<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Gaming Podcast &#187; DS</title>
	<atom:link href="http://gamingpodcast.net/category/ds/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
	<lastBuildDate>Thu, 17 May 2012 00:24:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
	<image>
		<url>http://gamingpodcast.net/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
		<title>Gaming Podcast</title>
		<link>http://gamingpodcast.net</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>Gaming Podcast 158: Staving Your Face</title>
		<link>http://gamingpodcast.net/2010/01/26/gaming-podcast-158-staving-your-face/</link>
		<comments>http://gamingpodcast.net/2010/01/26/gaming-podcast-158-staving-your-face/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 03:06:57 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[dis]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[sims3]]></category>
		<category><![CDATA[wow cracked]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1306</guid>
		<description><![CDATA[This week we&#8217;re missing Don but we&#8217;re making up for it with pure awesome. Well, we&#8217;re taking a flashback look at Buck Bumble and the history of Argonaut Games. We&#8217;re busting through some community feedback and covering a few news tidbits: Tiger&#8217;s Scandal doesn&#8217;t hurt sales Flash Exploit hacks WoW accounts Onlive Gaming service in [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week we&#8217;re missing Don but we&#8217;re making up for it with pure awesome. Well, we&#8217;re taking a flashback look at Buck Bumble and the history of Argonaut Games. We&#8217;re busting through some community feedback and covering a few news tidbits:</p>
<ul>
<li>Tiger&#8217;s <a href="http://www.1up.com/do/newsStory?cId=3177705" target="_blank">Scandal</a> doesn&#8217;t hurt sales</li>
<li>Flash Exploit hacks <a href="http://www.gamestooge.com/2010/01/24/world-of-warcraft-hacked/" target="_blank">WoW accounts</a></li>
<li><a href="http://www.pcper.com/article.php?aid=859" target="_blank">Onlive Gaming </a>service in closed beta</li>
<li><a href="http://www.gamespot.com/news/6246870.html?part=rss&amp;tag=gs_news&amp;subj=6246870" target="_blank">Sims 3</a> tops global PC charts for 2009</li>
<li>Scottish prisoners learning via the <a href="http://kotaku.com/5456566/scottish-prisoners-may-get-dses-for-brain-training?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29" target="_blank">Nintendo DS</a></li>
</ul>
<p>This week&#8217;s question of the week is simple: Will DS products change the life of those in prison?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2010/01/26/gaming-podcast-158-staving-your-face/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1306/0/TD_Gaming_Podcast_158.mp3" length="40835385" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This week we&#8217;re missing Don but we&#8217;re making up for it with pure awesome. Well, we&#8217;re taking a flashback look at Buck Bumble and the history of Argonaut Games. We&#8217;re busting through some community feedback and covering a few [...]</itunes:subtitle>
		<itunes:summary>This week we&#8217;re missing Don but we&#8217;re making up for it with pure awesome. Well, we&#8217;re taking a flashback look at Buck Bumble and the history of Argonaut Games. We&#8217;re busting through some community feedback and covering a few news tidbits:

Tiger&#8217;s Scandal doesn&#8217;t hurt sales
Flash Exploit hacks WoW accounts
Onlive Gaming service in closed beta
Sims 3 tops global PC charts for 2009
Scottish prisoners learning via the Nintendo DS

This week&#8217;s question of the week is simple: Will DS products change the life of those in prison?</itunes:summary>
		<itunes:keywords>DS, Episode, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>DSi To Supplement Nintendo DS In The US</title>
		<link>http://gamingpodcast.net/2008/10/04/dsi-to-supplement-nintendo-ds-in-the-us/</link>
		<comments>http://gamingpodcast.net/2008/10/04/dsi-to-supplement-nintendo-ds-in-the-us/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 14:59:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=510</guid>
		<description><![CDATA[Unlike Japan, Nintendo has not invaded the entire home consumer market here in the United States. This leads them to believe there is room for both the DS and the DSi here in the United States. The DS will no doubt be a cheaper alternative to the DSi and the DSi isn&#8217;t going to make [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-492" title="dsi" src="http://gamingpodcast.net/wp-content/uploads/2008/10/dsi.jpg" alt="" />Unlike Japan, Nintendo has not invaded the <em>entire</em> home consumer market here in the United States. This leads them to believe there is room for both the <em>DS</em> and the <em>DSi</em> here in the United States. The DS will no doubt be a cheaper alternative to the <em>DSi</em> and the <em>DSi</em> isn&#8217;t going to make its way to the US for some time now (well into 2009 we hear).</p>
<blockquote><p>Right now we’re still working through what the strategy&#8217;s going to be here. But we think that there&#8217;s huge untapped potential for the DS Lite. Because when you’ve got only one in every five households in the U.S., compared to one in every two in Japan, it says there&#8217;s potential.</p>
<p>You’ve seen some of the work we’ve done this year with celebrities, that we&#8217;re bringing a lot of new consumers in to the DS. So I think there’s opportunity for both of them to coexist for some period of time. (<a href="http://kotaku.com/5058975/dsi-wont-replace-the-ds-lite-at-least-not-in-the-us" target="_blank">kotaku</a>)</p></blockquote>
