gamingpodcast.net/2008/09/12/trials-of-a-world-of-warcraft-player-entry-four/" target="_blank">beta</a>, playing the final content was much more fun with all of our <a href="http://gamingpodcast.net/forum/guild-fallen-souls/page-1" target="_blank">guild</a> and friends to play along.</p>
<p><img class="alignright size-full wp-image-767" title="grinding" src="http://gamingpodcast.net/wp-content/uploads/2008/11/grinding.jpg" alt="" />It only took a few hours to get my new Death Knight to level-58 beyond the starting area and into the real world of Azeroth. Upon reaching the main city (Ogrammar as we&#8217;re horde) I picked up two new professions to make me a bit of dime: <strong>mining</strong> and <strong>skinning</strong>. This is where the beauty of the Death Knight fell apart&#8230;</p>
<p>A level-58 character has a few options open for exploration with the <em>Burning Crusade</em> content being the most desirable starting point. However, quickly it became apparent that my professions of mining and skinning were useless in Hellfire and other <em>Burning Crusade</em> areas. Why? Professions start with a value of <strong>1</strong>. The last expansion requires your professions to be roughly <strong>300</strong> before you can utilize them.</p>
<p>My level-58 Death Knight has no experience in the ways of skinning and mining, what has he been doing all his life? Apparently killing innocent people in small villages throughout the Eastern Plaguelands. My anticipation with leveling my Death Knight died knowing I&#8217;d spend the next few days hunting mines and killing animals as if I where a level-10 toon.</p>
<p>There I was, a high level character trolling Crossroads and Thousand Needles hunting for copper and tin and skinning all the low level creatures I could find. Why didn&#8217;t Blizzard consider this when they allow you to create a level-55 character on day one? If we don&#8217;t go off and grind our way to a profession level of 300 we might as well not even pick professions at all.</p>
<p>I was not alone in these findings, along my path I found several Death Knights with skinning knives and mining tools looking for open opportunities to cut into the earth or the dead animals skins all around them. Sure, we can kill a cat in seconds flat but the &#8220;grind&#8221; is what we wanted to avoid, this is what characters spend their first twenty levels doing!</p>
<p>After three sessions of mind numbing grinding I&#8217;ve managed to reach a skill of 340 in skinning and coming upon 200 in mining. Mining is still too low for high level game content so I must whisk myself away to noobville every so often to catch a few mythril nodes and pray for a gold deposit along the way.</p>
<p>This may not be a bug in the <em>Wrath of Lich King</em> expansion but it sure is an annoying design flaw.</p>
]]></content:encoded>
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		<title>Blizzard&#8217;s Next MMO, In Development</title>
		<link>http://gamingpodcast.net/2008/11/14/blizzards-next-mmo-in-development/</link>
		<comments>http://gamingpodcast.net/2008/11/14/blizzards-next-mmo-in-development/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 16:16:02 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=753</guid>
		<description><![CDATA[In yet another &#8220;no kidding&#8221; news item, Blizzard is working on some new MMO says Paul Sams, Blizzard COO, in an interview with videogaming247. This new MMO is going to be &#8220;cool, new, different,&#8221; he says but doesn&#8217;t give any details into it except that it&#8217;s not going to be easy. With Lich King arriving, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-121" title="activision-blizzard" src="http://gamingpodcast.net/wp-content/uploads/2008/07/activision-blizzard.jpg" alt="" />In yet another &#8220;no kidding&#8221; news item, Blizzard is working on some new MMO says Paul Sams, Blizzard COO, in an interview with <a href="http://www.videogaming247.com/2008/11/12/blizzard-coo-our-new-mmo-is-cool-new-different-next-generation/" target="_blank">videogaming247</a>. This new MMO is going to be &#8220;cool, new, different,&#8221; he says but doesn&#8217;t give any details into it except that it&#8217;s not going to be easy.</p>
<p>With<em> Lich King</em> arriving, gamers should be looking forward to a few more strong years with <em>World of Warcraft</em>. Considering Blizzard&#8217;s ability to kick out a new expansion every year or so, we&#8217;ll know the new MMO will be launching because their expansion road map will go dry.</p>
<p>Much like Apple &#8220;dries the channel&#8221; when a new device is arriving, allowing stores to post their &#8220;sold out&#8221; signs, Blizzard will probably invest heavily in their new MMO and allow <em>WoW</em> to die down when they&#8217;re ready to make a transition. Or, will they?</p>
<p>Is there any advantage in leaving <em>World of Warcraft</em> as the clear contender if Blizzard is to hype a new MMO style game? Perhaps, if the game is in a completely different genre it might be possible, but some folks will no doubt cancel their <em>Warcraft</em> subscriptions to try out Blizzards next big thing. They&#8217;ve said nothing as to the property they&#8217;d be driving their next MMO to market with&#8230; will it be <em>Diablo</em> or perhaps a <em>Starcraft</em> MMO or something truly &#8220;new&#8221; and something really &#8220;different.&#8221;</p>
<p>If anyone in the market today is to begin development of a new MMO, it would seem Blizzard is going to be the most suited to developing another successful venture into this space. They have learned a lot over the years and can apply that knowledge to their next &#8220;different&#8221; online gaming franchise.</p>
<p>Watch out startups, Blizzard may be working on something even better than <em>World of Warcraft</em>.</p>
]]></content:encoded>
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		<title>Wrath of the Lich King, Midnight Openings</title>
		<link>http://gamingpodcast.net/2008/11/10/wrath-of-the-lich-king-midnight-openings/</link>
		<comments>http://gamingpodcast.net/2008/11/10/wrath-of-the-lich-king-midnight-openings/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 21:02:47 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[lich king]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=725</guid>
		<description><![CDATA[It&#8217;s almost that time again folks, the next expansion for Blizzard&#8217;s World of Warcraft arrives the first minute on the 13th of November. This is the expansion we&#8217;ve all been waiting for, climbing the ranks to level 70 so we can enjoy all the fresh new content, preparing ourselves for Dark Knight status. If you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>It&#8217;s almost that time again folks, the next expansion for Blizzard&#8217;s <em>World of Warcraft</em> arrives the first minute on the 13th of November. This is the expansion we&#8217;ve all been waiting for, climbing the ranks to level 70 so we can enjoy all the fresh new content, preparing ourselves for Dark Knight status.</p>
<p><img class="alignright" src="http://gamingpodcast.net/wp-content/uploads/2008/09/rune-profile.jpg" alt="" width="211" height="101" />If you&#8217;re in the New York area, you&#8217;ll have a chance to meet CEO Mike Morhaime and executive VP of product development Frank Pearce. They&#8217;ll be a New York <em>Best Buy</em> signing copies of the title if you&#8217;re lucky to be in the area and plan to go out at midnight to get it. We&#8217;re not that lucky, but we&#8217;re also not standing in line this year for an event.</p>
<p>We&#8217;re trusting in Amazon and their promise to have the game at the door step on release day. If this isn&#8217;t the case, we&#8217;ll be playing some <em>Burning Crusade</em> content instead. If you want to join in the New York festivities read on for their full press release.</p>
<p><span id="more-725"></span></p>
<p><strong>Best Buy® Counts Down the Arrival of Wrath of the Lich King™ in New York City </strong></p>
<p>World of Warcraft® Players to Meet Blizzard Entertainment® Developers and Be Among First to Obtain Their Copy at an Exclusive Launch Celebration</p>
<p><strong>MINNEAPOLIS—(BUSINESS WIRE)—</strong>Alliance and Horde members will converge on the Best Buy at 44th Street and 5th Avenue to take part in the highly anticipated midnight launch of Blizzard Entertainment®’s World of Warcraft®: Wrath of the Lich King™. The celebration, starting at 8 p.m. Eastern Time on Nov. 12 at the Best Buy store near Times Square, is the premiere developer meet-and-greet in the U.S. for the popular World of Warcraft game and the only such event on the East Coast.</p>
