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	<title>Gaming Podcast &#187; Diablo 3</title>
	<atom:link href="http://gamingpodcast.net/category/diablo-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
	<lastBuildDate>Sun, 05 Feb 2012 08:50:30 +0000</lastBuildDate>
	<language>en</language>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
		<link>http://gamingpodcast.net</link>
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		<height>144</height>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>Episode 246: Computer Specs</title>
		<link>http://gamingpodcast.net/2012/01/11/episode-246-computer-specs/</link>
		<comments>http://gamingpodcast.net/2012/01/11/episode-246-computer-specs/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 02:19:34 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1763</guid>
		<description><![CDATA[CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious Custer&#8217;s Revenge, and a punch of intriguing news and rumors comprise this week&#8217;s topics: Fallout MMO rights belong to Bethesda as Interplay settles Pachter sez there’s &#8220;zero chance&#8221; [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious <em>Custer&#8217;s Revenge</em>, and a punch of intriguing news and rumors comprise this week&#8217;s topics:</p>
<ul>
<li><em>Fallout</em> MMO rights belong to Bethesda as Interplay <a href="http://www.strategyinformer.com/news/16049/fallout-mmo-rights-belong-to-bethesda-as-interplay-settles">settles</a></li>
<li>Pachter sez there’s &#8220;<a href="http://ps3.ign.com/articles/121/1216053p1.html">zero chance</a>&#8221; of PS4 at E3 2012</li>
<li>Rumor: Next <a href="http://uk.gamespot.com/special_feature/2012-predictions/image-feature/index.html">Xbox</a> tablet-based?</li>
<li>Rumor: Kaz Hirai to <a href="http://www.businessweek.com/news/2012-01-06/sony-says-board-hasn-t-decided-to-elevate-hirai-to-president.html">return</a> as president of Sony<em></em></li>
<li><em>Diablo III</em> <a href="http://www.strategyinformer.com/news/16003/diablo-iii-release-held-due-to-south-koreas-concern-with-auction-house-feature">release</a> held due to South Korea (from GameFront)</li>
</ul>
<p>Plenty of Reader Feedback this week, which is good because we forgot to include a Question of the Week this time.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/01/11/episode-246-computer-specs/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1763/0/EP246.mp3" length="27285706" type="audio/mpeg" />
		<itunes:duration>0:37:53</itunes:duration>
		<itunes:subtitle>CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious Custer&#8217;s Revenge, and a punch of intriguing news and rumors comprise this wee[...]</itunes:subtitle>
		<itunes:summary>CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious Custer&#8217;s Revenge, and a punch of intriguing news and rumors comprise this week&#8217;s topics:

Fallout MMO rights belong to Bethesda as Interplay settles
Pachter sez there’s &#8220;zero chance&#8221; of PS4 at E3 2012
Rumor: Next Xbox tablet-based?