<p>We all though the <em>DS</em> was taking over the market, apparently it&#8217;s going a long way to go. Nintendo probably feels the <em>DSi</em> may take some of the market share for the original hand held so they&#8217;re going to keep them both in the market, initially. No doubt, the <em>DSi</em> will eventually out-live the <em>DS</em> over time, but there is no reason to take the <em>DS</em> out of the US market until the market dominance dies off.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/10/04/dsi-to-supplement-nintendo-ds-in-the-us/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Nintendo WiFi Router for The DS and Wii&#8230; Really?</title>
		<link>http://gamingpodcast.net/2008/09/09/a-nintendo-wifi-router-for-the-ds-and-wii-really/</link>
		<comments>http://gamingpodcast.net/2008/09/09/a-nintendo-wifi-router-for-the-ds-and-wii-really/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 14:28:24 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[router]]></category>
		<category><![CDATA[wifi]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=323</guid>
		<description><![CDATA[In a slightly odd move, Nintendo has released a WiFi Router in Japan marketed to streamline the process of getting your Wii Online. What? First, we&#8217;re not exactly sure who&#8217;s having a problem connecting their Wii to the network, it&#8217;s a fairly simple process executed by most popular WiFi routers on the market. We have [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-324" style="float: right;" title="nintendo-wifi" src="http://gamingpodcast.net/wp-content/uploads/2008/09/nintendo-wifi.jpg" alt="" />In a slightly odd move, Nintendo has released a WiFi Router in Japan marketed to streamline the process of getting your <em>Wii</em> Online. What?</p>
<p>First, we&#8217;re not exactly sure who&#8217;s having a problem connecting their <em>Wii</em> to the network, it&#8217;s a fairly simple process executed by most popular WiFi routers on the market. We have never seen reports of Linksys, Netgear or the Apple Airport having any issues with connecting <em>Wii</em> consoles to the Internet for playing games.</p>
<p>In many gamers minds, the process could be streamlined by removing <em>Wii</em> codes and providing a community style interface on the <em>Wii</em> over creating a hardware platform for network connectivity. It is supposed to serve as a router or as a bridge to connect to a pre-existing router in your network, we&#8217;re guessing to provide the &#8220;WiFi&#8221; access.</p>
<p>Many consumer grade routers, today, have WiFi built into them; what does the <em>Wii</em>&#8216;s router providing which we don&#8217;t already have? Maybe special flow-control to understand the <em>Wii</em> protocols better, much like an &#8220;Xbox Live Compatible&#8221; router may have? Not really sure at this point.</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3169803" target="_blank">1up</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/09/09/a-nintendo-wifi-router-for-the-ds-and-wii-really/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>No New DS Redesign Until Sales Fade</title>
		<link>http://gamingpodcast.net/2008/09/08/no-new-ds-redesign-until-sales-fade/</link>
		<comments>http://gamingpodcast.net/2008/09/08/no-new-ds-redesign-until-sales-fade/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 14:45:13 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[hand-held]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=317</guid>
		<description><![CDATA[If you&#8217;re looking to see what the next greatest DS hand-held will look like, plan to wait until Nintendo starts to see declining sales trends for their current DS hardware. Sensible from Nintendo&#8217;s standpoint, but a major bummer for those hand-held gamers who want to see something new and cool out of the Nintendo camp. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-318" style="float: right;" title="broke-ds" src="http://gamingpodcast.net/wp-content/uploads/2008/09/broke-ds.jpg" alt="" />If you&#8217;re looking to see what the next greatest DS hand-held will look like, plan to wait until Nintendo starts to see <a href="http://www.computerandvideogames.com/article.php?id=196655" target="_blank">declining sales </a>trends for their <em>current </em>DS hardware. Sensible from Nintendo&#8217;s standpoint, but a major bummer for those hand-held gamers who want to see something new and cool out of the Nintendo camp.</p>
<p>While the DS sells great, many of us tech fans would love to see what a new generation of DS would look like. Perhaps something closer to the iPod touch in screen size and touch-abilities with real WiFi capabilities connecting to the Internet? Wouldn&#8217;t it be neat if they added GPS location and tilt abilities much akin to the iPhone or iPod Touch?</p>
<p>Personally, I envision a system where you are in total control of your character from leaning, to sliding, to moving your fingers around the screen and communicating over the Internet sharing high scores, drop-in drop-out multiplayer titles with complete voice communications.</p>
<p>Alas, Nintendo tends to gimp most of their hardware from hot innovation such as Internet communication, much like the <em>Wii</em>. While Nintendo has the next-generation capabilities now for Internet communication they&#8217;ve constantly opted to have a more useless version of connectivity to &#8220;protect the consumer.&#8221;</p>
<p>We need a DS store, much like the Xbox Live Marketplace for downloading DS casual games, considering DS game size is much smaller than a PC, PS3 or Xbox 360 title. We need a smaller form factor mimicking the iPod in thickness and durability with a larger screen or unfolding dual screen to double the size of an iPod style play area.</p>