<p>The event includes appearances by Blizzard Entertainment cofounders Mike Morhaime, CEO, and Frank Pearce, executive vice president of product development. In addition, a number of the game’s developers will be available to meet players and sign copies of the game. Geoff Keighley, videogame TV host, will emcee the evening that will feature interviews, trivia and prize giveaways.</p>
<p>With more than 11 million subscribers, World of Warcraft is the most popular massively multiplayer online role-playing game in the world. Wrath of the Lich King is the game’s second expansion. For more information on the game visit www.WorldofWarcraft.com.</p>
<p>In addition to the original game and both expansions, players can purchase 60-day World of Warcraft subscription cards at Best Buy.</p>
<p>“At Best Buy, we’re passionate about helping gamers get the most enjoyment from their gaming systems – from having the latest releases to a full complement of gaming platforms, accessories, electronics and services,” said Jill Hamburger, Best Buy vice president games and movies. “Our newly introduced Reward Zone Gamers Club provides additional benefits and amazing experiences for our most loyal customers who love gaming.”</p>
<p>Reward Zone® program Gamers Club is a specialty expansion of Best Buy’s Reward Zone Loyalty Program. For every $150 spent on qualifying gaming software and accessories (certain exclusions apply) Reward Zone program Gamers Club members will receive 500 points/$10 reward certificates, in addition to their regular Reward Zone program points, that can be used on almost everything within the store. Additional membership benefits include special offers on game software and accessories, information on the latest gaming trends and hints and cheats for popular games to maximize the gaming experience. Members may also receive special access to invitation only gaming events hosted by Best Buy.</p>
<p>For more information on the launch event, visit www.bestbuy.com/midnightopenings.</p>
<p>Wrath of the Lich King is a trademark, and World of Warcraft, Blizzard Entertainment, and Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.</p>
<p>(Thanks, <a href="http://kotaku.com/5081975/best-buy-new-york-lich-king-bash-+-now-with-morhaime" target="_blank">Kotaku</a>)</p>
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		<title>Smart Business Choices During Economic Downturns</title>
		<link>http://gamingpodcast.net/2008/11/06/smart-business-choices-during-economic-downturns/</link>
		<comments>http://gamingpodcast.net/2008/11/06/smart-business-choices-during-economic-downturns/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 18:46:52 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[studios]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=715</guid>
		<description><![CDATA[Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential. Gamers continue to ask the question, &#8220;why?&#8221; when some of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-717" title="ghostbusters-costume" src="http://gamingpodcast.net/wp-content/uploads/2008/11/ghostbusters-costume.jpg" alt="" />Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to <a href="http://gamingpodcast.net/2008/07/29/activision-cleaning-house-losing-studios/" target="_blank">deal</a> with being agile enough to survive the economic times like anyone else and has dropped a few games that <a href="http://gamingpodcast.net/2008/10/16/game-publishers-hate-risk/" target="_blank">had great potential</a>.</p>
<p>Gamers continue to ask the question, &#8220;why?&#8221; when some of their highest potential games were dropped to the floor. <em>Ghostbusters</em> and <em>Brütal Legend</em> are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.</p>
<p>People ask why a company holds one &#8220;mediocre&#8221; title while getting rid of other potentially awesome ones. Don&#8217;t forget, this is a business and a good studio/publisher is going to make <em>good</em> business decisions without emotional attachments &#8211; those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn&#8217;t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.</p>
<p>Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future.</p>
<blockquote><p>&#8220;[Those games] don&#8217;t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. &#8230; I think, generally, our strategy has been to focus&#8230; on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we&#8217;ll be working on them 10 years from now.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3171153" target="_blank">1up</a>)</p></blockquote>
<p><em>Ghostbusters</em> is a great example of a title which could be well received and fun to play but probably wouldn&#8217;t be an exploitable franchise. The game, based on a <a href="http://www.imdb.com/title/tt0087332/" target="_blank">popular movie</a>, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that&#8217;s when emotion comes into play. Think dollars and cents, not awesome fun gaming.</p>
<p>Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.</p>
<p>It&#8217;s sad to think money comes first and entertainment value comes second but we&#8217;re not the ones trying to make a profitable living in the industry. Put yourself in Kotick&#8217;s shoes as he walks into a board meeting to discuss future plans, road maps and profitability &#8211; you&#8217;d do what you have to do to keep your job, right?</p>
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		<title>38 Studios Pulls EA and Blizzard Talent</title>
		<link>http://gamingpodcast.net/2008/11/04/38-studios-pulls-ea-and-blizzard-talent/</link>
		<comments>http://gamingpodcast.net/2008/11/04/38-studios-pulls-ea-and-blizzard-talent/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 18:57:29 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[38 studios]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=700</guid>
		<description><![CDATA[Formerly Green Monster Games, 38 Studios is growing a large pool of talented folks for their MMO endeavor. First, we heard R.A. Salvatore (writer of the Dark Elf series) was heading over to work on a story, art direction by Todd McFarlane (creator of Spawn) and now Irena Pereira from Blizzard and a sound designer, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-702" title="shilling" src="http://gamingpodcast.net/wp-content/uploads/2008/11/shilling.jpg" alt="" />Formerly <em>Green Monster Games</em>, 38 Studios is growing a large pool of talented folks for their MMO endeavor. First, we heard R.A. Salvatore (writer of the <em>Dark Elf</em> series) was heading over to work on a story, art direction by Todd McFarlane (creator of <em>Spawn</em>) and now Irena Pereira from Blizzard and a sound designer, Aubrey Hodges.</p>
<p>Hodges has done sound for games like Kings Quest, Quake and even Madden NFL. Pereira was a World of Warcraft interface designer which allows us to invision a bit about what 38 Studio&#8217;s MMO may look like from a user interaction perspective.</p>
<p>The MMO, currently titled <em>Copernicus</em> has a tentative launch date of 2010, which seems short for a full MMO design but they&#8217;ve been hard at work for roughly two years. Not too shabby a team for a privately held company founded by baseball star Curt Shilling.</p>
<p>It&#8217;s important to note Shilling is an avid gamer and loves massive multiplayer online games. What else does a man with a lot of money do as a side project? Fund a company based on the hobby he loves! If anyone knows the best directions and qualities of an MMO it should be an experienced team guided by someone with a passion for the game genre.</p>
<p>We&#8217;ll have to wait and see!</p>
<p>Read on for the full press release</p>
<p><span id="more-700"></span></p>
<p><strong>- Aubrey Hodges and Irena Pereira Join 38 Studios&#8217; team of expert game designers -</strong></p>
<p><strong>Maynard, MA – November 4, 2008 -</strong> 38 Studios, a pioneering entertainment company dedicated to delivering a broad spectrum of immersive products, today announced that Aubrey Hodges and Irena Pereira have joined 38 Studios as director of audio and senior UI (user interface) designer, respectively.</p>
<p>With his music and sound design heard in more than 180 video games, Composer and Sound Designer Aubrey Hodges is an audio pioneer in the video and computer game industry. Hodges is credited as among the very first to use MIDI in a video game, the first to use sound effects in an online game and among the first to use General Midi in a video game. He also is cited as the innovator of ambient music design for games with his groundbreaking work on the Doom and Quake series. Before joining 38 Studios, Hodges spent five years as an audio director at EA-Tiburon, home of the popular Madden franchise; and before that as audio director, composer and sound designer for Midway Home Entertainment for ten years. Hodges began his career in audio for videogames at Sierra Online in 1991. His music and audio credits span classic series such as King&#8217;s Quest, Space Quest, Quest for Glory, and Conquests of the Longbow to some of the most popular video game series including NFL Blitz and Madden NFL. In his new role, Hodges will report directly to 38 Studios CEO and President Brett Close.</p>
