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	<title>Gaming Podcast &#187; capcom</title>
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	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
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		<item>
		<title>Gaming Flashback: Yo! Noid</title>
		<link>http://gamingpodcast.net/2009/01/02/gaming-flashback-yo-noid/</link>
		<comments>http://gamingpodcast.net/2009/01/02/gaming-flashback-yo-noid/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 18:41:16 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[flashback]]></category>
		<category><![CDATA[Kamen no Ninja Hanamaru]]></category>
		<category><![CDATA[retro gaming]]></category>
		<category><![CDATA[yo noid]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=894</guid>
		<description><![CDATA[Yo! Noid was a commercial opportunity for Domino&#8217;s Pizza developed by Capcom. This retro style game revolved around Domino&#8217;s Pizza claymation style mascot, the Noid, as he adventures through fourteen stages of side scrolling action. The game sound was much like any other 8-bit action platformer. It reminded me of the original Teenage Mutant Ninja [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><em>Yo! Noid</em> was a commercial opportunity for Domino&#8217;s Pizza developed by Capcom. This retro style game revolved around Domino&#8217;s Pizza claymation style mascot, the Noid, as he adventures through fourteen stages of side scrolling action.</p>
<p><img class="alignright size-full wp-image-895" title="yo-noid" src="http://gamingpodcast.net/wp-content/uploads/2009/01/yo-noid.jpg" alt="" />The game sound was much like any other 8-bit action platformer. It reminded me of the original <em>Teenage Mutant Ninja Turtles</em> for the Nintendo Entertainment System, not the cool arcade one. Minus the turtles, <em>Yo! Noid</em> is a battle against Mr. Green, the Noids evil duplicate, a concept used in so many games; remember Shadow Link?</p>
<p>Unlike Link, Noid lost a life when he hit an enemy similar to the <em>Super Mario Bros. </em>style platformer but with a Yo Yo weapon. You could also gather smart-bomb type scrolls to clear the screen of all enemies, another classic side scroller arcade recipe. <em>Yo! Noid</em> brought nothing to the table in terms of uniqueness and relied on the standard recipe of side scrolling conflict.</p>
<p>This retro game may be one of the first true &#8220;total conversion mods.&#8221; Later we&#8217;d see<em> Counter Strike</em> born out of the<em> Half-Life </em>engine and way before that, <em>Noah&#8217;s Ark 3D</em> built out of the<em> Wolfenstein 3D</em> engine. <em>Yo! Noid</em> was a re-creation of the game <em>Kamen no Ninja Hanamaru.</em> Oddly enough, <em>Yo! Noid</em> was probably more well known than its forefather game because Capcom didn&#8217;t release <em>Kamen no Ninja Hanamaru</em> in the United States. Instead, we got <em>Yo! Noid</em> and a $1.00 off coupon on the back of the manual so we can get ourselives some Domino&#8217;s Pizza.</p>
<p>Although a few of us may recall <em>Yo! Noid</em> from our childhood, the title really didn&#8217;t create any huge waves in the game industry. <em>Yo! Noid</em> did show developers that a brand named product could be used as a marketing and brand awareness strategy, something we&#8217;d later see Burger King try on the<em> Xbox 360 </em>and find some success.</p>
<p>Can you tell the difference between <em>Yo! Noid </em>and <em>Kamen no Ninja Hanamaru</em>?</p>
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		<item>
		<title>Retro Gaming: Mega Man 9 Get&#8217;s Flicker and Bugs</title>
		<link>http://gamingpodcast.net/2008/08/07/retro-gaming-mega-man-9-gets-flicker-and-bugs/</link>
		<comments>http://gamingpodcast.net/2008/08/07/retro-gaming-mega-man-9-gets-flicker-and-bugs/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 19:17:46 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[Flicker]]></category>
		<category><![CDATA[mega man 9]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=237</guid>
		<description><![CDATA[Capcom isn&#8217;t fooling around, they know their market for Mega Man 9 on Xbox Live, WiiWare and PSN and its nostalgic gamers with a desire to be a kid again. Any retro gamer will tell you the old school experience must include some pixel flickers, slow down and 8-bit style bugs. They have decided to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-35" style="float: right;" title="mega-man" src="http://gamingpodcast.net/wp-content/uploads/2008/06/mega-man.jpg" alt="" />Capcom isn&#8217;t fooling around, they know their market for <em>Mega Man 9</em> on <a href="http://gamingpodcast.net/2008/07/10/mega-man-9-xbox-360-and-playstation-3-confirmed/" target="_blank">Xbox Live, WiiWare and PSN</a> and its nostalgic gamers with a desire to be a kid again. Any retro gamer will tell you the old school experience must include some pixel flickers, slow down and 8-bit style bugs.</p>