<p>Hardware innovation seems to be more acceptable to Sony and their PSP product while Nintendo always opts for something more simple. Unfortunately, the PSP cannot compete against the DS which will leave them in the lead with very little desire to re-up their hardware with new capabilities and sexy new designs.</p>
<p>Oddly enough, the DS is the perfect device for the mass market which means they&#8217;re not going to be forced to innovate beyond its current capabilities for now. Apparently people don&#8217;t desire huge leaps in technology, screen size and speed, or we&#8217;d would probably see a decline or dis-interest in the DS hardware, thus forcing Nintendo to re-innovate and evolve.</p>
<p>The day will come, but probably not for a long time.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/09/08/no-new-ds-redesign-until-sales-fade/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>As Seen On TV &#8211; Casual Game Label (Wii and DS)</title>
		<link>http://gamingpodcast.net/2008/07/19/as-seen-on-tv-casual-game-label-wii-and-ds/</link>
		<comments>http://gamingpodcast.net/2008/07/19/as-seen-on-tv-casual-game-label-wii-and-ds/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 14:00:46 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[as seen on tv]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=190</guid>
		<description><![CDATA[A 3D version of Deal or No deal sound desirable to you? Perhaps you&#8217;re a game show fan and just can&#8217;t get enough Howie, if so, you&#8217;re in luck. Koch Media announced their new casual games label As Seen On TV which will bring popular TV brands to the console. At first we were thinking [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright" style="float: right;" src="http://casualgamerchick.com/wp-content/uploads/2008/07/koch-media.jpg" alt="" width="231" height="76" />A 3D version of Deal or No deal sound desirable to you? Perhaps you&#8217;re a game show fan and just can&#8217;t get enough Howie, if so, you&#8217;re in luck. Koch Media announced their new casual games label <em>As Seen On TV</em> which will bring popular TV brands to the console.</p>
<p>At first we were thinking &#8220;a games division based on infomercials?&#8221; No, their intention is to bring familiar casual game experiences into the home. Many families sit down and share their experiences of TV viewing together when it comes to watching game shows, Koch Media plans to make this a bit more interactive and competititve.</p>
<p>When can we expect the games to hit the market? “We are delighted to be launching the As Seen On TV range during the key Christmas retail period,” said Craig McNicol, Managing Director at Koch Media.</p>
<p>(Thanks, <a href="http://casualgamerchick.com/2008/07/18/as-seen-on-tv-takes-on-a-whole-new-meaning/" target="_blank">CasualGamerChick</a>)</p>
<p>Read on for full press release&#8230;</p>
<p><span id="more-190"></span></p>
<div class="releaseheading">Koch switches On to Casual Gaming  with the all-new As Seen on TV label</div>
<div style="padding-top: 20px;"><strong>Exciting new range of casual games based on popular  television shows heading to Nintendo Wii and DS </strong></div>
<p><strong>London, UK – 17th July 2008:</strong> Leading distributor and publisher of interactive entertainment, Koch Media, today announced its brand new range of family-focused games based on some of TV’s most popular game show franchises. Debuting under Koch’s new “As Seen On TV” label, the games which include a brand new 3D sequel to the hugely popular 2007 release Deal Or No Deal, are set for a Q4 2008 launch on Nintendo Wii and DS.</p>
<p>Aimed primarily at a casual and family gaming audience, the As Seen On TV range features games developed as direct spin offs from highly-rated, mainstream TV shows such as Golden Balls, The Magic Roundabout and Are You Smarter Than A 10 Year Old? With in-game presentation from the likes of Noel Edmonds and Jasper Carrot, As Seen On TV’s products are both familiar and instantly accessible for all levels of gamer.</p>
<p>Other key features of the range are bold new packaging, featuring As Seen On TV’s distinctive, retro television logo, and an impulse buy price point. Together with broad and far reaching trade marketing, and print and TV advertising plans, along with continued, regular TV scheduling of shows in the range, helps guarantee mass market appeal for As Seen On TV throughout the busy Christmas period and beyond.</p>
<p>The initial launch titles include Deal Or No Deal 2008, Golden Balls and Professor Heinz Wolff’s Gravity on both Wii and DS and Are You Smarter Than A 10 Year Old? on DS. All games in the As Seen On TV range have a SRP of £29.99 for Wii titles and £19.99 for DS titles.</p>
<p>“We are delighted to be launching the As Seen On TV range during the key Christmas retail period,” said Craig McNicol, Managing Director at Koch Media. “With its strong visual branding, competitive price point and superb line up of much-loved titles and TV personalities we expect this to be a massive hit with family audiences over the Christmas season.”</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/19/as-seen-on-tv-casual-game-label-wii-and-ds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wii Takes US Lead In Console War</title>
		<link>http://gamingpodcast.net/2008/07/18/wii-takes-us-lead-in-console-war/</link>
		<comments>http://gamingpodcast.net/2008/07/18/wii-takes-us-lead-in-console-war/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 23:00:44 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[NPD]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=184</guid>
