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	<title>Gaming Podcast &#187; Preview</title>
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	<link>http://gamingpodcast.net</link>
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	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
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		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
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		<title>E3 2011 Preview Summaries</title>
		<link>http://gamingpodcast.net/2011/06/19/e3-2011-preview-summaries/</link>
		<comments>http://gamingpodcast.net/2011/06/19/e3-2011-preview-summaries/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 21:45:57 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1593</guid>
		<description><![CDATA[You might notice that I&#8217;ve been pretty silent on E3 2011 previews, despite hustling around the entire time. That is because I&#8217;ve been writing almost all of them for Strategy Informer. So, those of you who are regulars at Gaming Podcast &#8211; and judging by hits, there are tons of you &#8211; here are excerpts [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm2.static.flickr.com/1230/557235166_4825385c8c.jpg" alt="" align="right" />You might notice that I&#8217;ve been pretty silent on E3 2011 previews, despite hustling around the entire time. That is because I&#8217;ve been writing almost all of them for Strategy Informer.</p>
<p>So, those of you who are regulars at Gaming Podcast &#8211; and judging by hits, there are tons of you &#8211; here are excerpts of the previews I&#8217;ve written for Strategy Informer for PC, Xbox 360 and PlayStation 3 titles, plus a link to the full article.</p>
<p><strong>UbiSoft&#8217;s Pre-E3 Briefing</strong>:</p>
<p>At the briefing, they showed off the following games: <em>Rayman Origins, Driver: San Francisco, Far Cry 3, Brothers In Arms: The Furious Four, The Adventures of Tintin, Ghost Recon: Future Warrior, Trackmania 2, Raving Rabbids: Alive &amp; Kicking, Just Dance 3, Rocksmith,  Your Shape Fitness Evolved 2012</em> and <em>Assassin&#8217;s Creed: Revelations</em>. (<strong><a href="http://www.strategyinformer.com/editorials/12826/e3-2011-ubisoft-press-breifing">Read more&#8230;</a></strong>)</p>
<p><strong>Dead Island (PC, PS3, 360)</strong>:</p>
<blockquote><p>Getting back to the mood of the game, missions are similarly realistic and grim. Nothing in the game seems artificially tacked on; the flow and the suspension of disbelief are extremely well done. During a mission, sometimes you&#8217;ll rescue another survivor and they will have a mission for you to do right there in the middle of your current quest. You can opt to help them, ignore them, or even screw them by driving them off in their vehicle. This is survival, and sometimes, jjust sometimes, you may give in to temptations to make choices that will make you normally wince. It&#8217;s a zombie dog eats zombie dog world and in the middle of an apocalypse, sometimes you have to fortify your own safety at the expense of another. (<strong><a href="http://www.strategyinformer.com/pc/deadisland/557/preview.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><span id="more-1593"></span></p>
<p><strong>Star Wars: The Old Republic (PC)</strong>:</p>
<blockquote><p>The devs showed a scene in which a Jedi subdued a Sith Lord, and the Lord accepted his defeat and desired the Jedi kill him quickly. In one variation, the Jedi took the dark side choice, cursing the Lord and killing him. In the other, the Jedi took the light side choice and spared him, detecting his desire for death was guilt. He urged the Lord to seek out the Jedi Council and turn back to the light side. When the Lord questioned if the Jedi would accept him back, the Jedi replied there was only one way to find out. They shifted to later in the game when the Sith Lord had indeed had become a Jedi, and stripped himself of the title General, for it held no meaning for him anymore. This was a case in which the actions of the Jedi had changed the story of the game. <strong>(<a href="http://www.strategyinformer.com/pc/starwarstheoldrepublic/561/preview.html">Read more&#8230;</a>)</strong></p></blockquote>
<p><strong>The Elder Scrolls V: Skyrim (PC, PS3, 360)</strong>:</p>
