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	<title>Gaming Podcast &#187; FPS</title>
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	<link>http://gamingpodcast.net</link>
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	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
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		<item>
		<title>Episode 244: Goodbye 2011</title>
		<link>http://gamingpodcast.net/2011/12/21/episode-244-goodbye-2011/</link>
		<comments>http://gamingpodcast.net/2011/12/21/episode-244-goodbye-2011/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 02:15:15 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[gaming podcast]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1743</guid>
		<description><![CDATA[It&#8217;s the final podcast of 2011, as Jonah, Jordan and Paul will not be podcasting next week. However, there&#8217;s plenty of news, reader feedback and a Gaming Flashback of the terrible PlayStation One game, Irritating Stick. The news for this week includes: EA selling virtual car for $100 in NFS World Modern Warfare 3 beats [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>It&#8217;s the final podcast of 2011, as Jonah, Jordan and Paul will not be podcasting next week. However, there&#8217;s plenty of news, reader feedback and a Gaming Flashback of the terrible PlayStation One game, <em>Irritating Stick</em>.</p>
<p>The news for this week includes:</p>
<ul>
<li>EA selling <a href="http://www.tomshardware.com/news/EA-Need-For-Speed-PC-Gaming-Koenigsegg-premium-elite,14287.html">virtual car</a> for $100 in <em>NFS World</em><em></em></li>
<li><em>Modern Warfare 3</em> <a href="http://www.tomsguide.com/us/Modern-Warfare-3-Sales-Record-Beats-Avatar-mw3,news-13500.html">beats</a> <em>Avatar</em></li>
<li>Naughty Dog: Move to next-gen is &#8220;<a href="http://www.eurogamer.net/articles/2011-12-19-naughty-dog-move-to-next-gen-is-terrifying">terrifying</a>&#8220;<em></em></li>
<li><em>Star Wars: The Old Republic</em> <a href="http://www.gamespot.com/news/6347878.html">sales</a> could already be 1.5M</li>
<li>Man sues <a href="http://www.vg247.com/2011/12/19/man-sues-sony-for-tos-update-forbidding-suing/">Sony</a> for ToS update forbidding suing</li>
<li>Nintendo only showing E3 Wii U <a href="http://www.gamesradar.com/nintendo-only-showing-e3-wii-u-demos-ces-2012/">demos</a> at CES 2012</li>
</ul>
<p>The question of the week is <em><strong>&#8220;What game are you most interested in for 2012?&#8221;</strong></em> Let us know what you think, and see you in 2012.</p>
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			<wfw:commentRss>http://gamingpodcast.net/2011/12/21/episode-244-goodbye-2011/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<itunes:duration>0:52:55</itunes:duration>
		<itunes:subtitle>It&#8217;s the final podcast of 2011, as Jonah, Jordan and Paul will not be podcasting next week. However, there&#8217;s plenty of news, reader feedback and a Gaming Flashback of the terrible PlayStation One game, Irritating Stick.
The news for this[...]</itunes:subtitle>
		<itunes:summary>It&#8217;s the final podcast of 2011, as Jonah, Jordan and Paul will not be podcasting next week. However, there&#8217;s plenty of news, reader feedback and a Gaming Flashback of the terrible PlayStation One game, Irritating Stick.
The news for this week includes:

EA selling virtual car for $100 in NFS World
Modern Warfare 3 beats Avatar
Naughty Dog: Move to next-gen is &#8220;terrifying&#8220;
Star Wars: The Old Republic sales could already be 1.5M
Man sues Sony for ToS update forbidding suing
Nintendo only showing E3 Wii U demos at CES 2012

The question of the week is &#8220;What game are you most interested in for 2012?&#8221; Let us know what you think, and see you in 2012.