		<description><![CDATA[Just in case people were actually thinking the Xbox 360 was going to hold out against a viral console, Nintendo is now the best selling console in the United States. Anyone really surprised? This months sales figures for consoles broke down something like this: Nintendo DS: 783,000 Wii: 666,700 PlayStation 3: 405,500 PSP: 337,400 Xbox [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-185" style="float: right;" title="npd-logo" src="http://gamingpodcast.net/wp-content/uploads/2008/07/npd-logo.jpg" alt="" />Just in case people were actually thinking the <em>Xbox 360 </em>was going to hold out against a viral console, Nintendo is now the best selling console in the United States. Anyone really surprised?</p>
<p>This months sales figures for consoles broke down something like this:</p>
<ul>
<li><strong>Nintendo DS: </strong>783,000</li>
<li><strong>Wii: </strong>666,700</li>
<li><strong>PlayStation 3: </strong>405,500</li>
<li><strong>PSP:</strong> 337,400</li>
<li><strong>Xbox 360:</strong> 219,800</li>
<li><strong>PlayStation 2:</strong> 188,800</li>
</ul>
<p>Barring the crazy hand held sales of the <em>Nintendo DS</em>, you can clearly see Nintendo holds top-spot yet again, but this month Sony&#8217;s <em>PlayStation 3</em> followed right behind. Although there was a good 200,000 difference, Sony didn&#8217;t do so bad; imagine if Nintendo had an <em>MGS4</em> killer app?</p>
<p><em>Metal Gear Solid 4</em> sold 871,300 copies, individually, and roughly 1-million if you include those bundled with the <em>PlayStation 3</em>. The question is clearly answered, <em>MGS4</em> helped sell Sony&#8217;s consoles. The new question will be: Can Sony keep the 2nd place rank against <em>Xbox 360</em>?</p>
<p>Until <em>Gears of War 2</em>, there isn&#8217;t a killer game for the <em>Xbox 360</em> and <em>GoW2</em> probably won&#8217;t move any consoles, those that love the series bought their console when <em>Gears of War</em> arrived. The next big console mover may, in fact, be <em>Final Fantasy XIII</em> for the <em>Xbox 360</em> as it&#8217;s no longer exclusive to Sony and the <em>360</em> is a more cost effective way to get into the game.</p>
<p>How does Nintendo continue to keep the pace? Perhaps because their games are still in top positions with <em>Wii Fit</em> in 4th place,<em> Wii Play</em> in 5th place and Wii Kart in 7th on the June 2008 software charts.</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3168896" target="_blank">1up</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/18/wii-takes-us-lead-in-console-war/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Miyamoto Confirms Pikmin Game</title>
		<link>http://gamingpodcast.net/2008/07/16/miyamoto-confirms-pikmin-game/</link>
		<comments>http://gamingpodcast.net/2008/07/16/miyamoto-confirms-pikmin-game/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 04:25:00 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[pikmin]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=173</guid>
		<description><![CDATA[It seems Miyamoto let it slide that there will be a Pikmin game arriving in the future, for which systems? Probably the Wii if we had to guess, but it wouldn&#8217;t be surpising to see it on both their hit product lines. His exacty words, &#8220;We&#8217;re making Pikmain.&#8221; Nintendo has done well by their little [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-174" style="float: right;" title="pikmin" src="http://gamingpodcast.net/wp-content/uploads/2008/07/pikmin.jpg" alt="" />It seems Miyamoto let it slide that there will be a <em>Pikmin</em> game arriving in the future, for which systems? Probably the <em>Wii</em> if we had to guess, but it wouldn&#8217;t be surpising to see it on both their hit product lines.</p>
<p>His exacty words, &#8220;<a href="http://kotaku.com/5026096/miyamoto-were-making-pikmin" target="_blank">We&#8217;re making <em>Pikmain</em>.</a>&#8221; Nintendo has done well by their little <em>Pikmin</em> friends, a newer franchise with lots of growth potential and fun for the entire family. The <em>Pikmin</em> series was a sleeper title, looking fairly silly in presentation but full of great value in reality.</p>
<p>It&#8217;s not surprising to see them spinning a new <em>Pikmin</em> title and we&#8217;ll have to hold our breath in anticipation for the fruitful results. As always, Miyamoto isn&#8217;t giving any dates&#8230; it will be ready when he says it&#8217;s ready.</p>
<p>Any <em>Pikmin</em> fans?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/16/miyamoto-confirms-pikmin-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nintendo Wants More Wii and DS Sales</title>
		<link>http://gamingpodcast.net/2008/07/16/nintendo-wants-more-wii-and-ds-sales/</link>
		<comments>http://gamingpodcast.net/2008/07/16/nintendo-wants-more-wii-and-ds-sales/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 14:14:11 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=165</guid>
		<description><![CDATA[At E3 Reggie Fils-Aime let the world know he wasn&#8217;t satisfied with the sales progress of the Wii or DS in 2007 and hopes Nintendo can do better this year. Perhaps Nintendo is playing the humble card? No doubt they bragged about their 10 million sales of the Wii and 20 million sales of the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-110" style="float: right;" title="wii-controller" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wii-controller.jpg" alt="" />At E3 Reggie Fils-Aime let the world know he wasn&#8217;t satisfied with the sales progress of the <em>Wii</em> or <em>DS</em> in 2007 and hopes Nintendo can do better this year. Perhaps Nintendo is playing the humble card? No doubt they bragged about their 10 million sales of the <em>Wii</em> and 20 million sales of the <em>DS</em> but quickly followed it by saying they&#8217;re not satisfied.</p>
<p>Or, is this a threat?</p>