<blockquote><p>Dragons are a major adversary in the game, and they are viciously tough. They are also intelligent as well &#8211; they have no scripts. They follow a procedural AI that is completely unscripted. In one scene, a dragon swooped down unexpectedly to snatch a badly wounded giant from the player who was about to give the finishing blow, flew high into the air, and dropped the poor giant to his death. Why? Who knows, because the dragon then started fighting the player. It arced around the player, hurled fireballs, landed on the ground to attack with claws, then flew again. The player used one dragon shout to summon a storm that created a hard rain and lightning crashes. This wounded the dragon enough that it could no longer fly, and when a dragon crashes, it&#8217;s with an impressive thud. Dragons in Skyrim will be what Big Daddies were in BioShock on the expert difficulty &#8211; only there will be no resurrection chamber to save your buttocks when the dragon finishes you off. (<strong><a href="http://www.strategyinformer.com/pc/elderscrollsvskyrim/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Tera (PC)</strong>:</p>
<blockquote><p>A Vanarch can choose to be a kind monarch through such actions as lowering taxes and so forth, or can be a merciless tyrant who raises taxes, throws people in jail and institutes that the region is now a PvP anything goes area. Of course, the Vanarch must also be careful not to alienate citizens in his region, or risk being voted out of office. The Political system is a daring social experiment at the least, to see what kind of rulers guild leaders will be over a region populated by other players. (<strong><a href="http://www.strategyinformer.com/pc/tera/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Awesomenauts (PS3, 360)</strong>:</p>
<blockquote><p>The game plays like your typical Metal Slug clone, with action-platforming, but bursts of jetpacks can allow them to hover in midair for a while, too. Players battle each other with each characters unique weaponry, while trying to bring down the barriers. Barriers are protected by laser turrets. Turrets also spew little minions who basically serve as cannon fodder &#8211; staying behind them to absorb damage while you fire over them. Of course, enemy minions are spewed by the turrets, too. <strong>(<a href="http://www.strategyinformer.com/xbox360/awesomenauts/previews.html">Read more&#8230;</a>)</strong></p></blockquote>
<p><strong>Star Trek (PC, PS3, 360)</strong>:</p>
<blockquote><p>The differences in play styles between Kirk and Spock are as you might expect: Kirk tends toward brute force, while Spock gravitates towards finesse and stealth. The differences are even reflected in the more subtle ways. At the beginning of the demo, Kirk and Spock are using the jets in their exosuits to navigate a minefield while trying to reach a hijacked U.S.S. Enterprise. While Kirk clumsily crashes into the ship, Spock makes a perfect two point landing. (<strong><a href="http://www.strategyinformer.com/pc/startrek2012/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>The War of the Worlds (360)</strong>:</p>
<blockquote><p>The game features a washed out, nearly black and white look in alien controlled areas, which become more colorful when retaken by humanity. The developers state the game is a puzzle-platformer in the mold of Flashback, Out of This World and Prince of Persia, but fans will also see a resemblance to Limbo as well. The game will feature eleven massive levels and dozens of different areas filled with hostile aliens and fleeing humans, but unlike Limbo, the game will telegraph potential deadly traps, making the game more about near death experiences, rather than trial and error. (<strong><a href="http://www.strategyinformer.com/xbox360/waroftheworlds/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Defiance (PC, PS3, 360)</strong>:</p>
<blockquote><p>This Earth isn&#8217;t too familiar, however. Taking place in the near future, it represents a time when aliens have arrived and have begun to terraform the planet to their liking, so expect a bizarre melding of indigenous Earth plants and animals interacting with strange alien flora and fauna. Humans are trying to stop the aliens from changing the Earth, so many missions come from, say, preventing terraforming equipment from arriving in one piece. (<strong><a href="http://www.strategyinformer.com/pc/defiance/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Prototype 2 (PC, PS3, 360)</strong>:</p>