<p>Senior UI Designer Irena Pereira comes to 38 Studios from Blizzard Entertainment, where she spent over two years working on the interface design and development for World of Warcraft and its expansions The Burning Crusade and Wrath of the Lich King. Pereira also worked at game studio Artifact Entertainment where she was responsible for interface design, technical documentation, tools development, and web site design; and at Verant Interactive. Her experience extends beyond MMOG development to include interface development and web design for online companies Hollywood Stock Exchange, Homestore Inc, and LowerMyBills. Pereira will report to Design Director Jason Roberts.</p>
<p>&#8220;38 Studios has been able to attract phenomenal talent, and these hires continue that trend,&#8221; Close said. &#8220;Smart interface design and rich audio are key components of the 38 Studios product vision, and Irena and Aubrey have extensive records of exceptional success in these areas.&#8221;</p>
<p>(Thanks, <a href="http://kotaku.com/5076000/schilling-fields-blizzard-and-ea-talent" target="_blank">Kotaku</a>)</p>
]]></content:encoded>
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		<title>Game Publishers Hate Risk</title>
		<link>http://gamingpodcast.net/2008/10/16/game-publishers-hate-risk/</link>
		<comments>http://gamingpodcast.net/2008/10/16/game-publishers-hate-risk/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 01:06:20 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[game publishers]]></category>
		<category><![CDATA[risk]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=606</guid>
		<description><![CDATA[It&#8217;s clear publishers like Electronic Arts hate to take risks on video games. They&#8217;re not alone in their opinion, look how many sequels we&#8217;ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can&#8217;t take it anymore; how many Guitar [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-609" title="brutal-legend" src="http://gamingpodcast.net/wp-content/uploads/2008/10/brutal-legend.jpg" alt="" />It&#8217;s clear publishers like Electronic Arts hate to take risks on video games. They&#8217;re not alone in their opinion, look how many sequels we&#8217;ve got for the holidays compared to new creative titles like <em>Little Big Planet</em>, or how publishers push out sequels to hot titles until we can&#8217;t take it anymore; how many <em>Guitar Hero</em> titles will arrive before we scream &#8220;enough!&#8221;?</p>
<p>Speaking to rocking music, Electronic Arts may pass on the chance to pickup <em>Brütal Legend</em>, a title originally being published by Vivendi Games prior to the Activision Blizzard merger<em>. </em>The title was left without a home when the merger was complete along with other dropped titles.</p>
<p>Why would EA not take the chance with the game? Risk factor. <em>Brütal Legend</em> is a game title developed by Double Fine Productions and has been designed by <strong>Tim Schafer</strong>, with past games like <em>Monkey Island</em>, NES&#8217;s <em>Maniac Mansion</em> and the fantastic title <em>Full Throttle</em>. With such sweet titles under his belt, why wouldn&#8217;t a game designed by Tim Schafer be a hot commodity in the market?</p>
<p>The game brings music and action adventure together in a creative twist. No, it&#8217;s not <em>Rock Band</em> and it&#8217;s not <em>Guitar Hero</em>, thus, MTV and Activision don&#8217;t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of <em>Tenacious D</em> and popular actor (<em>School of Rock</em> anyone!?)</p>
<blockquote><p>Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game&#8217;s title over fifteen years ago. &#8220;I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (<a href="http://en.wikipedia.org/wiki/Brutal_Legend" target="_blank">wikipedia</a>)</p></blockquote>
<p>It appears a series of publishers have walked away from <em>Brütal Legend</em> without much hesitation. &#8220;I have seen it,&#8221; EA CEO John Riccitiello told <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20652">Gamasutra</a>. &#8220;I am well aware of what the game is. It&#8217;s a<strong> very significant creative risk</strong>.&#8221; (<a href="http://www.joystiq.com/2008/10/16/eas-riccitiello-deems-brutal-legend-a-significant-creative-ris/" target="_blank">joystiq</a>)</p>
<p>Where would the game be without significant creative risks? In many ways, <em>World of Warcraft</em> was a risk&#8230; it&#8217;s only got 9 million or more players.</p>
]]></content:encoded>
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		<title>Battle.Net To Stop Piracy For Diablo 3</title>
		<link>http://gamingpodcast.net/2008/10/15/battlenet-to-stop-piracy-for-diablo-3/</link>
		<comments>http://gamingpodcast.net/2008/10/15/battlenet-to-stop-piracy-for-diablo-3/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 02:45:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[DRM]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=602</guid>
		<description><![CDATA[Who needs DRM when you&#8217;ve got battle.net? Blizzard believes they can authenticate legitimate users by stopping pirates from playing Diablo 3 online using their network service Battle.net. They&#8217;re saying the system is more like Steam than like EA&#8217;s solution of lock down methods using SecuROM. Blizzard has used Battle.Net to stop piracy and allow only [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-74" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" />Who needs DRM when you&#8217;ve got battle.net? Blizzard believes they can authenticate legitimate users by stopping pirates from playing <em>Diablo 3</em> online using their network service Battle.net. They&#8217;re saying the system is more like Steam than like EA&#8217;s solution of lock down methods using SecuROM.</p>
<p>Blizzard has used Battle.Net to stop piracy and allow only privileged people to play online since it was launched in &#8217;97. This system, still in place, allows them to reuse the copy protection scheme they&#8217;ve been using, successfully, in the past.</p>
<blockquote><p>&#8220;If you wanna play online on Battle.net with other players you’re going to have to have a legitimate copy,&#8221; Pardo said in a BlizzCon interview. Battle.net, he says, has &#8220;saved us from a lot of the PC piracy that I think hurts a lot of other single-player-only games.&#8221; (<a href="http://kotaku.com/5064195/blizzard-drm-for-diablo-iii-no-thanks-we-have-battlenet" target="_blank">kotaku</a>)</p></blockquote>
<p>Although this copy protection is highly reasonable, it seems as if much of Diablo 3&#8242;s strong points lay in the awesome storyline. Apparently Blizzard is willing to let pirates play single player, and presumably with friends, using pirated copies.</p>
<p>Although it doesn&#8217;t seem fair for pirates to play through a single player campaign for free, it sure beats being harrased with awful copy protection along with potential gamer backlash.</p>
]]></content:encoded>
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		<title>Echos of Doom Is Alive!</title>
		<link>http://gamingpodcast.net/2008/10/15/echos-of-doom-is-alive/</link>
		<comments>http://gamingpodcast.net/2008/10/15/echos-of-doom-is-alive/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 20:45:39 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[3.0.2]]></category>
		<category><![CDATA[echos of doom]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=596</guid>
		<description><![CDATA[Although we reported the latest 3.0.2 World of Warcraft patch Live yesterday, we weren&#8217;t considering the sheer amount of gamers that would be jumping on to try all the new content. Honestly, the realms were up and down for hours &#8211; more down than up for our realm. This update is absolutely huge and game [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-117" title="wow-lich-king" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wow-lich-king.jpg" alt="" />Although we reported the latest <a href="http://gamingpodcast.net/2008/10/14/world-of-warcraft-302-update-live/" target="_blank">3.0.2 <em>World of Warcraft</em> patch Live</a> yesterday, we weren&#8217;t considering the sheer amount of gamers that would be jumping on to try all the new content. Honestly, the realms were up and down for hours &#8211; more down than up for <a href="http://gamingpodcast.net/forum/guild-fallen-souls/page-1" target="_blank">our realm</a>.</p>