<p>Nintendo has built some steep competition while both Sony and Microsoft scoff at their product and tell everyone its a novelty and it doesn&#8217;t really &#8220;count&#8221; in this next-generation console battle. It doesn&#8217;t count&#8230; really?</p>
<p>Perhaps Microsoft and Sony are right; maybe every <em>Wii </em>owner that wanted a <em>PlayStation 3</em> and/or an <em>Xbox 360</em> purchased their console too. There may be some truth to that as hardcore gamers may purchase a <em>Wii </em>for many reasons:</p>
<ul>
<li>They want every console so they have the widest array of game purchases</li>
<li>They&#8217;re hardcore nature forces them to spend money on all products</li>
<li>They want to get their kids in on gaming early, to grow them up in their image</li>
<li>Mob mentality, if everyone has a <em>Wii </em>you must as well!</li>
<li>The technology is cool and you want to be there for its inception</li>
</ul>
<p>It seems they don&#8217;t feel a threat because <em>Wii </em>is a non-gamer console and thus attracts a different crowd&#8230; yet they&#8217;re both mimicking some of the motion sensing in their own controllers and playing nice towards &#8220;casual games&#8221; and non-gamers of late. Maybe their not threatened, but impressed?</p>
<p>Fils-Aime isn&#8217;t impressed with their sales figures, perhaps because he expected a higher degree of <em>Wii</em> sales by now, but the fact that people cannot purchase them <em>two years into production</em> has hurt sales figures. Although 10 million units sold is an impressive figure, knowing you had such higher potential if the product was actually on the shelves has to hurt a bit of your pride.</p>
<p>The <em>DS</em> sales were impressive considering the product has been in the market for awhile and is easier to find (minus the holiday rush). We&#8217;re not sure why he&#8217;s not satisfied with the figures, but inspiring a higher degree of <em>DS</em> sales will require some work. Perhaps this is why they&#8217;ve gone with the <em><a href="http://gamingpodcast.net/2008/07/15/gta-china-town-nintendo-ds/" target="_blank">GTA Chinatown</a></em> approach; using the <em>GTA </em>name to grow their <em>DS</em> sales figures?</p>
<p>It will be interesting to see how <em>Wii</em> does through the next few quarters and if sales slow down now that we&#8217;re a few years into the product. What was the last home console Nintendo owned to get this high of a demand?</p>
<p>Perhaps none.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/16/nintendo-wants-more-wii-and-ds-sales/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guitar Hero On Tour: Decades (Nintendo DS)</title>
		<link>http://gamingpodcast.net/2008/07/15/guitar-hero-on-tour-decades-nintendo-ds/</link>
		<comments>http://gamingpodcast.net/2008/07/15/guitar-hero-on-tour-decades-nintendo-ds/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 17:53:47 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[guitar hero on tour decades]]></category>
		<category><![CDATA[wii motion plus]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=158</guid>
		<description><![CDATA[Talk about a name dropping, E3 is all about hyping upcoming titles to get people stoked and talking about the games.  Nintendo had very little to say but to let the name slip Guitar Hero On Tour: Decades with a few minor tidbits about what we can expect. First, we can expect massive carpel tunnel [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-on-tour.jpg"><img class="alignright alignnone size-medium wp-image-85" style="float: right;" title="guitar-hero-on-tour" src="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-on-tour.jpg" alt="" /></a>Talk about a name dropping, E3 is all about hyping upcoming titles to get people stoked and talking about the games.  Nintendo had very little to say but to let the name slip <em>Guitar Hero On Tour: Decades</em> with a few minor tidbits about what we can expect.</p>
<p>First, we can expect massive carpel tunnel syndrome. Second, you can expect something similar to what we&#8217;ve seen in <em>Guiter Hero On Tour</em> with a few minor tweaks:</p>
<blockquote><p>&#8220;They did reveal that the game will feature song sharing between Nintendo DS handelds, which would mean one copy of the game has the potential to have a song the other doesn&#8217;t? Could there be DS downloadable tracks in the near future?&#8221; (<a href="http://kotaku.com/5025397/more-ds-strumming-+-guitar-hero-on-tour-decades" target="_blank">kotaku</a>)</p></blockquote>
<p>It seems a bit quick to be pushing towards yet another release, although no dates have been set besides &#8220;coming soon.&#8221; Had it been Sony, we could expect soon to be a few years, but Nintendo is usually pretty prompt when it comes to release schedules. Of course, they&#8217;ll wait for the <em>On Tour</em> sales to die down before we see the <em>Decades</em> release.</p>
<p>Unfortunately no songs have been talked about yet, it was really more of a name dropping than a detailed announcement. Perhaps they didn&#8217;t have a large enough E3 press release time slot, or they were much more jazzed to talk about the <a href="http://gamingpodcast.net/2008/07/14/wii-motion-plus-hardware-fix/" target="_blank"><em>Wii Motion Plus</em></a> product and <a href="http://gamingpodcast.net/2008/07/15/wii-sports-resort-and-wii-motion-plus/" target="_blank"><em>Wii Sports Resort</em></a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/15/guitar-hero-on-tour-decades-nintendo-ds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GTA China Town &#8211; Nintendo DS</title>
		<link>http://gamingpodcast.net/2008/07/15/gta-china-town-nintendo-ds/</link>
		<comments>http://gamingpodcast.net/2008/07/15/gta-china-town-nintendo-ds/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 17:21:18 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[grand theft auto]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=155</guid>
