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	<title>Gaming Podcast &#187; Editorial</title>
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	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
	<lastBuildDate>Thu, 17 May 2012 00:24:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
	<image>
		<url>http://gamingpodcast.net/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
		<title>Gaming Podcast</title>
		<link>http://gamingpodcast.net</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>Episode 263: Play Alter Ego</title>
		<link>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/</link>
		<comments>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/#comments</comments>
		<pubDate>Thu, 17 May 2012 00:24:04 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1858</guid>
		<description><![CDATA[This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Chess. As for the news: Aussie Diablo III preorders not getting [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game <em>Alter Ego</em>. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic <em>Battle Chess</em>.</p>
<p>As for the news:</p>
<ul>
<li>Aussie <em>Diablo III</em> preorders <a href="http://kotaku.com/5910076/no-game-no-refund-for-some-unfortunate-diablo-iii-fans">not getting refunded</a> from GAME</li>
<li>CliffyB <a href="http://www.videogamer.com/pc/dark_souls/news/bleszinski_japan_should_follow_dark_souls_multiplayer_innovation.html">praises</a> <em>Dark Souls</em> multiplayer, urges Japanese devs to take notice</li>
<li>Atari: Eden Studios <a href="http://www.computerandvideogames.com/347478/atari-test-drive-unlimited-2-dev-not-closed-game-support-ongoing/">not closed</a>, <em>Test Drive Unlimited 2</em> support still ongoing</li>
<li>Bach: Sony&#8217;s <a href="http://www.gamesindustry.biz/articles/2012-05-14-robbie-bach-puts-xbox-success-down-to-sonys-mistakes">mismanagement of PS3</a> led to Xbox successes</li>
<li>Report: 38 Studios <a href="http://www.strategyinformer.com/news/18110/report-38-studios-fighting-to-stay-solvent">fighting</a> to stay solvent</li>
</ul>
<p>All this, plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What is your favorite free-to-play game?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1858/0/EP263Final.mp3" length="52146874" type="audio/mpeg" />
		<itunes:duration>1:12:25</itunes:duration>
		<itunes:subtitle>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Ches[...]</itunes:subtitle>
		<itunes:summary>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Chess.
As for the news:

Aussie Diablo III preorders not getting refunded from GAME
CliffyB praises Dark Souls multiplayer, urges Japanese devs to take notice
Atari: Eden Studios not closed, Test Drive Unlimited 2 support still ongoing
Bach: Sony&#8217;s mismanagement of PS3 led to Xbox successes
Report: 38 Studios fighting to stay solvent

All this, plus Reader Feedback and the Question of the Week, &#8220;What is your favorite free-to-play game?&#8221;</itunes:summary>
		<itunes:keywords>Editorial, Microsoft, Podcast, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Merry Christmas From Gaming Podcast</title>
		<link>http://gamingpodcast.net/2011/12/25/merry-christmas-from-gaming-podcast/</link>
		<comments>http://gamingpodcast.net/2011/12/25/merry-christmas-from-gaming-podcast/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 19:20:39 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1750</guid>
		<description><![CDATA[Merry Christmas and Happy Holidays &#8211; did you get what you wanted this year? Let us know what you got from your loved ones.]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Merry Christmas and Happy Holidays &#8211; did you get what you wanted this year? </p>
<p>Let us know what you got from your loved ones.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm4.static.flickr.com/3239/3134723160_2c37f67bf0.jpg" alt="" align="middle" width="480" /></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/12/25/merry-christmas-from-gaming-podcast/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bethesda&#8217;s Hines: Don&#8217;t Shoehorn Multiplayer</title>
		<link>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/</link>
		<comments>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 17:00:47 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1627</guid>
		<description><![CDATA[Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is &#8220;a waste of time&#8221; and advises, &#8220;Just drop it, don&#8217;t bother…it&#8217;ll make for a worse game.&#8221; In an interview with Next Gen BIZ, Hines states that using online multiplayer as [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is &#8220;a waste of time&#8221; and advises, &#8220;Just drop it, don&#8217;t bother…it&#8217;ll make for a worse game.&#8221;</p>
<p>In an interview with <a href="http://www.next-gen.biz/news/hines-forced-multiplayer-waste-time"></a>Next Gen BIZ, Hines states that using online multiplayer as a tool to prevent used game trade-ins and rental simply doesn&#8217;t work, and robs developers of valuable man-hours.</p>
<p><img src="http://gamingpodcast.net/wp-content/uploads/2011/07/petehines-300x168.jpg" alt="" width="240" align="right" />Hines stated:</p>
<blockquote><p>&#8220;(People ask us) for a game like Skyrim or Prey 2, why doesn&#8217;t it have multiplayer? Well, our question is always the opposite when we talk to a developer. If you&#8217;re doing multiplayer, why are you doing multiplayer? What are you trying to accomplish?</p>
<p>&#8220;If you&#8217;re doing it just to check a box or because every other publisher says you&#8217;ve got to have multiplayer, then just drop it, don&#8217;t bother, it&#8217;s a waste of time, a giant distraction and it&#8217;ll make for a worse overall game.</p>
<p>&#8220;We want the best game possible. If that&#8217;s a singleplayer game that&#8217;s 15 to 20 hours, then make that! Don&#8217;t waste your time on features that don&#8217;t make the game better.&#8221;</p></blockquote>
<p><em>The Elder Scrolls V: Skyrim</em> and <em>Prey 2 </em>are two Bethesda properties that will lack multiplayer, but one of the tools to encourage games to keep both games will be downlodable content and, even more important, good communications with the game communities and nurturing the fandom for both games.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gaming Podcast Episode 216: Goodbye, Farewell, and Amen</title>
		<link>http://gamingpodcast.net/2011/05/31/gaming-podcast-episode-216-goodbye-farewell-and-amen/</link>
		<comments>http://gamingpodcast.net/2011/05/31/gaming-podcast-episode-216-goodbye-farewell-and-amen/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 04:58:35 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1573</guid>
		<description><![CDATA[The TD Gaming Podcast heads to an uncertain future, as the TD Gaming Podcast will be closing its run with this cast. Derrick Schommer explains the reason that he and Jennifer will no longer be able to support the podcast, and thank the fans for their devoted support. So, for old time&#8217;s sake, Derrick and [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The TD Gaming Podcast heads to an uncertain future, as the TD Gaming Podcast will be closing its run with this cast. Derrick Schommer explains the reason that he and Jennifer will no longer be able to support the podcast, and thank the fans for their devoted support.</p>
<p>So, for old time&#8217;s sake, Derrick and Jonah Falcon cover the past week&#8217;s news:</p>
<ul>
<li>Firelands is <a href="http://www.strategyinformer.com/news/12568/firelands-is-now-live-on-world-of-warcrafts-public-test-realm">now live</a> on <em>World of Warcraft</em>&#8216;s Public Test Realm</li>
<li>New R18+ guidelines <a href="http://www.strategyinformer.com/news/12602/new-r18-guidelines-drawn-up">drawn up</a></li>
<li><a href="http://www.strategyinformer.com/news/12602/new-r18-guidelines-drawn-up"></a>Kojima: This year has become <a href="http://www.vg247.com/2011/05/24/kojima-the-thing-ive-spent-a-year-preparing-is-meaningless/">meaningless</a></li>
<li><a href="http://www.vg247.com/2011/05/24/kojima-the-thing-ive-spent-a-year-preparing-is-meaningless/"></a>Chinese labour camp prisoners <a href="http://www.videogamer.com/news/chinese_labour_camp_prisoners_forced_to_play_mmos.html">forced</a> to play MMOs</li>
</ul>
<p>We also cover the reader feedback over the past couple of weeks, and the Question of the Week is: what would you like to see happen to the podcast?</p>
<p>If this is the truly the last Gaming Podcast, thanks for your support and praise.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/05/31/gaming-podcast-episode-216-goodbye-farewell-and-amen/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1573/0/EP216final.mp3" length="44141168" type="audio/mpeg" />
		<itunes:duration>1:01:18</itunes:duration>
		<itunes:subtitle>The TD Gaming Podcast heads to an uncertain future, as the TD Gaming Podcast will be closing its run with this cast. Derrick Schommer explains the reason that he and Jennifer will no longer be able to support the podcast, and thank the fans for thei[...]</itunes:subtitle>
		<itunes:summary>The TD Gaming Podcast heads to an uncertain future, as the TD Gaming Podcast will be closing its run with this cast. Derrick Schommer explains the reason that he and Jennifer will no longer be able to support the podcast, and thank the fans for their devoted support.
So, for old time&#8217;s sake, Derrick and Jonah Falcon cover the past week&#8217;s news:

Firelands is now live on World of Warcraft&#8216;s Public Test Realm
New R18+ guidelines drawn up
Kojima: This year has become meaningless
Chinese labour camp prisoners forced to play MMOs

We also cover the reader feedback over the past couple of weeks, and the Question of the Week is: what would you like to see happen to the podcast?