<blockquote><p>Prototype 2 takes place a while after. New York City has been cordoned off into three sections: Red, Yellow and Green. The Red section is where the virus is still running rampant, and horrific mutations roam. The Yellow section is a quarantine for those who escaped the Red section, but must remain due to suspicion of infection. Finally, the Green section is the healthy part of New York &#8211; but it&#8217;s not so healthy in that a militia has been stationed there to protect the citizens from incursion by infected &#8211; but rule with a violent iron fist. An example of this is when a curious blob of infection has found itself in a lot, the militia deal with onlookers by giving them a few seconds to disperse then opening fire on the crowd with live ammo and killing them. (<strong><a href="http://www.strategyinformer.com/xbox360/prototype2/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Star Trek: Infinite Space (PC)</strong>:</p>
<blockquote><p>As captain, you can outfit your ship in a myriad of ways, and there are tons of modules that can be purchased (and will be visually reflected on your ship). You can purchase anything from extra ship&#8217;s phaser power to buying a cloaking device. Each station in the game varies in the wares it sells. For example, purchasing from a Federation shop will get you the standard stuff, but of very high quality, while you&#8217;ll find lesser quality items from the Ferengi, but they&#8217;ll also be selling hard-to-find black market items, too. Being a free-to-play MMO, you can buy items with real money microtransactions. (<strong><a href="http://www.strategyinformer.com/pc/startrekinfinitespace/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Payday: The Heist (PC, PS3)</strong>:</p>
<blockquote><p>One of the biggest thrills is that unlike Left 4 Dead and other like-minded games, you don&#8217;t have to jump into the action right away, and you don&#8217;t even have to play with guns ablazing. In the bank heist we tried at E3, you entered the banks with weapons hidden to case the joint, looking for the bank manager, who owns the security pass card to the vault. You have to be careful, though &#8211; wander too close to a guard and they&#8217;ll see your hidden weaponry and react with force. <strong>(<a href="http://www.strategyinformer.com/pc/paydaytheheist/previews.html">Read more&#8230;</a>)</strong></p></blockquote>
<p>My previews aren&#8217;t done &#8211; I&#8217;ll update this page as I add previews.</p>
]]></content:encoded>
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		<title>Bejeweled Twist Launched, Casualites Rejoice</title>
		<link>http://gamingpodcast.net/2008/10/29/bejeweled-twist-launched-casualites-rejoice/</link>
		<comments>http://gamingpodcast.net/2008/10/29/bejeweled-twist-launched-casualites-rejoice/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 14:03:33 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[popcap]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[bejeweled twist]]></category>
		<category><![CDATA[launch party]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=626</guid>
		<description><![CDATA[After four years of development, Popcap lit up Seattle Monday night with the launch of Bejeweled Twist sparing no expense to show off their new casual game. It took four years to complete but Popcap isn&#8217;t going to release a game until it&#8217;s perfect. You won&#8217;t play it until they believe it is a game [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-629" title="popcap-show-logo" src="http://gamingpodcast.net/wp-content/uploads/2008/10/popcap-show-logo.jpg" alt="" />After four years of development, <a href="http://popcap.com" target="_blank">Popcap</a> lit up Seattle Monday night with the launch of <a href="http://www.popcap.com/games/bejeweledtwist" target="_blank"><em>Bejeweled Twist</em></a> sparing no expense to show off their new casual game. It took four years to complete but Popcap isn&#8217;t going to release a game until it&#8217;s perfect. You won&#8217;t play it until they believe it is a game their mom would love.</p>
<p>&#8220;Popcap builds games for people, not demographics,&#8221; says CEO <span class="468resize">David Roberts.</span> At the launch the founders, John Vechey, Brian Fiete and Jason Kapalka talked about the casual game market while the &#8220;Gem Girls&#8221; walked around looking sexy and flashy. <span class="468resize">Roberts </span>talked about the casual game industry and forecasts it growing to become an $8 billion market &#8212; not too shabby for USD $19.99 games.</p>