		<description><![CDATA[Imagine that, the kids hand held grows up and is getting a Grand Theft Auto title. The game will, of course, be a sandbox-style title true to the franchise history and will feature new characters and a new game engine. No real details came out of the announcement, just a little leak to the press [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-156" style="float: right;" title="china-town-gta" src="http://gamingpodcast.net/wp-content/uploads/2008/07/china-town-gta.jpg" alt="" />Imagine that, the kids hand held grows up and is getting a <em>Grand Theft Auto</em> title. The game will, of course, be a sandbox-style title true to the franchise history and will feature new characters and a new game engine.</p>
<p>No real details came out of the announcement, just a little leak to the press so everyone can speculate on what is to come. First thing that will arrive will be nay-sayer parents telling the ESRB the game isn&#8217;t rated correctly, defines violence in today&#8217;s culture and is bad for the United States and the youth of America.</p>
<p>Just a guess.</p>
<p>The new game engine will probably be designed for compact hand helds and allow for a very touch-sensitive approach to the game. Imagine car jacking an innocent driver with the touch of a finger or beating an old lady with a bat with a swat of the stylus. Sound fun? Sounds disturbing.</p>
<p>The <em>Grand Theft Auto</em> series needs a DS game. Finally a product that shouldn&#8217;t require a billion dollar effort to produce and market yet should yield fantastic sales figures based on the DS install base.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/15/gta-china-town-nintendo-ds/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SimAnimals, The Next Gen Black &amp; White</title>
		<link>http://gamingpodcast.net/2008/07/14/simanimals-the-next-gen-black-white/</link>
		<comments>http://gamingpodcast.net/2008/07/14/simanimals-the-next-gen-black-white/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 23:47:54 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[simanimals]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=147</guid>
		<description><![CDATA[Electronic Arts has announced SimAnimals, a game where you play the godlike hand and control the lifestyle of over 60 animals. In the game you&#8217;ll play the role of a disembodied hand which moves around and life animals, pick flowers and interact with the environment much like a past Lionhead Studios game: Black and White. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-148" style="float: right;" title="simanimals" src="http://gamingpodcast.net/wp-content/uploads/2008/07/simanimals.jpg" alt="" />Electronic Arts has announced SimAnimals, a game where you play the godlike hand and control the lifestyle of over 60 animals. In the game you&#8217;ll play the role of a disembodied hand which moves around and life animals, pick flowers and interact with the environment much like a past Lionhead Studios game:<em> Black and White</em>.</p>
<p>EA&#8217;s not exactly being the most creative with this Wii and DS game based on the sounds of it so far, as it clones a lot of the features in Black and White, including how &#8220;animals react&#8221; when you treat them a specific way. However, we&#8217;ve not had this style of game on the Wii or DS, both very &#8220;touchy&#8221; in methodology.</p>
<p>Black and White had the touch sensitive control scheme using tactile feedback with the mouse implemented with Immersion technology. This brings the style of gameplay to a new level, but nothing we&#8217;ve heard thus far makes us think originality. Cute and cool, perhaps but it&#8217;s nothing new. Of course, who said it had to be new?</p>
<p>We know old gaming concepts sell well at this point!</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/14/simanimals-the-next-gen-black-white/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Are Game Controllers Too Complicated?</title>
		<link>http://gamingpodcast.net/2008/07/09/are-game-controllers-too-complicated/</link>
		<comments>http://gamingpodcast.net/2008/07/09/are-game-controllers-too-complicated/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 04:27:22 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[game controllers]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=106</guid>
		<description><![CDATA[The same company that brought us the NES Advantage has proven the Wii control scheme isn&#8217;t as bad as critics speculated. The beauty of adding the &#8220;waggle&#8221; technology is limiting your button count to a reasonable level without overwhelming gamers. We&#8217;re seeing casual gaming on the rise both in the press and in the public. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-107" style="float: right;" title="n64-controller" src="http://gamingpodcast.net/wp-content/uploads/2008/07/n64-controller.jpg" alt="" />The same company that brought us the <em>NES Advantage</em> has proven the <em>Wii</em> control scheme isn&#8217;t as bad as critics speculated. The beauty of adding the &#8220;waggle&#8221; technology is limiting your button count to a reasonable level without overwhelming gamers.</p>
<p>We&#8217;re seeing<a href="http://casualgamerchick.com" target="_blank"> casual gaming </a>on the rise both in the press and in the public. Yet, each &#8220;next generation&#8221; console brings new features and functionality to the consoles, games and accessories. Since <em>NES</em> birthed the <em>SNES</em> we&#8217;ve seen button count increase on controllers.</p>