Rumor: Kaz Hirai to return as president of Sony
Diablo III release held due to South Korea (from GameFront)

Plenty of Reader Feedback this week, which is good because we forgot to include a Question of the Week this time.</itunes:summary>
		<itunes:keywords>E3, Episode, Microsoft, MMO, Podcast, RPG, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 225: Voodoo Doughnuts</title>
		<link>http://gamingpodcast.net/2011/08/03/episode-225-voodoo-doughnuts/</link>
		<comments>http://gamingpodcast.net/2011/08/03/episode-225-voodoo-doughnuts/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 23:34:54 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming podcast]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1637</guid>
		<description><![CDATA[We&#8217;re back this week, as a ton of major news has hit in the past week. Paul starts going insane over doughnuts, Nintendo, and Max Dominic. There&#8217;s no gaming history or gaming flashback this week, but a ton of reader feedback. This week&#8217;s news items include: Nintendo in deep financial trouble Diablo III requires constant [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>We&#8217;re back this week, as a ton of major news has hit in the past week. Paul starts going insane over doughnuts, Nintendo, and Max Dominic. There&#8217;s no gaming history or gaming flashback this week, but a ton of reader feedback.</p>
<p>This week&#8217;s news items include:</p>
<ul>
<li>Nintendo in deep <a href="http://www.gamestooge.com/2011/07/28/nintendo-drops-profit-forecast-by-82/">financial trouble</a></li>
<li><em>Diablo III</em> <a href="http://www.strategyinformer.com/news/13712/diablo-iii-demands-internet-bans-mods-and-trades-real-life-cash">requires</a> constant internet connection<em></em></li>
<li><em>Tribes Ascend</em> developer states free-to-play on 360 is “<a href="http://www.eurogamer.net/articles/2011-07-29-free-to-play-on-xbox-360-inevitable">inevitable</a>”</li>
<li>Gamestop <a href="http://www.gamestooge.com/2011/07/29/gamestop-offering-in-store-purchase-of-digital-version-of-deus-ex-human-revolution/">offering</a> in-store purchases of <em>Deus Ex: Human Revolution</em> digital download</li>
<li>Xbox co-creator <a href="http://www.escapistmagazine.com/news/view/112018-Xbox-Co-Creator-Says-Consoles-Have-Won">brags</a> &#8220;consoles have won!&#8221;</li>
</ul>
<p>This week&#8217;s question of the week: <strong><em>Do you wait for a price cut before buying a console system?</em></strong> Let us know.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/08/03/episode-225-voodoo-doughnuts/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1637/0/EP225final.mp3" length="47587116" type="audio/mpeg" />
		<itunes:duration>1:06:05</itunes:duration>
		<itunes:subtitle>We&#8217;re back this week, as a ton of major news has hit in the past week. Paul starts going insane over doughnuts, Nintendo, and Max Dominic. There&#8217;s no gaming history or gaming flashback this week, but a ton of reader feedback.
This week[...]</itunes:subtitle>
		<itunes:summary>We&#8217;re back this week, as a ton of major news has hit in the past week. Paul starts going insane over doughnuts, Nintendo, and Max Dominic. There&#8217;s no gaming history or gaming flashback this week, but a ton of reader feedback.
This week&#8217;s news items include:

Nintendo in deep financial trouble
Diablo III requires constant internet connection
Tribes Ascend developer states free-to-play on 360 is “inevitable”
Gamestop offering in-store purchases of Deus Ex: Human Revolution digital download
Xbox co-creator brags &#8220;consoles have won!&#8221;

This week&#8217;s question of the week: Do you wait for a price cut before buying a console system? Let us know.</itunes:summary>
		<itunes:keywords>3DS, iPad, iPhone, Mobile, Nintendo, Podcast, Wii</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Gaming Podcast 210: Meretzky Ruined Our Lives</title>
		<link>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/</link>
		<comments>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:12:45 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Age of Empires 3]]></category>
		<category><![CDATA[CliffyB]]></category>
		<category><![CDATA[Crysis 2]]></category>
		<category><![CDATA[Pirates]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1500</guid>
		<description><![CDATA[This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space. We&#8217;ve got other news this week which includes: Activision Kills Guitar Hero Blizzard Wants to Release Diablo III This Year Crysis 2 and Killzone 3 Leaked On BitTorrent CliffyB [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week we&#8217;re flashing back to <em>Grim Fandango </em>and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.</p>
<p>We&#8217;ve got other news this week which includes:</p>
<ul>
<li>Activision <a href="http://www.wired.com/gamelife/2011/02/guitar-hero-canceled/">Kills</a> Guitar Hero</li>
<li>Blizzard Wants to Release Diablo III <a href="http://kotaku.com/#!5757690">This Year</a></li>
<li><a href="http://kotaku.com/#!5757690"></a>Crysis 2 and Killzone 3 <a href="http://www.ripten.com/2011/02/12/assholes-leak-crysis-2-aaronalex/">Leaked</a> On BitTorrent</li>
<li>CliffyB On <a href="http://www.strategyinformer.com/news/10985/cliffyb-on-why-gears-is-a-360-exclusive">Why</a> Gears Is Still a 360 Exclusive</li>
<li>Ensemble Studios Founder: Age of Empires III a &#8220;<a href="http://kotaku.com/#!5759801/developer-age-of-empires-3-was-a-huge-mistake">Huge Mistake</a>&#8220;</li>
</ul>
<p>The question of the week is: How many hours do you devote to video games, including social networking games?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/02/16/gaming-podcast-210-meretzky-ruined-our-lives/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1500/0/TD_Gaming_Podcast_210.mp3" length="148" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.