<p>Downloads of Bejeweled, of course, show no signs of stopping and Popcap explained that 40% of their revenue comes from the old concepts of &#8220;Diamond Mine.&#8221; <span class="468resize">Phil Spencer, </span><span class="468resize">Microsoft Game Studios&#8217; General Manager</span><span class="468resize">, hopped on stage and explained how Microsoft saw Popcap&#8217;s vision in their <em>Diamond Mine</em> flash game and suggested a rename to <em>Bejeweled</em>, the founders hated the name but took the big companies suggestion on the change.</span></p>
<p><img class="aligncenter size-full wp-image-631" title="gem-girls" src="http://gamingpodcast.net/wp-content/uploads/2008/10/gem-girls.jpg" alt="" /></p>
<p>Since then, we&#8217;ve had many folks attempt to clone and replicate the success in Popcap&#8217;s flagship product. Complete with open bar, Gem Girls, camera flashes and glitter this game launch shows the growing casual games industry the great power and momentum of &#8220;simple&#8221; casual games.</p>
<p>Nothing about <em>Bejeweled Twist</em> is simple. The game play of <em>Bejeweled Twist</em> aggregates all the knowledge Popcap has acquired over the last seven years to design one blockbuster title. From classic <em>Bejeweled</em> to <em>Chuzzle</em> to <em>Peggle</em>, the game takes pieces of each successful title and combines the game play, sounds, graphics and modes into a product that will bring casual gaming to a new level. <em>Bejeweled Twist</em> is going to be the new bar to reach in the industry in terms of addictive game play and a unified casual vision.</p>
<p><img class="aligncenter size-full wp-image-633" title="bejeweled-twist-screen01" src="http://gamingpodcast.net/wp-content/uploads/2008/10/bejeweled-twist-screen01.jpg" alt="" /></p>
<p>Stay tuned for the full review as we get deep into the full features of <a href="http://www.popcap.com/games/bejeweledtwist" target="_blank"><em>Bejeweled Twist</em></a>. Special thanks to <a href="http://www.destructoid.com/bejeweled-twist-announced-released-twisted-109472.phtml" target="_blank">Dale North</a> from Destructoid for hanging out for some drinks during the after party.</p>
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		<title>Beta: Wrath of the Lich King &#8211; Initial Reaction</title>
		<link>http://gamingpodcast.net/2008/09/12/beta-wrath-of-the-lich-king-initial-reaction/</link>
		<comments>http://gamingpodcast.net/2008/09/12/beta-wrath-of-the-lich-king-initial-reaction/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 02:25:24 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[wrath of the lich king]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=338</guid>
		<description><![CDATA[The long awaited Wrath of the Lich King is here! By long awaited, really, I mean, I waited a long time to get patch after patch of the next expansion to Blizzards best of MMORPG. Although I don&#8217;t know the architecture to creating the patches, it seems so dated in methodology. Why must I download [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-340" style="float: right;" title="wow-patches" src="http://gamingpodcast.net/wp-content/uploads/2008/09/wow-patches.jpg" alt="" />The long awaited <em>Wrath of the Lich King</em> is here! By long awaited, really, I mean, I waited a long time to get patch after patch of the next expansion to Blizzards best of MMORPG. Although I don&#8217;t know the architecture to creating the patches, it seems so dated in methodology. Why must I download 5GB of patches when one can just supply me with an option to pull <em>everything</em>.</p>
<p>The initial download was roughly 1.8GB for what I assume would be &#8220;the DVD&#8221; you&#8217;d be buying in the store. Once I install that baseline it requires another roughly 1.2GB &#8220;update&#8221; before you can launch the application. Once you launch the WoW executable it must download another 500MB or so of patch data followed by another 100MB of patch data followed by another 500MB of patch data. Then, and only then, can you login and start playing!</p>
<p>My first option was to use the character I transferred over from Scarlet Crusade and jump into the world. Wishfully thinking, I also migrated over my addons to see what would work. After receiving more errors than I can explain I logged out and disabled all the addons. We&#8217;ll wait on those.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-339 aligncenter" style="vertical-align: bottom;" title="wow-calander" src="http://gamingpodcast.net/wp-content/uploads/2008/09/wow-calander.jpg" alt="" /></p>
