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	<title>Gaming Podcast &#187; playstation 3</title>
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	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
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	<category>video games</category>
	<ttl>1440</ttl>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
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		<item>
		<title>Episode 263: Play Alter Ego</title>
		<link>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/</link>
		<comments>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/#comments</comments>
		<pubDate>Thu, 17 May 2012 00:24:04 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
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		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
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		<guid isPermaLink="false">http://gamingpodcast.net/?p=1858</guid>
		<description><![CDATA[This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Chess. As for the news: Aussie Diablo III preorders not getting [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game <em>Alter Ego</em>. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic <em>Battle Chess</em>.</p>
<p>As for the news:</p>
<ul>
<li>Aussie <em>Diablo III</em> preorders <a href="http://kotaku.com/5910076/no-game-no-refund-for-some-unfortunate-diablo-iii-fans">not getting refunded</a> from GAME</li>
<li>CliffyB <a href="http://www.videogamer.com/pc/dark_souls/news/bleszinski_japan_should_follow_dark_souls_multiplayer_innovation.html">praises</a> <em>Dark Souls</em> multiplayer, urges Japanese devs to take notice</li>
<li>Atari: Eden Studios <a href="http://www.computerandvideogames.com/347478/atari-test-drive-unlimited-2-dev-not-closed-game-support-ongoing/">not closed</a>, <em>Test Drive Unlimited 2</em> support still ongoing</li>
<li>Bach: Sony&#8217;s <a href="http://www.gamesindustry.biz/articles/2012-05-14-robbie-bach-puts-xbox-success-down-to-sonys-mistakes">mismanagement of PS3</a> led to Xbox successes</li>
<li>Report: 38 Studios <a href="http://www.strategyinformer.com/news/18110/report-38-studios-fighting-to-stay-solvent">fighting</a> to stay solvent</li>
</ul>
<p>All this, plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What is your favorite free-to-play game?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<itunes:duration>1:12:25</itunes:duration>
		<itunes:subtitle>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Ches[...]</itunes:subtitle>
		<itunes:summary>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Chess.
As for the news:

Aussie Diablo III preorders not getting refunded from GAME
CliffyB praises Dark Souls multiplayer, urges Japanese devs to take notice
Atari: Eden Studios not closed, Test Drive Unlimited 2 support still ongoing
Bach: Sony&#8217;s mismanagement of PS3 led to Xbox successes
Report: 38 Studios fighting to stay solvent