	
	Podcast Powered By Podbean
	
</itunes:summary>
		<itunes:keywords>Episode, FPS, MMO, Podcast, Sony, Wii</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 243: Bashing Microsoft</title>
		<link>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/</link>
		<comments>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 01:28:09 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[flashback]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[Rumors]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1739</guid>
		<description><![CDATA[The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade. The news for this week includes: Gabe Newell teases something for E3 [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game <em>Blockade</em>.</p>
<p>The news for this week includes:</p>
<ul>
<li>Gabe Newell <a href="http://www.destructoid.com/valve-begins-hyping-something-half-life-3-confirmed-omg--217732.phtml">teases</a> something for E3 2012 with a “3” in it</li>
<li>Richard Garriott <a href="http://www.shacknews.com/article/71531/garriott-in-discussions-with-ea-about-new-ultima">working</a> on <em>Ultima</em> successor</li>
<li>Microsoft includes “do not class action sue us” <a href="http://www.gamestooge.com/2011/12/07/microsoft-includes-no-class-action-waiver-in-live/">clause</a> for Xbox Live</li>
<li>Bizarre <a href="http://www.strategyinformer.com/news/15830/rumor-stalker-development-studio-being-shut-down-update">circumstances</a> surround GSC Game World</li>
</ul>
<p>All that plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What was your favorite handheld game?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1739/0/EP243Final.mp3" length="28383421" type="audio/mpeg" />
		<itunes:duration>0:39:25</itunes:duration>
		<itunes:subtitle>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.
The [...]</itunes:subtitle>
		<itunes:summary>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.
The news for this week includes:

Gabe Newell teases something for E3 2012 with a “3” in it
Richard Garriott working on Ultima successor
Microsoft includes “do not class action sue us” clause for Xbox Live
Bizarre circumstances surround GSC Game World

All that plus Reader Feedback and the Question of the Week, &#8220;What was your favorite handheld game?&#8221;</itunes:summary>
		<itunes:keywords>E3, Episode, FPS, Microsoft, Podcast, RPG</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 240: Thanksgaming</title>
		<link>http://gamingpodcast.net/2011/11/23/episode-240-thanksgaming/</link>
		<comments>http://gamingpodcast.net/2011/11/23/episode-240-thanksgaming/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 03:47:28 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gaming podcast]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1718</guid>
		<description><![CDATA[It&#8217;s the episode just before Thanksgiving, and both Jordan and Paul have new jobs, as the latter settles into his new Los Angeles home. This week&#8217;s Gaming Flashback is the Atari 2600 game Kaboom! The guys also discuss the following news items: EA targeted for class action suit over Battlefield 3 PS3 bait and switch [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>It&#8217;s the episode just before Thanksgiving, and both Jordan and Paul have new jobs, as the latter settles into his new Los Angeles home. This week&#8217;s Gaming Flashback is the Atari 2600 game <em>Kaboom!</em></p>
<p>The guys also discuss the following news items:</p>
<ul>
<li>EA <a href="http://www.strategyinformer.com/news/15552/ea-faced-with-class-action-lawsuit-over-battlefield-3-ps3">targeted</a> for class action suit over <em>Battlefield 3</em> PS3 bait and switch<em></em></li>
<li><em>Modern Warfare 3</em> makes <a href="http://www.gamestooge.com/2011/11/17/modern-warfare-3-775m-in-5-days/">$775M</a> in 5 days</li>
<li>Square-Enix <a href="http://www.strategyinformer.com/news/15564/square-enix-formally-announces-montreal-studio-100-new-jobs-created">officially</a> opens Montreal studio</li>
<li>Blockbuster has &#8220;<a href="http://www.mcvuk.com/news/read/blockbuster-publishers-see-rental-model-as-deterrent-to-pre-owned/087447">ramped up</a> the rental&#8221; of games, getting an &#8220;awful lot of support&#8221;</li>
<li>Rockstar <a href="http://www.strategyinformer.com/news/15539/rockstar-eager-to-return-to-bully-ip">eager</a> to return to <em>Bully </em>IP</li>
</ul>
<p>The question of the week: <em><strong>&#8220;How do you buy games most often these days: retail, online retailer, or digital distributor?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/11/23/episode-240-thanksgaming/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1718/0/EP240Final.mp3" length="37943144" type="audio/mpeg" />
		<itunes:duration>0:52:41</itunes:duration>
		<itunes:subtitle>It&#8217;s the episode just before Thanksgiving, and both Jordan and Paul have new jobs, as the latter settles into his new Los Angeles home. This week&#8217;s Gaming Flashback is the Atari 2600 game Kaboom!