<p>Within seconds I noticed the date in the top corner, it seems WoW has evolved over the years from a black vortex of time suckage to something a bit more user friendly. An older patch included a clock on the map so you know how many hours you&#8217;ve got before the sunrises, allowing you to sneak in a few hours of sleep before work. Now, they&#8217;ve included a calendar so you will know just how many days you&#8217;ve been up without food or drink. I kid.</p>
<p><span id="more-338"></span></p>
<p>The calendar allows you to schedule events, see future game events and pretty much &#8220;Microsoft Exchange&#8221; the world of Azeroth. To the average gamer this may not seem like a huge feature change, but this will assist Raid Guilds and those with the organization skills of an amoeba, people like myself. Very classy advancement and shows the growth of the MMO industry to something more than just a casual game environment with hardcore addictive qualities.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-341 aligncenter" title="orc-death-knight" src="http://gamingpodcast.net/wp-content/uploads/2008/09/orc-death-knight.jpg" alt="" /></p>
<p>Within moments I logged out and created a new, more appropriate, character for the <em>Wrath of the Lich King </em>beta &#8211; a <strong>Death Knight</strong>. I chose an Orc, to get back to the roots of the game environment given the original game was all about Orcs and Humans. To me, a <strong>Death Knight</strong> is a symbol of pain and destruction which is what many fantasy novels have also prototyped the Orc after, although in weaker frame and power.</p>
<p>My little Knight arrived fresh at level 55 with roughly 20 silver and absolutely no weapons. He was as close to a Noob as possible. It would be my quest to build a better weapon than my hands and, suffering through some nasty lag, I slowly clicked my way to the man with the &#8220;?&#8221; to grab my first quest.</p>
<p>I awaited the dialog box to appear, listening to others complaining and logging out because the lag was &#8220;awful.&#8221; I stuck it out because, well, I&#8217;ve never played before and I wanted to see what this beta was going to be about&#8230; and, it&#8217;s a beta&#8230;  don&#8217;t expect perfection. Within moments I had my first rune forging experience where I was given a sword the size of a blood elf and the ability to emblazon it with a rune to give it additional power.</p>
<p>Initially you&#8217;ve got two rune &#8220;recipes&#8221; to chose from: Cinderglacier or Razorice. While Razorice is more of a melee offering (giving you extra ice damage upon hit on ocassion), Cinderglacier assists your magical spell damage. I quickly chose Cinderglacier and emblazoned my weapon with its awesome power, allowing the weapon to glow like no enchant I&#8217;ve seen in the standard World of Warcraft game offerings.</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-343" title="death-knight-weapon" src="http://gamingpodcast.net/wp-content/uploads/2008/09/death-knight-weapon.jpg" alt="" /></p>
<p>The runes on the sword will definitely impress MMORPG gamers as many people love the &#8220;cool factor&#8221; when it comes to glowy enchantments. You don&#8217;t have to grind to a high level of enchantment to get these glowy effects and they&#8217;re sure to get cooler as you advance; I&#8217;ve only got two runes to emblazen upon my weapon. The item actually drips with magical essence making for a more eerie destructive look and feel.</p>
<p>The initial quests are just enough to get you started with your career as a <strong>Death Knight</strong>. I&#8217;m currently roaming around Acherus The Ebon Hold looking at all the NPC&#8217;s, environments and crazy people with glowing weapons. This chick has yet to fly the coop of its Ebon haven but has already seen many subtle differences in the next edition of World of Warcraft.</p>
<p>You&#8217;ll find a few common items such as the Lead Vials, Shot and a few other materials and weapons have new artwork that&#8217;s a bit crisper and slightly more detailed and polished, is this part of the rumored &#8220;graphical update&#8221; we&#8217;ll see in future expansions?</p>
<p>Now, I must do a few missions for the Lich King and head out on some quests. I&#8217;m sure there is more to come!</p>
<p style="text-align: center;"><img class="alignnone size-medium wp-image-344 aligncenter" title="lich-king" src="http://gamingpodcast.net/wp-content/uploads/2008/09/lich-king.jpg" alt="" /></p>
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