<p>They have decided to include an <em>optional feature</em> to enable old school bugs on purpose. The limitations of early hardware like the NES caused situations where you would only see a limited number of creatures on the screen at any one time else things slowed down, flickered and got undesirable fast. What used to be undesired is now nostalgic!</p>
<blockquote><p>&#8220;Yeah, there were some things, like you couldn&#8217;t have more than three enemies on the screen at once, so we had to make sure that that&#8217;s how it stayed in our game. In the part with the dragon with the flame, [there should be] flickering, and whatnot,&#8221; noted the game&#8217;s producer. &#8220;In the options of this game, you can adjust that, unlike the old games. We purposely put some of those old-school bugs into this game, so it does recreate that feel.&#8221; (<a href="http://www.joystiq.com/2008/08/05/mega-man-9-getting-intentional-bugs-flicker/" target="_blank">joystiq</a>)</p></blockquote>
<p>Luckily these options are disabled and can be enabled to get a bit of old world feel if your little heart desires. For most of us, we should have moved on from the old times and are ready to play old school games on new school hardware to show off a bit more fluid 8-bit logic. Not so for everyone, which is why the feature was added as an optional one.</p>
<p>Staying true to old school computing in an emulator is extremely important when playing old ROM games because the game was coded with a certain speed and understanding of the hardware. Change the hardware without updating the game can lead to an unusable product. Mega Man 9, however, is a new game so it doesn&#8217;t have to adhere to old standards. But, it&#8217;s funny to see it try.</p>
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		<item>
		<title>Are You An Okami Fan?</title>
		<link>http://gamingpodcast.net/2008/07/30/are-you-an-okami-fan/</link>
		<comments>http://gamingpodcast.net/2008/07/30/are-you-an-okami-fan/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 15:46:32 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[clover studios]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[ps2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=222</guid>
		<description><![CDATA[PlayStation 2 fans may recall a little title called Okami, it&#8217;s an action adventure game developed by Clover Studios and published by Capcom. The original Okami title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received. Clover Studios was closed after the release and [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-223" style="float: right;" title="okami" src="http://gamingpodcast.net/wp-content/uploads/2008/07/okami.jpg" alt="" /><em>PlayStation 2</em> fans may recall a little title called <em>Okami</em>, it&#8217;s an action adventure game developed by Clover Studios and published by Capcom. The original <em>Okami</em> title received fairly high reviews by many popular game sites, although there were a few flaws, the receiption seemed well received.</p>
<p>Clover Studios was closed after the release and all the intellectual properties went back to Capcom, the company that funded the studio, leaving Capcom responsible for future sequels.</p>
<blockquote><p>Christian &#8220;Sven&#8221; Svensson said &#8220;I think we need a lot more people buying the current version before we seriously consider a sequel&#8221;. A harsh statement on the game&#8217;s combined sales figures, perhaps, but also probably an accurate one. (<a href="http://kotaku.com/5029781/no-okami-2-until-you-buy-more-of-okami-1-ok" target="_blank">Kotaku</a>)</p></blockquote>
<p>This is the sound of a developer not so happy with prior performance and finding it too risky to try for a second title. Although many sequels outshine their parents there is some truth to the fact that slow selling parents will create slow selling sequels, there is something to be said about learning form past experiences.</p>
<p>The game had good reviews, isn&#8217;t it worth trying to make a second game based on that? Maybe people just aren&#8217;t jazzed about Japaense folklore, myths and legends as the basis for a game.</p>
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		<title>Mega Man 9, Xbox 360 and PlayStation 3 Confirmed</title>
		<link>http://gamingpodcast.net/2008/07/10/mega-man-9-xbox-360-and-playstation-3-confirmed/</link>
		<comments>http://gamingpodcast.net/2008/07/10/mega-man-9-xbox-360-and-playstation-3-confirmed/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 01:53:47 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[mega man 9]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=115</guid>