If this is the truly the last Gaming Podcast, thanks for your support and praise.</itunes:summary>
		<itunes:keywords>Editorial, MMO, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Seven Games That Need to Be Remade</title>
		<link>http://gamingpodcast.net/2011/02/07/seven-games-that-need-to-be-remade/</link>
		<comments>http://gamingpodcast.net/2011/02/07/seven-games-that-need-to-be-remade/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 01:11:18 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[flashback]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1491</guid>
		<description><![CDATA[With the strong rumor that Halo: Combat Evolved is going to be remade graphically from the ground up, it brings us to the question of why aren't more games being remade?]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm6.static.flickr.com/5258/5426509674_80acdd8761.jpg" alt="" align="right" />With the strong rumor that <em>Halo: Combat Evolved</em> is <a href="http://www.gamestooge.com/2011/02/04/rumor-mill-halo-combat-evolved-returns/">going to be remade</a> graphically from the ground up, it brings us to the question of why aren&#8217;t more games being remade? We&#8217;re not talking about reboots like the new emo <em>Devil May Cry</em>, or re-imaginings like the first person shooter <em>XCOM</em>. We&#8217;re talking about a true remake like you see endlessly from Square-Enix with its Final Fantasy games on the handhelds &#8211; they&#8217;re completely faithful to the original, save a new engine, graphics and occasionally an additional mission or two; the <a href="http://www.gamestooge.com/2011/02/06/dragon-quest-vi-story-trailer/">upcoming localization</a> of <em>Dragon Quest VI</em> is a great example.</p>
<p>So, we&#8217;ve picked out seven games that desperately need a modern remake, sometimes due to their primitive graphics, sometimes due to their incompatibility with the current OS, or the fact you need to do some major tweaking to get them to run (unless GOG.com does it for you, bless their souls.)</p>
<p>These games aren&#8217;t old or have already been remade, so you won&#8217;t see <em>M.U.L.E.</em>, <em>Sid Meier&#8217;s Pirates</em> or<em> Seven Cities of Gold</em> &#8211; in fact, the oldest of the games is from 1994. You also won&#8217;t see games that require little work to be remade, which is why you won&#8217;t see <em>Grim Fandango</em> here, either. These games would require serious undertaking. The games also have to remain the same genre and style, so no <em>Elder Scrolls</em> version of <em>Ultima IV</em>, either.</p>
<p>Without further ado, here are five older games that desperately need a remake &#8211; in alphabetical order.</p>
<p><span id="more-1491"></span></p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm6.static.flickr.com/5300/5422176209_88d95398a0.jpg" alt="" /></p>
<h3 style="text-align: center;">Age of Empires II</h3>
<p>This was the game that made Ensemble Studios a star. While the first <em>Age of Empires</em> was a good game, mixing <em>Civilization </em>with <em>Warcraft</em>, <em>Age of Empires II: Age of Kings</em>, released in 1999, honed the game to a fine sheen, and made a real-time strategy game that even people who didn&#8217;t like RTS&#8217;s enjoy. There was just something magical about the game &#8211; the lush graphics, the gameplay choices and the way abilities were branched. It was as addictive as Warcraft II, but it was far easier to relate to because it was about human history, not the fictional fantasy land of Azeroth. Most gamers didn&#8217;t even know what a <em>trebuchet </em>was until this game.</p>
<p><strong>The Remake:</strong> Well, the graphics were lush in 1999 &#8211; they&#8217;re just pixellated now. There&#8217;s no changes needed in gameplay, but the graphic engine could use a boost, even if it were to just <em>Warcraft III</em> levels. We&#8217;re greedy, though &#8211; we&#8217;d like to see it push graphic cards for those gamers who could handle it, like <em>Starcraft II</em>. One of the things that we&#8217;re implement is that every single civilization look different. The French should look different than the British, let alone the Aztecs, Saracens or Japanese. With better CPUs, have mega-sized maps with 16 players going on at once.</p>
<p><strong>The Reality:</strong> Robot Entertainment, which is comprised chiefly of ex-Ensemble Studio developers, is making <a href="http://www.ageofempiresonline.com/"><em>Age of Empires Online</em></a>, an MMORTS that allows for both co-op and competitive gaming. The graphics are on the cel-shaded cartoon side, and the MMO itself will be free-to-play with premium content. It&#8217;ll be a Windows LIVE game, so it&#8217;ll even have Xbox 360 Achievements.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm6.static.flickr.com/5216/5422273087_f52a2e46ac.jpg" alt="" /></p>
<h3 style="text-align: center;">Deus Ex</h3>
<p>One of the most beloved games of the last decade, released in 2000, Deus Ex successfully melded the roleplaying and first person shooter genres. The game was filled with dialog, philosophy, paranoia, and one of the first computer roleplaying games that dispensed with the idea that killing enemies granted experience points &#8211; exploration and mission goals did. The game won most of the Game of the Year Awards that year, and with good reason. People still play it even now.</p>
<p><strong>The Remake:</strong> Unfortunately, the graphics were poor even in 2000. While not on the level of bad that the character models were in <em>System Shock 2</em>, the way the character&#8217;s mouths moved was silly at best, distracting at worst. The game desperately needs a graphic overhaul. Imagine instead of the <em>Unreal </em>engine it was developed on, if it were done on the <em>Unreal 3</em> engine. Combat could be made smoother, though since RPG stats are applied to gun skills, it may be an inherent flaw that can&#8217;t be fixed.</p>
<p><strong>The Reality:</strong> <em>Deus Ex: Human Revolution</em> is being released this year, as a prequel to the first game. It&#8217;s looking very good, and recent gameplay videos are reassuring in that it really is a <em>Deus Ex</em> game.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm6.static.flickr.com/5135/5424223382_ae82e4c2f6.jpg" alt="" /></p>
<h3 style="text-align: center;">Giants: Citizen Kabuto</h3>
<p><em>Giants: Citizen Kabuto</em> is a game that has been all but forgotten &#8211; a third person shooter mixed with real-time-strategy, but where <em>Brute Force </em>failed, <em>Giants </em>succeeded. Not only did it have wildly different gameplay perspects when the player&#8217;s control went from the tech-obsessed Meccaryns, the magic-wielding mermaid-like Sea Reapers, to the giant Godzilla-like Kabuto, but a dry, witty British wit dispersed through the entire game. The game created a believable alien world, and had fun with it, without forgetting there was pathos as well. This game was well ahead of its time, basically <em>Beyond Good &amp; Evil </em>before <em>Beyond Good &amp; Evil</em>.</p>
<p><strong>The Remake:</strong> The game&#8217;s beautiful graphics hold up in 2010, but the awesome vistas could be made more detailed. While all of the games in this list could use a graphic overhaul, Giants would greatly benefit from the current dual analog gamepads of today. Mouse and keyboard just didn&#8217;t feel right with <em>Giants</em>, and the PlayStation 2 version did use it to great benefit. Most of all, the gamers of 2010 would be more interested in <em>Giants </em>than the gamers back in 2000 did. This game deserves a new audience.</p>
<p><strong>The Reality:</strong> There are no plans for the IP, even with Big Moon acquiring 37 ex-Shiny Entertainment employees.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm6.static.flickr.com/5016/5426311686_13508b05a0.jpg" alt="" /></p>
<h3 style="text-align: center;">Master of Magic</h3>
<p>Speaking of genre mixing, which seems to be a running theme here, <em>Master of Magic</em> was a joyous blending of <em>Civilization</em>, <em>Master of Orion</em>, and <em>Magic: The Gathering</em>. This was one of the few games at the time (1995) which had truly unique units that looked and acted unique, while maintaining some level of balance, though some veterans will grumble about the human paladins and halfling slingers. It had colored, themed magic, aggressive opponents and some deep gameplay. It was almost impossible to play with new Windows OS&#8217;s until GOG.com released a slightly modified version designed to handle new rigs. Thank you, GOG!</p>
<p><strong>The Remake:</strong> Again, the graphics, while they still hold up somewhat &#8211; after all, it is a turn-based strategy game &#8211; could use an upgrade, and unlike most games, since it&#8217;s tile-based, it would be easy to do. Of course, you could go for the isometric, breaktaking beauty of Civilization V, too. However, detailed 3D modeled units would be just fabulous. The game still could use some gameplay balance tweaking &#8211; and while you&#8217;re at it, how about AI sliders much like sports games?</p>
<p><strong>The Reality:</strong> Atari owns the license, and is currently doing nothing with it. <em>Age of Wonders</em> was a semi-successful attempt to mimick the game, and Stardock has pined for the license for years, and have released their take on the genre with <em>Elemental: War of Magic</em>. At this point, a <em>Master of Magic 2</em> is too much of a pipe dream &#8211; how about a <em>Master of Magic 1.5</em> remake?</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm6.static.flickr.com/5011/5425740327_bf5fbcc21c.jpg" alt="" /></p>
<h3 style="text-align: center;">Sid Meier&#8217;s Railroad Tycoon</h3>
<p>The game that started the entire &#8220;Tycoon&#8221; craze. Sid Meier created a game based on some railroad board games that he loved, in which you laid down track, being mindful of grade and value of the land, linked cities and competed with the various rail barons of the time. The game took you from the very humble beginnings of 1830, when train engines looked like stoves on wheels, to the modern era of streamlined engines. There was also economic competition, as you and three other historic railroad owners battled it out not only for cities, but for each others stock &#8211; there was nothing more fun than owning another company lock, stock and barrel. The game&#8217;s scope was tremendous &#8211; you could do the entire United States, just the West Coast, just the East Coast, and Europe. (The Deluxe Edition added Africa and South America.)</p>
<p><strong>The Remake:</strong> Technically, I&#8217;m bending the rules here, since there was a remake, <em>Sid Meier&#8217;s Railroad!</em> However, that game had little in common with the original game. It, like <em>Railroad Tycoon II</em> and <em>III </em>(both of which were not developed by Meier), was extremely focused and had none of the scope of the original. The maps were much smaller, there was no economic warring, and it just felt limited. Having a <em>Railroad Tycoon</em> with the complexity of the original but 2011 graphics would be a danger to human life on Earth, from its sheer addictiveness.</p>