<p>This update is absolutely huge and game changing. This is probably one of the largest updates since <em>Burning Crusade</em> in changes, updates and additions to the game play. Map changes, talent updates, game balancing and entirely new additions and a profession to boot.</p>
<p>We found ourselves spending a lot of time on the talent tree because this wasn&#8217;t a simple re-balance but a restructure of many character talents. Not to mention hunters pets getting their own talent trees. We tried to get our talents distributed and tested but the realm would go offline. Apparently, it&#8217;s been all smooth sailing today so hopefully gamers can actually&#8230; game.</p>
<p>Of course, the world is reacting to adjustments to the new profession. Because it relies on herbalism you may notice peacebloom and other basic materials sky rocketing to 12 gold in price, for what should typically be a few silvers. The &#8220;free market economy&#8221; is out of control with the changes, hopefully some of these will die down as gamers settle into their new profession.</p>
<p>Next, find 3.0.2 addon updates for everything we were used to. That&#8217;s a long road ahead.</p>
]]></content:encoded>
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		<title>World of Warcraft 3.0.2 Update &#8211; Live!</title>
		<link>http://gamingpodcast.net/2008/10/14/world-of-warcraft-302-update-live/</link>
		<comments>http://gamingpodcast.net/2008/10/14/world-of-warcraft-302-update-live/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 20:18:25 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[lich king]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=582</guid>
		<description><![CDATA[Echo&#8217;s of Doom will be live when the systems come back for maintenance. WorldofWarcraft.com was down for a bit today, probably to revamp and push the Lich King messages (which now splash the homepage prior to landing). This patch brings a crap ton of content to the game including a lot of the lich king [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-117" title="wow-lich-king" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wow-lich-king.jpg" alt="" /><strong>Echo&#8217;s of Doom </strong>will be live when the systems come back for maintenance. <a href="http://gamingpodcast.net/forum/submit-your-stories/the-american-entertainment-industry-is-contributing-to-global-piracy/page-1/post-231/#p231" target="_blank">WorldofWarcraft.com</a> was down for a bit today, probably to revamp and push the Lich King messages (which now splash the homepage prior to landing).</p>
<p>This <a href="http://www.worldofwarcraft.com/patchnotes/" target="_blank">patch</a> brings a crap ton of content to the game including a lot of the lich king updates for character classes, user interface changes, calendar and other crazy awesome stuff. When you start the client, now, you&#8217;ll notice the front screen has changed to promote the Lich King content; it now resembles the client for all those in the beta.</p>
<p>The only downfall to the beta will be, once again, re-distributing your talent points. It&#8217;s free, so now is your time to re-spec and get ready for battling death knights in our near future!</p>
<p><a href="http://www.worldofwarcraft.com/patchnotes/" target="_blank">Check out the full 3.0.2 <strong>Echo&#8217;s of Doom</strong> patch</a>.</p>
]]></content:encoded>
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		<title>Starcraft 2 Part Eins, Zwei and Drei</title>
		<link>http://gamingpodcast.net/2008/10/11/starcraft-2-part-eins-zwei-and-drei/</link>
		<comments>http://gamingpodcast.net/2008/10/11/starcraft-2-part-eins-zwei-and-drei/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 14:55:54 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[trilogy]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=566</guid>
		<description><![CDATA[Nobody is perfect. When it comes to creating an epic story arc, awesome pre-rendered movies and a fully fleshed campaign Blizzard has done well. Now, Blizzard speaks of Starcraft 2 and the world shuts their mouth and listens to each and every word. What&#8217;s the word? A Trilogy. We&#8217;re not talking about the Lord of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-569" title="starcraft2" src="http://gamingpodcast.net/wp-content/uploads/2008/10/starcraft2.jpg" alt="" />Nobody is perfect. When it comes to creating an epic story arc, awesome pre-rendered movies and a fully fleshed campaign Blizzard has done well. Now, Blizzard speaks of Starcraft 2 and the world shuts their mouth and listens to each and every word. What&#8217;s the word?</p>
<p>A Trilogy.</p>
<p>We&#8217;re not talking about the Lord of The Rings style trilogy, but three games with full stories which all end with the gamer being satisfied at the closure, not cliffhangers.</p>
<p>The three standalone games will be (says <a href="http://www.gamestooge.com/2008/10/10/warcraft-iv-confirmed-starcraft-ii-split-into-a-trilogy/" target="_blank">GameStooge</a>):</p>
<ul>
<li> Terrans &#8211; <strong>Wings of Liberty</strong></li>
<li>Zerg &#8211; <strong>Heart of the Swarm</strong></li>
<li>Protoss &#8211; <strong>Legacy of the Void</strong></li>
</ul>
<p>Gamers are probably thinking, &#8220;so, I can play multiplayer with only one race?&#8221; No! The <em>campaign</em> is split into three separete games, not the races and multiplayer features. Although, each title is sure to introduce something new to the game engine, Blizzard has said:</p>
<blockquote><p>&#8220;Nothing changes for multiplayer or skirmish mode. All three races are <strong>fully implemented</strong> from the get go. Each campaign will feel like an epic story &#8211; not a cliffhanger into the next one. They will each have separate arcs that have a clear start, middle, end &#8211; and you will feel like you&#8217;ve really finished *something* at the end of each game. More content than we&#8217;d previously planned &#8211; many more Movies, Missions, etc.&#8221; (<a href="http://games.on.net/article/4252/StarCraft_II_-_A_panel_all_about_what_you_can_expect" target="_blank">games.on.net</a>)</p></blockquote>
<p>From our perspective, it seems Blizzard is itching to release the multiplayer system to the world sooner than later, considering some countries use Starcraft as a professional league, but they don&#8217;t want to rush out fast to market campaigns just to satisfy this multiplayer desire.</p>
<p>Instead, they&#8217;re going to take their time, in usual Blizzard style, by releasing the game as they finish it&#8230; per races story. This should give us a less watered down storyline or having one or two races with a piss poor storyline while another has a kick ass storyline because it was done first.</p>
<p>End result? Multiplayer gamers will be happy in the end while those that play Starcraft for the story will need to wait for each game to be completed. We know Blizzards release schedule is &#8220;when it&#8217;s ready&#8221; so we can only imagine how long it will take to reach that third game in the trilogy.</p>
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		<title>Guitar Hero: Hendrix</title>
		<link>http://gamingpodcast.net/2008/09/18/guitar-hero-hendrix/</link>
		<comments>http://gamingpodcast.net/2008/09/18/guitar-hero-hendrix/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 00:16:57 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[hendrix]]></category>
		<category><![CDATA[rumor]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=401</guid>
		<description><![CDATA[As if the week of rumors hasn&#8217;t ended, Slash all but confirmed Hendrix as one of Activision Blizzard&#8217;s next big hit Guitar Hero games in Rolling Stone Magazine says GameSpot. During the interview with Slash he explained that even &#8220;Hendrix will have one&#8221; speaking to a stand alone Guitar Hero title. While Slash isn&#8217;t exactly [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-403" title="hendrix" src="http://gamingpodcast.net/wp-content/uploads/2008/09/hendrix.jpg" alt="" />As if the week of <strong>rumors</strong> hasn&#8217;t ended, Slash all but confirmed Hendrix as one of Activision Blizzard&#8217;s next big hit <em>Guitar Hero </em>games in Rolling Stone Magazine says <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=26597763&amp;part=rss&amp;tag=gs_news&amp;subj=6197896" target="_blank">GameSpot</a>. During the interview with Slash he explained that even &#8220;Hendrix will have one&#8221; speaking to a stand alone <em>Guitar Hero</em> title.</p>