We&#8217;ve got other news this week which includes:

Activision Kills Guitar Hero
Blizzar[...]</itunes:subtitle>
		<itunes:summary>This week we&#8217;re flashing back to Grim Fandango and looking back at developer Steve Meretzky and his destruction of our lives in the social gaming space.
We&#8217;ve got other news this week which includes:

Activision Kills Guitar Hero
Blizzard Wants to Release Diablo III This Year
Crysis 2 and Killzone 3 Leaked On BitTorrent
CliffyB On Why Gears Is Still a 360 Exclusive
Ensemble Studios Founder: Age of Empires III a &#8220;Huge Mistake&#8220;

The question of the week is: How many hours do you devote to video games, including social networking games?</itunes:summary>
		<itunes:keywords>Activision, Blizzard, Episode, piracy, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Battle.Net To Stop Piracy For Diablo 3</title>
		<link>http://gamingpodcast.net/2008/10/15/battlenet-to-stop-piracy-for-diablo-3/</link>
		<comments>http://gamingpodcast.net/2008/10/15/battlenet-to-stop-piracy-for-diablo-3/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 02:45:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[DRM]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=602</guid>
		<description><![CDATA[Who needs DRM when you&#8217;ve got battle.net? Blizzard believes they can authenticate legitimate users by stopping pirates from playing Diablo 3 online using their network service Battle.net. They&#8217;re saying the system is more like Steam than like EA&#8217;s solution of lock down methods using SecuROM. Blizzard has used Battle.Net to stop piracy and allow only [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-74" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" />Who needs DRM when you&#8217;ve got battle.net? Blizzard believes they can authenticate legitimate users by stopping pirates from playing <em>Diablo 3</em> online using their network service Battle.net. They&#8217;re saying the system is more like Steam than like EA&#8217;s solution of lock down methods using SecuROM.</p>
<p>Blizzard has used Battle.Net to stop piracy and allow only privileged people to play online since it was launched in &#8217;97. This system, still in place, allows them to reuse the copy protection scheme they&#8217;ve been using, successfully, in the past.</p>
<blockquote><p>&#8220;If you wanna play online on Battle.net with other players you’re going to have to have a legitimate copy,&#8221; Pardo said in a BlizzCon interview. Battle.net, he says, has &#8220;saved us from a lot of the PC piracy that I think hurts a lot of other single-player-only games.&#8221; (<a href="http://kotaku.com/5064195/blizzard-drm-for-diablo-iii-no-thanks-we-have-battlenet" target="_blank">kotaku</a>)</p></blockquote>
<p>Although this copy protection is highly reasonable, it seems as if much of Diablo 3&#8242;s strong points lay in the awesome storyline. Apparently Blizzard is willing to let pirates play single player, and presumably with friends, using pirated copies.</p>
<p>Although it doesn&#8217;t seem fair for pirates to play through a single player campaign for free, it sure beats being harrased with awful copy protection along with potential gamer backlash.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/10/15/battlenet-to-stop-piracy-for-diablo-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Diablo 3 Content Creation Phase</title>
		<link>http://gamingpodcast.net/2008/08/31/diablo-3-content-creation-phase/</link>
		<comments>http://gamingpodcast.net/2008/08/31/diablo-3-content-creation-phase/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 20:16:13 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Industry News]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=294</guid>
		<description><![CDATA[Now that Blizzard feels their engine is solid, it&#8217;s time to move on to creating content for the full game. Jay Wilson, Diablo 3&#8216;s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don&#8217;t read into that, he said game [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" />Now that Blizzard feels their engine is solid, it&#8217;s time to move on to creating content for the full game. Jay Wilson, <em>Diablo 3</em>&#8216;s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don&#8217;t read into that, he said <em>game engine</em>.</p>