<p>Nintendo has usually been conservative on buttons, trying to work &#8220;shape&#8221; over sheer volume of buttons, barring the C button count on the <em>N64</em> controller. Nintendo controllers change shape with each generation and they&#8217;ve evolved, not innovated, their way around with the <em>Wii</em> control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.</p>
<p><img class="alignleft alignnone size-medium wp-image-108" style="float: left;" title="nes-advantage" src="http://gamingpodcast.net/wp-content/uploads/2008/07/nes-advantage.jpg" alt="" />Sony took pieces of this concept in their <em>PS3</em> controller and its ability to detect &#8220;tilt.&#8221; <em>Xbox 360</em> stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?</p>
<p>Or, maybe a few new motions? <em>Wii</em> evolved the control scheme and Sony validated their decision, what&#8217;s next? Are the controllers just too damn complicated in today&#8217;s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.</p>
<p><span id="more-106"></span></p>
<blockquote><p>&#8220;I think you could do things with a built-in camera or a little motion sensitivity. You look at the Wii controller with less buttons &#8211; they added functionality by doing waggle. Not a lot of games use the waggle well, but Super Mario Galaxy for example uses it perfectly. Zak and Wiki uses it rather well,&#8221; said <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=11258&amp;Itemid=9Bleszinski" target="_blank">Cliff Bleszinski of Epic Games</a>.</p></blockquote>
<p>CliffyB is a game designer at <em>Epic Games</em> and, believe it or not, when he starts to question the sheer amount of buttons, he&#8217;s probably echoing the sentiments of other game designers. He also said, &#8220;if you look at a controller right now it looks like an alien spaceship.&#8221;</p>
<p><img class="alignright alignnone size-medium wp-image-109" style="float: right;" title="xbox-360" src="http://gamingpodcast.net/wp-content/uploads/2008/07/xbox-360.jpg" alt="" />Why does it matter what Cliff thinks? He&#8217;s a game designer and his goal is to make his studio and their publisher a lot of money in video game sales. He wants to get his product to &#8220;the hands&#8221; of the largest audience possible in order to build the best bank roll. The more people who can utilize your game with the mechanics of the controller the better chance you&#8217;ll have a block buster title (at least in terms of sales).</p>
<p><img class="alignleft alignnone size-medium wp-image-110" style="float: left;" title="wii-controller" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wii-controller.jpg" alt="" />The Nintendo <em>DS</em> utilizes the same button position as all the hand helds from Nintendo and reflects the look and feel of the old <em>Game and Watch</em> titles. The simple control scheme has worked for years, continues to sell hundreds of thousands in unit sales and contains a huge library of games. It also uses &#8220;touch and feel&#8221; mechanics to expand the game play design with intuitive stylus mechanics.</p>
<p>The <em>DS</em> shows exactly how new technology in touch and feel can expand the controller without adding buttons just as the <em>Wii</em> has shown us a fourth dimension of game control. Perhaps, the future of gaming involves utilizing new technologies to break the need for yet more old style button clicking.</p>
<p>Are game controllers too complicated?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/09/are-game-controllers-too-complicated/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Guitar Hero: On Tour Experience Website</title>
		<link>http://gamingpodcast.net/2008/07/08/guitar-hero-on-tour-experience-website/</link>
		<comments>http://gamingpodcast.net/2008/07/08/guitar-hero-on-tour-experience-website/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 18:15:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[on tour]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=99</guid>
		<description><![CDATA[Guitar Hero: On Tour has launched a newly designed website dedicated to the On Tour experience. You can listne to the songs from the game, download new skins for your &#8220;controller&#8221; grip and learn a bit about the game. The site is the landing point for the On Tour game, is very flashy and pays [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-100" style="float: right;" title="guitar-hero-on-tour-shot" src="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-on-tour-shot.jpg" alt="" />Guitar Hero: On Tour has launched a <a href="http://www.guitarhero.com/ghot/us/#/home/" target="_blank">newly designed website</a> dedicated to the <em>On Tour</em> experience. You can listne to the songs from the game, download <a href="http://www.guitarhero.com/ghot/grip/" target="_blank">new skins</a> for your &#8220;controller&#8221; grip and learn a bit about the game.</p>
<p>The site is the landing point for the On Tour game, is very flashy and pays tribute to the typical guitar hero series websites with crazy animations and moving pictures. Of course you&#8217;ll find downloadable features for your computer such as wallpapers, icons and avatars.</p>
<p>Overall, it brings a bit more presence to the Guitar Hero experience for DS gamers around the world.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/08/guitar-hero-on-tour-experience-website/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Elebits 2 Announced for Nintendo DS</title>
		<link>http://gamingpodcast.net/2008/07/08/elebits-2-announced-for-nintendo-ds/</link>
		<comments>http://gamingpodcast.net/2008/07/08/elebits-2-announced-for-nintendo-ds/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 17:24:43 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[Elebits]]></category>
		<category><![CDATA[The Adventures of Kai and Zero]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=97</guid>