		<description><![CDATA[Capcom has finally come out and stated Mega Man 9 will indeed be available on the PlayStation 3 (PSN) and Xbox 360 (Xbox Live). Capcom may be making a great move by providing everyone the ability to play their new retro title in download form. The game is definitely going to be a smaller title [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright" style="float: right;" src="http://gamingpodcast.net/wp-content/uploads/2008/06/mega-man.jpg" alt="" width="200" height="261" />Capcom has finally come out and stated <em>Mega Man 9</em> will indeed be available on the <em>PlayStation 3</em> (PSN) and <em>Xbox 360</em> (Xbox Live). Capcom may be making a great move by providing everyone the ability to play their new retro title in download form. The game is definitely going to be a smaller title with a niche appeal, you really want to gain as much access to gamers as possible.</p>
<p>Although <em>WiiWare</em> is a great staging point for a new/old franchise there is absolutely nothing wrong with expanding it to the other consoles, even the <em>PlayStation 3</em>, giving all gamers the choice of which platform to purchase the title for.</p>
<p>In many ways, a console gamer with all consoles can chose the version of <em>Mega Man 9</em> which will provide them the best &#8220;controller&#8221; experience. You want to play on an <em>Xbox 360</em> controller? Great! Perhaps the <em>Wii</em> classic controller is more your style? Fine! Wanna stick with the proven <em>PlayStation</em> controller? Excellent!</p>
<p>Hopefully we&#8217;ll get a sense of which console moves the most downloads for <em>Mega Man 9</em>, as this will define who gets great gaming DLC in the future. Oddly enough, it might be the<em> Xbox 360</em> because of its console sales count and total attach rate, even though the <em>Wii</em> has huge volume of users they don&#8217;t purchase very many games (if any).</p>
<p>(Thanks, <a href="http://kotaku.com/5024083/mega-man-9-is-coming-to-360-ps3" target="_blank">Kotaku</a>)</p>
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		<item>
		<title>Retro Gaming Moves: Spinning Bird Kick</title>
		<link>http://gamingpodcast.net/2008/07/08/retro-gaming-moves-spinning-bird-kick/</link>
		<comments>http://gamingpodcast.net/2008/07/08/retro-gaming-moves-spinning-bird-kick/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 06:30:20 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[capcom]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[chun-li]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[fighting games]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=95</guid>
		<description><![CDATA[In 1987, Capcom created a new winner with the Street Fighter series. Knowing the demographic, they went for teenage boys with the desire to play fighting games in the arcade in competitive fashion. But is a good fighting game without some eye candy? Chun-Li was the star, with her Spinning Bird Kick. Actually, Chun-Li never [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-96" style="float: right;" title="chun-li" src="http://gamingpodcast.net/wp-content/uploads/2008/07/chun-li.jpg" alt="" />In 1987, Capcom created a new winner with the <em>Street Fighter</em> series. Knowing the demographic, they went for teenage boys with the desire to play fighting games in the arcade in competitive fashion. But is a good fighting game without some eye candy?</p>
<p><a href="http://en.wikipedia.org/wiki/Chun-Li" target="_blank">Chun-Li</a> was the star, with her <em>Spinning Bird Kick</em>. Actually, Chun-Li never saw the first Street Fighter title&#8230; only Ken and Ryu (mainly Ryu) were available in the first series installment. This got our taste wet for battle, and <em>Street Fighter II</em> introduced us to a whole range of great moves and character designs.</p>
<p>Out of all the characters, Chun-Li held her own as a cute skinny yet muscular female with moves like no other. Her Spinning Bird Kick would allow her to flip upside down and whack the opponent upside the head a few times as they fall to their back on the stone.</p>
<p>Chun-Li, or &#8220;spring beauty&#8221; in Mandarin, was famous for her sexy anime legs and their spinning doom. Gamers would perform the move that the worse possible time for their opponent, such as in mid-jump when your opponent had nothing but death and peril awaiting their landing.</p>
<p>Ken and Ryu had spinning kicks too, but without the inverted impossible moves of Chun-Li it fell short of awesome. When it comes to animated violence, perceived hot chicks and young boys battling for ego and rights to be the winner, the Spinning Bird Kick and Chung-Li was a great choice.</p>
<blockquote><p>The British rock <span class="mw-redirect">band</span> Arctic Monkeys have an instrumental song titled &#8220;Chun Li&#8217;s Spinning Bird Kick&#8221; and was nominated for a Grammy for Best Rock Instrumental Performance (<a href="http://en.wikipedia.org/wiki/Chun-Li" target="_blank">wikipedia</a>).</p></blockquote>
<p>It does without doubt, every <em>Street Fighter II </em>player remembers the crazy spinning kicks of Chun-Li and this is what makes her have retro gaming moves!</p>
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