<p><strong>The Reality:</strong> The entire <em>Railroad Tycoon</em> IP seems to be dormant, if not dead. <em>Sid Meier&#8217;s Railroad!</em> is still available for download &#8211; and pretty inexpensive. The best in the genre, however, is available free for download, though the controls are wonky.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm6.static.flickr.com/5056/5426447354_bc822703a8.jpg" alt="" /></p>
<h3 style="text-align: center;">System Shock</h3>
<p>Rather than going with the more well-known sequel, we&#8217;re going with the original <em>System Shock</em>. Released in 1994, this game was shockingly advanced for its time. Most shooters were games like <em>DOOM </em>- maze crawls with no plot or story, or even interactive environments save &#8220;insert key here&#8221;. <em>System Shock</em> was basically a deep roleplaying game in first person perspective. It also introduced one of the all-time great villains, SHODAN.</p>
<p><strong>The Remake:</strong> The first System Shock desperately needs an update. Forgetting the 1994 level graphics (which predate by two years games like <em>Quake </em>and <em>Duke Nukem 3D</em>), the controls are absolutely horrid. There&#8217;s no mouse look, the inventory is confusing, the gameplay is stilted. However, the design is still amazing, the environments, for all their dated graphics, are detailed and logical, and the story is just as captivating as the sequel&#8217;s. It really needs modern conveniences and standards, however.</p>
<p><strong>The Reality:</strong> Forget it. The <em>System Shock IP</em> is in legal hell, and the closest anyone will ever come to <em>System Shock</em> is the <em>BioShock </em>series.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://farm6.static.flickr.com/5258/5425879915_f969048f53.jpg" alt="" /></p>
<h3 style="text-align: center;">Thief: The Dark Project</h3>
<p>When people talk about stealth-based games, there&#8217;s really only one series: the Thief series. Other games like <em>Metal Gear Solid</em> or <em>No One Lives Forever</em> have nods to it, but only Thief made it the main gameplay mechanic. Garrett the Thief, one of the coolest characters in videogame history, can&#8217;t fight. He can take on one guard, but if he&#8217;s discovered, you may as well put a toe tag on him. His job is to avoid contact. The hardest difficulty levels not only require he not kill anyone, but sometimes not knock any civilians out. We&#8217;re going with the first game, which is the hardest of the series to implement on new computers, and is also the creepiest and scariest of the three games.</p>
<p><strong>The Remake:</strong> Like <em>Deus Ex</em> and <em>System Shock 2</em>, the human character models were terrible, even for the time (1999). <em>Thief: The Dark Project</em>&#8216;s humans looked like carved wooden marionettes, and even jerked around like them. The game&#8217;s Dark engine was mainly concerned with light sources and how they fell on objects. It also didn&#8217;t let the game feel too &#8220;floaty&#8221;, which <em>Thief: Deadly Shadows</em> was.</p>
<p><strong>The Reality:</strong> <em>Thief 4</em> is coming either late this year or 2012. Hopefully, it&#8217;ll recapture the scariness and gameplay of the original. But a remake of the original story would still be awesome.</p>
<p>Those are the Seven Games we&#8217;d most like to see remade &#8211; let us know if you have your own ideas for games that should be remade. We do, so sometime in the future we&#8217;ll have a Part II to this list. Let us know what you think.</p>
<p>(Originally on <a href="http://www.gamestooge.com/2011/02/07/feature-seven-games-needing-a-remake/">GameStooge</a>.)</p>
]]></content:encoded>
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		<title>Gaming Podcast 139: Pirate or Privateer?</title>
		<link>http://gamingpodcast.net/2009/09/14/gaming-podcast-139-pirate-or-privateer/</link>
		<comments>http://gamingpodcast.net/2009/09/14/gaming-podcast-139-pirate-or-privateer/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 20:09:38 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[interplay]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ntal]]></category>
		<category><![CDATA[price drop]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1241</guid>
		<description><![CDATA[Welcome to the early edition of the gaming podcast, because I&#8217;m going to be in Germany this week we had to record a bit early and post the podcast for listening. Hopefully this won&#8217;t screw up too many people&#8217;s schedules with a day-early release! This week we&#8217;re flashing back to Sid Meier&#8217;s Pirates and learning [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Welcome to the early edition of the gaming podcast, because I&#8217;m going to be in Germany this week we had to record a bit early and post the podcast for listening. Hopefully this won&#8217;t screw up too many people&#8217;s schedules with a day-early release! This week we&#8217;re flashing back to Sid Meier&#8217;s <em>Pirates</em> and learning about women&#8217;s rights (or lack of) in the life of a privateer. We&#8217;ll talk a bit about the history of the Amstrad CPC 464 and cover some news:</p>
<ul>
<li><img class="alignright size-full wp-image-327" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="podcast-200x200" />Nintendo Wii Rumor: <a href="http://www.1up.com/do/newsStory?cId=3176007" target="_blank">Price Rollback</a></li>
<li>Wii <a href="http://www.destructoid.com/wii-sales-down-50-percent-and-probably-decreasing-148361.phtml" target="_blank">Sales Down</a> 50 Percent</li>
<li>Bethesda Sues Interplay Over <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25226" target="_blank">Fallout License</a></li>
<li>Bungie Says <a href="http://www.1up.com/do/newsStory?cId=3176008" target="_blank">Natal</a> Won&#8217;t Be Implemented To Be Gimmicky</li>
</ul>
<p>The community questions were great, gave us lots of nice ideas for a future gaming cave! This week we&#8217;re riding on the community listener, Onyersix who wrote a good question of the week: &#8220;What was the scariest moment you ever experienced playing video games?  We&#8217;re talking the type of shock that makes you need to go and put on a new pair of pants!&#8221;</p>
<p>Hey, did you notice our new microphone quality, Jennifer and I have upgraded our studio setup (by about $1,000!), hopefully you&#8217;ll notice the more dynamic vocal qualities.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/09/14/gaming-podcast-139-pirate-or-privateer/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1241/0/TD_Gaming_Podcast_139.mp3" length="40755155" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>Welcome to the early edition of the gaming podcast, because I&#8217;m going to be in Germany this week we had to record a bit early and post the podcast for listening. Hopefully this won&#8217;t screw up too many people&#8217;s schedules with a day-[...]</itunes:subtitle>
		<itunes:summary>Welcome to the early edition of the gaming podcast, because I&#8217;m going to be in Germany this week we had to record a bit early and post the podcast for listening. Hopefully this won&#8217;t screw up too many people&#8217;s schedules with a day-early release! This week we&#8217;re flashing back to Sid Meier&#8217;s Pirates and learning about women&#8217;s rights (or lack of) in the life of a privateer. We&#8217;ll talk a bit about the history of the Amstrad CPC 464 and cover some news:

Nintendo Wii Rumor: Price Rollback
Wii Sales Down 50 Percent
Bethesda Sues Interplay Over Fallout License
Bungie Says Natal Won&#8217;t Be Implemented To Be Gimmicky

The community questions were great, gave us lots of nice ideas for a future gaming cave! This week we&#8217;re riding on the community listener, Onyersix who wrote a good question of the week: &#8220;What was the scariest moment you ever experienced playing video games?  We&#8217;re talking the type of shock that makes you need to go and put on a new pair of pants!&#8221;
Hey, did you notice our new microphone quality, Jennifer and I have upgraded our studio setup (by about $1,000!), hopefully you&#8217;ll notice the more dynamic vocal qualities.</itunes:summary>
		<itunes:keywords>Editorial</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Eidos and Square Enix Birth Great Things</title>
		<link>http://gamingpodcast.net/2009/04/27/eidos-and-square-enix-birth-great-things/</link>
		<comments>http://gamingpodcast.net/2009/04/27/eidos-and-square-enix-birth-great-things/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 17:36:58 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1138</guid>
		<description><![CDATA[Eidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they&#8217;ll be leaving Eidos to themselves [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-1141" title="tombraider" src="http://gamingpodcast.net/wp-content/uploads/2009/04/tombraider.jpg" alt="tombraider" />Eidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they&#8217;ll be leaving Eidos to themselves and allow creativity to flow between the companies.</p>
<blockquote><p>&#8220;This is an exciting beginning to what I believe will be an incredible journey. I am very happy that Phil Rogers has agreed to lead Eidos in what I see as an international marriage between our two companies, a marriage that will give birth to great things. Eidos is a content rich company and a culturally significant business to the Square Enix group.&#8221; (<a href="http://kotaku.com/5229444/square-enix-lets-eidos-be-eidos" target="_blank">kotaku</a>)</p></blockquote>
<p>Square-Enix is playing it safe with this acquisition because this isn&#8217;t a great enviroment for shaking things up internally within a development studio. Eidos is well known for Tomb Raider, Hitman, Deus Ex, Thief and many other great projects and have built a solid foundation for the future.</p>
<p>A mind-share between these two groups is a powerful enemy to the competitors if they&#8217;re able to open a good dialog between the two companies and share resources, tools and engines. In a world of cost savings and salary cuts, leaning on each others resources to build a better product is a win.</p>
<p>At least we won&#8217;t have to call them Square-Enix-Edios because that&#8217;s just a mouthful!</p>
]]></content:encoded>
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		<title>Sony Responds To Crashing Sales with Management Shift</title>
		<link>http://gamingpodcast.net/2009/04/19/sony-responds-to-crashing-sales-with-management-shift/</link>
		<comments>http://gamingpodcast.net/2009/04/19/sony-responds-to-crashing-sales-with-management-shift/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 16:04:53 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1130</guid>
		<description><![CDATA[Sony Computer Entertainment Europe has made some leadership changes in response to their in-ability to get things going in the sales department of the PlayStation 3. Gamer&#8217;s continue to refuse to believe the PlayStation 3 is in a bad situation by explaining how badly Microsoft&#8217;s Xbox 360 is doing in Japan and Europe compared to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-123" title="ps3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/ps3.jpg" alt="ps3" />Sony Computer Entertainment Europe has made some leadership changes in response to their in-ability to get things going in the sales department of the PlayStation 3. Gamer&#8217;s continue to refuse to believe the PlayStation 3 is in a bad situation by explaining how badly Microsoft&#8217;s Xbox 360 is doing in Japan and Europe compared to the Sony console. And, of course, the Wii isn&#8217;t competition to Sony.</p>