<p>While Slash isn&#8217;t exactly Activision Blizzard&#8217;s mouthpiece, he&#8217;s probably got a bit of inside information in the industry and probably might not have wanted to say it, but he did. What does that mean to us gamers? Well, for Hendrix fans it means a potential must have <em>Guitar Hero</em> title.</p>
<p>For a few of us, it means another game we&#8217;re not going to pickup. Mainly because <em>Guitar Hero </em>is a great franchise when it diversifies its artist across multiple genre&#8217;s and multiple artists. It&#8217;s hard to doubt the monetary success of putting out a single-artist title game if the artist is as epic and respect as Jimmy Hendrix; a few gamers would surely burn their plastic <em>Guitar Hero</em> guitar to get their hands on this.</p>
<p>This is only a rumor but it&#8217;s a pretty solid concept for a real game so we&#8217;ll see how it goes. Personally, I&#8217;d rather see a full Disturbed <em>Guitar Hero </em>title.</p>
]]></content:encoded>
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		<title>Wrath of The Lich King &#8211; Rune System</title>
		<link>http://gamingpodcast.net/2008/09/16/wrath-of-the-lich-king-rune-system/</link>
		<comments>http://gamingpodcast.net/2008/09/16/wrath-of-the-lich-king-rune-system/#comments</comments>
		<pubDate>Wed, 17 Sep 2008 04:07:36 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=377</guid>
		<description><![CDATA[As the Wrath of the Lich King beta lives on, the world (and software behind it) is ever changing. Apparently, the rune system has changed a lot since its first inception. This requires a delicate balance, as the goal is a well rounded Death Knight class without epically overpowered features. Too much power and people [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-381" title="rune-profile" src="http://gamingpodcast.net/wp-content/uploads/2008/09/rune-profile.jpg" alt="" />As the <em>Wrath of the Lich King</em> beta lives on, the world (and software behind it) is ever changing. Apparently, the rune system has changed a lot since its first inception. This requires a delicate<em></em> balance, as the goal is a well rounded<em> Death Knight</em> class without epically overpowered features. Too much power and people will feel cheated while others feel overly destructive. End result, everyone would be a Death Knight.</p>
<p>The rune system that Blizzard has created is more straight forward than the initial system because it contains less variables. The Death Knight has a secondary bar, much like a Warrior, that starts empty and slowly climbs with<strong> &#8220;Runic Power,&#8221;</strong> an energy generated when you cast spells and expend rune energy. It works much like the warrior class, as it builds it will open up some abilities in your bar that were &#8220;grayed out&#8221; because they couldn&#8217;t be cast yet.</p>
<p><strong>What the heck is a rune?</strong> Above your character profile you&#8217;ll have six little circles, called runes, these little guys work much like the rogues energy. The three styles of runes are: Blood, Frost and Unholy runes and they&#8217;re coordinated with your spells and sword strike abilities much like a paladin or warrior. Each rune &#8220;goes dark&#8221; when you expend its energy &#8211; this limits your access to use the Death Knights abilities much like expending all your rogues energy stops the rogue from using their neat features. However, once its energy is expended, it will grow your runic power a slight bit, &#8220;charging&#8221; it for later use.</p>
<p><span id="more-377"></span></p>
<p>To remove any additional confusion with the runes, runic power and all that craziness, Blizzard was kind enough to color code it all neatly for us. Blood rune abilities are red while Frost abilities are blue and Unholy abilities are green. So, when you break down the abilities on the bar, you&#8217;ll have them neatly colored for you!</p>
<p><a href="http://gamingpodcast.net/wp-content/uploads/2008/09/abilities.png"><img class="aligncenter size-full wp-image-382" title="abilities" src="http://gamingpodcast.net/wp-content/uploads/2008/09/abilities.png" alt="" /></a></p>
<p>Each time you cast a spell or use a strike-style ability you&#8217;ll use a number of &#8220;runes&#8221; from your profile image; they&#8217;ll go dark, in essence, disabled until they recharge (like rogues energy). This gives you the ability to utilize, perhaps, two frost attacks and then fire off two unholy attacks and end with two blood attacks without every stopping or resting your combat. Usually, once you&#8217;ve expended all your runes, the first ones you utilized with be recharged and ready to use.</p>
<p>Looking at the abilities listed above, you can see the quick key-2 is purple&#8230; it doesn&#8217;t fit the scheme we just mentioned at all! This isn&#8217;t a rune ability, but an &#8220;instant&#8221; that&#8217;s cast and has a longer cool down than typical abilities. Quick key-5, in our example, is disabled because it uses runic power (like rage) and does not require any specific rune to utilize, it just build as you battle. You&#8217;ll find runic power abilities fairly powerful, thus, they&#8217;ve been limited in execution time.</p>
<p>Abilities that use runic power can have varying degrees of power depending on how much runic power you&#8217;ve &#8220;charged&#8221; or stored up in your bar; beware, like rage it will drain slowly when out of combat. Each rune ability will list its required number of runes to utilize it, initially your starter abilities will all be &#8220;1 blood&#8221; or &#8220;1 unholy&#8221; or &#8220;1 frost&#8221; to fire off, giving you two hits before you&#8217;ll be holding out for that specific style of rune to recharge.</p>
<p>In most of my game play, thus far, I&#8217;ve relied heavily on Frost runes because the talent system works in conjunction with the rune styles. You&#8217;ll have a blood talent tree, frost talent tree and unholy talent tree to pick abilities out of and mine are primarily frost, so I rely heavily on my two frost runes (the second pair in the profile bar.)</p>
<p><strong>What do the runes focus on?</strong> The three classes of runes each have their own primary focus and goals. The blood runes are focused on melee striking style attacks while the frost fit better with a damage per second (DPS) spell caster style and unholy works more like a necromancer.</p>
<p>You can mix your styles or try to generalize across the board, which usually leads to watered down character. A necromancer casting role may be great for high DPS damage with the ability to take a few shots in the field of battle so you may choose frost/unholy, or blood/unholy for more of a semi-tank necromancer. Some of the unholy abilities require close combat to infect enemies with plagues and pestilences so it may pair well with blood in some situations.</p>
<p>Overall, the system allows for a great variety of class builds and usefulness. Choosing your talents is just as important as ever and their new rune system for the Death Knight gives you a virtual unending ability to cast spells while not being too overpowered or dependent on a specific class of rune. The runic power gives you more abilities to surprise your target with strategy and entices the Death Knight class to continue battle without running away.</p>
<p>Paired with the ability to raise dead and form small temporary legions of death (and the cool ass sword) makes this class a worthwhile addition to the <em>World of Warcraft </em>environment.</p>
]]></content:encoded>
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		<title>Beta: Wrath of the Lich King &#8211; Initial Reaction</title>
		<link>http://gamingpodcast.net/2008/09/12/beta-wrath-of-the-lich-king-initial-reaction/</link>
		<comments>http://gamingpodcast.net/2008/09/12/beta-wrath-of-the-lich-king-initial-reaction/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 02:25:24 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=338</guid>
		<description><![CDATA[The long awaited Wrath of the Lich King is here! By long awaited, really, I mean, I waited a long time to get patch after patch of the next expansion to Blizzards best of MMORPG. Although I don&#8217;t know the architecture to creating the patches, it seems so dated in methodology. Why must I download [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-340" style="float: right;" title="wow-patches" src="http://gamingpodcast.net/wp-content/uploads/2008/09/wow-patches.jpg" alt="" />The long awaited <em>Wrath of the Lich King</em> is here! By long awaited, really, I mean, I waited a long time to get patch after patch of the next expansion to Blizzards best of MMORPG. Although I don&#8217;t know the architecture to creating the patches, it seems so dated in methodology. Why must I download 5GB of patches when one can just supply me with an option to pull <em>everything</em>.</p>