<p>Blizzard is obviously not hurting for money, given the success of <em>World of Warcraft</em> and they&#8217;ve always taken their time with projects to make them solid products. Blizzard&#8217;s name is on the line and they&#8217;re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you&#8217;re expected to do them perfectly.</p>
<p>How do they do it? As Wilson says, &#8220;If we haven&#8217;t rebuilt something five times it really doesn&#8217;t deserve to be shipped. That&#8217;s pretty much our policy.&#8221; (<a href="http://www.eurogamer.net/article.php?article_id=227182" target="_blank">eurogamer</a>) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.</p>
<p>End result, expect a high quality product once again from Blizzard.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/08/31/diablo-3-content-creation-phase/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Diablo 3, Finite Health and Loving It</title>
		<link>http://gamingpodcast.net/2008/08/16/diablo-3-finite-health-and-loving-it/</link>
		<comments>http://gamingpodcast.net/2008/08/16/diablo-3-finite-health-and-loving-it/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 16:00:10 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[potions]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=254</guid>
		<description><![CDATA[Diablo 3 Lead Designer Jay Wilson sat down with Multiplayer Blog to explain how the health system works in Diablo 3 and how it differs from Diablo 2. In short, you can&#8217;t add a new feature without removing an old one, in this case we&#8217;re talking about health potions. The goal is to broaden the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" /><em>Diablo 3</em> Lead Designer Jay Wilson sat down with <a href="http://multiplayerblog.mtv.com/2008/08/14/diablo-iii-designer-diablo-fans-broad-audience/" target="_blank">Multiplayer Blog </a>to explain how the health system works in <em>Diablo 3</em> and how it differs from <em>Diablo 2</em>. In short, you can&#8217;t add a new feature without removing an old one, in this case we&#8217;re talking about health potions.</p>
<p>The goal is to broaden the <em>Diablo</em> audience to more than just the hardcore fans. Lets be honest with ourselves, the health potion system was way too far out of control (broken?) By mid-game or earlier, half the character inventory was full of potions and you might have just purchased shares in the potion selling company with all the spending you&#8217;ve done there. The health potion system created the infinitely powerful character, in essence, by making them immortal.</p>
<p>Activision Blizzard has learned a bit about their success with broad audiences in games like <em>World of Warcraft</em>, which has surpassed game sales over <em>Diablo 2</em>, their most successful game title. What they&#8217;ve decided to do in this release of <em>Diablo</em> is to limit the characters ability to heal and make them &#8220;mortal&#8221; again, requiring the player to use strategy, tactics and skills to defeat enemies. Rather than charging forward pressing &#8220;1&#8243; then &#8220;2&#8243; then &#8220;3&#8243; and the other hot keys for potions, you&#8217;ll be forced to back away during strong stomp attacks, mind your enemies special attacks and defend yourself.</p>
<blockquote><p>“One of the things that happened in ‘Diablo II’,” Wilson continued, “was the player was faster than most of the monsters and had pretty much infinite health because they would just pop as many potions as they wanted. So when you have a player who has more mobility, more health and endless power, essentially the only thing you can really do to challenge [the players] is to kill them… by just spiking the difficulty.” (<a href="http://multiplayerblog.mtv.com/2008/08/14/diablo-iii-designer-diablo-fans-broad-audience/" target="_blank">multiplayer blog</a>)</p></blockquote>
<p><img class="alignleft alignnone size-medium wp-image-255" style="float: left;" title="darknut" src="http://gamingpodcast.net/wp-content/uploads/2008/08/darknut.jpg" alt="" />Gating the users ability to heal is a classic RPG/Adventure game mechanism for changing the playing field in terms of difficulty. You can make a game with weaker enemies in abundance and still cause you harm, take a look back at <em>Gauntlet</em> in the arcade for an example of this method. You can build challenging enemy styles and dungeon traps to cause the player to mind their step, look at the classic <em>Zelda</em> series and some of their crazy enemies. A great example is the <strong>Darknuts</strong> from <em>The Legend of Zelda</em>, it was a small knight that could only be attacked from behind but had a sharp little dagger if you bumped them from the front. You had to use tactics to wipe out a full room of Darknuts.</p>