		<description><![CDATA[How odd to release the sequel to a fun Wii game on a hand held device over the original platform. Introducing,  Elebits: The Adventures of Kai and Zero. Sure, the DS is a great staging point for an Elebits style game, but what happened to the Wii platform? Video game attachment rate, that&#8217;s what happened [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-98" style="float: right;" title="elebits" src="http://gamingpodcast.net/wp-content/uploads/2008/07/elebits.jpg" alt="" />How odd to release the sequel to a fun Wii game on a hand held device over the original platform. Introducing,  <em>Elebits: The Adventures of Kai and Zero</em>. Sure, the DS is a great staging point for an Elebits style game, but what happened to the Wii platform?</p>
<p>Video game attachment rate, that&#8217;s what happened to the Wii version. Konami has chosen to launch the second franchise title on the platform that sells more games. Unlike the Wii, the DS sells both hardware and software while the Wii sells accessories and consoles.</p>
<p>If the Wii could move hardware and attach software with the sale they may have a more stable launching point for other video game titles, both casual and hardcore. Perhaps Wii Sports was the worse thing that could have happened to Wii because Nintendo can&#8217;t get us to buy other games. For the most part, the Wii and the bundled game is worth the money; we need no other games.</p>
<p>Konami, a company that makes &#8220;other games,&#8221; probably wants to see higher volumes of sales. Now, we&#8217;ll have to wait until Fall of 2008 to get the DS release of <em>Elebits: The Adventures of Kai and Zero</em>, unless you&#8217;ve got a Wii and no hand held DS system than you&#8217;re out of luck! But, apparently nobody buys Wii games anyway so the chances are, neither would you&#8230;</p>
<p><span id="more-97"></span></p>
<p><strong>KONAMI ANNOUNCES ELEBITS: THE ADVENTURES OF KAI AND ZERO FOR NINTENDO DS™</strong></p>
<p><strong>The Mischievous Creatures are Back in the Sequel to the Popular Original Action Title</strong></p>
<p><strong>El Segundo, Calif. &#8211; July 8, 2008 &#8211; </strong>Konami Digital Entertainment, Inc. today announced that Elebits: The Adventures of Kai and Zero, the sequel to Elebits, is currently in development exclusively for Nintendo DS™. The exciting game of hide and seek allows players to find, capture and befriend the tiny creatures known as Elebits who serve as energy sources in a far-off world where energy resources have been depleted.</p>
<p>In Elebits: The Adventures of Kai and Zero, players seek out the mischievous omega Elebits who hold magical powers and the ability to complete puzzles and quests while embarking on a magical journey. Utilizing each of the Elebits&#8217; special powers, players can solve puzzles, reveal hidden paths, freeze flowing water, turn darkness into light, levitate rocks, and much more. As an added bonus, players are also able to compete head-to-head using the Nintendo Wi-Fi Connection™ and battle up to four friends simulataneously.</p>
<p>Elebits: The Adventures of Kai and Zero will be released in Fall 2008 on the Nintendo DS™. For more information, please visit: <a href="http://www.konami.com" target="_blank">www.konami.com</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/08/elebits-2-announced-for-nintendo-ds/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Guitar Hero: On Tour &#8211; 300K Units Sold</title>
		<link>http://gamingpodcast.net/2008/07/03/guitar-hero-on-tour-300k-units-sold/</link>
		<comments>http://gamingpodcast.net/2008/07/03/guitar-hero-on-tour-300k-units-sold/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 20:30:11 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[on tour]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=84</guid>
		<description><![CDATA[The little DS title Guitar Hero: On Tour arrived with a hand-held attachment for playing guitar on the go. Some reviewers found it cramped, annoying and too damn small to really feel any comfort. Other reviews found it exciting, fresh and a break from standard DS games. Reviews aside, 300,000 people are willing to bet [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-on-tour.jpg"><img class="alignright alignnone size-medium wp-image-85" style="float: right;" title="guitar-hero-on-tour" src="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-on-tour.jpg" alt="" /></a>The little DS title <em>Guitar Hero: On Tour</em> arrived with a hand-held attachment for playing guitar on the go. Some reviewers found it cramped, annoying and too damn small to really feel any comfort. Other reviews found it exciting, fresh and a break from standard DS games.</p>
<p>Reviews aside, <strong>300,000 people</strong> are willing to bet money that the DS title was going to rock the house. The concept hit the mark for the DS because the game system is for on the go &#8220;touch and feel&#8221; style games; <em>Guitar Hero: On Tour</em> is definitely a touch and feel game.</p>
<p>Although we&#8217;ve not played it, we&#8217;re not too surprised that 300k people purchased the title, considering the install base for the Nintendo DS device itself. With such a large install base, even if only 25% of the target audience buys into the product they&#8217;ll be rolling in the dough.</p>
<p>Will this inspire a Rock Band style &#8216;drum game&#8217; for the future from the Activision competitors or was this nothing but a fluke?</p>
<p>(Thanks, <a href="http://www.gamespot.com/news/6193336.html?part=rss&amp;tag=gs_news&amp;subj=6193336" target="_blank">GameSpot</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/07/03/guitar-hero-on-tour-300k-units-sold/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