All this, plus Reader Feedback and the Question of the Week, &#8220;What is your favorite free-to-play game?&#8221;</itunes:summary>
		<itunes:keywords>Editorial, Microsoft, Podcast, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Mass Effect 3: What REALLY Went Wrong, And How To Fix It</title>
		<link>http://gamingpodcast.net/2012/03/22/mass-effect-3-what-really-went-wrong-and-how-to-fix-it/</link>
		<comments>http://gamingpodcast.net/2012/03/22/mass-effect-3-what-really-went-wrong-and-how-to-fix-it/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 16:11:37 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1820</guid>
		<description><![CDATA[NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU. In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><strong>NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.</strong></p>
<p><img src="http://farm8.staticflickr.com/7109/6857765678_0e837a3840.jpg" alt="" width="475" /></p>
<p>In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.</p>
<p>When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a <em>good</em> sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of <em>Halo 2</em>, which had the nerve to conclude with a cliffhanger. The 2009 <em>Prince of Persia</em> reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.</p>
<p>So when I heard that there was a growing outcry about the endings of <em>Mass Effect 3</em>, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.</p>
<p><span id="more-1820"></span></p>
<p style="text-align: center;"><img src="http://farm7.staticflickr.com/6056/7003987139_a1b2e0b769.jpg" alt="" width="475" /><br />
&#8220;What is one grain of sand in the desert? One grain amongst the storm?&#8221;</p>
<p>In the case of <em>Prince of Persia</em>, players felt annoyed that The Prince would undo all the effort the player had spent hours working on in the game – but in the context of the story, it made perfect sense and was powerful in its execution. His faithful companion (and possible love interest) Elika sacrificed all of her life force to contain the evil god Ahriman. The game actually had you <em>carry her lifeless body</em> to the altar during the end credits. After he placed her body down, the game gave you the opportunity to just turn the game off – or, you could keep playing, and sever the trees of life on the nearby landscape. When you did, Elika was restored to life, moaned, “<em>Why?!</em>”, as the Prince carried her off as the darkness surrounded them as Ahriman was freed.</p>
<p>It was powerful in that The Prince followed the same path as her father, The Mourning King. He didn’t accept the price, and he was willing to damn the world just to keep her alive. It was a profound “the needs of the one outweigh the needs of the many” moment, and it did force the player to consider the situation from the Prince’s viewpoint. The land was <em>barren</em>, if fertile again. The populace was <em>gone</em>. And, as he stated in the epilogue downloadable content, the prison wasn’t secure anyway. (The fact that Elika never forgave The Prince even at the conclusion of the DLC, leaving him to a grim fate, saved it from being a <em>deux ex machina </em>cop out.)</p>
<p>The <em>Prince of Persia</em> comparison is an apt one, because <em>Mass Effect 3</em>’s ending also negated all of the effort the player put into the game, save the abstract “Galactic Readiness” level that determined if the ending was disastrous or merely inconclusive.</p>
<p>The chief difference between the two, however, is the fact that <em>Prince of Persia</em>’s ending worked within the context of the game. <em>Mass Effect 3</em> was basically so far out of left field, it felt rushed and contrived.</p>
<p>For those of you who aren’t familiar with the endings, Shepard is given three choices – destroy the Reapers, but in the process, all AI machines along with it, or merge with the Reapers and have them simply fly away, but in the process sacrifice his own life, or merge all organic life with synthetic life. In every case, the <em>Normandy</em> crash lands on a mysterious verdant planet. The “Galactic Readiness” determined how bad the decision would be – a low score would have the Earth <em>destroyed</em> in one ending.</p>
<p style="text-align: center;"><img src="http://farm7.staticflickr.com/6050/7003920611_d061379ac2.jpg" alt="" width="475" /><br />
The Synthesis Ending did cause coos of delight from fan fic writers.</p>
<p>The chief problem with the endings aren’t the content. Unto themselves, with no context, they’re perfectly valid endings. Gamers have a problem with them not because of the content itself, it’s the fact that they seem completely and utterly arbitrary, with no consideration for <em>anything</em> that had gone on before. In short, nothing the players did <em>meant</em> anything.</p>
<p>Crazy endings aren’t bad at all, when done right. Anyone who’s played the <em>Silent Hill</em> games can attest to that. The Dog Ending to the second game basically scotched <em>all</em> of the events that had gone on in the game, showing that a Japanese akita dog had been behind it all, as a canine mastermind operating a command center controlling all of the events in the game. It was funny, hysterical, and <em>brilliant</em>, and widely accepted as an ending.</p>
<p>So why did the <em>Mass Effect 3</em> endings fail? The game was building up to something that never happened.</p>
<p>Before the endings, the player had to make clever moves or suffer some hard choices. They had to negotiate a peace between the Krogan and the Turians while mollifying the Salarians. They had to somehow get the Geth and the Quarians to work together, or have one race utterly wiped out. The decisions from the previous two games reared their heads. Did the player save the Rachni Queen? Did the player save Maleon’s research?</p>
<p><em>Mass Effect 3</em> had some of the most haunting moments not only in the series, but in science fiction itself. No player will ever forget Mordin’s final, sacrificial moments curing the insidious Krogan genophage, singing to himself “I am the very model of a Salarian scientist” as the tower exploded all around him. If the player failed to negotiate a peace between the Geth and the Quarians, it ended with beautiful tragedy – and regardless of the player’s choice, it had Legion asking shortly before it died whether it had a soul.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7044/6857775834_5b91b0c47c.jpg" alt="" width="475" /><br />
One decision will devastatingly result in Tali commiting a tearful suicide.</p>
<p>Even the romance between Joker and EDI, which could have come off as incredibly idiotic, was sweetly done, as EDI began to experience what it really was to be sentient and emotional.</p>
<p>It is this emotional investment into all of the characters that made the endings such a betrayal to gamers. But not for the reasons they think.</p>
<p>The real reason the endings that were given in <em>Mass Effect 3</em> were such an insult to players is that everything they’d done to that point – and that includes <em>the first two games</em> – were meaningless. All of the choices given to players to that point had shown a cause-and-effect, and at the very end, all of that was ignored.</p>
<p>In short, the only thing that mattered was the Galactic Readiness meter, and <em>that</em> could be raised to 100% <em>without doing a single thing in single player</em>, since the multiplayer raised the meter alone. There was no connect between the campaign and the ending.</p>
<p>To really contrast this decision, one only need look at <em>Mass Effect 2</em>, which set a template players were expecting in <em>3</em>.</p>
<p>If the player failed to upgrade their main weapon to the Thannix cannon in the second game, a crew member died. If a player chose the wrong person to lead the second team or provide the biotic bubble, a crew member died. If the player didn’t go on a crew member’s loyalty mission, they potentially could die. Preparation and consequences.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7234/6857854378_f9f84098e8.jpg" alt="" width="475" /><br />
Thannix cannon &#8211; don&#8217;t leave spacedock without it.</p>
<p>None of that is in <em>Mass Effect 3</em>. Prevent Samara from killing herself and gain an elite Asari commando squad? It was meaningless except for a number that moved you closer to 100% Galactic Readiness. Gain an alliance with the Krogan and the Turians? Just a number. Treat Kalishah al-Jilani nicely and encourage her to keep supporting Earth? Just a number.</p>
<p>Players were expecting their decisions to matter. They wanted to see the Turians fighting, and living or dying depending on how prepared the galaxy was. They wanted to see Jack and her young biotics helping out or dying, depending on the player’s decisions. A player who took their time in the single player campaign, doing most of the sidequests, gaining support, wanted to <em>see the fruits of their labor</em>. Help Aria and get a trio of major mercenary squads on your side? Who wouldn’t want to see a horde of Vorcha and mechs descending on the husks?</p>
<p>When you managed to wrangle up a huge fleet of ships from multiple races for what one of your squadmates said in awe was the biggest fleet <em>ever</em> in the history of the galaxy, you got one brief shot of it. That’s it.</p>
<p>Worse, the endings were a betrayal of the entire theme of the series. The Prothean you managed to save, Javik, near the end of the game talked about how the Prothean Empire, which turned out to be an oppressive militaristic force that basically told all of the races it encountered, “Be our slaves, or else”, couldn’t defeat the Reapers, while an alliance of races working together was more efficient. <em>That</em> was the secret heart of the <em>Mass Effect</em> series. The endings simply dumped all over that concept.</p>
<p>The other problem was the way the endings handled the Reapers. In the first game, the Reapers were mysterious, otherworldly, and a palpable Lovecraftian threat. Basically, they were Elder Gods. When Sovereign boasted in the first game, “You exist because we allow it, and you will end because we demand it” in its deep, metallic voice, that was the point that players realized that the scope of the game had just widened in front of them. It wasn’t about a human-hating Spectre with an army of robot slaves destroying human colonies. It was about the end of life in the galaxy as we know it.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7040/6857788282_2c808978d8.jpg" alt="" width="475" /><br />
The Reapers at their most threatening.</p>
<p>In the second game, the Reapers became even more blatantly linked to Lovecraft. When exploring a dead Reaper, one log wrote in awe:</p>
<blockquote><p>“Chandana said the ship was dead. We trusted him. He was right. But even a dead god can dream. A god — a real god — is a verb. Not some old man with magic powers. It&#8217;s a force. It warps reality just by being there. It doesn&#8217;t have to want to. It doesn&#8217;t have to think about it. It just does. That&#8217;s what Chandana didn&#8217;t get. Not until it was too late. The god&#8217;s mind is gone but it still dreams. He knows now. He&#8217;s tuned in on our dreams. If I close my eyes I can feel him. I can feel every one of us.”</p></blockquote>
<p>H.P. couldn’t have written it better himself.</p>
<p>In the third game, the Reapers actually invaded, and they lived up to expectations – unstoppable in force, and peeling away the Earth like an onion. They perverted organic life forms into nightmarish constructs, such as the Banshees.</p>
<p>At the end of the game, however, they’re tools. Nothing more than tools that are conveniently brushed away at one beings whim.</p>
<p>Drew Karpyshyn stated that his endings were different, in that they were cleaning the galaxy of life to save it from Dark Energy, so the choice the player would have would be to either allow the races to be eaten or to destroy the Reapers and deal with extermination by the energy.</p>
<p>Again, that would have the same problems as the endings as they are, if not in a worse fashion. Once again, the Reapers are basically playthings, and in <em>his</em> scenarios, the choice is Apocalypse A or Apocalypse B, and the player never gets to see the fruits of their labor.</p>
<p>Now, I normally would never presume to “fix” another person or person’s artistic work, but if I were asked, this is what I would do:</p>
<p>First off, leave the Reapers be. Just make them forces of nature, as they were portrayed in the previous two games. Hungry godlike machines that do three things: sleep, eat, reproduce. That’s it. No explanation of where they came from. No explanation of their motives. Let them be a mystery; as Voltaire once said, the secret to being boring is to tell everything. The Reapers were at their best when they were godlike boogeymen. Let fans speculate – that’s what they enjoy doing.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7192/6857820792_b67635ba4d.jpg" alt="" width="475" /><br />
&#8220;This one just wet his pants at seeing an Enkindler, if this one had any.&#8221;</p>
<p>Secondly, let the war play out. Separate the Galactic Readiness from the value of the forces Shepard raised. The quality and number of forces that are required to defeat the Reapers will be in the allies Shepard has rallied to his cause. You should be able to <em>see</em> them fighting, dying and winning or losing their battle. The Galactic Readiness would only determine how ready each force is.</p>
<p>For example, if there are tons of Asari forces but their Readiness is low, they’ll suffer heavy losses but still win a Pyrrhic victory. In there are less Asari forces but the Readiness is high, they’ll win, with their small forces more battle-hardened – however, the Asari will <em>still</em> suffer heavy losses since there’s only a few. A high number of forces <em>and</em> Readiness is high, they’ll wipe out the Reapers in their sector and remain powerful and strong. Low on both counts, the Asari are extinct, akin to losing a crew member in <em>Mass Effect 2</em>.</p>
<p>Everything should play out – it doesn’t matter how long the cutscenes play. This is the final chapter of the Shepard trilogy. Alliances, betrayals, victories, defeats, let it all play out. If BioWare has to keep the Crucible, maybe if the army Shepard raises is strong enough to destroy the Reapers, Shepard can essentially tell the childlike being what to go do with itself. If they can&#8217;t, Shepard can choose to sacrifice himself, similar to what he did in the worst case scenario of <em>Mass Effect 2.</em></p>
<p>Of course, the player would have choices during the end game that could affect the game. The Crucible could be treated as a weapon of last resort that will destroy almost all life, much like the rings in <em>Halo</em>. A boss fight against the leader of the Reapers would also allow players something to do – in order for <em>any</em> sort of victory, the leader of the Reapers would have to be destroyed; perhaps it resurrects Reapers, which could be shown in one mission where it brings back to life the dead Reaper from the second game.</p>
<p>It would also be a good point for Shepard’s Paragon/Renegade option to begin. He could either destroy the wounded Reaper, ensuring that the Reapers never threaten again, but lose something in the process, or he could reach an agreement with the leader, banishing it from the galaxy in exchange for Reaper tech that would keep EDI and the Geth (if they’re still around) sentient. That would be something a Paragon would definitely do.</p>
<p>As with <em>Dragon Age: Origins</em>, an epilogue would give Shepard, who is now the Human Councilor (since Udina’s dead and Anderson doesn’t want it), the ability to change the galaxy one last time, and be given some final choices. For example, he could decree Humans run the Council themselves, retain the status quo, or finally give other races a seat on the Council (which would be a wonderful middle finger <em>and</em> olive branch at the same time to Din Korlack), including, of all things, the Geth.</p>
<p>In the end, the entire point of <em>Mass Effect</em> was to allow the players to write their own story. The three current endings could <em>still</em> be incorporated as bizarre endings to the trilogy, much like the Dog Ending of <em>Silent Hill 2</em>. In that way, they would be so strange they would actually become beloved endings that were smiled about with disbelief. (On a side note, the Synthesis ending was the only ending that made any sort of sense, in that it at least gave closure to <em>one</em> storyline – the Joker/EDI romance.)</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7036/6857844690_388121a001.jpg" alt="" width="475" /><br />
This final scene caused tooth decay and cavities in young children.</p>
<p>Finally, without having an inside sources, it seems to me that <em>Mass Effect 3</em> was rushed to conclusion, that someone set March 6 as a hard release date after the game had been delayed for a few months. The evidence that I have is that much of what Casey Hudson and other BioWare personnel had teased about the game never materialized. The romantic conflicts were relatively mute. The “amazing, definitive” ending never showed up, instead having three definitely <em>non</em>-definitive endings. Hudson cautioning players take their time to finish side quests became irrelevant. There is an unfortunate similarity between <em>Mass Effect 3</em> and <em>Knights of the Old Republic II</em> in that both games seemed to run out of time and endings were hastily put together, with subplots discarded.</p>
<p>There are two probable factors in this rush. First, Electronic Arts. As much as the publisher has remained hands-off with BioWare, there had to be some pressure to release the game as soon as possible. And secondly, <em>Star Wars: The Old Republic</em>. There is no way BioWare could have undertaken such a massive project without draining manpower from <em>Mass Effect 3</em>.</p>
<p>Again, I have no proof this was the case, but I strongly suspect it was so. Most fans of the series would probably have happily waited to, say, November 2012 for a full experience, if true.</p>
]]></content:encoded>
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		<title>Episode 253: Future Generation</title>
		<link>http://gamingpodcast.net/2012/02/29/episode-253-future-generation/</link>
		<comments>http://gamingpodcast.net/2012/02/29/episode-253-future-generation/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 23:20:04 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
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		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[kinect]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1798</guid>
		<description><![CDATA[This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic DuckTales for the NES. There&#8217;s also a bunch of scintillating news items including: Pachter: Nintendo “Blew It” With Wii U, “In Disarray” Bethesda hiring talent for Xbox 720, PlayStation 4 game EA reveals Mass Effect 3 preorders well [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic <em>DuckTales </em>for the NES. There&#8217;s also a bunch of scintillating news items including:</p>
<ul>
<li>Pachter: Nintendo “<a href="http://www.gamestooge.com/2012/02/25/pachter-nintendo-blew-it-with-wii-u-in-disarray/">Blew It</a>” With Wii U, “In Disarray”</li>
<li>Bethesda <a href="http://www.strategyinformer.com/news/16778/bethesda-hiring-talent-for-xbox-720-playstation-4-game">hiring</a> talent for Xbox 720, PlayStation 4 game</li>
<li>EA reveals <em>Mass Effect 3</em> preorders <a href="http://www.mcvuk.com/news/read/mass-effect-3-pre-orders-smash-targets/091840">well ahead</a> of <em>Mass Effect 2</em>&#8216;s</li>
<li>Pachter: Next generation Sony and Microsoft consoles will have <a href="http://www.strategyinformer.com/news/16762/pachter-next-generation-sony-and-microsoft-consoles-will-have-4gb-sku">4GB SKU</a></li>
<li>Sony filed <a href="http://www.tomsguide.com/us/sony-move-playstation-kinect-motion,news-14249.html">patent</a> For Kinect-like motion device</li>
<li>PSN Minis <a href="http://www.edge-online.com/news/sony-working-ps-plus-vita-minis-issue">not working</a> on Vita</li>
</ul>
<p>We also reveal the winner of the Pixie Diamonds contest.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/02/29/episode-253-future-generation/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1798/0/EP253Final.mp3" length="35192173" type="audio/mpeg" />
		<itunes:duration>0:49:52</itunes:duration>
		<itunes:subtitle>This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic DuckTales for the NES. There&#8217;s also a bunch of scintillating news items including:

Pachter: Nintendo “Blew It” With Wii U, “In Disarray”
B[...]</itunes:subtitle>
		<itunes:summary>This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic DuckTales for the NES. There&#8217;s also a bunch of scintillating news items including:

Pachter: Nintendo “Blew It” With Wii U, “In Disarray”
Bethesda hiring talent for Xbox 720, PlayStation 4 game
EA reveals Mass Effect 3 preorders well ahead of Mass Effect 2&#8216;s
Pachter: Next generation Sony and Microsoft consoles will have 4GB SKU
Sony filed patent For Kinect-like motion device
PSN Minis not working on Vita

We also reveal the winner of the Pixie Diamonds contest.</itunes:summary>
		<itunes:keywords>Episode, Kinect, Microsoft, Nintendo, Podcast, RPG, Sony, Vita, Wii</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 242: All Nude Podcast</title>
		<link>http://gamingpodcast.net/2011/12/07/episode-242-all-nude-podcast/</link>
		<comments>http://gamingpodcast.net/2011/12/07/episode-242-all-nude-podcast/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 17:00:02 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1731</guid>
		<description><![CDATA[Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced South Park: The Game, developed by Obsidian. The other news covered includes: Electronic [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced <em>South Park: The Game</em>, developed by Obsidian.</p>
<p>The other news covered includes:</p>
<ul>
<li>Electronic Arts responds to <a href="http://www.shacknews.com/article/71398/ea-time-limit-on-online-pass-for-a-few-titles">expiring</a> Online Pass issues</li>
<li>Bethesda: Divided memory pool causes <a href="http://gamingbolt.com/new-vegas-developer-explains-the-cause-of-skyrim-ps3-lag-divided-memory-pool-a-huge-bottleneck">lag</a> for <em>Skyrim </em>PS3</li>
<li>Sony claims <em>Uncharted </em>series has <a href="http://www.industrygamers.com/news/uncharted-3-charting-successful-marketing/">13M sales</a> lifetime</li>
<li>Skyrim Creation Kit <a href="http://www.strategyinformer.com/news/15732/skyrim-creation-kit-landing-in-january">landing</a> in January</li>
<li>Sony: PlayStation Network now has <a href="http://www.videogamer.com/news/psn_security_now_world-leading_claims_sony.html">as high</a> a &#8220;world-leading security system&#8221; there is</li>
</ul>
<p>There&#8217;s also some Reader Feedback and the Question of the Week is <em><strong>&#8220;Have you ever taken a console with you on vacation (not handheld)?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/12/07/episode-242-all-nude-podcast/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1731/0/EP242Final.mp3" length="42388428" type="audio/mpeg" />
		<itunes:duration>0:58:52</itunes:duration>
		<itunes:subtitle>Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently annou[...]</itunes:subtitle>
		<itunes:summary>Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced South Park: The Game, developed by Obsidian.
The other news covered includes:

Electronic Arts responds to expiring Online Pass issues
Bethesda: Divided memory pool causes lag for Skyrim PS3
Sony claims Uncharted series has 13M sales lifetime
Skyrim Creation Kit landing in January
Sony: PlayStation Network now has as high a &#8220;world-leading security system&#8221; there is

There&#8217;s also some Reader Feedback and the Question of the Week is &#8220;Have you ever taken a console with you on vacation (not handheld)?&#8221;</itunes:summary>
		<itunes:keywords>Podcast, RPG, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 239: This Episode is DRM-free</title>
		<link>http://gamingpodcast.net/2011/11/16/episode-239-this-episode-is-drm-free/</link>
		<comments>http://gamingpodcast.net/2011/11/16/episode-239-this-episode-is-drm-free/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 20:32:52 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[DRM]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1714</guid>
		<description><![CDATA[This week, Paul is too busy unpacking in his new home in California, so it&#8217;s just Jonah and Jordan, as the news mainly deals with DRM. The Gaming Flashback this week is the Activision racer The Great American Cross-Country Road Race, while this week&#8217;s Gaming History doesn&#8217;t focus on a video game company or developer, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Paul is too busy unpacking in his new home in California, so it&#8217;s just Jonah and Jordan, as the news mainly deals with DRM. The Gaming Flashback this week is the Activision racer <em>The Great American Cross-Country Road Race</em>, while this week&#8217;s Gaming History doesn&#8217;t focus on a video game company or developer, but a fictional character instead, Mario&#8217;s favorite mount, Yoshi.</p>
<p>The news this week includes:</p>
<ul>
<li>EA forum <a href="http://www.strategyinformer.com/news/15466/ea-forum-bans-still-leading-to-game-bans">bans</a> cause game bans</li>
<li>Research film states piracy’s <a href="http://electronictheatre.co.uk/industry-news/12680/illegal-videogame-downloads-20-rise">up 20%</a> in past 5 years</li>
<li>GOG sez customers <a href="http://www.gamesindustry.biz/articles/2011-11-11-your-customers-hate-drm-rambourg">hate DRM</a></li>
<li>Steam user database <a href="http://www.strategyinformer.com/news/15427/steam-user-database-cracked-credit-card-encrypted-info-not-stolen">cracked</a></li>
<li><em>Uncharted 3</em> launches with <a href="http://www.vgchartz.com/article/88411/uncharted-3-sells-more-than-1m-copies-in-first-week">1.1M sold</a> in first week</li>
</ul>
<p>All that plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What DRM would you tolerate?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/11/16/episode-239-this-episode-is-drm-free/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1714/0/EP239Final.mp3" length="43282244" type="audio/mpeg" />
		<itunes:duration>1:00:06</itunes:duration>
		<itunes:subtitle>This week, Paul is too busy unpacking in his new home in California, so it&#8217;s just Jonah and Jordan, as the news mainly deals with DRM. The Gaming Flashback this week is the Activision racer The Great American Cross-Country Road Race, while thi[...]</itunes:subtitle>
		<itunes:summary>This week, Paul is too busy unpacking in his new home in California, so it&#8217;s just Jonah and Jordan, as the news mainly deals with DRM. The Gaming Flashback this week is the Activision racer The Great American Cross-Country Road Race, while this week&#8217;s Gaming History doesn&#8217;t focus on a video game company or developer, but a fictional character instead, Mario&#8217;s favorite mount, Yoshi.
The news this week includes:

EA forum bans cause game bans
Research film states piracy’s up 20% in past 5 years
GOG sez customers hate DRM
Steam user database cracked
Uncharted 3 launches with 1.1M sold in first week

All that plus Reader Feedback and the Question of the Week, &#8220;What DRM would you tolerate?&#8221;</itunes:summary>
		<itunes:keywords>DRM, Episode, Podcast, Sony, Steam</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 236: Now With Pandas</title>
		<link>http://gamingpodcast.net/2011/10/26/episode-236-now-with-pandas/</link>
		<comments>http://gamingpodcast.net/2011/10/26/episode-236-now-with-pandas/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 01:57:05 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1695</guid>
		<description><![CDATA[This week, Paul is not around, as Jonah Falcon and Jordan Lund discuss the latest news, which includes pandas. Lots and lots of pandas. That, and a Gaming History profile on David Crane. The news this week includes: World of Warcraft: Mists of Pandaria announced Sony: April PSN outage has resulted in improved service Deep [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Paul is not around, as Jonah Falcon and Jordan Lund discuss the latest news, which includes pandas. Lots and lots of pandas. That, and a Gaming History profile on David Crane.</p>
<p>The news this week includes:</p>
<ul>
<li><em>World of Warcraft: Mists of Pandaria</em> <a href="http://www.strategyinformer.com/news/15146/blizzcon-2011-world-of-warcraft-mists-of-pandaria-announced">announced</a></li>
<li>Sony: April PSN outage has <a href="http://www.techradar.com/news/internet/sony-psn-outage-woke-our-customers-up--1035931">resulted</a> in improved service</li>
<li>Deep Silver: &#8220;There is a clear technology <a href="http://www.strategyinformer.com/news/15171/deep-silver-there-is-a-clear-technology-gap">gap</a>&#8220;<em></em></li>
<li><em>Starcraft II</em> DOTA mod will remain <a href="http://www.strategyinformer.com/news/15153/blizzcon-2011-starcraft-ii-dota-mod-will-remain-free-but-monetized">free but monetized</a></li>
<li>&#8220;Literally, there&#8217;s <a href="http://www.destructoid.com/blizzcon11-diablo-iii-headed-to-consoles-no-public-beta-214320.phtml">three of us</a>&#8221; on console <em>Diablo III</em></li>
<li>Minecraft dev wins interim injunction over <a href="http://www.tomshardware.com/news/Notch-Scrolls-Minecraft-Mojang-Trademark-Infringement,13741.html"><em>Scrolls</em> name</a></li>
</ul>
<p>With that is Reader Mail and the Queston of the Week: <em><strong>What was your favorite Atari 2600 game?</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/10/26/episode-236-now-with-pandas/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1695/0/EP236final.mp3" length="57602012" type="audio/mpeg" />
		<itunes:duration>1:00:00</itunes:duration>
		<itunes:subtitle>This week, Paul is not around, as Jonah Falcon and Jordan Lund discuss the latest news, which includes pandas. Lots and lots of pandas. That, and a Gaming History profile on David Crane.
The news this week includes:

World of Warcraft: Mists of Pand[...]</itunes:subtitle>
		<itunes:summary>This week, Paul is not around, as Jonah Falcon and Jordan Lund discuss the latest news, which includes pandas. Lots and lots of pandas. That, and a Gaming History profile on David Crane.
The news this week includes:

World of Warcraft: Mists of Pandaria announced
Sony: April PSN outage has resulted in improved service
Deep Silver: &#8220;There is a clear technology gap&#8220;
Starcraft II DOTA mod will remain free but monetized
&#8220;Literally, there&#8217;s three of us&#8221; on console Diablo III
Minecraft dev wins interim injunction over Scrolls name

With that is Reader Mail and the Queston of the Week: What was your favorite Atari 2600 game?</itunes:summary>
		<itunes:keywords>MMO, Podcast, starcraft</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 232: Remember Pong?</title>
		<link>http://gamingpodcast.net/2011/09/21/episode-232-remember-pong/</link>
		<comments>http://gamingpodcast.net/2011/09/21/episode-232-remember-pong/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 00:44:08 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gaming podcast]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1673</guid>
		<description><![CDATA[This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail. The news includes some huge items, like: No PSN unless you waive lawsuit Netflix adds game rentals to Qwikster DC Universe Online goes free-to-play Xbox [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail.</p>
<p>The news includes some huge items, like:</p>
<ul>
<li>No PSN unless you <a href="http://www.gamestooge.com/2011/09/14/sony-no-psn-unless-you-waive-lawsuit">waive</a> lawsuit</li>
<li>Netflix <a href="http://www.thatvideogameblog.com/2011/09/19/netflix-adds-game-rentals-to-qwikster/">adds game rentals</a> to Qwikster</li>
<li><em>DC Universe Online</em> goes <a href="http://www.gamestooge.com/2011/09/19/dc-universe-online-goes-free-to-play/">free-to-play</a></li>
<li>Xbox Live <a href="http://majornelson.com/2011/09/13/xbox-live-and-windows-8/">officially</a> a part of Windows 8</li>
<li>Microsoft: <a href="http://www.strategyinformer.com/news/14516/microsoft-xbox-tv-this-holiday-season">Xbox TV</a> this Fall</li>
<li>Rogers Cable <a href="http://www.strategyinformer.com/news/14526/rogers-cable-ordered-to-stop-throttling-gamers">ordered</a> to stop throttling gamers</li>
<li><a href="http://www.tomsguide.com/us/Satoru-Iwata-Apps-Mario-Nikkei-emulator,news-12539.html">Nintendo</a> and <a href="http://kotaku.com/5840618/ignoring-iphone-3ds-and-vita-hype-valve-doesnt-want-to-make-portable-games">Valve</a> say no to smartphone games</li>
</ul>
<p>The Question of the Week: <em><strong>What was the very first home videogame you ever played?</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/09/21/episode-232-remember-pong/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1673/0/ep232final.mp3" length="45427116" type="audio/mpeg" />
		<itunes:duration>1:03:03</itunes:duration>
		<itunes:subtitle>This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail.
The news includes some huge items, like:

No PSN unless you waive lawsuit
Netflix a[...]</itunes:subtitle>
		<itunes:summary>This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail.
The news includes some huge items, like:

No PSN unless you waive lawsuit
Netflix adds game rentals to Qwikster
DC Universe Online goes free-to-play
Xbox Live officially a part of Windows 8
Microsoft: Xbox TV this Fall
Rogers Cable ordered to stop throttling gamers
Nintendo and Valve say no to smartphone games