<p>Activision Blizzard will now have the option to create some fancy enemies with challenging special abilities that do not involve insta-kill upon contact battle tactics. You control a super hero character, not an immortal; there should be some challenge besides hacking and slashing through mobs of enemies. Wilson went on to say, &#8220;We can make a monster that affects your mobility, we can make a monster that has different kinds of attacks that are dangerous to you and that you actually have to avoid. And so it makes the combat a lot more interesting.”</p>
<p>One of the criticisms to the <em>Diablo</em> franchise has always been the &#8220;click fest&#8221; of battle. You sit still and click on enemies until everyone is dead. Perhaps, without having infinite potions you&#8217;ll be challenged to use your brain on occasion, like a real RPG and have more creative use of your money rather than investing a half-billion into the potion vendors.</p>
<p>Where does that lead the hardcore <em>Diablo</em> fans? Activision Blizzard hopes they&#8217;ll see a title with a lot more depth, a new style of challenge and a long term appeal.</p>
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		<title>Diablo 3 Doesn&#8217;t Look Right, Dev Says Yes Sir!</title>
		<link>http://gamingpodcast.net/2008/08/06/diablo-3-doesnt-look-right-dev-says-yes-sir/</link>
		<comments>http://gamingpodcast.net/2008/08/06/diablo-3-doesnt-look-right-dev-says-yes-sir/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 00:20:39 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=235</guid>
		<description><![CDATA[There has been many debates on the graphic level of Diablo 3 and how it should be different. Finally a developer comes out and says &#8220;um, no.&#8221; Their reasoning is fairly simple, it&#8217;s one thing to photoshop up a screenshot with some filters but it&#8217;s another to get the texture and lighting to run at [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-236" style="float: right;" title="diablo3-shopped" src="http://gamingpodcast.net/wp-content/uploads/2008/08/diablo3-shopped.jpg" alt="" />There has been many debates on the graphic level of <em>Diablo 3 </em>and how it should be different. Finally a developer comes out and says &#8220;um, no.&#8221; Their reasoning is fairly simple, it&#8217;s one thing to photoshop up a screenshot with some filters but it&#8217;s another to get the texture and lighting to run at that detail on a standard computer.</p>
<p>How do you argue with that? Personally, I think the graphics look wonderful, brilliant, vibrant and professional. <em>Diablo 3</em> game designer Jay Willson said:</p>
<blockquote><p>&#8220;The key thing to remember here is that this has been Photoshopped. This isn&#8217;t created by the engine. Though it looks really cool, it&#8217;s almost impossible to do in a 3D engine because you can&#8217;t have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons.&#8221; (<a href="http://games.slashdot.org/article.pl?sid=08/08/04/1858250&amp;from=rss" target="_blank">slashdot</a>)</p></blockquote>
<p>Non-developers seem to forget that the colors, cameras and lighting don&#8217;t come free on a video game. Everything has limitations and, although the limitations change over time, today&#8217;s graphics for a standard machine are capable of running <em>Diablo 3</em>. Blizzard isn&#8217;t making a game that only hardcore PC gamers can play, this game is for everyone.</p>
<p>Building a video game is a lot of smoke and mirrors to make a virtual object look &#8220;real&#8221; to normal gamers. Immersion and definition is important, grainy dark graphics do set a mood, but they also frustrate many players. Remember <em>DOOM 3</em>? Some people could barely see the &#8220;epic graphics&#8221; of the last <em>DOOM</em> sequel, it&#8217;s time to mature and show off true colors.</p>
<p>Darkness usually is used to hide imperfections, <em>Diablo 3</em> has nothing to hide.</p>
<p>(For a high resolution photo, checkout <a href="http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/" target="_blank">MTV Multiplayer Blog</a>)</p>
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		<title>Achievement Unlocked: Diablo III and Starcraft 2&#8242;s New Goals</title>
		<link>http://gamingpodcast.net/2008/08/03/achievement-unlocked-diablo-iii-and-starcraft-2s-new-goals/</link>