The guys also discuss the following news [...]</itunes:subtitle>
		<itunes:summary>It&#8217;s the episode just before Thanksgiving, and both Jordan and Paul have new jobs, as the latter settles into his new Los Angeles home. This week&#8217;s Gaming Flashback is the Atari 2600 game Kaboom!
The guys also discuss the following news items:

EA targeted for class action suit over Battlefield 3 PS3 bait and switch
Modern Warfare 3 makes $775M in 5 days
Square-Enix officially opens Montreal studio
Blockbuster has &#8220;ramped up the rental&#8221; of games, getting an &#8220;awful lot of support&#8221;
Rockstar eager to return to Bully IP

The question of the week: &#8220;How do you buy games most often these days: retail, online retailer, or digital distributor?&#8221;</itunes:summary>
		<itunes:keywords>Episode, FPS, Podcast, Retro</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Call of Duty: World at War Beta &#8211; Coming Soon</title>
		<link>http://gamingpodcast.net/2008/10/13/call-of-duty-world-at-war-beta-coming-soon/</link>
		<comments>http://gamingpodcast.net/2008/10/13/call-of-duty-world-at-war-beta-coming-soon/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 16:47:53 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[world at war]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=576</guid>
		<description><![CDATA[I don&#8217;t know anyone that can&#8217;t pass up a good beta, Call of Duty: World at War is no exception to the rule, especially for those gamers that pre-ordered the title already. It&#8217;s a great opportunity when you&#8217;re able to buy a game ahead of time because you&#8217;re a fan and get into the beta [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p style="text-align: left;">I don&#8217;t know anyone that can&#8217;t pass up a good beta, Call of Duty: World at War is no exception to the rule, especially for those gamers that <a href="http://www.2old2play.com/News/COD_World_at_War_Beta_Impressions" target="_blank">pre-ordered the title already</a>. It&#8217;s a great opportunity when you&#8217;re able to buy a game ahead of time because you&#8217;re a fan and get into the beta early.<strong><em><br />
</em></strong><img class="alignright size-full wp-image-577" title="cod5" src="http://gamingpodcast.net/wp-content/uploads/2008/10/cod5.jpg" alt="" /><br />
<strong>Santa Monica, CA – October 13, 2008 –</strong> The dogs of war are being unleashed today, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch announced the launch of the multiplayer beta for Call of Duty: World at War on the Xbox 360® video game and entertainment system from Microsoft.  Console players can guarantee themselves a token by pre-ordering the game at North American GameStop retail locations,* or online at <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812" target="_blank">http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812</a>. Call of Duty fans that register to become members at <a href="http://www.callofduty.com" target="_blank">www.callofduty.com</a> are also eligible to receive a token, but these tokens are limited in supply, so register today.  Windows PC fans can expect a multiplayer beta soon.  For more information about either beta and the opportunity to secure a beta token or key, fans can also visit <a href="http://www.callofduty.com/beta" target="_blank">www.callofduty.com/beta</a>.</p>
<p>The Call of Duty: World at War multiplayer betas will provide players with an opportunity to play as U.S. Marines, German Wehrmacht, Japanese Imperial Army and Russian Red Army factions in a variety of game types (Team Death Match, Free-For-All, Capture the Flag and War), across three different maps:</p>
<ul>
<li><strong>Castle:</strong> The Imperial Japanese Army faces off against the Marine Raiders in a daytime battle, located on the grounds of an ancient, Japanese castle.</li>
</ul>
<ul>
<li><strong>Makin:</strong> The U.S. Marine Raiders square off against the Imperial Japanese Army in a nighttime fight, set in an outpost on the Makin Atoll in the Pacific.</li>
</ul>
<ul>
<li> <strong>Roundhouse:</strong> The Wehrmact will fight the Red Army to the bitter end in a daytime struggle that features tank and infantry combat, set in a desolate, war-torn European train depot.</li>
</ul>
<p>The betas will last for a few weeks; however, the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.</p>
<p>Call of Duty: World at War is in development for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.</p>
<p>For more information and exclusive updates about Call of Duty: World at War, visit <a href="http://www.callofduty.com" target="_blank">www.callofduty.com</a></p>
<p><strong>About Activision Publishing, Inc.</strong><br />