<blockquote><p>&#8220;Andrew House, Chief Marketing Officer and Group Executive of Sony Corporation, has been named President, Chief Executive Officer (CEO) and Co-Chief Operating Officer (Co-COO) of Sony Computer Entertainment Europe (SCEE) as of May 1, 2009.&#8221; (<a href="http://www.smarthouse.com.au/Gaming/Industry/T4H8E3J7" target="_blank">smarthouse.au</a>)</p></blockquote>
<p>We&#8217;ve been told this is the year of the PS3, this is when they bring it all together. Nintendo&#8217;s losing some of their grip on the industry with slower sales, even in Japan. The economy isn&#8217;t playing nice with any of the consoles and sales continue to drop, reportedly 17% in March compared to last years numbers.</p>
<p>Australia isn&#8217;t proving to be any help to Sony, &#8220;for example in Australia a consumer can now buy the Xbox 360 for $299 and a separate Blu ray player and DVD upscale player for $199. Combined this is $200 under the recommended retail price for a Sony PS3.&#8221;</p>
<p>Here in the United States, we&#8217;ve bought more Wii balance boards than PlayStation 3 consoles. One can argue that the Wii is a novelty system but that really casts a dark shadow on the PlayStation 3. The PS3 is being beat out by a novelty item? Can the new SCEE management change the direction of Sony?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/04/19/sony-responds-to-crashing-sales-with-management-shift/feed/</wfw:commentRss>
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		<title>Gaming Podcast 118: Jump The Shark</title>
		<link>http://gamingpodcast.net/2009/04/14/gaming-podcast-118-jump-the-shark/</link>
		<comments>http://gamingpodcast.net/2009/04/14/gaming-podcast-118-jump-the-shark/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 15:45:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1127</guid>
		<description><![CDATA[The gaming podcast of the week, the best gaming podcast on the planet! No, just kidding. This week we&#8217;re taking a look back at Starfox, we&#8217;re reading off some great community questions, covering history on Dave Arneson and hitting up some news: Will Wright Leaves Electronic Arts Nintendo Wii Bringing Video Download Nintendo Wii Manufacturing [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The gaming podcast of the week, the best gaming podcast on the planet! No, just kidding. This week we&#8217;re taking a look back at Starfox, we&#8217;re reading off some great community questions, covering history on Dave Arneson and hitting up some news:</p>
<ul>
<li><img class="alignright size-full wp-image-327" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="podcast-200x200" />Will Wright Leaves Electronic Arts</li>
<li>Nintendo <a href="http://www.joystiq.com/2009/04/07/iwata-nintendo-considering-wii-to-ds-video-on-demand" target="_blank">Wii</a> Bringing Video Download</li>
<li>Nintendo Wii Manufacturing Costs <a href="http://www.joystiq.com/2009/04/07/analyst-says-wii-manufacturing-costs-down-45-since-launch/" target="_blank">down 45%</a> since launch</li>
<li>RockStar connecting Flash games and the <a href="http://www.developmag.com/news/31670/Rockstar-looks-to-link-Flash-games-with-Nintendo-DS-title" target="_blank">Nintendo DS</a></li>
<li>Dave Arneson Dies at Age 61</li>
<li>Electronic Arts Want Their <a href="http://gamepolitics.com" target="_blank">Brass Knuckles Back</a></li>
</ul>
<p>Thanks for the great responses this week, as always, we&#8217;re also asking a question of the week: Is anyone else angry that Wizards of the Coast came out of nowhere to buy TSR, Inc back in the day?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/04/14/gaming-podcast-118-jump-the-shark/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1127/0/TD_Gaming_Podcast_118.mp3" length="43901762" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>The gaming podcast of the week, the best gaming podcast on the planet! No, just kidding. This week we&#8217;re taking a look back at Starfox, we&#8217;re reading off some great community questions, covering history on Dave Arneson and hitting up som[...]</itunes:subtitle>
		<itunes:summary>The gaming podcast of the week, the best gaming podcast on the planet! No, just kidding. This week we&#8217;re taking a look back at Starfox, we&#8217;re reading off some great community questions, covering history on Dave Arneson and hitting up some news:

Will Wright Leaves Electronic Arts
Nintendo Wii Bringing Video Download
Nintendo Wii Manufacturing Costs down 45% since launch
RockStar connecting Flash games and the Nintendo DS
Dave Arneson Dies at Age 61
Electronic Arts Want Their Brass Knuckles Back

Thanks for the great responses this week, as always, we&#8217;re also asking a question of the week: Is anyone else angry that Wizards of the Coast came out of nowhere to buy TSR, Inc back in the day?</itunes:summary>
		<itunes:keywords>Editorial</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>EA Listens To The Public: No SecuROM In The Sims 3!</title>
		<link>http://gamingpodcast.net/2009/03/29/ea-listens-to-the-public-no-securom-in-the-sims-3/</link>
		<comments>http://gamingpodcast.net/2009/03/29/ea-listens-to-the-public-no-securom-in-the-sims-3/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 15:57:29 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[the sims]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1116</guid>
		<description><![CDATA[It seems Spore was the staging point for the SecuROM revolt and the massive amazon 1-star reviews and backlash have not gone on deaf ears. Electronic Arts has opted to leave SecuROM out of The Sims 3, an upcoming release for just that reason. “We have heard your requests over the past months and here [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-1118" title="sims" src="http://gamingpodcast.net/wp-content/uploads/2009/03/sims.jpg" alt="sims" />It seems <em>Spore</em> was the staging point for the SecuROM revolt and the massive amazon 1-star reviews and backlash have not gone on deaf ears. Electronic Arts has opted to leave SecuROM out of The Sims 3, an upcoming release for just that reason.</p>
<blockquote><p>“We have heard your requests over the past months and here is our plan for The Sims 3,” Sims development head Rod Humble stated on the official website. “The game will have disc-based copy protection – there is a serial code just like The Sims 2. To play the game there will not be any online authentication needed. (<a href="http://www.casualgaming.biz/news/28406/EA-ditches-SecuRom-for-The-Sims-3" target="_blank">casualgaming.biz</a>)</p></blockquote>
<p>We wonder, did they do this primarily because of the <em>Spore</em> revolt or because the demographic for <em>The Sims</em> is even more casual than that of <em>Spore</em>? Casual gamers expect a casual experience from install to un-install because they don&#8217;t want to be hassled with silly copy protection. Or, perhaps casual games like <em>The Sims</em> is less likely to be hacked because it&#8217;s not a &#8220;hardcore&#8221; game?</p>
<p>We&#8217;re sticking with the thinking that this is a &#8220;good faith&#8221; jesture to the gamers for how they &#8220;rocked the vote&#8221; on the last title as <em>The Sims</em> is one of the best selling series on the PC gaming platform. Lots of sales with lots of fans, why interrupt that momentum with ugly DRM whiplash?</p>
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		<title>Rumor: Wii Motion Plus Delays</title>
		<link>http://gamingpodcast.net/2009/03/09/rumor-wii-motion-plus-delays/</link>
		<comments>http://gamingpodcast.net/2009/03/09/rumor-wii-motion-plus-delays/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 14:05:42 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[wii motion plus]]></category>
		<category><![CDATA[wii sports resort]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1085</guid>
		<description><![CDATA[Wii Motion Plus is Nintendo&#8217;s next big hardware up sell, an add-on that should make the Wii controller more realistic and flexible when playing highly sensitive &#8220;real movement&#8221; games. The hardware has been looked at by many in the industry as fixing imperfections in the current hardware, a patch of sorts. The Wii Motion Plus [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><em>Wii Motion Plus</em> is Nintendo&#8217;s next big hardware up sell, an add-on that should make the Wii controller more realistic and flexible when playing highly sensitive &#8220;real movement&#8221; games. The hardware has been looked at by many in the industry as fixing imperfections in the current hardware, a patch of sorts.</p>
<p><img class="size-full wp-image-136 alignright" title="wiimotionplus" src="http://gamingpodcast.net/wp-content/uploads/2008/07/wiimotionplus.jpg" alt="wiimotionplus" width="260" height="200" />The <em>Wii Motion Plus </em>is going to be bundled with <em>Wii Sports Resort</em>, a title that&#8217;s obviously playing off the biggest Wii hit <em>Wii Sports</em>. <a href="http://kotaku.com/5161208/wii-sports-resort-mia-on-nintendos-upcoming-games-list" target="_blank">Latest reports</a> are showing the game title missing from the upcoming release lists, so, it&#8217;s not too far fetched to assume the hardware will be delayed along with the game, considering this was the first game to rely on the <em>Wii Motion Plus</em> hardware.</p>
<p>The delay is rumored to be due to a few problems with the <em>Wii Motion Plus</em>, more than likely during the final stages of testing the prototype products. In Nintendo&#8217;s defense, they&#8217;re usually very good about due diligence when it comes to producing hardware and software, taking the time that is needed to get something into the customers hands that&#8217;s acceptable quality. All eyes are on Nintendo with the <em>Wii Motion Plus</em> because people see this as the final &#8220;fix&#8221; to make the Wii controller do everything it was promised to do.</p>
<p>While Nintendo doesn&#8217;t see the original controller as broken (nor do the millions of customers buying them everyday), this new hardware should make it more sensitive for games that require perfect movement&#8230; games like <em>Wii Sports Resort</em>?</p>
<p>At this point we&#8217;d expect to hear news of a slight delay by Nintendo soon. We&#8217;d rather see it arrive late than utterly broken and useless.</p>
<p>(Thanks, <a href="http://kotaku.com/5166535/wii-motionplus-delayed" target="_blank">Kotaku</a>)</p>
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		<title>6,200 Reasons To Buy iPhone/Touch Games</title>
		<link>http://gamingpodcast.net/2009/03/08/6200-reasons-to-buy-iphonetouch-games/</link>
		<comments>http://gamingpodcast.net/2009/03/08/6200-reasons-to-buy-iphonetouch-games/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 15:30:48 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[Charts and Crap]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[itunes]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1078</guid>