The Question of the Week: What was the very first home videogame you ever played?</itunes:summary>
		<itunes:keywords>MMO, Nintendo, Podcast, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 230: Zombie Nazi Monkeys</title>
		<link>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/</link>
		<comments>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 01:23:13 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1659</guid>
		<description><![CDATA[This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items: Lord British wants to make another Ultima, EA not so much Crytek rebukes “unlawful layoff” claims Gabe [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is <em>The Elder Scrolls II: Daggerfall</em>, with the following news items:</p>
<ul>
<li>Lord British wants to <a href="http://www.strategyinformer.com/news/14272/richard-garriott-open-to-working-on-ultima-but-ea-not-interested">make another</a> <em>Ultima</em>, EA not so much</li>
<li>Crytek rebukes “<a href="http://www.develop-online.net/news/38564/Crytek-battles-crunch-layoffs-and-lawsuits-claims">unlawful layoff</a>” claims</li>
<li>Gabe Newell <a href="http://www.tomsguide.com/us/Gabe-Newell-Portal-2-CSGO-Counter-Strike-Global-Offensive,news-12318.html">wants Steam</a> on Xbox Live Marketplace</li>
<li>DICE <a href="http://www.ign.com/videos/2011/09/04/battlefield-3-focussing-on-innovation">addresses</a> console &#8220;limitations&#8221; in <em>Battlefield 3</em><em></em></li>
<li><em>Black Ops</em> map packs hit <a href="http://www.eurogamer.net/articles/2011-09-01-18-million-black-ops-map-packs-sold">18 million</a> sold</li>
<li>Sony <a href="http://www.mcvuk.com/news/read/sony-targets-teens-with-new-psp/084231">targets</a> teens with new PSP<em></em></li>
<li><em>Angry Birds</em> PS Mini <a href="http://www.gamestooge.com/2011/09/06/angry-birds-ps-mini-problems/">problems</a></li>
</ul>
<p>The guys also read more reader mail, and pose this week&#8217;s Question of the Week: <em><strong>What was the worst game mechanic you ever dealt with in a game you liked?</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1659/0/ep230final.mp3" length="39856911" type="audio/mpeg" />
		<itunes:duration>0:55:21</itunes:duration>
		<itunes:subtitle>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

Lord Br[...]</itunes:subtitle>
		<itunes:summary>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

Lord British wants to make another Ultima, EA not so much
Crytek rebukes “unlawful layoff” claims
Gabe Newell wants Steam on Xbox Live Marketplace
DICE addresses console &#8220;limitations&#8221; in Battlefield 3
Black Ops map packs hit 18 million sold
Sony targets teens with new PSP
Angry Birds PS Mini problems

The guys also read more reader mail, and pose this week&#8217;s Question of the Week: What was the worst game mechanic you ever dealt with in a game you liked?</itunes:summary>
		<itunes:keywords>Podcast, PSP, RPG, Steam</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Bethesda&#8217;s Hines: Don&#8217;t Shoehorn Multiplayer</title>
		<link>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/</link>
		<comments>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 17:00:47 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1627</guid>
		<description><![CDATA[Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is &#8220;a waste of time&#8221; and advises, &#8220;Just drop it, don&#8217;t bother…it&#8217;ll make for a worse game.&#8221; In an interview with Next Gen BIZ, Hines states that using online multiplayer as [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is &#8220;a waste of time&#8221; and advises, &#8220;Just drop it, don&#8217;t bother…it&#8217;ll make for a worse game.&#8221;</p>
<p>In an interview with <a href="http://www.next-gen.biz/news/hines-forced-multiplayer-waste-time"></a>Next Gen BIZ, Hines states that using online multiplayer as a tool to prevent used game trade-ins and rental simply doesn&#8217;t work, and robs developers of valuable man-hours.</p>
<p><img src="http://gamingpodcast.net/wp-content/uploads/2011/07/petehines-300x168.jpg" alt="" width="240" align="right" />Hines stated:</p>
<blockquote><p>&#8220;(People ask us) for a game like Skyrim or Prey 2, why doesn&#8217;t it have multiplayer? Well, our question is always the opposite when we talk to a developer. If you&#8217;re doing multiplayer, why are you doing multiplayer? What are you trying to accomplish?</p>
<p>&#8220;If you&#8217;re doing it just to check a box or because every other publisher says you&#8217;ve got to have multiplayer, then just drop it, don&#8217;t bother, it&#8217;s a waste of time, a giant distraction and it&#8217;ll make for a worse overall game.</p>
<p>&#8220;We want the best game possible. If that&#8217;s a singleplayer game that&#8217;s 15 to 20 hours, then make that! Don&#8217;t waste your time on features that don&#8217;t make the game better.&#8221;</p></blockquote>
<p><em>The Elder Scrolls V: Skyrim</em> and <em>Prey 2 </em>are two Bethesda properties that will lack multiplayer, but one of the tools to encourage games to keep both games will be downlodable content and, even more important, good communications with the game communities and nurturing the fandom for both games.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 221: Fireworks</title>
		<link>http://gamingpodcast.net/2011/07/06/episode-221-fireworks/</link>
		<comments>http://gamingpodcast.net/2011/07/06/episode-221-fireworks/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 03:08:11 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1610</guid>
		<description><![CDATA[It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic Smurfs: Rescue from Gargamel&#8217;s Castle, probably the easiest videogame ever Smurfed. If that weren&#8217;t Smurfy enough, Jonah and Jordan, working without Paul S. Nowak this week, also check out this week&#8217;s Smurfy news: Xbox 720 [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic <em>Smurfs: Rescue from Gargamel&#8217;s Castle</em>, probably the easiest videogame ever Smurfed.</p>
<p>If that weren&#8217;t Smurfy enough, Jonah and Jordan, working without Paul S. Nowak this week, also check out this week&#8217;s Smurfy news:</p>
<ul>
<li>Xbox 720 with Halo 4 <a href="http://www.eat-sleep-game.com/news/2011/07/01/rebel-fm-episode-107-070111/">launch</a> in 2012?</li>
<li>PS4 <a href="http://www.digitimes.com/news/a20110704PD202.html">also in 2012</a>, with embedded Kinect-like motion control?</li>
<li>Crytek says Kinect development is “<a href="http://www.360magazine.co.uk/interview/crytek-developing-for-kinect-really-really-easy/">really, really easy</a>.”</li>
<li>Sony working on new PSN <a href="http://www.strategyinformer.com/news/13274/rumour-sony-working-on-redesign-for-psn">redesign</a>?</li>
<li>Questions over alleged early close of Sony’s Welcome Back offer.</li>
</ul>
<p>This week has a ton of Smurfy reader feedback, as well as reaction to Sony&#8217;s crackdown of Star Wars Galaxies shutdown petitioners. If that weren&#8217;t Smurfy enough, the Question of the Week is pretty Smurfy as well, as readers are asked, <em><strong>&#8220;What game that you can’t find anywhere anymore do you wish you could play again?&#8221;</strong></em></p>
<p>As usual, hit us up on iTunes and leave some comments!<em><strong><br />
</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/07/06/episode-221-fireworks/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1610/0/EP221final.mp3" length="43119797" type="audio/mpeg" />
		<itunes:duration>0:59:53</itunes:duration>
		<itunes:subtitle>It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic Smurfs: Rescue from Gargamel&#8217;s Castle, probably the easiest videogame ever Smurfed.
If that weren&#8217;t Smurfy e[...]</itunes:subtitle>
		<itunes:summary>It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic Smurfs: Rescue from Gargamel&#8217;s Castle, probably the easiest videogame ever Smurfed.
If that weren&#8217;t Smurfy enough, Jonah and Jordan, working without Paul S. Nowak this week, also check out this week&#8217;s Smurfy news:

Xbox 720 with Halo 4 launch in 2012?
PS4 also in 2012, with embedded Kinect-like motion control?
Crytek says Kinect development is “really, really easy.”
Sony working on new PSN redesign?
Questions over alleged early close of Sony’s Welcome Back offer.

This week has a ton of Smurfy reader feedback, as well as reaction to Sony&#8217;s crackdown of Star Wars Galaxies shutdown petitioners. If that weren&#8217;t Smurfy enough, the Question of the Week is pretty Smurfy as well, as readers are asked, &#8220;What game that you can’t find anywhere anymore do you wish you could play again?&#8221;
As usual, hit us up on iTunes and leave some comments!
</itunes:summary>
		<itunes:keywords>Kinect, Microsoft, Podcast, Retro</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Gaming Podcast 219: ColecoVision Rules</title>
		<link>http://gamingpodcast.net/2011/06/21/gaming-podcast-219-colecovision-rules/</link>
		<comments>http://gamingpodcast.net/2011/06/21/gaming-podcast-219-colecovision-rules/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 03:52:47 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[atari]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1597</guid>
		<description><![CDATA[Paul crows about Nintendo&#8217;s dominance over the ColecoVision and Dreamcast, while Jonah and Jordan reminisce about this week&#8217;s Gaming Flashback, Electronic Arts&#8217; Barnstorming for the Atari 2600. The news also includes the following topics: Duke Nukem Forever review fiasco Harrison: Apple will be the games industry in 10 years Tretton: No need for PS4, PS3 [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Paul crows about Nintendo&#8217;s dominance over the ColecoVision and Dreamcast, while Jonah and Jordan reminisce about this week&#8217;s Gaming Flashback, Electronic Arts&#8217; <em>Barnstorming </em>for the Atari 2600.</p>
<p>The news also includes the following topics:</p>
<ul>
<li><em>Duke Nukem Forever</em> review <a href="http://www.strategyinformer.com/news/12965/eurogamer-blacklisted-by-2k-games">fiasco</a></li>
<li>Harrison: <a href="http://www.videogamer.com/news/phil_harrison_apple_will_be_the_games_industry.html">Apple</a> will be the games industry in 10 years</li>
<li>Tretton: <a href="http://exophase.com/23522/tretton-no-timeframe-on-ps4-ps3-just-hitting-its-stride/">No need</a> for PS4, PS3 now hitting its stride</li>
<li><a href="http://www.cinemablend.com/games/Rumor-PS3-Model-Way-32919.html">Slimmer</a> PS3 coming?</li>
</ul>
<p>This week&#8217;s Gaming History looks at the husband-and-wife developing team Freefall Associates, while the Question of the Week is: <strong>How much weight do you give the score of a review?</strong> Let us know what you think.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/06/21/gaming-podcast-219-colecovision-rules/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1597/0/EP219final.mp3" length="35971934" type="audio/mpeg" />
		<itunes:duration>0:49:57</itunes:duration>
		<itunes:subtitle>Paul crows about Nintendo&#8217;s dominance over the ColecoVision and Dreamcast, while Jonah and Jordan reminisce about this week&#8217;s Gaming Flashback, Electronic Arts&#8217; Barnstorming for the Atari 2600.
The news also includes the following [...]</itunes:subtitle>
		<itunes:summary>Paul crows about Nintendo&#8217;s dominance over the ColecoVision and Dreamcast, while Jonah and Jordan reminisce about this week&#8217;s Gaming Flashback, Electronic Arts&#8217; Barnstorming for the Atari 2600.
The news also includes the following topics:

Duke Nukem Forever review fiasco
Harrison: Apple will be the games industry in 10 years
Tretton: No need for PS4, PS3 now hitting its stride
Slimmer PS3 coming?