		<comments>http://gamingpodcast.net/2008/08/03/achievement-unlocked-diablo-iii-and-starcraft-2s-new-goals/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 19:39:22 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Achievements]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[starcraft 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=227</guid>
		<description><![CDATA[Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises. As of now, they&#8217;re talking Diablo 3 and Starcraft [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" />Microsoft has proven the achievement system is one of the best ways to add replay value to a title and inspire players to overachieve in every game title, no matter how obscure. Now, Blizzard joins the battle for achievements by bringing them to the Blizzard franchises.</p>
<p>As of now, they&#8217;re talking <em>Diablo 3</em> and <em>Starcraft 2</em> enabled achievements to reward players for exploring, leveling and, of course, doing the impossible. Jeff Kaplan, <em>World of Warcraft</em> lead designer, spoke with <a href="http://multiplayerblog.mtv.com/2008/08/01/blizzard-accounts-achievements/" target="_blank">MTV Multiplayer</a> blog at length about some of the topics on achievements. The future holds an Xbox 360 style achievement system across all Blizzard properties such as WoW, Starcraft and Diablo allowing people to see how you play at &#8220;Blizzard games.&#8221;</p>
<p>Today, we&#8217;re able to compare a gamers score on the Xbox 360 from games like <em>GTA IV</em> and <em>Halo 3</em> down to titles like <em>Texas Hold&#8217;em</em> and <em>Geometry Wars</em>. Imagine being able to compare a players <em>Diablo 3</em> skills combined with their <em>Starcraft 2</em> techniques as compared to their epic <em>World of Warcraft </em>battles.</p>
<p>Will it work? Microsoft has proven the achievements drive more players interests but do we need this in a title like <em>Diablo 3</em>? Of course, people overachieve in all Blizzard games because their all so great while some 360 games are only beaten <strong>for</strong> the achievements (i.e. Madden NFL 06, GUN, etc.)</p>
<p>The end result, value add to a game you&#8217;re going to buy anyway. Can anyone really complain?</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3169110" target="_blank">1up</a>)</p>
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		<title>Whining Diablo 3 Fans Want Artistic Direction Change</title>
		<link>http://gamingpodcast.net/2008/07/01/whining-diablo-3-fans-want-artistic-direction-change/</link>
		<comments>http://gamingpodcast.net/2008/07/01/whining-diablo-3-fans-want-artistic-direction-change/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 22:43:49 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[artistic direction]]></category>
		<category><![CDATA[complainers]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=73</guid>
		<description><![CDATA[We&#8217;ve waited years for a Diablo 3 announcement. Within days the Internet is afire with Diablo 3 news, theories, previews, screenshots and dialog about the next Blizzard Game. However, there are hardcore gamers that only see the Diablo cup as half full while the rest of us are simply excited to see gameplay footage. What&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg"><img class="alignright alignnone size-medium wp-image-74" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/diablo-3.jpg" alt="" /></a>We&#8217;ve waited years for a <em>Diablo 3 </em>announcement. Within days the Internet is afire with <em>Diablo 3</em> news, theories, previews, screenshots and dialog about the next Blizzard Game. However, there are hardcore gamers that only see the Diablo cup as half full while the rest of us are simply excited to see gameplay footage.</p>
<p>What&#8217;s wrong with the upcoming franchise blockbuster? Apparently the art direction is making a few people upset because it&#8217;s too much like <em>World of Warcraft</em>. Holy crap, isn&#8217;t that a multi-million dollar hit MMORPG developed and maintained by none other than Blizzard?</p>
<blockquote><p>&#8220;The main objective of this petition is to show Blizzard that there&#8217;s a significant number of players that dont agree with the current art style of the game, with this petition we hope to make Blizzard ear our voices, our opinions and our suggestions and we seriously want some changes in the artistic direction of the game so it could be more coherent and familiar with the Diablo universe.&#8221; (<a href="http://www.actiontrip.com/link.phtml?http://www.petitiononline.com/d3art/petition.html" target="_blank">diablo 3 petition</a>)</p></blockquote>