		<description><![CDATA[The iTunes App Store is jam packed with video games! There are 6,200 games in the App Store to take advantage of, with 23% of those games for our puzzle gaming friends with arcade following a distance second place with 13% App Store market share. In that bulk of games, 1,485 are free download games [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The<em> iTunes App Stor</em>e is jam packed with video games! There are 6,200 games in the App Store to take advantage of, with 23% of those games for our puzzle gaming friends with arcade following a distance second place with 13% App Store market share. In that bulk of games, 1,485 are free download games but we&#8217;re not sure how many are &#8220;lite&#8221; versions of pay-for-games in the store, with limited game play.</p>
<p><img class="alignnone size-full wp-image-1080" title="chart-app-store" src="http://gamingpodcast.net/wp-content/uploads/2009/03/chart-app-store.jpg" alt="chart-app-store" /></p>
<p>Apple could cut down on that clutter if they let developers publish one game with a demo/shareware release and a full release, perhaps than we would be able to wade through a realistic amount of game titles. Of course, Apple isn&#8217;t exactly the most friendly of companies when it comes down to allowing us to share our thoughts and opinions of their closed box products.</p>
<p>Unfortunately for the new game developers, they&#8217;ve got a few games to compete against in the App Store space. While great games should rise to the top like cream in your coffee, it&#8217;s obvious that 6,200 items can clutter up an otherwise friendly space. iTunes tends to have a very unintuitive interface and isn&#8217;t really built for great online game shopping experiences, we&#8217;re sure they can exploit many of the great games in this archive of titles if they had a bit of a re-design.</p>
<p>You&#8217;ll find plenty of educational games in the 6,200 titles, matching if not exceeding that of the strategy genre.<br />
(Thanks, <a href="http://kotaku.com/5166038/iphones-app-store-packed-with-nearly-6200-games" target="_blank">kotaku</a>)</p>
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		<title>The Beatle&#8217;s Change Wii Price Point, Rock Band Style</title>
		<link>http://gamingpodcast.net/2009/03/08/the-beatles-change-wii-price-point-rock-band-style/</link>
		<comments>http://gamingpodcast.net/2009/03/08/the-beatles-change-wii-price-point-rock-band-style/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 15:18:27 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[price hike]]></category>
		<category><![CDATA[the beatles]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1070</guid>
		<description><![CDATA[By now everyone is used to paying more for Rock Band than meets the eye. The game disc is usually packed in several bundles for guitars, drums and, of course, stand alone. With The Beatles: Rock Band, MTV Games plans to release one product SKU, a game only disc. That game only disc, on the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>By now everyone is used to paying more for<em> Rock Band</em> than meets the eye. The game disc is usually packed in several bundles for guitars, drums and, of course, stand alone. With The Beatles: Rock Band, MTV Games plans to release one product SKU, a game only disc. That game only disc, on the Wii is going to cost the same as other consoles: <strong>$59.99</strong>.</p>
<p><img class="alignright size-full wp-image-1074" title="beatles" src="http://gamingpodcast.net/wp-content/uploads/2009/03/beatles.jpg" alt="beatles" />You remember when Wii games were $49.99 and everyone made titles that hit this price point or lower? MTV isn&#8217;t going to stick to this standard, regardless of &#8220;last gen graphics&#8221; because you&#8217;ll buy it anyway, right? Rock Band is one of those games that has hit huge strides in the market over the last few years as people buy big plastic instruments to rock their house.</p>
<p>Now we&#8217;re going to see if those same people willing to pay $10.00 more than normal in order to play The Beatles songs. The Wii has a large audience of gamers but they&#8217;re the style of gamer that wants a good value for their product, after all, the Wii is cheaper than every other console and the games probably should match its differences compared to games for the other consoles.</p>
<p>This is an interesting decision, as the market plunges into despair MTV gouges games for $10.00 more because &#8220;The Beatles&#8221; happens to be in the title. Are you going to pay more for the Beatles? Not us.</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3173141" target="_blank">1up</a>)</p>
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		<title>Does Sony Need M.A.G and God of War 3 This Year?</title>
		<link>http://gamingpodcast.net/2009/02/25/does-sony-need-mag-and-god-of-war-3-this-year/</link>
		<comments>http://gamingpodcast.net/2009/02/25/does-sony-need-mag-and-god-of-war-3-this-year/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 18:29:12 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[god of war 3]]></category>
		<category><![CDATA[m.a.g]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1059</guid>
		<description><![CDATA[There is a bit of confusion regarding the release dates of both M.A.G and God of War 3 for the PlayStation 3. Initially people believed 2009 was the target drop for both titles after a Sony press release mentioned great games being &#8220;ushered in&#8221; this year following Killzone 2. The &#8220;year&#8221; Sony may be talking [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>There is a bit of confusion regarding the release dates of both <em>M.A.G</em> and <em>God of War 3</em> for the PlayStation 3. Initially people believed 2009 was the target drop for both titles after a Sony press release mentioned great games being &#8220;ushered in&#8221; this year following <em>Killzone 2</em>.</p>
<p><img class="alignright size-full wp-image-1061" title="godofwar3" src="http://gamingpodcast.net/wp-content/uploads/2009/02/godofwar3.jpg" alt="godofwar3" />The &#8220;year&#8221; Sony may be talking about is fiscal year 2009&#8230; which rolls into March <strong>2010</strong>. Although Sony hasn&#8217;t tagged either title with an ETA, it&#8217;s being assumed that we&#8217;re talking 2009 until spring 2010. Given most games launch in the September and October time for the holiday season that leads us to believe it will either arrive for the holiday or slide to 2010. If the title isn&#8217;t ready for prime time by the holiday season, can you wait a full year for these games?</p>
<p>More importantly, can Sony?</p>
<p>The best way to build up momentum for the console is to release some hot long awaited titles, <em>M.A.G</em> and <em>God of War 3</em> seem to be just that product. We now have LittleBigPlanet, KillZone 2 and Metal Gear Solid 4 which were three big hopefuls for the console it would be a huge smash in the face of Microsoft to follow that up with two more one-two punches.</p>
<p>A year seems a bit too far to deliver the blow to their competition. What game are you waiting for on the PS3 and believe will kick unit sales into high gear?</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3172965" target="_blank">1up</a>)</p>
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		<title>id Software Interested in Nintendo&#8217;s Wii</title>
		<link>http://gamingpodcast.net/2009/02/25/id-software-interested-in-nintendos-wii/</link>
		<comments>http://gamingpodcast.net/2009/02/25/id-software-interested-in-nintendos-wii/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 17:04:05 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1054</guid>
		<description><![CDATA[Nintendo is seeing some great successes with their console &#8212; duh. What is the best way to provide evidence that Nintendo has a hit with their new little white console? Perhaps the bright blue eyes of id Software? Originally, it was said that id Software wasn&#8217;t really interested in developing games for the Wii, perhaps [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Nintendo is seeing some great successes with their console &#8212; duh. What is the best way to provide evidence that Nintendo has a hit with their new little white console? Perhaps the bright blue eyes of id Software? Originally, it was said that id Software wasn&#8217;t really interested in developing games for the <em>Wii</em>, perhaps because it goes against all that id Software has developed their company towards since 1991?</p>
<p><img class="alignright size-full wp-image-1056" title="keen" src="http://gamingpodcast.net/wp-content/uploads/2009/02/keen.jpg" alt="keen" />id Software has always leaned toward bleeding edge content, pushing hardware to its limits and utilizing technology that has just hit the market. Nobody is surprised when they&#8217;re forced to upgrade their computers to play the latest id Software creation to its fullest extent. This is the price for being top dog in graphic engines, but now they&#8217;re changing their tune a bit.</p>
<p>Okay, it has to be said, is id Software contemplating a <em>Wii</em> game simply because of Nintendo&#8217;s success with the console? The core id Software audience isn&#8217;t grandma and grampa or the 10-year old kid next door. But, money talks. We&#8217;re not saying id Software is hurting for money although we&#8217;re not sure what keeps them floating given their last major title was yet another <em>Quake</em> game launched in 2005 with 2004&#8242;s <em>DOOM 3</em> looking like an old man by now. Everyone is waiting on <em>Rage</em> which was announced in 2007 and still hasn&#8217;t been given a release date.</p>
<p>Perhaps id Software could use a little <em>Wii</em> to get their name back in the press, get bloggers talking and net them some fresh cash from a large pool of <em>Wii</em> owners looking for their next tennis game. Okay, nobody is going to believe they&#8217;d work on a silly <em>Wii</em> Sports clone but they&#8217;ve not announced, yet, what this &#8220;exclusive Wii&#8221; game will be. Carmack did say the Wii is &#8220;out of sync with the developments that are currently going on at id,&#8221; which suggests they&#8217;re going to be working on a new property or perhaps bring back an old property&#8230; Wolfenstein 3D, Commander Keen or maybe some Heretic action?</p>
<p>We&#8217;ll assume this upcoming id Software title won&#8217;t be 100% kid friendly even targeting a <em>Wii</em> platform. Are they going to develop a title for the <em>Wii</em> simply because they know it will be launched on a console with the largest install base in the world? Or, perhaps its a new found passion that Carmack has developed from sharing the <em>Wii</em> experience with his four-year old boy?</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3172970" target="_blank">1up</a>)</p>
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		<title>Small Games Make Big Waves</title>
		<link>http://gamingpodcast.net/2009/02/22/small-games-make-big-waves/</link>
		<comments>http://gamingpodcast.net/2009/02/22/small-games-make-big-waves/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 16:24:59 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[small games]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[xbox live arcade]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1041</guid>