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision Publishing and its products can be found on the company&#8217;s website, <a href="http://www.activision.com" target="_blank">www.activision.com</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/10/13/call-of-duty-world-at-war-beta-coming-soon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call of Duty: World at War &#8211; October Open Beta!</title>
		<link>http://gamingpodcast.net/2008/09/04/call-of-duty-world-at-war-october-open-beta/</link>
		<comments>http://gamingpodcast.net/2008/09/04/call-of-duty-world-at-war-october-open-beta/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 17:49:20 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[world at war]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=306</guid>
		<description><![CDATA[If you&#8217;ve got Microsoft Windows or an Xbox 360 you&#8217;ll be eligible for the public beta of Call of Duty: World at War by Activision. Although the game is set to deploy on the 11th of November, many of us will be able to get a taste of the multi-player action early by entering into [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-307" style="float: right;" title="cod-world-at-war" src="http://gamingpodcast.net/wp-content/uploads/2008/09/cod-world-at-war.jpg" alt="" />If you&#8217;ve got Microsoft Windows or an <em>Xbox 360</em> you&#8217;ll be eligible for the public beta of <em>Call of Duty: World at War</em> by Activision. Although the game is set to deploy on the 11th of November, many of us will be able to get a taste of the multi-player action early by entering into the beta.</p>
<p>Activision has always been great about getting stable multiplayer beta&#8217;s for their <em>Call of Duty</em> series, hopefully this turns out to be as awesome. &#8221; These betas will serve  as an early chance for players to practice the tactics needed for survival in  the intense chaos of <em>Call of Duty: World at War</em>’s Pacific  and European theaters,&#8221; says their press release (below) and we&#8217;re ready to take on the challenge of &#8220;bug finding.&#8221;</p>
<p>Okay, in all honesty, most beta&#8217;s I&#8217;ve entered on my Xbox 360 have just been to get some free gaming in early and be able to feel cool about getting into the action before everyone else. In return, Activision gets some server stress testing and early feedback (if I&#8217;m so inclined to yell).</p>
<p>All-in-all, great news from the Activision crew.</p>
<p><span id="more-306"></span></p>
<p><strong>Santa Monica, CA – September 4, 2008 –</strong> Boot camp will soon take on a new meaning, as  Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, have confirmed plans for Call of Duty: World at War multiplayer betas in October for the Xbox 360® video game and entertainment system from Microsoft and separately for download on Windows PC. These betas will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War’s Pacific and European theaters. Players will experience the game’s new squad system, as well as fan favorite perks and kill streaks.</p>
<p>All preparation for the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.</p>
<blockquote><p>“We are excited to share a sneak peak of Call of Duty: World at War multiplayer with the community,” says Mark Lamia, Treyarch Studio Head. “The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer and we can’t wait to go online to ramp up for our November launch.”</p></blockquote>
<p>For players who are looking to feel the all-out combat and get tokens for the Call of Duty: World at War Xbox 360 multiplayer beta, they can register at www.callofduty.com or pre-order the game at any GameStop retail location or online in North America at:</p>
<p><a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812." target="_blank">http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812.</a></p>
<p>Call of Duty: World at War is in development for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows®, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Nintendo DS. The title has been rated M for Mature for blood and violence by the ESRB. The Nintendo DS version has been rated T for Teen by the ESRB.</p>
<p>For more information and exclusive updates about Call of Duty: World at War, visit <a href="http://www.callofduty.com" target="_blank">www.callofduty.com</a>.</p>
<p><strong>About Activision Publishing, Inc.</strong><br />
Headquartered in Santa Monica, California, Activision, Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision Publishing and its products can be found on the company&#8217;s website, www.activision.com.</p>
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		<title>Call of Duty 5: World At War Trailer</title>