<p>The initial download was roughly 1.8GB for what I assume would be &#8220;the DVD&#8221; you&#8217;d be buying in the store. Once I install that baseline it requires another roughly 1.2GB &#8220;update&#8221; before you can launch the application. Once you launch the WoW executable it must download another 500MB or so of patch data followed by another 100MB of patch data followed by another 500MB of patch data. Then, and only then, can you login and start playing!</p>
<p>My first option was to use the character I transferred over from Scarlet Crusade and jump into the world. Wishfully thinking, I also migrated over my addons to see what would work. After receiving more errors than I can explain I logged out and disabled all the addons. We&#8217;ll wait on those.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-339 aligncenter" style="vertical-align: bottom;" title="wow-calander" src="http://gamingpodcast.net/wp-content/uploads/2008/09/wow-calander.jpg" alt="" /></p>
<p>Within seconds I noticed the date in the top corner, it seems WoW has evolved over the years from a black vortex of time suckage to something a bit more user friendly. An older patch included a clock on the map so you know how many hours you&#8217;ve got before the sunrises, allowing you to sneak in a few hours of sleep before work. Now, they&#8217;ve included a calendar so you will know just how many days you&#8217;ve been up without food or drink. I kid.</p>
<p><span id="more-338"></span></p>
<p>The calendar allows you to schedule events, see future game events and pretty much &#8220;Microsoft Exchange&#8221; the world of Azeroth. To the average gamer this may not seem like a huge feature change, but this will assist Raid Guilds and those with the organization skills of an amoeba, people like myself. Very classy advancement and shows the growth of the MMO industry to something more than just a casual game environment with hardcore addictive qualities.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-341 aligncenter" title="orc-death-knight" src="http://gamingpodcast.net/wp-content/uploads/2008/09/orc-death-knight.jpg" alt="" /></p>
<p>Within moments I logged out and created a new, more appropriate, character for the <em>Wrath of the Lich King </em>beta &#8211; a <strong>Death Knight</strong>. I chose an Orc, to get back to the roots of the game environment given the original game was all about Orcs and Humans. To me, a <strong>Death Knight</strong> is a symbol of pain and destruction which is what many fantasy novels have also prototyped the Orc after, although in weaker frame and power.</p>
<p>My little Knight arrived fresh at level 55 with roughly 20 silver and absolutely no weapons. He was as close to a Noob as possible. It would be my quest to build a better weapon than my hands and, suffering through some nasty lag, I slowly clicked my way to the man with the &#8220;?&#8221; to grab my first quest.</p>
<p>I awaited the dialog box to appear, listening to others complaining and logging out because the lag was &#8220;awful.&#8221; I stuck it out because, well, I&#8217;ve never played before and I wanted to see what this beta was going to be about&#8230; and, it&#8217;s a beta&#8230;  don&#8217;t expect perfection. Within moments I had my first rune forging experience where I was given a sword the size of a blood elf and the ability to emblazon it with a rune to give it additional power.</p>
<p>Initially you&#8217;ve got two rune &#8220;recipes&#8221; to chose from: Cinderglacier or Razorice. While Razorice is more of a melee offering (giving you extra ice damage upon hit on ocassion), Cinderglacier assists your magical spell damage. I quickly chose Cinderglacier and emblazoned my weapon with its awesome power, allowing the weapon to glow like no enchant I&#8217;ve seen in the standard World of Warcraft game offerings.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-343" title="death-knight-weapon" src="http://gamingpodcast.net/wp-content/uploads/2008/09/death-knight-weapon.jpg" alt="" /></p>
<p>The runes on the sword will definitely impress MMORPG gamers as many people love the &#8220;cool factor&#8221; when it comes to glowy enchantments. You don&#8217;t have to grind to a high level of enchantment to get these glowy effects and they&#8217;re sure to get cooler as you advance; I&#8217;ve only got two runes to emblazen upon my weapon. The item actually drips with magical essence making for a more eerie destructive look and feel.</p>
<p>The initial quests are just enough to get you started with your career as a <strong>Death Knight</strong>. I&#8217;m currently roaming around Acherus The Ebon Hold looking at all the NPC&#8217;s, environments and crazy people with glowing weapons. This chick has yet to fly the coop of its Ebon haven but has already seen many subtle differences in the next edition of World of Warcraft.</p>
<p>You&#8217;ll find a few common items such as the Lead Vials, Shot and a few other materials and weapons have new artwork that&#8217;s a bit crisper and slightly more detailed and polished, is this part of the rumored &#8220;graphical update&#8221; we&#8217;ll see in future expansions?</p>
<p>Now, I must do a few missions for the Lich King and head out on some quests. I&#8217;m sure there is more to come!</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-344 aligncenter" title="lich-king" src="http://gamingpodcast.net/wp-content/uploads/2008/09/lich-king.jpg" alt="" /></p>
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		<title>Trials of a World of Warcraft Player: Entry Four</title>
		<link>http://gamingpodcast.net/2008/09/12/trials-of-a-world-of-warcraft-player-entry-four/</link>
		<comments>http://gamingpodcast.net/2008/09/12/trials-of-a-world-of-warcraft-player-entry-four/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 20:45:55 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Trials of a World of Warcraft Player]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[WotLK]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=336</guid>
		<description><![CDATA[&#8220;Beta&#8221; The second letter of the Greek alphabet, also holds a value of &#8220;2.&#8221; Beta, in the gaming and general computer industry is a time where people are, usually, invited into a product prior to launch to test the product under the assumptions that &#8220;it&#8217;s not polished yet&#8221; and &#8220;things may go wrong.&#8221; Somehow, however, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-337" style="float: right;" title="wotlk" src="http://gamingpodcast.net/wp-content/uploads/2008/09/wotlk.jpg" alt="" /><strong>&#8220;Beta&#8221;</strong></p>
<p>The second letter of the Greek alphabet, also holds a value of &#8220;2.&#8221; Beta, in the gaming and general computer industry is a time where people are, usually, invited into a product prior to launch to test the product under the assumptions that &#8220;it&#8217;s not polished yet&#8221; and &#8220;things may go wrong.&#8221; Somehow, however, people get amped and excited over being included into a product that isn&#8217;t always stable.</p>
<p>Wrath of the Lich King (WotLK) is in <em>public beta</em> where internal and external gamers alike get to bang on the software to get the bugs out while having a bit of fun doing it. I&#8217;ve always enjoyed an MMORPG beta because it is more relaxed, more forgiving and less crowded with people. <em>Ultima Online</em> was one of the most memorable beta&#8217;s, so great however, that the game launched and I was sad the small population was gone, replaced by an abundance of players.</p>
<p>I&#8217;m proud to announce I&#8217;ve been enlisted into the <em>World of Warcraft: Wrath of the Lich King</em> public beta. Many folks have cursed me with jealousy because they were not picked; many gamers just never opted into the beta enlistment even after we posted it <a href="http://gamingpodcast.net/2008/07/04/wrath-of-the-litch-king-beta-sign-up/" target="_blank">publicly for all to see</a>. Why did I opt into the chance to play a game which may be unstable?</p>
<p>Blizzard is known for quality and I feel that being a part of that quality is important because I can impact the game for others by making it slightly better. From an exclusivity point of view, I feel special for being picked, even if it were a random process; it&#8217;s much like an exclusive club. Most importantly, we&#8217;ve established a website where we write about topics and nothing would please me more than writing about <em>Wrath of the Lich King</em> which had the NDA expire in July. We&#8217;re free to talk as we please and I plan to do so.</p>