<p>Imagine the developers and artist whom have worked, in secret, for years to bring gamers the next game in a series they&#8217;ve longed for? Not &#8220;thank you for making our dreams come true,&#8221; but &#8220;oh, c&#8217;mon, you can&#8217;t make the game <em>I</em> want?&#8221;</p>
<p>You must first understand the demographic of video game fans, especially those hardcore fans who will invest their (moms) time and money into the <em>Diablo</em> franchise. To many gamers the world actually revolves around them and all games should cater to their needs and desires.</p>
<p>The gameplay footage didn&#8217;t have enough &#8220;realistic world with realistic, dirty and muddy textures&#8221; and the game has too much &#8220;over-sized and exaggerated proportions like big shoulder guards.&#8221; The gameplay footage that we&#8217;ve seen is too clean, to &#8220;cartoony&#8221; and looks hand drawn rather than dark and eerie like the other <em>Diablo</em> games.</p>
<p>What? Is this a joke?</p>
<p>No, the internet gives voices to many folks, some folks whom we wish would stay silent. Instead, they start an online petition which will lead to no change, but alas, we can let them pretend.</p>
<p><em>Diablo 3</em> looks great, has a very nice direction and I trust that Blizzard will make it work. Blizzard has three key franchises and they work hard to perfect each one with the majority of gamers being satisfied customers.</p>
<p>(Thanks, <a href="http://www.actiontrip.com/rei/comments_news.phtml?id=070108_6" target="_blank">actiontrip</a>)</p>
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		<title>Diablo 3: How Many Headlines Can It Catch?</title>
		<link>http://gamingpodcast.net/2008/06/30/diablo-3-how-many-headlines-can-it-catch/</link>
		<comments>http://gamingpodcast.net/2008/06/30/diablo-3-how-many-headlines-can-it-catch/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 18:51:05 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[blizzard entertainment]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=63</guid>
		<description><![CDATA[Imagine we told you the story of a game where you hack things up over and over and over and over by clicking the mouse to gain items. These items allow you to go into harder areas of a dungeon and hack things up over and over again. Would you buy into it? Probably not. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo-3.jpg"><img class="alignright alignnone size-medium wp-image-64" style="float: right;" title="diablo-3" src="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo-3.jpg" alt="" /></a>Imagine we told you the story of a game where you hack things up over and over and over and over by clicking the mouse to gain items. These items allow you to go into harder areas of a dungeon and hack things up over and over again. Would you buy into it? Probably not.</p>
<p>Yet <em>Diablo</em>, since its inception, has fascinated gamers with the fundamental goals of hacking and slashing your way to a hellish beast in hopes to hack and slash him as well. It does, however, have a firm storyline which has gotten better with age and usually marvels gamers with graphic advancements set to blow the mind.</p>
<p><em>Diablo II</em> had some nice graphics, but they were not mind blowing and earth shattering but the game continued to be fun to play. So fun, some gamers continue to play Diablo II even today, grinding out armor and weapons. What&#8217;s the fascination?</p>
<p>Blizzard Entertainment seems to be born on the wind of success, each title pulling more gaming headlines than the last. <em>Diablo III</em> has taken over gaming RSS feeds, headline news and has presented itself on social media sites like it was the second coming (perhaps, just the opposite?)</p>
<p><em>Diablo 3</em>, graphically, and functionally, seems to highly exceed the levels it set with the last two titles. Destructible environments being one of the best additions to the franchise, along with new classes, weapons and enemies.</p>
<p>The core of the game, based on the gameplay footage, is fundamentally the same: beat baddies in excess and capture cool items. Blizzard has mastered the &#8220;grind&#8221; for items and the repeated quest plots in all of its title, especially World of Warcraft, but they&#8217;ve done it in an addicting manner. We <em>know</em> its repeatative yet we <em>desire</em> to continue to play. Work of genius.</p>