		<description><![CDATA[The game industry is doing &#8220;okay&#8221; in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held&#8217;s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more &#8220;casual&#8221; [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The game industry is doing &#8220;okay&#8221; in this bad economic time compared to other industries.  Primarily, Nintendo is <a href="http://gamingpodcast.net/2009/02/13/nintendo-takes-yet-another-month-in-united-states/" target="_blank">rocking the house</a> with their games, hand-held&#8217;s and consoles while mobile developers are showing some <a href="http://gamingpodcast.net/2009/02/17/it-pays-to-follow-trends-iphone-dev-makes-37000-in-one-day/" target="_blank">great successes</a> in the industry. Many success stories in our industry are based on small titles, downloadable games of the more &#8220;casual&#8221; style while a few larger titles are experiencing slower than expected sales trends.</p>
<p><img class="alignright size-full wp-image-1044" title="wiiware" src="http://gamingpodcast.net/wp-content/uploads/2009/02/wiiware.jpg" alt="wiiware" />We&#8217;ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.</p>
<p>There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:</p>
<blockquote><p>&#8220;Finally, there&#8217;s the problem of promotion. It&#8217;s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.&#8221; (<a href="http://www.gamespot.com/news/6205029.html?part=rss&amp;tag=gs_news&amp;subj=6205029" target="_blank">gamespot</a>)</p></blockquote>
<p>Of course, in the world of smaller game titles and downloadable casual games, you&#8217;re going to be at risk of finding a lot of &#8220;shovelware&#8221; &#8212; products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.</p>
<p>Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.</p>
<p>While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.</p>
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		<item>
		<title>It Pays To Follow Trends: iPhone Dev Makes $37,000 In One Day</title>
		<link>http://gamingpodcast.net/2009/02/17/it-pays-to-follow-trends-iphone-dev-makes-37000-in-one-day/</link>
		<comments>http://gamingpodcast.net/2009/02/17/it-pays-to-follow-trends-iphone-dev-makes-37000-in-one-day/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 07:51:11 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ishoot]]></category>
		<category><![CDATA[mobile games]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1034</guid>
		<description><![CDATA[In the world of game development, everyone wants to make it to the top or at least sell their game and feel a mild bit of success. Developers jump into this industry to express their passion for games and not always to make a million dollars. However, one developer is on the road to a [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>In the world of game development, everyone wants to make it to the top or at least sell their game and feel a mild bit of success. Developers jump into this industry to express their passion for games and not always to make a million dollars. However, one developer is on the road to a million bucks.</p>
<blockquote><p><img class="alignright size-full wp-image-1036" title="ishoot" src="http://gamingpodcast.net/wp-content/uploads/2009/02/ishoot.jpg" alt="ishoot" width="245" height="163" />Ethan Nicholas, developer of a tank artillery game called <em>iShoot</em>, told Wired.com he quit his job the day his app rose to No. 1 in the App Store, earning him $37,000 in a single day. (<a href="http://blog.wired.com/gadgets/2009/02/shoot-is-iphone.html" target="_blank">wired.com</a>)</p></blockquote>
<p>Now here is a career choice made for you! He goes on to say that he&#8217;d be a millionaire right now if it wasn&#8217;t for taxes. We&#8217;d also remind him to check out Apple&#8217;s cut of the profits too, that might be slowing him down. However, if it wasn&#8217;t foir the little iPhone he&#8217;d still be working his day job. He&#8217;s expecting to hit a million by the end of the year, not too shabby for an iphone shooter game, eh?</p>
<p>He created a &#8216;lite&#8217; version of the game, much like other developers have, but iShoot Lite shot itself to #1 on the apps charts and his little marketing message &#8220;buy the full game for $3.00&#8243; was the key he needed. Once people got a taste of the free application they went back for more and now he&#8217;s going to be thanking himself for the marketing position he put himself in.</p>
<p>It&#8217;s been a few years since a single developer has been able to find gold so quickly, but he did work hard to get to this point. Hustling at night with his one-year old and a dream, he is a self-taught iphone developer who spent hours on the computer desiging the title. Granted, thousands of developers have tried the same move for PC gaming and other such mediums, Ethan Nicholas has proven there is great potential in the iphone along with a few other developers who have found success in the hand-held sector of casual gaming.</p>
<p>Congrats, hope you make it to a million and beyond!</p>
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		<title>Sony, What Doesn&#8217;t Kill Them Makes Them Stronger</title>
		<link>http://gamingpodcast.net/2009/02/10/sony-what-doesnt-kill-them-makes-them-stronger/</link>
		<comments>http://gamingpodcast.net/2009/02/10/sony-what-doesnt-kill-them-makes-them-stronger/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 16:09:05 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[buster douglas]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1015</guid>
		<description><![CDATA[David Reeves, Sony Europe&#8217;s President said, &#8220;we simply have to suffer a little&#8221; when talking about the PS3, Europe and the competition. He was talking specifically about Sony&#8217;s loss of market share, mind-share and overall performance in the latest competitive console arena. While Sony&#8217;s president dismisses Nintendo as in a separate market, David Reeves said, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>David Reeves, Sony Europe&#8217;s President said, &#8220;we simply have to suffer a little&#8221; when talking about the PS3, Europe and the competition. He was talking specifically about Sony&#8217;s loss of market share, mind-share and overall performance in the latest competitive console arena. While Sony&#8217;s president dismisses Nintendo as in a separate market, David Reeves said, &#8220;we&#8217;ve learned from Nintendo how to grow the market and move from hand-held device to device &#8211; they&#8217;ve done it brilliantly.&#8221;</p>
<p><img class="alignright size-full wp-image-1018" title="Buster Douglas Takes Down Mike Tyson" src="http://gamingpodcast.net/wp-content/uploads/2009/02/buster-douglas.jpg" alt="Buster Douglas Takes Down Mike Tyson" />What Sony may be dealing with is the fact that they&#8217;re not top dog in the latest battle for consoles. Europe has taken to the <em>PlayStation 3 </em>better than the United States and they&#8217;ve got plenty of fans in the region. There has been a recent upside to it all, some light at the end of the tunnel:</p>
<blockquote><p>&#8220;PS3 games sales are up 53% and there&#8217;s a healthy 1.1m pre-order book for Killzone 2, the first of a new batch of IPs that Sony will be counting on.&#8221; (<a href="http://www.guardian.co.uk/technology/2009/feb/05/david-reeves-sony-europe-losses" target="_blank">guardian.co.uk</a>)</p></blockquote>
<p>Although it&#8217;s reported the <em>PSP</em> says are down 15% and <em>PS2</em> software sales are down 51%, at least the <em>PlayStation 3</em> is filling in the gap for some of those losses. At some point you&#8217;d expect the <em>PlayStation 2</em> to decline, gamers are probably migrating over to the new hardware.</p>
<p>They&#8217;ve got some things to be proud of:</p>
<ul>
<li>PlayStation Network increases revenues by <strong>200% </strong>in 2008</li>
<li><strong>55%</strong> of all PlayStation owners are on PSN</li>
<li><strong>17.5 million</strong> PSN subscribers</li>
<li><strong>53% rise</strong> in software sales on PS3</li>
<li><strong>Won</strong> HD format war</li>
</ul>
<p>Unfortunately <em>PS3</em> sales were down last quarter by about 9%, perhaps a response to the harsh economic times. And, of course, the fact that Sony&#8217;s VP&#8217;s are constantly defending their position in the market is a bit disconcerting. As David Reeves said:</p>
<blockquote><p>&#8220;It&#8217;s like Ali v Foreman &#8211; go eight or nine rounds and let him punch himself out. We&#8217;re still standing, we&#8217;re still profitable and there&#8217;s a lot of fight in us. I don&#8217;t say we will land a knockout blow, but we&#8217;re there and we&#8217;re fighting.&#8221; (<a href="http://www.guardian.co.uk/technology/2009/feb/05/david-reeves-sony-europe-losses" target="_blank">guardian.co.uk</a>)</p></blockquote>
<p>Sony is playing the defensive, guarding themselves against the punches of the competition. Nintendo making headlines for sales, Microsoft coming out of nowhere to try to build market share, while Sony holds out for the tenth round to win it in the end? We&#8217;re not yet sure if it&#8217;s Ali vs. Foreman or if Microsoft is the next <a href="http://en.wikipedia.org/wiki/Buster_Douglas" target="_blank">Buster Douglas</a>.</p>
<p>(Thanks, <a href="http://www.guardian.co.uk/technology/2009/feb/05/david-reeves-sony-europe-losses" target="_blank">Guardian</a>)</p>
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		<title>E3 Brings Back The Booth Babes, oh, and Developers</title>
		<link>http://gamingpodcast.net/2009/02/02/e3-brings-back-the-booth-babes-oh-and-developers/</link>
		<comments>http://gamingpodcast.net/2009/02/02/e3-brings-back-the-booth-babes-oh-and-developers/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 01:20:06 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[attendance]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[publishers]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=999</guid>
		<description><![CDATA[As not to be shown up by other conferences, E3 is bringing back the booth babes, the glitz, the glamor and the publishers and developers. All but NCSoft is reported to be making it to E3 this year and they&#8217;re opening up registration again, without having an invite only exclusive club. Is it really that [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-114" title="e3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/e3.jpg" alt="e3" />As not to be shown up by other conferences, E3 is bringing back the booth babes, the glitz, the glamor and the publishers and developers. All but NCSoft is reported to be making it to E3 this year and they&#8217;re opening up registration again, without having an invite only exclusive club.</p>
<p>Is it really that easy to breath life back into E3? It makes me question why they changed it to begin with as developers and publlishers were the ones reported to not want to spend the millions of dollars in cost to obtain a few extra eyeballs on their products. We all contemplated mini-conferences with each major developer to take the place of the big E3 where each confierence would focus on just a few small brands.</p>
<p>Now, we&#8217;re heading back to the way it always was&#8230; isn&#8217;t this what the big boys were trying to avoid? Apparently not, because they&#8217;re all signed up and ready to return and hype their product. Perhaps these same developers saw some falling trends and realized E3 is needed to push their new games?</p>