This week&#8217;s Gaming History looks at the husband-and-wife developing team Freefall Associates, while the Question of the Week is: How much weight do you give the score of a review? Let us know what you think.</itunes:summary>
		<itunes:keywords>atari, Episode, Podcast, Retro, Rumors, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>E3 2011 Preview Summaries</title>
		<link>http://gamingpodcast.net/2011/06/19/e3-2011-preview-summaries/</link>
		<comments>http://gamingpodcast.net/2011/06/19/e3-2011-preview-summaries/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 21:45:57 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1593</guid>
		<description><![CDATA[You might notice that I&#8217;ve been pretty silent on E3 2011 previews, despite hustling around the entire time. That is because I&#8217;ve been writing almost all of them for Strategy Informer. So, those of you who are regulars at Gaming Podcast &#8211; and judging by hits, there are tons of you &#8211; here are excerpts [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm2.static.flickr.com/1230/557235166_4825385c8c.jpg" alt="" align="right" />You might notice that I&#8217;ve been pretty silent on E3 2011 previews, despite hustling around the entire time. That is because I&#8217;ve been writing almost all of them for Strategy Informer.</p>
<p>So, those of you who are regulars at Gaming Podcast &#8211; and judging by hits, there are tons of you &#8211; here are excerpts of the previews I&#8217;ve written for Strategy Informer for PC, Xbox 360 and PlayStation 3 titles, plus a link to the full article.</p>
<p><strong>UbiSoft&#8217;s Pre-E3 Briefing</strong>:</p>
<p>At the briefing, they showed off the following games: <em>Rayman Origins, Driver: San Francisco, Far Cry 3, Brothers In Arms: The Furious Four, The Adventures of Tintin, Ghost Recon: Future Warrior, Trackmania 2, Raving Rabbids: Alive &amp; Kicking, Just Dance 3, Rocksmith,  Your Shape Fitness Evolved 2012</em> and <em>Assassin&#8217;s Creed: Revelations</em>. (<strong><a href="http://www.strategyinformer.com/editorials/12826/e3-2011-ubisoft-press-breifing">Read more&#8230;</a></strong>)</p>
<p><strong>Dead Island (PC, PS3, 360)</strong>:</p>
<blockquote><p>Getting back to the mood of the game, missions are similarly realistic and grim. Nothing in the game seems artificially tacked on; the flow and the suspension of disbelief are extremely well done. During a mission, sometimes you&#8217;ll rescue another survivor and they will have a mission for you to do right there in the middle of your current quest. You can opt to help them, ignore them, or even screw them by driving them off in their vehicle. This is survival, and sometimes, jjust sometimes, you may give in to temptations to make choices that will make you normally wince. It&#8217;s a zombie dog eats zombie dog world and in the middle of an apocalypse, sometimes you have to fortify your own safety at the expense of another. (<strong><a href="http://www.strategyinformer.com/pc/deadisland/557/preview.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><span id="more-1593"></span></p>
<p><strong>Star Wars: The Old Republic (PC)</strong>:</p>
<blockquote><p>The devs showed a scene in which a Jedi subdued a Sith Lord, and the Lord accepted his defeat and desired the Jedi kill him quickly. In one variation, the Jedi took the dark side choice, cursing the Lord and killing him. In the other, the Jedi took the light side choice and spared him, detecting his desire for death was guilt. He urged the Lord to seek out the Jedi Council and turn back to the light side. When the Lord questioned if the Jedi would accept him back, the Jedi replied there was only one way to find out. They shifted to later in the game when the Sith Lord had indeed had become a Jedi, and stripped himself of the title General, for it held no meaning for him anymore. This was a case in which the actions of the Jedi had changed the story of the game. <strong>(<a href="http://www.strategyinformer.com/pc/starwarstheoldrepublic/561/preview.html">Read more&#8230;</a>)</strong></p></blockquote>
<p><strong>The Elder Scrolls V: Skyrim (PC, PS3, 360)</strong>:</p>
<blockquote><p>Dragons are a major adversary in the game, and they are viciously tough. They are also intelligent as well &#8211; they have no scripts. They follow a procedural AI that is completely unscripted. In one scene, a dragon swooped down unexpectedly to snatch a badly wounded giant from the player who was about to give the finishing blow, flew high into the air, and dropped the poor giant to his death. Why? Who knows, because the dragon then started fighting the player. It arced around the player, hurled fireballs, landed on the ground to attack with claws, then flew again. The player used one dragon shout to summon a storm that created a hard rain and lightning crashes. This wounded the dragon enough that it could no longer fly, and when a dragon crashes, it&#8217;s with an impressive thud. Dragons in Skyrim will be what Big Daddies were in BioShock on the expert difficulty &#8211; only there will be no resurrection chamber to save your buttocks when the dragon finishes you off. (<strong><a href="http://www.strategyinformer.com/pc/elderscrollsvskyrim/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Tera (PC)</strong>:</p>
<blockquote><p>A Vanarch can choose to be a kind monarch through such actions as lowering taxes and so forth, or can be a merciless tyrant who raises taxes, throws people in jail and institutes that the region is now a PvP anything goes area. Of course, the Vanarch must also be careful not to alienate citizens in his region, or risk being voted out of office. The Political system is a daring social experiment at the least, to see what kind of rulers guild leaders will be over a region populated by other players. (<strong><a href="http://www.strategyinformer.com/pc/tera/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Awesomenauts (PS3, 360)</strong>:</p>
<blockquote><p>The game plays like your typical Metal Slug clone, with action-platforming, but bursts of jetpacks can allow them to hover in midair for a while, too. Players battle each other with each characters unique weaponry, while trying to bring down the barriers. Barriers are protected by laser turrets. Turrets also spew little minions who basically serve as cannon fodder &#8211; staying behind them to absorb damage while you fire over them. Of course, enemy minions are spewed by the turrets, too. <strong>(<a href="http://www.strategyinformer.com/xbox360/awesomenauts/previews.html">Read more&#8230;</a>)</strong></p></blockquote>
<p><strong>Star Trek (PC, PS3, 360)</strong>:</p>
<blockquote><p>The differences in play styles between Kirk and Spock are as you might expect: Kirk tends toward brute force, while Spock gravitates towards finesse and stealth. The differences are even reflected in the more subtle ways. At the beginning of the demo, Kirk and Spock are using the jets in their exosuits to navigate a minefield while trying to reach a hijacked U.S.S. Enterprise. While Kirk clumsily crashes into the ship, Spock makes a perfect two point landing. (<strong><a href="http://www.strategyinformer.com/pc/startrek2012/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>The War of the Worlds (360)</strong>:</p>
<blockquote><p>The game features a washed out, nearly black and white look in alien controlled areas, which become more colorful when retaken by humanity. The developers state the game is a puzzle-platformer in the mold of Flashback, Out of This World and Prince of Persia, but fans will also see a resemblance to Limbo as well. The game will feature eleven massive levels and dozens of different areas filled with hostile aliens and fleeing humans, but unlike Limbo, the game will telegraph potential deadly traps, making the game more about near death experiences, rather than trial and error. (<strong><a href="http://www.strategyinformer.com/xbox360/waroftheworlds/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Defiance (PC, PS3, 360)</strong>:</p>
<blockquote><p>This Earth isn&#8217;t too familiar, however. Taking place in the near future, it represents a time when aliens have arrived and have begun to terraform the planet to their liking, so expect a bizarre melding of indigenous Earth plants and animals interacting with strange alien flora and fauna. Humans are trying to stop the aliens from changing the Earth, so many missions come from, say, preventing terraforming equipment from arriving in one piece. (<strong><a href="http://www.strategyinformer.com/pc/defiance/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Prototype 2 (PC, PS3, 360)</strong>:</p>
<blockquote><p>Prototype 2 takes place a while after. New York City has been cordoned off into three sections: Red, Yellow and Green. The Red section is where the virus is still running rampant, and horrific mutations roam. The Yellow section is a quarantine for those who escaped the Red section, but must remain due to suspicion of infection. Finally, the Green section is the healthy part of New York &#8211; but it&#8217;s not so healthy in that a militia has been stationed there to protect the citizens from incursion by infected &#8211; but rule with a violent iron fist. An example of this is when a curious blob of infection has found itself in a lot, the militia deal with onlookers by giving them a few seconds to disperse then opening fire on the crowd with live ammo and killing them. (<strong><a href="http://www.strategyinformer.com/xbox360/prototype2/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Star Trek: Infinite Space (PC)</strong>:</p>
<blockquote><p>As captain, you can outfit your ship in a myriad of ways, and there are tons of modules that can be purchased (and will be visually reflected on your ship). You can purchase anything from extra ship&#8217;s phaser power to buying a cloaking device. Each station in the game varies in the wares it sells. For example, purchasing from a Federation shop will get you the standard stuff, but of very high quality, while you&#8217;ll find lesser quality items from the Ferengi, but they&#8217;ll also be selling hard-to-find black market items, too. Being a free-to-play MMO, you can buy items with real money microtransactions. (<strong><a href="http://www.strategyinformer.com/pc/startrekinfinitespace/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Payday: The Heist (PC, PS3)</strong>:</p>
<blockquote><p>One of the biggest thrills is that unlike Left 4 Dead and other like-minded games, you don&#8217;t have to jump into the action right away, and you don&#8217;t even have to play with guns ablazing. In the bank heist we tried at E3, you entered the banks with weapons hidden to case the joint, looking for the bank manager, who owns the security pass card to the vault. You have to be careful, though &#8211; wander too close to a guard and they&#8217;ll see your hidden weaponry and react with force. <strong>(<a href="http://www.strategyinformer.com/pc/paydaytheheist/previews.html">Read more&#8230;</a>)</strong></p></blockquote>
<p>My previews aren&#8217;t done &#8211; I&#8217;ll update this page as I add previews.</p>
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		<title>2M Users Sign Up for COD: Elite Beta</title>
		<link>http://gamingpodcast.net/2011/06/14/2m-users-sign-up-for-cod-elite-beta/</link>
		<comments>http://gamingpodcast.net/2011/06/14/2m-users-sign-up-for-cod-elite-beta/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 06:12:23 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1585</guid>
		<description><![CDATA[Activision&#8217;s Dan Amrich posted in his One of Swords blog that two million users have signed up Call of Duty: Elite&#8216;s beta, who said the number &#8221;blew his mind&#8221; when &#8221;they hit that number in less than two weeks. That should give the dev team at Beachhead plenty to work with to kick off the beta, which officially starts [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm3.static.flickr.com/2664/5831283005_f4ae64abf3.jpg" align="right" width="240">Activision&#8217;s Dan Amrich <a href="http://oneofswords.com/2011/06/cod-elite-2-million-beta-signups-and-counting/">posted</a> in his One of Swords blog that two million users have signed up <em>Call of Duty: Elite</em>&#8216;s beta, who said the number &#8221;blew his mind&#8221; when &#8221;they hit that number in less than two weeks. That should give the dev team at Beachhead plenty to work with to kick off the beta, which officially starts July 14.&#8221;</p>
<p>&#8220;The official start of the beta is a month away, so there’s still plenty of time for you to sign up. When the studio head at Beachhead said this would be a live beta, he was not kidding — your participation really can make a difference in how Elite evolves,&#8221; added Amrich, &#8221;And don’t be discouraged by the big number, thinking you shouldn’t bother because they already have enough people — two million volunteers among 30 million Call of Duty players is a small amount. More would be even better. Once you’ve signed up, just watch your email inbox for an invite.&#8221;</p>