		<link>http://gamingpodcast.net/2008/06/23/call-of-duty-5-world-at-war-trailer/</link>
		<comments>http://gamingpodcast.net/2008/06/23/call-of-duty-5-world-at-war-trailer/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 14:18:15 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Game Trailer]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Call of duty 5]]></category>
		<category><![CDATA[Cod5]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=42</guid>
		<description><![CDATA[One thing Activision does very well with the Call of Duty series is making you feel like you&#8217;re part of the war and not just a gamer. It may be the coloring, the life-like environments, explosions or movie-style filtering, whatever it is makes their series feel like a world at war. Now, we&#8217;re heading back [...]]]></description>
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One thing Activision does very well with the <em>Call of Duty</em> series is making you feel like you&#8217;re part of the war and not just a gamer. It may be the coloring, the life-like environments, explosions or movie-style filtering, whatever it is makes their series feel like a world at war.</p>
<p>Now, we&#8217;re heading back to WWII but from a brand new perspective, the Pacific Theatre. Why did it take so long to produce a game in this area of the world? Our guess, to gain the intensity and power of the battle we needed higher end console/pc processors to properly render the jungles, waters and terrains in a life-like manner.</p>
<p>Or, maybe nobody thought of it? In any case this is a <em>must buy</em> game for myself and probably many others, regardless to multi-player capabilities. <em>World at War</em> will be released for Wii, PS3, PS2, Xbox 360, and PC.</p>
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		<title>Community Expands: Team Fortress 2 Has a Blog</title>
		<link>http://gamingpodcast.net/2008/06/21/community-expands-team-fortress-2-has-a-blog/</link>
		<comments>http://gamingpodcast.net/2008/06/21/community-expands-team-fortress-2-has-a-blog/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 04:52:02 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=37</guid>
		<description><![CDATA[The Internet has given us a communication mechanism which allows developers to better understand their audience. You can use community sites to market your content and your brand but you can also use them to better understand your market and bring your strageties and progress to your fans. Valve Software has taken their latest successful [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/tf2.jpg"><img class="alignright alignnone size-medium wp-image-38" style="float: right;" title="tf2" src="http://gamingpodcast.net/wp-content/uploads/2008/06/tf2.jpg" alt="" /></a>The Internet has given us a communication mechanism which allows developers to better understand their audience. You can use community sites to market your content and your brand but you can also use them to better understand your market and bring your strageties and progress to your fans.</p>
<p><a href="http://www.valvesoftware.com/" target="_blank">Valve Software</a> has taken their latest successful franchise title <em>Team Fortress 2</em> and followed it up with a website or &#8220;blog&#8221; which can keep their fans &#8220;in the loop.&#8221; <a href="http://teamfortress.com/" target="_blank">Teamfortress.com</a> will, no doubt, be the launch pad for much hype, community offerings and up-to-date news about the TF2 game and any updates.</p>
<blockquote><p>&#8220;Now that we&#8217;ve settled into regular releases of content, we&#8217;ve found ourselves wanting a better way to talk directly to the TF2 community about the state of the game and some of the reasoning behind the choices we&#8217;re making. Our hope is that this blog will accomplish that, and give everyone some better insight into our development process as well.&#8221; (<a href="http://teamfortress.com/" target="_blank">teamfortress.com</a>)</p></blockquote>
<p>Now, there is a great chance Valve will use their new launch pad to talk about upcoming games and lead you to demo&#8217;s and downloads to the TF2 title; they already link to the valve store to purchase the game. But, blogs bring in users searching for fresh content about the game and give official word to kill any bad rumors.</p>
<p>Call it marketing, call it journalism or developers notes, there is nothing wrong with having one more resource which represents the voice of Valves TF2 development team. Congradulations guys!</p>
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		<title>Gaming Flashback: DOOM</title>