<p>From install to play test I&#8217;ll keep people informed on what&#8217;s going on up until the release or they stop the public beta test. It will be a delicate balancing, playing WotLK enough to get a clear perspective yet continuing to play the real game with my <a href="http://gamingpodcast.net/forum/guild-fallen-souls/page-1/" target="_blank">guild and my friends</a>.</p>
<p>My goal is not to be starstruck by the elite privilege to be playing a game prior to its release, I&#8217;ve made plenty of game betas in my years, but to look at it from a &#8220;window into the future&#8221; view and record my findings for non-beta folks to see.</p>
<p>Now, we must finish downloading the 1GB patch update&#8230;</p>
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		<title>World of Warcraft, Early November Release Rumor</title>
		<link>http://gamingpodcast.net/2008/09/05/world-of-warcraft-early-november-release-rumor/</link>
		<comments>http://gamingpodcast.net/2008/09/05/world-of-warcraft-early-november-release-rumor/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 20:25:33 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[rumor]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=310</guid>
		<description><![CDATA[There is a new rumor running around showing off some 7-eleven computer systems which list World of Warcraft: Wrath of the Lich King showing a &#8220;tentative&#8221; release date of November 4th, 2008. The suggested retail price is $39.99 and this source also claims a &#8220;midnight&#8221; release (again) which, at this point, should be common sense. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>There is a new rumor running around showing off some 7-eleven computer systems which list <em>World of Warcraft: Wrath of the Lich King</em> showing a &#8220;tentative&#8221; release date of November 4th, 2008. The suggested retail price is $39.99 and this source also claims a &#8220;midnight&#8221; release (again) which, at this point, should be common sense.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-312" title="media" src="http://gamingpodcast.net/wp-content/uploads/2008/09/media.jpg" alt="" /></p>
<p>Their <em>Burning Crusade</em> content had a great turn out when we went to pick it up at BestBuy&#8217;s midnight release, this expansion should be no less. An early November release would be great for those planning to stand in line during the late night rather than sticking it out in the cold winter nights here in New England.</p>
<p>This is just a rumor, but many of the rumors involving employees covertly sliding out photos or paperwork on games at retail stores tend to be closer to the mark than not.</p>
<p>Anyone planning on waiting in the line if this turns out to be true?</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3169775" target="_blank">1up</a>)</p>
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		<title>Starcraft 2: A 2009 Release Schedule</title>
		<link>http://gamingpodcast.net/2008/09/03/starcraft-2-a-2009-release-schedule/</link>
		<comments>http://gamingpodcast.net/2008/09/03/starcraft-2-a-2009-release-schedule/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 15:35:43 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=302</guid>
		<description><![CDATA[If you thought you&#8217;d be getting a release of Starcraft 2 for the holiday of 2008 you&#8217;ll be upset at the news. The heavily awaited RTS title Starcraft 2 will be arriving sometime in 2009. The original title arrived in 1998 but we&#8217;re not going to see the first sequel until sometime next year, amazing [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-121" style="float: right;" title="activision-blizzard" src="http://gamingpodcast.net/wp-content/uploads/2008/07/activision-blizzard.jpg" alt="" />If you thought you&#8217;d be getting a release of <em>Starcraft 2</em> for the holiday of 2008 you&#8217;ll be upset at the news. The heavily awaited RTS title <em>Starcraft 2</em> will be arriving sometime in 2009. The original title arrived in 1998 but we&#8217;re not going to see the first sequel until sometime next year, amazing people even remember the game after eleven years, right?</p>
<p>Activision Blizzard hardly makes a game we&#8217;d forget. The reason we all have fond memories of Starcraft, Warcraft and Diablo is due to the craftsmanship that goes into the game titles (and a bit of the marketing). The developers take their time to hand craft and test a solid product, which is reason alone to see a release next year rather than in this one.</p>
<blockquote><p>&#8220;Next year&#8217;s offerings from Activision Blizzard should include highly anticipated PC strategy title StarCraft II, the sequel to one of the world&#8217;s most enduringly popular games.&#8221; (<a href="http://www.starcraftwire.net/n/1024/" target="_blank">starcraftwire.com</a>)</p></blockquote>
<p>It won&#8217;t make the 2008 holiday schedule, making us wonder if it&#8217;s a 2009 holiday schedule. Although Activision Blizzard doesn&#8217;t need to time their games for the biggest sales seasons it doesn&#8217;t hurt to push the title out when gamers are actively looking for new blockbusters.</p>
<p>Personally, we&#8217;d love to see a Spring/Summer release time frame to give us something to fill the void, but we&#8217;re sure Activision&#8217;s marketing team has plans revolving around money than a few gamers personal preferences. Regardless to the launch time we&#8217;re at least privvy to the knowledge that it&#8217;s coming next year.</p>
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		<title>Diablo 3 Content Creation Phase</title>
		<link>http://gamingpodcast.net/2008/08/31/diablo-3-content-creation-phase/</link>
		<comments>http://gamingpodcast.net/2008/08/31/diablo-3-content-creation-phase/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 20:16:13 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=294</guid>
		<description><![CDATA[Now that Blizzard feels their engine is solid, it&#8217;s time to move on to creating content for the full game. Jay Wilson, Diablo 3&#8216;s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don&#8217;t read into that, he said game [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" />Now that Blizzard feels their engine is solid, it&#8217;s time to move on to creating content for the full game. Jay Wilson, <em>Diablo 3</em>&#8216;s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don&#8217;t read into that, he said <em>game engine</em>.</p>
<p>Blizzard is obviously not hurting for money, given the success of <em>World of Warcraft</em> and they&#8217;ve always taken their time with projects to make them solid products. Blizzard&#8217;s name is on the line and they&#8217;re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you&#8217;re expected to do them perfectly.</p>
<p>How do they do it? As Wilson says, &#8220;If we haven&#8217;t rebuilt something five times it really doesn&#8217;t deserve to be shipped. That&#8217;s pretty much our policy.&#8221; (<a href="http://www.eurogamer.net/article.php?article_id=227182" target="_blank">eurogamer</a>) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.</p>
<p>End result, expect a high quality product once again from Blizzard.</p>
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		<title>World of Warcraft: Guild Petition [ Fallen Souls ]</title>
		<link>http://gamingpodcast.net/2008/08/30/world-of-warcraft-guild-petition-fallen-souls/</link>
		<comments>http://gamingpodcast.net/2008/08/30/world-of-warcraft-guild-petition-fallen-souls/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 19:32:36 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[fallen souls]]></category>
		<category><![CDATA[guild]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=288</guid>
		<description><![CDATA[If you&#8217;re looking to get into a new guild of über casual gamers, gamingpodcast.net&#8216;s new guild is looking for you! We&#8217;d love some of the gaming podcast fans to jump into our PvE (RP) realm at Scarlet Crusade! The guild is new and, although we&#8217;ve transferred some higher level characters to Scarlet Crusade, there is [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-289" style="float: right;" title="wow" src="http://gamingpodcast.net/wp-content/uploads/2008/08/wow.jpg" alt="" />If you&#8217;re looking to get into a new guild of über casual gamers,<a href="http://gamingpodcast.net"> gamingpodcast.net</a>&#8216;s new guild is looking for you! We&#8217;d love some of the gaming podcast fans to jump into our PvE (RP) realm at <span><strong class="smallBold" style="color: #234303;">Scarlet Crusade! </strong></span></p>
<p>The guild is new and, although we&#8217;ve transferred some higher level characters to <span><strong class="smallBold" style="color: #234303;">Scarlet Crusade</strong></span>, there is nothing saying you can&#8217;t start new (some of us have anyway). The guild is new, so new we&#8217;re still looking for six more signatures on the petition.</p>