<p>The 2M beta applications aren&#8217;t necessarily an endorsement for <em>Elite</em>. Rather, users are probably curious to see the beta and if it pleases them. The paid subscription portion reportedly only represents 10% of <em>Elite</em>, anyway, and is aimed at more &#8220;professional&#8221; and &#8220;hardcore&#8221; gamers, aka clans.</p>
<p>Users can apply for the beta <a href="http://callofduty.com/elite" target="_self">here</a>.</p>
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		<title>Sony to Testify In Person Re: PSN Outage</title>
		<link>http://gamingpodcast.net/2011/05/31/sony-to-testify-in-person-re-psn-outage/</link>
		<comments>http://gamingpodcast.net/2011/05/31/sony-to-testify-in-person-re-psn-outage/#comments</comments>
		<pubDate>Tue, 31 May 2011 22:15:28 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1571</guid>
		<description><![CDATA[Sony will finally be sending a high-level executive to testify before the US House of Representatives&#8217; Committee on Energy and Commerce&#8217;s Subcommittee on Commerce, Manufacturing, and Trade on the three week outage of PlayStation Network and Sony&#8217;s slowness in informing its customers on the compromising of personal and credit card data. Ken Johnson, an aide [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm4.static.flickr.com/3523/3743559569_08dd5722e9.jpg" alt="" align="right" />Sony will finally be <a href="http://www.gamespot.com/news/6316111/sony-executive-to-testify-before-congress-about-psn-attack-report">sending</a> a high-level executive to testify before the US House of Representatives&#8217; Committee on Energy and Commerce&#8217;s Subcommittee on Commerce, Manufacturing, and Trade on the three week outage of PlayStation Network and Sony&#8217;s slowness in informing its customers on the compromising of personal and credit card data.</p>
<p>Ken Johnson, an aide to subcommittee chairwoman Mary Bono Mack (R-CA), told The Atlantic Magazine that Tim Schaff, president of Sony Network Entertainment, would testify before the subcommittee next week:</p>
<blockquote><p>&#8220;While Chairman Bono Mack remains critical of Sony&#8217;s initial handling of the data breaches, she also is appreciative that the company has now agreed to testify. The Chairman firmly believes that the lessons learned from…the Sony…experiences can be instructive and guide us as we develop comprehensive data protection legislation. We expect to introduce that legislation, which will provide new safeguards for American consumers, in the next few weeks.&#8221;</p></blockquote>
<p>Previously, Sony&#8217;s Kaz Hirai had only sent his testimony in a letter to the Committee.</p>
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		<title>Australian PSN Restoration Delayed</title>
		<link>http://gamingpodcast.net/2011/05/17/australian-psn-restoration-delayed/</link>
		<comments>http://gamingpodcast.net/2011/05/17/australian-psn-restoration-delayed/#comments</comments>
		<pubDate>Tue, 17 May 2011 13:55:19 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1564</guid>
		<description><![CDATA[The Japanese government has not allowed PlayStation Network to be activated for Japanese gamers yet due to security concerns, and now an expert is advising Australia to follow suit. Professor Bill Caelli told newspaper The Australian, &#8220;Why is it that in the IT industry enterprises certify themselves?&#8221; said Caelli, noting that PSN didn&#8217;t have the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm4.static.flickr.com/3523/3743559569_08dd5722e9.jpg" align="right">The Japanese government has not allowed PlayStation Network to be activated for Japanese gamers yet due to security concerns, and now an expert is advising Australia to follow suit.</p>
<p>Professor Bill Caelli told newspaper The Australian, &#8220;Why is it that in the IT industry enterprises certify themselves?&#8221; said Caelli, noting that PSN didn&#8217;t have the same restrictions, and added that the public has &#8220;no way of assessing the assurances given by the owners of the (PSN) system themselves&#8221;.</p>
<p>Reportedly, Australian privacy commissioner Timothy Pilgrim has been in contact with Sony, and has not judged yet whether Sony has given them enough information to restore PSN. His investigation will be an ongoing one as well, even after PSN is restored.</p>
<p>When it was discovered user information had been stolen during the PSN breach, the Australian federal government announced plans for a law forcing companies to disclose privacy breaches, although it was unclear when it might come into effect. Privacy minister Brendan O&#8217;Connor had stated:</p>
<blockquote><p>&#8220;Sony isn&#8217;t alone. We&#8217;ve seen serious privacy-related incidents in recent months involving other large companies. All companies that collect customers&#8217; personal information must ensure that the information is safe and secure from misuse.&#8221;</p></blockquote>
<p>We&#8217;ll stay on this story as it develops.</p>
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		<title>PSN Service Restored (Partially)</title>
		<link>http://gamingpodcast.net/2011/05/14/psn-service-restored-partially/</link>
		<comments>http://gamingpodcast.net/2011/05/14/psn-service-restored-partially/#comments</comments>
		<pubDate>Sun, 15 May 2011 04:09:06 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1562</guid>
		<description><![CDATA[CNet is reporting that partial service PlayStation Network has been restored, allowing gamers to play online and shop in the PSN Store. Nearly its entire portfolio of online games, game forums and Web sites will go back online but the company will also require players to reset their passwords. Sony states: As the result of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://www.slashgear.com/gallery/data_files/1/4/6/PSNetwork.png" alt="" width="240" align="right" />CNet is <a href="http://news.cnet.com/8301-31001_3-20062983-261.html?part=rss&amp;subj=news&amp;tag=2547-1_3-0-20">reporting</a> that partial service PlayStation Network has been restored, allowing gamers to play online and shop in the PSN Store. Nearly its entire portfolio of online games, game forums and Web sites will go back online but the company will also require players to reset their passwords.</p>
<p>Sony states:</p>
<blockquote><p>As the result of a criminal cyber-attack on the company&#8217;s network, SOE shut down its game services in order for the company to undertake an investigation and incorporate rigorous enhancements to the overall security of the network infrastructure. SOE worked with several outside respected security firms during the course of implementing significant security measures that strengthen safeguards against unauthorized activity and provide customers with greater protection of their personal information.<br />
SOE made enhancements to overall data security as well, including updating and adding advanced security technologies, additional software monitoring, performing new penetration and vulnerability testing, and increased levels of encryption.</p>
<p>&#8220;Our main priority is the safety and security of our customers&#8217; personal information,&#8221; said Kazuo Hirai, Executive Deputy President, Sony Corporation. &#8220;We are making consumer data protection a full-time, company-wide commitment, and have applied enhanced security technologies so that our customers can feel protected and confident about playing our games.&#8221;</p>
<p>Hirai added, &#8220;We are committed to delivering secure and entertaining games for players of all ages and thank each of our players for their patience and support during this difficult time.&#8221;</p>
<p>SOE will also be offering its customers a &#8220;Welcome Back&#8221; program that includes special game content and services to all registered Station Account holders. As part of this program, players will receive 30 days of additional game time plus one day for each day SOE&#8217;s services were down.</p></blockquote>
<p><span id="more-1562"></span></p>
<p>The first phase for North America and Europe includes:</p>
<ul>
<li>Sign-in for PlayStation Network and Qriocity services, including the resetting of passwords.</li>
<li>Restoration of online gameplay across PlayStation 3 and PSP.</li>
<li>Playback rental video content, if within rental period, of PlayStation Store Video Store on PS3, PSP and Media Go.</li>
<li>Music Unlimited, for current subscribers, on PS3 and PC.</li>
<li>Access to third party services such as VidZone and MUBI.</li>
<li>Friends&#8217; category on PS3, including Friends List, Chat Functionality, Trophy Comparison, etc.</li>
<li>PlayStation Home.</li>
</ul>
<p>Comments on GameStooge have already shown PSN users happily reporting that PSN is back for them. Is it back in your region? Let us know.</p>
<a href='#' id="mfg_link_1" class="mfg"></a>
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		<title>PSN Outage Causes 200% Rise in PS3 Trade-Ins</title>
		<link>http://gamingpodcast.net/2011/05/13/psn-outage-causes-200-rise-in-ps3-trade-ins/</link>
		<comments>http://gamingpodcast.net/2011/05/13/psn-outage-causes-200-rise-in-ps3-trade-ins/#comments</comments>
		<pubDate>Fri, 13 May 2011 05:57:48 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1558</guid>
		<description><![CDATA[The patience of PlayStation 3 owners is wearing thin as retailers are reporting a 200% increase in PlayStation 3 trade-ins, usually for Xbox 360 consoles, as well as sales slumps for PSN points cards and fewer multiplatform game sales for PS3. “In the first week of downtime we did not really see any major change [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm3.static.flickr.com/2077/2329302616_faa31949da.jpg" align="right">The patience of PlayStation 3 owners is <a href="http://www.next-gen.biz/news/psn-outage-begins-to-hit-retail">wearing thin</a> as retailers are reporting a <a href="http://www.ripten.com/2011/05/12/ps3s-being-traded-in-200-more-than-usual-in-uk-sam-n/">200% increase</a> in PlayStation 3 trade-ins, usually for Xbox 360 consoles, as well as sales slumps for PSN points cards and fewer multiplatform game sales for PS3.</p>
<p>“In the first week of downtime we did not really see any major change in sales or trades,” says one source, a store manager at a major UK retailer speaking on condition of anonymity. “However from the second week onwards we have seen an increase of over 200 per cent on PS3 consoles being traded in, split almost 50/50 between those trading for cash and those taking a 360 instead.”</p>
<p>Another UK source has reported that the independent retailer had seen a “massive increase” in the volume of PS3s traded in in recent weeks, and has pegged the biggest trade-in demographic as &#8220;the hardcore online shooter crowd&#8221;, who are logically the group most likely to defect when their online gaming is wiped.</p>
<p><span id="more-1558"></span></p>
<p>Belgian-based Gameswap spokesman Tom Mestdagh went on record to state, “At the end of each month people come to sell their consoles. People that need money (to pay bills). What’s different this time around is that that they are bringing in PS3s together with all their games and they don’t want money, they want an Xbox 360. In every case it is because of Black Ops and or Modern Warfare 2.</p>
<blockquote><p>“We’re just ten days into the month and already we have an increase of 200 per cent in PS3s coming into the store compared to all of March. Normally we sell them really fast, but not this time. We’ve only sold 30 to 40 per cent of our inventory right now.”</p></blockquote>
<p>Game purchases have also been markedly affected by the PSN outage. Sales of <em>Call of Duty: Black Ops</em> went from 44% for the PS3 in the first two weeks of the game&#8217;s release to 24% of sales of Black Ops last week. Similar trends have struck games like FIFA 12.</p>
<p>Another retailer told Edge:</p>
<blockquote><p>“A lot of people have been phoning asking us about personal details on PSN as they are struggling to get a response from Sony themselves. Overall, people that have traded with us seem annoyed at how Sony has handled all of this, and say they would not trust them with details again in the future.”</p></blockquote>
<p>However, it&#8217;s all about online gaming. “All we’ve seen is an incredible amount of disgruntled people annoyed that they can’t play online,” stated Mestdagh, and gamers have actually &#8220;stopped complaining about the fact that Microsoft charges for Xbox Live. It used to be a big problem for most of our PS3 customers.&#8221;</p>
<p>You get what you pay for.</p>
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		<title>Sony: PSN Matchmaking &#8220;In a Few Days&#8221;</title>
		<link>http://gamingpodcast.net/2011/05/11/sony-psn-matchmaking-in-a-few-days/</link>
		<comments>http://gamingpodcast.net/2011/05/11/sony-psn-matchmaking-in-a-few-days/#comments</comments>
		<pubDate>Wed, 11 May 2011 14:58:26 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1555</guid>
		<description><![CDATA[While full PlayStation Network service is expected to return by May 31, Eurogamer is reporting that an internal Sony source is promising that online matchmaking will be up &#8220;in a few days&#8221;. SCE corporate communications director Patrick Seybold would not confirm this, only stating: &#8220;We&#8217;re working to get the network back on as soon as [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://www.gamestooge.com/wp-content/uploads/2009/09/sc_kratos.jpg" alt="" width="240" align="right" />While full PlayStation Network service is expected to return by May 31, Eurogamer is <a href="http://www.eurogamer.net/articles/2011-05-09-psn-matchmaking-back-in-next-few-days">reporting</a> that an internal Sony source is promising that online matchmaking will be up &#8220;in a few days&#8221;.</p>