		<link>http://gamingpodcast.net/2008/06/20/gaming-flashback-doom/</link>
		<comments>http://gamingpodcast.net/2008/06/20/gaming-flashback-doom/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 18:24:04 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Flashback]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[id software]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=18</guid>
		<description><![CDATA[DOOM is a PC game titlat that wasn&#8217;t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends. In [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/doom-classic.jpg"><img class="alignright alignnone size-medium wp-image-19" style="float: right;" title="doom-classic" src="http://gamingpodcast.net/wp-content/uploads/2008/06/doom-classic.jpg" alt="" /></a><em>DOOM </em>is a PC game titlat that wasn&#8217;t initially released in stores. It was uploaded to an FTP server in the University of Wisconsin-Madison and on the Software Creations BBS on the 10th of December; released as a shareware game, people were encouraged to download and spread the game around to all their friends.</p>
<p>In days before social networks and the wildfire of the Internet (or high speed networking) this game still managed to spread around to everyone in the gaming community. From1993 to 1995 the title had an estimated install base of 10 million computers. We were one of them.</p>
<p>Granted, ten million copies were <em>installed</em> but most were not registered and simply remained as shareware. However, over one million copies <em id="xoox20">were </em>sold for the registered version of <em>DOOM </em>and this brought momentum to their next non-shareware copy of the <em>DOOM </em>series. <em id="xoox21">The Ultimate Doom</em> (version 1.9, including episode IV) was released, making this the first time that <em id="xoox22">Doom</em> was sold commercially in stores.</p>
<p><span id="more-18"></span></p>
<blockquote><p>In a press release dated January 1, 1993, id Software had written that they expected <em id="xoox27">Doom</em> to be &#8220;the number one cause of decreased productivity in businesses around the world&#8221;. This prediction came true at least in part: <em id="xoox28">Doom</em> became a major problem at workplaces, both occupying the time of employees and clogging computer networks with traffic caused by deathmatches. Intel, Lotus Development and Carnegie Mellon University are among many organizations reported to form policies specifically disallowing <em id="xoox33">Doom</em>-playing during work hours. At the Microsoft campus, <em id="xoox35">Doom</em> was by one account equal to a &#8220;religious phenomenon&#8221;. (<a href="http://en.wikipedia.org/wiki/DOOM" target="_blank">wikipedia</a>)</p></blockquote>
<p>The history to <em>DOOM </em>is very deep, involved and most people know of some of the basics. It&#8217;s an early First-Person-Shooter (FPS) game where you experience the world in the eyes of the character. The objective of each level is &#8220;simply to locate the exit room that leads to the next area&#8221; (usually labeled with an inviting red EXIT sign or a special kind of door), while surviving all hazards on the way. You&#8217;ll find monsters, pits of radioactive slime, ceilings that come down and crush the player, and locked doors for which a keycard, Skeleton key, or remote switch need to be located. The levels are sometimes labyrinthine (the automap is a crucial aid in navigating them), and feature plenty of hidden secret areas that hold power-ups as a reward for players who explore.<br id="xoox43" /><br id="xoox44" />Development started for <em>DOOM </em>by John Carmack in 1992 while the rest of the team was finishing Wolfenstein 3D&#8217;s sequel Spear of Destiny. The game was a hit, inspired companies to start working on competitive FPS titles and pretty much created the landscape in US gaming that we have today. Although Japan and other regions may not be as crazy about FPS titles as we are, there is no doubt <em>DOOM</em> impacted the world in terms of raising the bar in graphics, 3D design and level creation&#8230; oh, and graphic violence.<br id="xoox45" /><br id="xoox46" />Although <em>DOOM</em>&#8216;s name dropped from the charts when <em>Duke Nukem 3D</em> and <em>Quake</em> arrived it is still regarded as the &#8220;Elvis of Gaming&#8221; or the &#8220;Beatles of the Game Industry&#8221; &#8211; the number one video game of all time.</p>
<p>To hear all of our thoughts, checkout <a href="http://www.podtrac.com/pts/redirect.mp3/media.libsyn.com/media/techdiversions/TD_Gaming_Podcast_Episode_48.mp3" target="_blank">TD Gaming Podcast Episode 48</a>.</p>
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