<p>Sony, Nintendo, Microsoft and all their friends are back again to battle, this is like a long awaited <em>Street Fighter</em> sequel. The new <em>Super Smash Bros Brawl</em> of press events with the hot chicks in tow hoping to flash the lights upon their awesome next greatest game development.</p>
<p>Will this really reinvigorate the conference? Will it cause other conferences like TGS and GDC to lose attendance this year? We know many mainstream press folks are sighing as they realize they&#8217;re going to all have to show up and really work the show, for them this is business and ratings. While a few of us are impressed by the anime clad chicks, most of the folks there are actually working for a living.</p>
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		<title>Evolution of RPG&#8217;s &#8211; Gamers Don&#8217;t Want an End?</title>
		<link>http://gamingpodcast.net/2009/01/31/evolution-of-rpgs-gamers-dont-want-an-end/</link>
		<comments>http://gamingpodcast.net/2009/01/31/evolution-of-rpgs-gamers-dont-want-an-end/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 20:51:38 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[level cap]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=994</guid>
		<description><![CDATA[I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don&#8217;t want it to end, they&#8217;d rather [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>I remember a day when old RPG games had either a level cap or a definite ending. From <a href="http://en.wikipedia.org/wiki/Pool_of_Radiance" target="_blank"><em>Pool of Radiance</em></a> to <a href="http://en.wikipedia.org/wiki/Secret_of_the_Silver_Blades" target="_blank"><em>Secrets of the Silver Blades</em></a> to <a href="http://en.wikipedia.org/wiki/Final_Fantasy" target="_blank"><em>Final Fantasy</em></a> the game had a final boss or stage and often had some type of level cap. Today, gamers don&#8217;t want it to end, they&#8217;d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.</p>
<p><img class="alignright size-full wp-image-996" title="link" src="http://gamingpodcast.net/wp-content/uploads/2009/01/link.jpg" alt="link" />Now even Bethesda is saying <a href="http://www.1up.com/do/newsStory?cId=3172538" target="_blank">&#8220;we&#8217;ve learned our lesson&#8221; </a>from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?</p>
<p>You can&#8217;t really blame them for wanting to maximize the content, although it&#8217;s slightly more evolved than RPG&#8217;s of old. Perhaps it was <em>World of Warcraft</em> and other MMORPG&#8217;s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even <em>Zelda</em> had an end with scrolling credits &#8211; you didn&#8217;t just land on a platform with your master sword and a dream.</p>
<p>Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&amp;D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they&#8217;d have to design the game so all the enemies grow powerful along with you &#8212; that&#8217;s not always a desired result.</p>
<p>Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren&#8217;t always into the grind, they just want to grind &#8220;enough&#8221; to make the challenges a little more do-able.</p>
<p>Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.</p>
<p>Do you like your RPG&#8217;s to have a definite end and a high but capped level?</p>
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		<title>Analyst Draws Connection To Netflix Growth and 360 Gold</title>
		<link>http://gamingpodcast.net/2009/01/28/analyst-draws-connection-to-netflix-growth-and-360-gold/</link>
		<comments>http://gamingpodcast.net/2009/01/28/analyst-draws-connection-to-netflix-growth-and-360-gold/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 19:34:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=985</guid>
		<description><![CDATA[The famous Michael Pachter, industry analyst has been drawing some strong connections between Xbox 360 gamers and the Netflix subscriber base since 360 launched their Netflix addition. Our family has seen the same thing, we signed up for Netflix a few days after it arrived on the Xbox 360 firmware launch. Oddly enough, we&#8217;ve not [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-143" title="netflix" src="http://gamingpodcast.net/wp-content/uploads/2008/07/netflix.jpg" alt="netflix" />The famous Michael Pachter, industry analyst has been drawing some strong connections between <em>Xbox 360</em> gamers and the Netflix subscriber base since <em>360</em> launched their Netflix addition. Our family has seen the same thing, we signed up for Netflix a few days after it arrived on the <em>Xbox 360</em> firmware launch.</p>
<p>Oddly enough, we&#8217;ve not used the Netflix addition to the <em>Xbox 360</em> much after subscribing for Netflix. We&#8217;ve utilized the DVD shipment feature and we&#8217;re using the Tivo version of Netflix for the living room. Although we&#8217;ve found the<em> Xbox 360</em> Netflix version is much more user friendly and fast.</p>
<blockquote><p>&#8220;Pachter estimates that roughly one million Xbox Live Gold members are also Netflix subscribers, and that 200,000 or so of them signed up for Netflix <em>after</em> the debut of the New Xbox Experience in late November, 2008.&#8221; (<a href="http://www.joystiq.com/2009/01/27/pachter-xbox-360-a-gold-mine-for-netflix-growth/" target="_blank">joystiq</a>)</p></blockquote>
<p>Prachter believes 35% of all new<em> Xbox 360</em> purchasers will sign up for an Xbox Live Gold account. He expects  &#8220;as many as 1 million [XBL Gold members] join as Netflix members in the next year.&#8221; We&#8217;re fairly certain the Netflix and Microsoft Xbox 360 partnership was a well thought out plan to expand their domination in the industry.</p>
<p>Of course, as we&#8217;ve seen, Netflix didn&#8217;t just stop at <em>Xbox 360</em>, their Tivo solution is another great way to leverage your downloadable video content. Now, we just have to hope we don&#8217;t blow through the 250GB cap Comcast supposedly contains.</p>
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		<title>Why Doesn&#8217;t iTunes Have Game Trials?</title>
		<link>http://gamingpodcast.net/2009/01/27/why-doesnt-itunes-have-game-trials/</link>
		<comments>http://gamingpodcast.net/2009/01/27/why-doesnt-itunes-have-game-trials/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 16:40:17 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[mobile games]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=975</guid>
		<description><![CDATA[Nothing is more annoying than going into iTunes to see what video games are available for the iPod Touch and iPhone to find it cluttered with hundreds of duplicate games. Developers seem to find it most useful to release two games instead of one single game: a full version and a &#8220;lite&#8221; version. Developers know [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Nothing is more annoying than going into <em>iTunes</em> to see what video games are available for the <em>iPod Touch</em> and <em>iPhone</em> to find it cluttered with hundreds of duplicate games. Developers seem to find it most useful to release two games instead of one single game: a full version and a &#8220;lite&#8221; version.</p>
<p><img class="alignright size-full wp-image-979" title="itunes" src="http://gamingpodcast.net/wp-content/uploads/2009/01/itunes.jpg" alt="itunes" />Developers know gamers want to try before they buy, so many will create a game they&#8217;re hoping to sell, then a limited &#8220;lite&#8221; version with partial levels or stripped of features. They&#8217;re obviously trying to work around the fact that Apple released a half-assed game shopping experience. These pro and lite versions assist in cluttering the shopping space.</p>
<p><em>iTunes</em> App Store should allow users to trial a game by allowing them to download a <span id="query" class="query">neutered</span> version of the game title or using a time-trial like many other downloadable game services. Electronic game downloads are usually non-refundable because you can never give back a product which you can make infinite copies. The solution to getting users to buy into your product is to allow them to try before they buy.</p>
<p>Apple&#8217;s obviously enjoying the immense game sales from the application store but they may be able to increase their sales by allowing gamers to see what they&#8217;re buying before they walk away empty handed. This would also limit the total products found in the App Store because developers won&#8217;t have to post to revisions to their game title to allow gamers to try before they buy them.</p>
<p>There are some obvious downsides, Apple wouldn&#8217;t be able to boast the thousands of products in their store because many would be substituted for a real game download system. Okay, that&#8217;s really the only download I can think of&#8230; any others?</p>
<p>Developers may opt out of a trial system, forcing gamers to buy it before they try it based on the text and screenshots or utilize a time trial or limited featured version.</p>
<p>Thoughts?</p>
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		<title>Wallets Shrink, Used Game Market Grows</title>
		<link>http://gamingpodcast.net/2009/01/22/wallets-shrink-used-game-market-grows/</link>
		<comments>http://gamingpodcast.net/2009/01/22/wallets-shrink-used-game-market-grows/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 18:37:04 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[preowned]]></category>
		<category><![CDATA[used]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=963</guid>
		<description><![CDATA[Over the last year we&#8217;ve seen developers scrambling to find &#8220;value add&#8221; features to new game purchases. Their goal is to convince the customer to buy new instead of used because developers don&#8217;t see a penny from a used game sale. While GameStop sees 48% profit margins from the used game market developers struggle to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Over the last year we&#8217;ve seen developers scrambling to find &#8220;value add&#8221; features to new game purchases. Their goal is to convince the customer to buy new instead of used because developers don&#8217;t see a penny from a used game sale. While GameStop sees 48% profit margins from the used game market developers struggle to stay floating in the industry.</p>
<p><img class="alignright size-full wp-image-966" title="for-sale" src="http://gamingpodcast.net/wp-content/uploads/2009/01/for-sale.jpg" alt="for-sale" />This is not the fault of GameStop and their 48% profit margins because they&#8217;re only getting 7% to 20% profit margins (<a href="http://online.wsj.com/article/SB123249378212700025.html" target="_blank">say analysts</a>) on new game sales. As someone that&#8217;s run a game store online, if you&#8217;re getting 15%+ on a new game you&#8217;ve got some <strong>great hookups</strong> in the distribution channel or are buying in <strong>huge quantities</strong>.</p>