<p>How much <em>Diablo 3</em> can a single person play before growing bored? For most, boredom is quite the opposite of the hack and slash experience, choosing to sit down with their <a href="http://www.fritos.com/" target="_blank">Fritos</a> and Soda and waste away the days.</p>
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		<title>Diablo III: Confirmed and Isometric</title>
		<link>http://gamingpodcast.net/2008/06/28/diablo-iii-confirmed-and-isometric/</link>
		<comments>http://gamingpodcast.net/2008/06/28/diablo-iii-confirmed-and-isometric/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 15:14:19 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Coming Soon]]></category>
		<category><![CDATA[confirmation]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=54</guid>
		<description><![CDATA[We&#8217;ve talked about it on the podcast before, we&#8217;ve made speculations and we&#8217;ve come up with theories. Blizzard has now cleared up much of the fuzzy details and theories by announcing their next title: Diablo III. Some of us thought it was too early to announce the game, right on the heals of a StarCraft [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p style="text-align: center;"><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo3.jpg"><img class="alignnone size-medium wp-image-55 aligncenter" title="diablo3" src="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo3.jpg" alt="" /></a></p>
<p>We&#8217;ve talked about it on the podcast before, we&#8217;ve made speculations and we&#8217;ve come up with theories. Blizzard has now cleared up much of the fuzzy details and theories by announcing their next title: Diablo III.</p>
<p>Some of us thought it was too early to announce the game, right on the heals of a StarCraft III announcement but Blizzards marketing team must consider this the perfect time, as it&#8217;s official. Not only did they announce the title, but they&#8217;ve got a cinematic and a good five minutes of game play footage.</p>
<p>We&#8217;re not talking about vaporware, this is a real game with really sweet features, hot new graphics and sound and enemies that make prior diablo look like childs play. The worlds are destructable, you can drop walls upon your enemies, toss them over cliffs (on fire no less) and rescue people whom help you do battle.</p>
<p>The game play footage covers barbarian (fighter) class and the witch doctor (sorta a necromancer archtype) with both male and female varients. They explain some of the great powers of the warrior style class and show off a few of the neat spells for the witch doctor. From electric axes to walls of zombies this game is packed with stylish battle techniques unique to Diablo 3.</p>
<p style="text-align: center;"><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo-3-battle.jpg"><img class="alignnone size-medium wp-image-56 aligncenter" title="diablo-3-battle" src="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo-3-battle.jpg" alt="" /></a></p>
<p style="text-align: left;"><a href="http://www.blizzard.com/diablo3/" target="_self">Diablo 3</a> utilizes their standard isometric view, familiar to Diablo gamers with a bit more ease to the control scheme (that&#8217;s possible) and health now drops from enemies much like Zelda, you won&#8217;t have to pack yourself with potions anymore. Quite possibly the best upgrade in the third revision of Diablo.</p>
<p style="text-align: left;">Release date? No clue. I&#8217;m sure they&#8217;re going on the &#8220;when it&#8217;s ready&#8221; methodology, which is expected from Blizzard and their games; there is a reason they&#8217;re always of the highest quality. You may want to camp on their <a href="http://www.blizzard.com/diablo3/faq/" target="_blank">FAQ</a> for a few months and perhaps you&#8217;ll have the answer. Today, however, their site seems to be a bit slow with all the announcements going out on the Net.</p>
<p style="text-align: left;">Now that Diablo 3 is confirmed, it&#8217;s time for us to start speculating what&#8217;s going to be included. Make sure you checkout their game play video!</p>
<p style="text-align: left;">(Thanks, <a href="http://nukoda.com/news/diablo-iii-confirmed/" target="_blank">Nukoda</a>)</p>
<p style="text-align: left;">
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