<p>The guild name is: <em><strong>Fallen Souls </strong></em>and we&#8217;re on the <strong>Horde</strong> side of the battle. We&#8217;re setting up some gaming podcast forums this weekend and will have a section for our guild Fallen Souls to chat as well.</p>
<p>If you&#8217;d like to join, comment on this post or send us <a href="http://gamingpodcast.net/contactus/" target="_blank">contact us</a> and we&#8217;ll setup a time to login and get you into the guild!! If you jump in, add Säyde, VogelRetter and Birgwraith to your friends list and whisper me!</p>
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		<title>Sierra&#8217;s Franchise Titles Fade Into History</title>
		<link>http://gamingpodcast.net/2008/08/22/sierras-franchise-titles-fade-into-history/</link>
		<comments>http://gamingpodcast.net/2008/08/22/sierras-franchise-titles-fade-into-history/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 14:51:55 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[gabriel knight]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[sierra]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=275</guid>
		<description><![CDATA[One of the great downfalls of an acquisition or merger, in the game industry, is the loss of great franchise titles. Sierra, or Sierra Online, once stood on its own as a company with great gaming titles but later fell into the depths of Hades under many different company names. Sierra&#8217;s last stop on the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-276" style="float: right;" title="gabrielknight" src="http://gamingpodcast.net/wp-content/uploads/2008/08/gabrielknight.jpg" alt="" />One of the great downfalls of an acquisition or merger, in the game industry, is the loss of great franchise titles. Sierra, or <a href="http://en.wikipedia.org/wiki/Sierra_Entertainment" target="_blank">Sierra Online</a>, once stood on its own as a company with great gaming titles but later fell into the depths of Hades under many different company names.</p>
<p>Sierra&#8217;s last stop on the acquisition highway was Vivendi, years after much of Sierra&#8217;s steam had slowed. Now, they&#8217;re part of Activision Blizzard so we had high hopes they&#8217;d find a great use for some of the old Sierra properties long since collecting dust. Space Quest, Kings Quest, Leisure Suit Larry and especially Gabrielle Knight were some of our favorites, but times have changed.</p>
<blockquote><p>&#8220;We are retaining only those franchises that are a strong fit with our long-term strategy including <em>Crash Bandicoot</em>, <em>Ice Age</em> and <em>Spyro</em>, as well as <em>Prototype</em> and a second game that has not yet been announced. We will not publish any other titles that previously were part of the Vivendi Games portfolio and we are currently reviewing our options regarding those titles,&#8221; says Activision Blizzard (<a href="http://www.joystiq.com/2008/08/22/activision-wont-publish-sierra-legacy-titles/" target="_blank">joystiq</a>)</p></blockquote>
<p>This is unfortunate news, Activision Blizzard now has a large set of franchises on their hands, many of which have collected dust for years. Those dust collecting franchises could rise from the dead and reinvigorate their old fan base&#8230; or be dropped to the earth as unwanted scrapes after a big hunt with the vultures awaiting their take (sorry, too much watching of Animal Planet)</p>
<p>A reworked <em>Kings Quest</em> or <em>Gabriel Knight</em> could have seriously awesome potential in this time and age, imagine a dark comedy version of <em>Gabriel Knight</em> or a huge scaled world in <em>King Quest</em> using todays graphic engines. Although, these titles could also go the way Atari has gone and taken a well remembered franchise and made mud of its great name (*cough* <em>Alone in the Dark</em>).</p>
<p>Unfortunately, we&#8217;ll probably never know the distance an old franchise could go in this new world. We&#8217;ll have to pull out an old copy of our prized posessions and remember just how great they once where.</p>
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		<title>Diablo 3, Finite Health and Loving It</title>
		<link>http://gamingpodcast.net/2008/08/16/diablo-3-finite-health-and-loving-it/</link>
		<comments>http://gamingpodcast.net/2008/08/16/diablo-3-finite-health-and-loving-it/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 16:00:10 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[potions]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=254</guid>
		<description><![CDATA[Diablo 3 Lead Designer Jay Wilson sat down with Multiplayer Blog to explain how the health system works in Diablo 3 and how it differs from Diablo 2. In short, you can&#8217;t add a new feature without removing an old one, in this case we&#8217;re talking about health potions. The goal is to broaden the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" /><em>Diablo 3</em> Lead Designer Jay Wilson sat down with <a href="http://multiplayerblog.mtv.com/2008/08/14/diablo-iii-designer-diablo-fans-broad-audience/" target="_blank">Multiplayer Blog </a>to explain how the health system works in <em>Diablo 3</em> and how it differs from <em>Diablo 2</em>. In short, you can&#8217;t add a new feature without removing an old one, in this case we&#8217;re talking about health potions.</p>
<p>The goal is to broaden the <em>Diablo</em> audience to more than just the hardcore fans. Lets be honest with ourselves, the health potion system was way too far out of control (broken?) By mid-game or earlier, half the character inventory was full of potions and you might have just purchased shares in the potion selling company with all the spending you&#8217;ve done there. The health potion system created the infinitely powerful character, in essence, by making them immortal.</p>
<p>Activision Blizzard has learned a bit about their success with broad audiences in games like <em>World of Warcraft</em>, which has surpassed game sales over <em>Diablo 2</em>, their most successful game title. What they&#8217;ve decided to do in this release of <em>Diablo</em> is to limit the characters ability to heal and make them &#8220;mortal&#8221; again, requiring the player to use strategy, tactics and skills to defeat enemies. Rather than charging forward pressing &#8220;1&#8243; then &#8220;2&#8243; then &#8220;3&#8243; and the other hot keys for potions, you&#8217;ll be forced to back away during strong stomp attacks, mind your enemies special attacks and defend yourself.</p>
<blockquote><p>“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.” (<a href="http://multiplayerblog.mtv.com/2008/08/14/diablo-iii-designer-diablo-fans-broad-audience/" target="_blank">multiplayer blog</a>)</p></blockquote>
<p><img class="alignleft alignnone size-medium wp-image-255" style="float: left;" title="darknut" src="http://gamingpodcast.net/wp-content/uploads/2008/08/darknut.jpg" alt="" />Gating the users ability to heal is a classic RPG/Adventure game mechanism for changing the playing field in terms of difficulty. You can make a game with weaker enemies in abundance and still cause you harm, take a look back at <em>Gauntlet</em> in the arcade for an example of this method. You can build challenging enemy styles and dungeon traps to cause the player to mind their step, look at the classic <em>Zelda</em> series and some of their crazy enemies. A great example is the <strong>Darknuts</strong> from <em>The Legend of Zelda</em>, it was a small knight that could only be attacked from behind but had a sharp little dagger if you bumped them from the front. You had to use tactics to wipe out a full room of Darknuts.</p>
<p>Activision Blizzard will now have the option to create some fancy enemies with challenging special abilities that do not involve insta-kill upon contact battle tactics. You control a super hero character, not an immortal; there should be some challenge besides hacking and slashing through mobs of enemies. Wilson went on to say, &#8220;We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”</p>
<p>One of the criticisms to the <em>Diablo</em> franchise has always been the &#8220;click fest&#8221; of battle. You sit still and click on enemies until everyone is dead. Perhaps, without having infinite potions you&#8217;ll be challenged to use your brain on occasion, like a real RPG and have more creative use of your money rather than investing a half-billion into the potion vendors.</p>
<p>Where does that lead the hardcore <em>Diablo</em> fans? Activision Blizzard hopes they&#8217;ll see a title with a lot more depth, a new style of challenge and a long term appeal.</p>
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