<p>Buying games in huge quantities to build profit margins can be a huge mistake in this industry. Gamers are fickle little creatures and they&#8217;re going to buy their top tier games for a few weeks and then sales will drop significantly. No retail chain wants to purchase a thousand copies of <em>GTA IV </em>(only as an example) and sell seven hundred over the first few week to be stuck holding onto a few hundred copies when the dust settles. Now you&#8217;ll have to put them on sale to get them out of the store because the hardcore gamer have already done their shopping and you&#8217;re not going to get any price protection if you&#8217;re not a major player in the industry.</p>
<p>Why take 7% profit margins when you can get 48% on a used game? The gamers don&#8217;t seem to mind because they&#8217;ll trade in a used copy of a sports title like <em>Madden</em> to save $5.00 on the latest franchise release. Gamers will buy <em>Fable 2</em>, beat it in a week and rush to the store to get the &#8220;most for their dollar&#8221; before the game gets stale and buy-back prices drop like a stone. Why not rent <em>Fable 2</em> and save yourself $50.00? Of course, renting pisses off developers as well because they see no additional revenue.</p>
<p>While the economy struggles and consumers fight for their jobs, the entertainment side of life continues to grow. People would rather &#8220;cocoon&#8221; in their homes playing video games and watching movies on their brand new HD television because it takes them away from the low points of the economy if only for a few hours. History has shown us trends in entertainment during the down points of economies, it&#8217;s natural to want to get away for a bit.</p>
<p>But, consumers want to play these games on the cheap because their job may not be there tomorrow. Saving $5.00 knowing the store just took the title in for half the price doesn&#8217;t bother you; $5.00 in your pocket is better than in their pocket right? The fact that they just pocketed upward of 40% on the game doesn&#8217;t matter to you &#8212; it&#8217;s all about <strong>your</strong> bottom line!</p>
<p>While we&#8217;re bargain hunting during the recession developers are going to try and up sell you to a new copy of the game. If that means giving you special game items and features with a &#8220;one time code&#8221; upon purchase, it will be up to you to decide if it&#8217;s valuable. All the while GameStop will lock out the game industry from selling used games because 42% of their overall gross profit is from used game sales.</p>
<p>You, the consumer, benefits from a slightly cheaper game, bargain bin fire sales and additional game features if you do choose to buy new. The economic down turn is a great time to be a gamer, as long as you remain employed.</p>
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		<title>Kaz Hirai Dooms 360 To Short Life</title>
		<link>http://gamingpodcast.net/2009/01/20/kaz-hirai-dooms-360-to-short-life/</link>
		<comments>http://gamingpodcast.net/2009/01/20/kaz-hirai-dooms-360-to-short-life/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 23:58:23 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=949</guid>
		<description><![CDATA[Sony&#8217;s PlayStation 3 has a 10-year plan. We&#8217;ve heard about the plan, we&#8217;ve seen Sony&#8217;s current execution and we&#8217;re starting to see some of the titles making their way to the PS3 for 2009. The Xbox 360? Kaz, Sony Computer Entertainment&#8217;s head man, made his thoughts clear when speaking to Official PlayStation Magazine. &#8220;Last time [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Sony&#8217;s <em>PlayStation 3</em> has a 10-year plan. We&#8217;ve heard about the plan, we&#8217;ve seen Sony&#8217;s current execution and we&#8217;re starting to see some of the titles making their way to the <em>PS3</em> for 2009. The <em>Xbox 360</em>? Kaz, Sony Computer Entertainment&#8217;s head man, made his thoughts clear when speaking to <em>Official PlayStation Magazine</em>.</p>
<p><img class="alignright size-full wp-image-952" title="kaz" src="http://gamingpodcast.net/wp-content/uploads/2009/01/kaz.jpg" alt="kaz" />&#8220;Last time I checked, they&#8217;ve never had a console that&#8217;s been on the market for more than four or five years and we&#8217;ve committed to a ten year life cycle, so you do the math&#8230;,&#8221; he says. He goes on to state that the<em> Xbox 360</em> won&#8217;t have a larger install base by the end of their 10-year plan has been completed, &#8220;unless things go really bad.&#8221;</p>
<p>Of course, nobody says Microsoft&#8217;s 10-year plan isn&#8217;t to push out yet another console. Is that wise? We don&#8217;t really know, but you can&#8217;t count them out on it. Maybe they&#8217;ll only have half the install base but two consoles in the market within the next ten years, nobody really knows.</p>
<p>The one major hole we can see in his comments revolve around their claims that the Microsoft doesn&#8217;t have any history of a console being on the market for very long. If I recall, Sony managed to squeek one by on Nintendo with the original PlayStation, which changed everything for the next ten years. Sony didn&#8217;t have a 5-year track record when they started taking Nintendo down, why does Microsoft need to have an extensive resume as well?</p>
<p>As for Wii?</p>
<blockquote><p>&#8220;It&#8217;s difficult to talk about Nintendo because we don&#8217;t look at their console as being competitors. They&#8217;re a different world and we operate in our world — that&#8217;s kind of the way I look at things&#8230;&#8221; (<a href="http://kotaku.com/5135145/sony-exec-says-xbox-360-lacks-longevity" target="_blank">kotaku</a>)</p></blockquote>
<p>Say what you want about Microsoft vs. Sony, but it sure sounds like Sony doesn&#8217;t want to acknowlege Nintendo&#8217;s success because it casts a dark shadow on their own product. Nintendo and Sony have been battling for years, that&#8217;s just the way it is and that&#8217;s how the industry sees it. When NPD releases numbers, when journalists write articles about consoles and when the war is finished one thing remains constant: all three consoles are included in the equation.</p>
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		<title>Wii Will Beat PS2 in Sales, PS3 Like GameCube?</title>
		<link>http://gamingpodcast.net/2009/01/20/wii-will-beat-ps2-in-sales-ps3-like-gamecube/</link>
		<comments>http://gamingpodcast.net/2009/01/20/wii-will-beat-ps2-in-sales-ps3-like-gamecube/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 15:11:42 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=940</guid>
		<description><![CDATA[If the sales continue as they have been for Nintendo and their little white Wii, you&#8217;ll be looking at the top-dog for overall console says&#8211;best selling console ever. This would push Sony&#8217;s PlayStation 2 to the second spot of awesome console victories over the last seven generations of gaming hardware. Before Sony fans unite to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>If the sales continue as they have been for Nintendo and their little white <em>Wii</em>, you&#8217;ll be looking at the top-dog for overall console says&#8211;<strong>best selling console ever</strong>. This would push Sony&#8217;s <em>PlayStation 2</em> to the second spot of awesome console victories over the last seven generations of gaming hardware.</p>
<p><img class="alignright size-full wp-image-943" title="gamecube" src="http://gamingpodcast.net/wp-content/uploads/2009/01/gamecube.jpg" alt="gamecube" />Before Sony fans unite to comment storm, remember, the <em>PS2</em> had a lot of great games and continues to have games coming through for its console. People are still debating the life-span of the <em>Wii</em> product line, regardless to overall sales figures while the <em>PS2</em> no doubt had a long live and still continues to have a long life, heck 30%+ of gamers still play the darn thing. Sony has been able to utilize the <em>PS2</em> and its profitability to glide through the initial <em>PS3</em> sales slump and get the momentum growing for their current generation console.</p>
<p>Yet, some folks are comparing the<em> PlayStation 3</em> to the GameCube in terms of sales performance.</p>
<blockquote><p>&#8220;During the first 26 month period, the PS3 sold 6.79 million units in the U.S., compared to 6.75 million GameCubes during its first 26 months. While the GameCube finished a distant third last generation, the console was profitable for <span class="tagautolink autolink">Nintendo</span>.&#8221; (<a href="http://kotaku.com/5135162/wii-is-the-new-ps2-ps3-is-the-new" target="_blank">Kotaku</a>)</p></blockquote>
<p>Before you get out your flame pens, this analogy wasn&#8217;t constructed by me, I&#8217;m merely the messenger. Again, to defend Sony (read: put on  my flame retardant outfit) Sony&#8217;s console is slowly building momentum, depending on who&#8217;s statistics you read anyway, and their product will eventually become a profitable sale. The GameCube was profitable as well but boasted &#8220;dozens&#8221; of great games to play while the PS3 obviously is pushing to become the hardcore gamers console of choice with top tier graphics, blu-ray playback and a free online service. GameCube was really just a cube that played some games, a one-trick-poney as it where.</p>
<p>It still feels odd to say Nintendo is winning and Sony isn&#8217;t winning (I avoid the term losing to yet again to kill the flames) and&#8230; Microsoft?</p>
<p>Microsoft, in my opinion, is in the best possible situation. They&#8217;re not being targetted as the number one console and being critizised for holding such a position and they&#8217;re not dragging near the bottom to be poked fun at by the industry and bloggers around the world (mainly, the United States.) They&#8217;re stealthing by with good sales compared to the last generation console by &#8220;improving its fortunes.&#8221; The <em>Xbox 360</em> &#8220;sells 18 percent faster than its predecessor, according to NPD figures, and even turned a profit, something the original Xbox never did&#8221; according to <a href="http://venturebeat.com/2009/01/19/wii-is-on-track-to-outsell-playstation-2-while-ps-3-is-on-par-with-gamecube-sales/" target="_blank">VentureBeat</a>.</p>
<p>The <em>PlayStation 3 </em>has many years ahead of it and we&#8217;re sure plenty of gamers will eventually buy into the console because the technology within that black box is designed to last many years. Considering only 30% of the United States is rolling with an HD-TV it&#8217;s not surprising they&#8217;re not jumping at the opportunity to own a <em>PlayStation 3</em>. Why is the news all over the PlayStation 3 and talking trash about it? Sony was the console to beat when the PlayStation 2  reigned the industry, to see the console go from #1 to #3 in a single generation is shocking but not new; we saw Nintendo suffer the same fate when the PlayStation originally launched.</p>
<p>But, is the PS3 like the GameCube? There are too many factors to make that comparison, especially considering the growth in the game industry, the growth of storage and video technology and the general acceptance of video games. Hell, you can buy video games at convenience stores in the United States now, the industry isn&#8217;t the same as it was in 2001.</p>
<p>Please discuss&#8230;but don&#8217;t shoot the messenger. <img src='http://gamingpodcast.net/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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