Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential. Gamers continue to ask the question, “why?” when some of [...]
Entries Tagged as 'electronic arts'
Smart Business Choices During Economic Downturns
November 6th, 2008 · 1 Comment
Tags: Activision · Blizzard · Editorial · electronic arts · Industry News
38 Studios Pulls EA and Blizzard Talent
November 4th, 2008 · No Comments
Formerly Green Monster Games, 38 Studios is growing a large pool of talented folks for their MMO endeavor. First, we heard R.A. Salvatore (writer of the Dark Elf series) was heading over to work on a story, art direction by Todd McFarlane (creator of Spawn) and now Irena Pereira from Blizzard and a sound designer, [...]
Tags: Blizzard · electronic arts · Industry News · MMO · Press Release
Studios Closing: The Good, Bad and Ugly
November 4th, 2008 · No Comments
Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose [...]
Tags: Editorial · electronic arts · Industry News · Microsoft
EA Feels The 310 Million Dollar Dagger
October 30th, 2008 · 1 Comment
Halloween is a scary time of year, no less when you’re posting a $310 million net loss. EA CEO John Riccitiello sees “weakness” at retail in October and we’re betting this isn’t the end of the road of sorrow for game publishers around the globe. Electronic Arts isn’t unfamiliar with bad times and we’re sure [...]
Tags: electronic arts · Industry News
Game Publishers Hate Risk
October 16th, 2008 · No Comments
It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar [...]
Tags: Activision · Blizzard · Editorial · electronic arts
EA’s Spore Spawns Class Action Lawsuit
September 24th, 2008 · 2 Comments
As most folks expected, Electronic Arts use of the SecuROM trojan install has sparked up a little class action lawsuit against the publisher. At first, EA thought they could just bump the total installs from three to five to make gamers happy, but they’re out for blood. With an amazon rating of 1.5 stars and [...]
Tags: DRM · electronic arts · spore
EA and Take-Two Stock Falls Fast
September 15th, 2008 · No Comments
It’s official, EA has given up their talks with Take-Two and, as a result, the stock of both companies is falling like a stone. While gamers may cheer knowing the Grand Theft Auto and 2K Sports product lines will continue to compete with EA products, share holders are doing a WTF? Take-Two has had its [...]
Tags: electronic arts · Industry News · Take-Two
GTA IV: 46th Best-Selling Game In August
September 12th, 2008 · No Comments
Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and [...]
Tags: Editorial · electronic arts · Financial · Industry News · Take-Two
Spore DRM, Less Than Transparent
September 8th, 2008 · 6 Comments
It turns out Electronic Art’s Spore has some digital rights management (DRM) under the hood that’s irking a few video game players. We use the term “few” lightly, as game players use their voices to be heard and let them ring loud! Taking a gander at Amazon.com’s listing of Spore and you’ll see 797 customer [...]
Tags: DRM · electronic arts · spore
Imagine a Spore Engine, Might Be Real
September 5th, 2008 · 2 Comments
Electronic Arts may be considering the Spore system as an “Engine” for licensing to other developers to build RPG’s, action games, web-based games and many other options. Much like ID Software and Epic Games have done, this could be a build system for new creative additions to the industry. Considering the amount of crazy Spore [...]
Tags: electronic arts · spore