<p>SCE corporate communications director Patrick Seybold would not confirm this, only stating:</p>
<blockquote><p>&#8220;We&#8217;re working to get the network back on as soon as we can.&#8221;</p></blockquote>
<p>An unnamed PlayStation Europe community manager has confirmed that Sony is prioritizing online play, and getting online matchmaking up as soon as possible.</p>
<p>According to a tweet from <a href="http://twitter.com/#!/MusterBuster">Musterbuster</a>:</p>
<blockquote><p>&#8220;Once again, 31st May is the date for FULL restoration of PSN services. Restoration is phased. Online gaming will return BEFORE May 31st.&#8221;</p></blockquote>
<p>We&#8217;ll keep following the story as it happens. Soon, PS3 gamers will finally be able to hack enemies to pieces with Kratos online in <em>Mortal Kombat</em>.</p>
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		<title>Expert: Sony Negligent In PSN Security</title>
		<link>http://gamingpodcast.net/2011/05/06/expert-sony-negligent-in-psn-security/</link>
		<comments>http://gamingpodcast.net/2011/05/06/expert-sony-negligent-in-psn-security/#comments</comments>
		<pubDate>Fri, 06 May 2011 05:22:33 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1551</guid>
		<description><![CDATA[An expert has given testimony to the US House of Representatives Subcomittee on Commerce, Manufacturing, and Trade during its commencement on hearings on the &#8220;unauthorized intrusion&#8221; on Sony&#8217;s PlayStation Network and Qrocity service, stating Sony knew that their security software was dated and lacked any sort of firewall against hacking. Cybersecurity expert Dr. Gene Spafford&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm4.static.flickr.com/3464/5692007761_35519b8001.jpg" alt="" align="right" />An expert has given testimony to the US House of Representatives Subcomittee on Commerce, Manufacturing, and Trade during its commencement on hearings on the &#8220;unauthorized intrusion&#8221; on Sony&#8217;s PlayStation Network and Qrocity service, stating Sony knew that their security software was dated and lacked any sort of firewall against hacking.</p>
<p>Cybersecurity expert Dr. Gene Spafford&#8217;s testimony stated that security experts discovered discussions on forums that talked about how the PSN&#8217;s security was lacking. The threads revealed that the network was using old versions of the Apache Web server software, which &#8221;was unpatched and had no firewall installed.&#8221;</p>
<p>Worse, two to three months before the attack, the vulnerability was reported &#8221;in an open forum monitored by Sony employees,&#8221; but the company took no action to rectify the situation. If the testimony is accurate, Sony could be slapped with a serious criminal negligence charge.</p>
<p>The Sony intrusion alone compromised 100 million accounts both on the PSN and its Qriocity service, according to Spafford. He also cited the total cost of the breach to Sony, credit card companies, and other outfits, at $21 billion. Thieves in credit-card theft forums actually <strong>complained </strong>that the PSN breach was so great that it was depressing the price of such information by a &#8220;factor of five or 10&#8243; on the black market.</p>
<p>Spafford didn&#8217;t reserve his accusations for Sony, either. He stated that law enforcement is ill-equipped to handle cyberterrorism and cyberthieft. Additionally, most companies are not equipped with enough security measures because &#8221;investing in security measures affects the bottom line. They don&#8217;t understand the risks involved by not investing in security. … So when they are hit, they pass that cost along to their customers, and to the rest of society.&#8221; In other words, a classic case of being penny wise and pound foolish.</p>
<p>Spafford&#8217;s proposed solution to future security is to limit the amount of data kept by companies such as Sony and to &#8220;age the data&#8221; so it expires after a certain time.</p>
<p>C-Span posted the video of the testimony <a href="http://www.c-span.org/Events/Members-Look-at-Threat-of-Data-Theft/10737421279-1/" target="_self">here</a>.</p>
<p>(Thanks, <a href="http://www.gamespot.com/news/6312333.html">GameSpot</a>.)</p>
]]></content:encoded>
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		<title>The PSN Fiasco</title>
		<link>http://gamingpodcast.net/2011/04/30/the-psn-fiasco/</link>
		<comments>http://gamingpodcast.net/2011/04/30/the-psn-fiasco/#comments</comments>
		<pubDate>Sun, 01 May 2011 00:57:52 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1539</guid>
		<description><![CDATA[It’s now the US government’s turn to question Sony about its online security, which follows the UK government’s scrutiny into the company’s affairs. In a letter addressed to PlayStation executive deputy Kaz Hirai, the Subcommittee on Commerce, Manufacturing, and Trade has prepared a list of questions related to the intrusion; the list can be downloaded from the [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm4.static.flickr.com/3523/3743559569_08dd5722e9.jpg" alt="" align="right" />It’s now the US government’s <a href="http://energycommerce.house.gov/news/PRArticle.aspx?NewsID=8541">turn to question Sony</a> about its online security, which follows the UK government’s <a href="http://www.businessinsider.com/playstation-network-fiasco-draws-government-scrutiny-in-uk-2011-4">scrutiny</a> into the company’s affairs.</p>
<p>In a letter addressed to PlayStation executive deputy Kaz Hirai, the Subcommittee on Commerce, Manufacturing, and Trade has prepared a list of questions related to the intrusion; the list can be downloaded from the New York Times <a href="http://graphics8.nytimes.com/packages/pdf/technology/20110428-sony-letter.pdf">here</a>. The letter asks several questions that Sony has not disclosed to the public, such as:</p>
<ul>
<li>How many PSN users had a credit card on file</li>
<li>Why Sony cannot determine if credit card was stolen.</li>
<li>What are Sony’s plans towards increasing its security in the future.</li>
</ul>
<p>The Subcommittee’s <a href="http://energycommerce.house.gov/news/PRArticle.aspx?NewsID=8541" target="_self">press release</a> states:</p>
<blockquote><p>“Given the amount and nature of personal information known to have been taken, the potential harm that could be caused if credit card information was also taken would be quite significant. The Subcommittee on Manufacturing, and Trade has a longstanding interest in consumer privacy, identity theft, and industry efforts to address threats posed by unauthorized access to consumers’ personal information resulting from a data breach.”</p></blockquote>
<p>The Subcommittee is requiring a reply by no later than May 6, as part of a privacy driven effort “to protect consumer information.”</p>
<p>Meanwhile, Kaz Hirai will be holding a press conference tomorrow from Sony Japan, to address the PlayStation Network hacking crisis.</p>
<p><span id="more-1539"></span>The conference will be held at 2PM Japan time, which means a lovely 12 midnight time for those in New York and 5AM the next day for those in London.</p>
<p>It is expected that Hirai will announce a new PlayStation Network security system, and when PSN will be live for users to enjoy. He also may announce what sort of compensation Sony will offer.</p>
<p>As for PSN itself, the service is still down, but Sony has already stated that the service would return sometime around May 3. For the last two weeks, PlayStation Network has been down, and worse, personal data was exposed, including millions of debit card data. In fact, some underground sites have begun <a href="http://www.guardian.co.uk/technology/blog/2011/apr/29/playstation-network-hackers-credit-cards">selling</a>what they claim are 2.2M credit card info, though the claims could be fraudulent or worse, propagating computer worms or viruses.</p>
<p>Regardless, Sony has <a href="http://www.thatvideogameblog.com/2011/04/29/sony-evaluating-ways-to-reward-psn-users/">let users know</a> in a recent FAQ that they’ll compensate their users somehow for the trouble.</p>
<p>The PlayStation EU Blog <a href="http://blog.eu.playstation.com/2011/04/29/playstation-network-and-qriocity-services-faq-2/">promises</a>:</p>
<blockquote><p>“We are currently evaluating ways to show appreciation for your extraordinary patience as we work to get these services back online.”</p></blockquote>
<p>It’ll be interesting to see what kind Sony comes up with. As a baseline, Microsoft and Electronic Arts have offered free games for outages.</p>
<p>iPhone and PlayStation 3 jailbreaker George “Geohot” Hotz has weighed in on the current PlayStation Network outage stemming from PSN identity theft from unknown hackers in his blog.</p>
<p>He immediately denied having anything to do with the scam, with the reasoning that he’s not stupid, though he doesn’t refrain from taking a potshot at Sony executives:</p>
<blockquote><p>“To anyone who thinks I was involved in any way with this, I’m not crazy, and would prefer to not have the FBI knocking on my door. “Running homebrew and exploring security on your devices is cool, hacking into someone elses server and stealing databases of user info is not cool. You make the hacking community look bad, even if it is aimed at douches like Sony.”</p></blockquote>
<p>He continued:</p>
<blockquote><p>“Also, let’s not fault the Sony engineers for this, the same way I do not fault the engineers who designed the BMG rootkit. The fault lies with the executives who declared a war on hackers, laughed at the idea of people penetrating the fortress that once was Sony, whined incessantly about piracy, and kept hiring more lawyers when they really needed to hire good security experts. Alienating the hacker community is not a good idea.”</p></blockquote>
<p>Hotz concluded with some words to those behind the scam, again slamming Sony in the process:</p>
<blockquote><p>“To the perpetrator, two things. You are clearly talented and will have plenty of money(or a jail sentence and bankruptcy) coming to you in the future. Don’t be a dick and sell people’s information. And I’d love to see a write up on how it all went down…lord knows we’ll never get that from Sony, noobs probably had the password set to ’4? or something. I mean, at least it was randomly generated.”</p></blockquote>
<p>His full blog entry can be found <a href="http://geohotgotsued.blogspot.com/2011/04/recent-news.html">here</a>.</p>
]]></content:encoded>
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		<title>Gaming Podcast 148: Games I Don&#8217;t Like Playing</title>
		<link>http://gamingpodcast.net/2009/11/17/gaming-podcast-148-games-i-dont-like-playing/</link>
		<comments>http://gamingpodcast.net/2009/11/17/gaming-podcast-148-games-i-dont-like-playing/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 21:23:28 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[super mario galaxy 2]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1270</guid>
		<description><![CDATA[This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We&#8217;re also going to review Netflix for the PlayStation 3 for those thinking of ordering the disc from Netflix. This [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We&#8217;re also going to review <em>Netflix</em> for the PlayStation 3 for those thinking of ordering the disc from Netflix. This weeks news includes:</p>
<ul>
<li><a href="http://www.digitalspy.com/gaming/news/a184235/sony-home-no-longer-a-priority.html" target="_self">Home</a> No Longer a priority</li>
<li>Activision looking for more ways to monetize <a href="http://www.destructoid.com/activision-gamers-demand-to-pay-more-for-call-of-duty-155190.phtml" target="_blank">Call of Duty</a></li>
<li><a href="http://www.gamespot.com/news/6240132.html?part=rss&amp;tag=gs_news&amp;subj=6240132" target="_blank">October Game</a> sales were down and Casual gamers are to blame</li>
<li><a href="http://www.1up.com/do/newsStory?cId=3176945" target="_blank">Super Mario Galaxy 2</a> harder than the first</li>
</ul>
<p>This week&#8217;s question of the week: what was the best game you played that after playing it, you thought to yourself, &#8220;That was good. I&#8217;m never playing it again&#8221;?</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1270/0/TD_Gaming_Podcast_148.mp3" length="46802275" type="audio/mpeg" />
		<itunes:duration>1:04:57</itunes:duration>
		<itunes:subtitle>This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We&#8217;re also going to review Netflix for the[...]</itunes:subtitle>
		<itunes:summary>This weeks gaming podcast covers a few top news stories that inspire tons of discussion, we tackle some user feedback and comments, answers of the week and flashback to Archon: The Light and the Dark. We&#8217;re also going to review Netflix for the PlayStation 3 for those thinking of ordering the disc from Netflix. This weeks news includes:

Home No Longer a priority
Activision looking for more ways to monetize Call of Duty
October Game sales were down and Casual gamers are to blame
Super Mario Galaxy 2 harder than the first

This week&#8217;s question of the week: what was the best game you played that after playing it, you thought to yourself, &#8220;That was good. I&#8217;m never playing it again&#8221;?</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Sony Responds To Crashing Sales with Management Shift</title>
		<link>http://gamingpodcast.net/2009/04/19/sony-responds-to-crashing-sales-with-management-shift/</link>
		<comments>http://gamingpodcast.net/2009/04/19/sony-responds-to-crashing-sales-with-management-shift/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 16:04:53 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1130</guid>
		<description><![CDATA[Sony Computer Entertainment Europe has made some leadership changes in response to their in-ability to get things going in the sales department of the PlayStation 3. Gamer&#8217;s continue to refuse to believe the PlayStation 3 is in a bad situation by explaining how badly Microsoft&#8217;s Xbox 360 is doing in Japan and Europe compared to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-123" title="ps3" src="http://gamingpodcast.net/wp-content/uploads/2008/07/ps3.jpg" alt="ps3" />Sony Computer Entertainment Europe has made some leadership changes in response to their in-ability to get things going in the sales department of the PlayStation 3. Gamer&#8217;s continue to refuse to believe the PlayStation 3 is in a bad situation by explaining how badly Microsoft&#8217;s Xbox 360 is doing in Japan and Europe compared to the Sony console. And, of course, the Wii isn&#8217;t competition to Sony.</p>
<blockquote><p>&#8220;Andrew House, Chief Marketing Officer and Group Executive of Sony Corporation, has been named President, Chief Executive Officer (CEO) and Co-Chief Operating Officer (Co-COO) of Sony Computer Entertainment Europe (SCEE) as of May 1, 2009.&#8221; (<a href="http://www.smarthouse.com.au/Gaming/Industry/T4H8E3J7" target="_blank">smarthouse.au</a>)</p></blockquote>
<p>We&#8217;ve been told this is the year of the PS3, this is when they bring it all together. Nintendo&#8217;s losing some of their grip on the industry with slower sales, even in Japan. The economy isn&#8217;t playing nice with any of the consoles and sales continue to drop, reportedly 17% in March compared to last years numbers.</p>
<p>Australia isn&#8217;t proving to be any help to Sony, &#8220;for example in Australia a consumer can now buy the Xbox 360 for $299 and a separate Blu ray player and DVD upscale player for $199. Combined this is $200 under the recommended retail price for a Sony PS3.&#8221;</p>
<p>Here in the United States, we&#8217;ve bought more Wii balance boards than PlayStation 3 consoles. One can argue that the Wii is a novelty system but that really casts a dark shadow on the PlayStation 3. The PS3 is being beat out by a novelty item? Can the new SCEE management change the direction of Sony?</p>
]]></content:encoded>
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		<title>Does Sony Need M.A.G and God of War 3 This Year?</title>
		<link>http://gamingpodcast.net/2009/02/25/does-sony-need-mag-and-god-of-war-3-this-year/</link>
		<comments>http://gamingpodcast.net/2009/02/25/does-sony-need-mag-and-god-of-war-3-this-year/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 18:29:12 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[god of war 3]]></category>
		<category><![CDATA[m.a.g]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1059</guid>
		<description><![CDATA[There is a bit of confusion regarding the release dates of both M.A.G and God of War 3 for the PlayStation 3. Initially people believed 2009 was the target drop for both titles after a Sony press release mentioned great games being &#8220;ushered in&#8221; this year following Killzone 2. The &#8220;year&#8221; Sony may be talking [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>There is a bit of confusion regarding the release dates of both <em>M.A.G</em> and <em>God of War 3</em> for the PlayStation 3. Initially people believed 2009 was the target drop for both titles after a Sony press release mentioned great games being &#8220;ushered in&#8221; this year following <em>Killzone 2</em>.</p>
<p><img class="alignright size-full wp-image-1061" title="godofwar3" src="http://gamingpodcast.net/wp-content/uploads/2009/02/godofwar3.jpg" alt="godofwar3" />The &#8220;year&#8221; Sony may be talking about is fiscal year 2009&#8230; which rolls into March <strong>2010</strong>. Although Sony hasn&#8217;t tagged either title with an ETA, it&#8217;s being assumed that we&#8217;re talking 2009 until spring 2010. Given most games launch in the September and October time for the holiday season that leads us to believe it will either arrive for the holiday or slide to 2010. If the title isn&#8217;t ready for prime time by the holiday season, can you wait a full year for these games?</p>
<p>More importantly, can Sony?</p>
<p>The best way to build up momentum for the console is to release some hot long awaited titles, <em>M.A.G</em> and <em>God of War 3</em> seem to be just that product. We now have LittleBigPlanet, KillZone 2 and Metal Gear Solid 4 which were three big hopefuls for the console it would be a huge smash in the face of Microsoft to follow that up with two more one-two punches.</p>
<p>A year seems a bit too far to deliver the blow to their competition. What game are you waiting for on the PS3 and believe will kick unit sales into high gear?</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3172965" target="_blank">1up</a>)</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Small Games Make Big Waves</title>
		<link>http://gamingpodcast.net/2009/02/22/small-games-make-big-waves/</link>
		<comments>http://gamingpodcast.net/2009/02/22/small-games-make-big-waves/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 16:24:59 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[small games]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[xbox live arcade]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1041</guid>
		<description><![CDATA[The game industry is doing &#8220;okay&#8221; in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held&#8217;s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more &#8220;casual&#8221; [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The game industry is doing &#8220;okay&#8221; in this bad economic time compared to other industries.  Primarily, Nintendo is <a href="http://gamingpodcast.net/2009/02/13/nintendo-takes-yet-another-month-in-united-states/" target="_blank">rocking the house</a> with their games, hand-held&#8217;s and consoles while mobile developers are showing some <a href="http://gamingpodcast.net/2009/02/17/it-pays-to-follow-trends-iphone-dev-makes-37000-in-one-day/" target="_blank">great successes</a> in the industry. Many success stories in our industry are based on small titles, downloadable games of the more &#8220;casual&#8221; style while a few larger titles are experiencing slower than expected sales trends.</p>
<p><img class="alignright size-full wp-image-1044" title="wiiware" src="http://gamingpodcast.net/wp-content/uploads/2009/02/wiiware.jpg" alt="wiiware" />We&#8217;ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.</p>
<p>There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:</p>
<blockquote><p>&#8220;Finally, there&#8217;s the problem of promotion. It&#8217;s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.&#8221; (<a href="http://www.gamespot.com/news/6205029.html?part=rss&amp;tag=gs_news&amp;subj=6205029" target="_blank">gamespot</a>)</p></blockquote>
<p>Of course, in the world of smaller game titles and downloadable casual games, you&#8217;re going to be at risk of finding a lot of &#8220;shovelware&#8221; &#8212; products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.</p>
<p>Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.</p>
<p>While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.</p>
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		<title>Nintendo Takes Yet Another Month in United States</title>
		<link>http://gamingpodcast.net/2009/02/13/nintendo-takes-yet-another-month-in-united-states/</link>
		<comments>http://gamingpodcast.net/2009/02/13/nintendo-takes-yet-another-month-in-united-states/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 18:42:20 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1027</guid>
		<description><![CDATA[The holiday season is over, the NPD sales data for January 2008 is in and we see a common theme: Nintendo rules the show. While Sony continues to try and persuade gamers that the PlayStation 3 is in a completely different gaming category, statistic gathering companies like NPD put &#8216;em all in one big basket. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The holiday season is over, the NPD sales data for January 2008 is in and we see a common theme: Nintendo rules the show. While Sony continues to try and persuade gamers that the <em>PlayStation 3</em> is in a completely different gaming category, statistic gathering companies like NPD put &#8216;em all in one big basket.</p>
<p><img class="alignright size-full wp-image-244" title="wiifit" src="http://gamingpodcast.net/wp-content/uploads/2008/08/wiifit.jpg" alt="wiifit" />It makes sense for Sony to try to push themselves away from being classified with the <em>Wii</em> console because it makes them look bad. We&#8217;re all equal gamers here, there is no need to break into more sub-categories when only three consoles vying for top spot. Many folks (including us) criticize the slow adoption rate of <em>Wii</em> games, yet they steal top software sales spots as well.</p>
<ul>
<li>Wii &#8212; 679,200</li>
<li>Nintendo DS &#8212; 510,800</li>
<li>Xbox 360 &#8212; 309,000</li>
<li>PlayStation 3 &#8212; 203,200</li>
<li>PlayStation Portable &#8212; 172,300</li>
<li>PlayStation 2 &#8212; 101,200</li>
</ul>
<p>Thankfully Sony&#8217;s <em>PlayStation 3</em> product took top spot on their hardware list, so that&#8217;s not so bad. Sadly, combining all Sony&#8217;s hardware still doesn&#8217;t meet the units of the <em>Wii</em>.</p>
<p>On the software sales front, Nintendo took six of the top ten positions including position&#8217;s one, two and three. <em>Wii Fit </em>takes number one position with an insane 777,000 units sold. The only closest product to <em>Wii Fit</em> was <em>Wii Play</em> (still!) with 415,000 units sold. Place four was held by a 360 title, <em>Left 4 Dead </em>sold 243,000 units.</p>
<p>Although many gamers haven&#8217;t turned on their <em>Wii</em> in ages, there is no doubt the market is red hot for Wii. At this point, we&#8217;re all wondering how long it will last &#8212; any predictions? It&#8217;s already been a long time.</p>
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