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	<title>Gaming Podcast &#187; review</title>
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	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>Gaming Podcast 124: Waggle Controls</title>
		<link>http://gamingpodcast.net/2009/05/26/gaming-podcast-124-waggle-controls/</link>
		<comments>http://gamingpodcast.net/2009/05/26/gaming-podcast-124-waggle-controls/#comments</comments>
		<pubDate>Wed, 27 May 2009 01:46:08 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[mass effect 2 leaks]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[punch-out]]></category>
		<category><![CDATA[satoru iwata]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1165</guid>
		<description><![CDATA[This week&#8217;s Memorial Day podcast has very few stories but we managed to pack it full of content including the long awaited Punch-Out Wii review! The news includes: Mass Effect 2 Information Leaked Nintendo Releasing All Three Metroid Games on one disc Nintendo&#8217;s CEO Satoru Iwata Says, No Sense In Complaining About Used Game Sales [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week&#8217;s Memorial Day podcast has very few stories but we managed to pack it full of content including the long awaited Punch-Out Wii review! The news includes:</p>
<ul>
<li><img class="alignright size-full wp-image-327" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="podcast-200x200" />Mass Effect 2 Information <a href="http://www.vg247.com/2009/05/23/mass-effect-and-mass-effect-2-info-leaked-from-oxm/" target="_blank">Leaked</a></li>
<li>Nintendo Releasing All Three Metroid Games on one disc</li>
<li>Nintendo&#8217;s CEO <a href="http://www.gamepolitics.com/2009/05/23/nintendo039s-iwata-no-sense-complaining-about-used-game-sales" target="_blank">Satoru Iwata </a>Says, No Sense In Complaining About Used Game Sales</li>
</ul>
<p>We also hit up some listener comments, learn a bit about nanites, checkout some gaming history on Track &amp; Field all while popping out a new weekly question: Will you buy a video game compilation that includes updated old games with new functionality like &#8220;Waggle&#8221; controls?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/05/26/gaming-podcast-124-waggle-controls/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1165/0/TD_Gaming_Podcast_124.mp3" length="42803052" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This week&#8217;s Memorial Day podcast has very few stories but we managed to pack it full of content including the long awaited Punch-Out Wii review! The news includes:

Mass Effect 2 Information Leaked
Nintendo Releasing All Three Metroid Games on[...]</itunes:subtitle>
		<itunes:summary>This week&#8217;s Memorial Day podcast has very few stories but we managed to pack it full of content including the long awaited Punch-Out Wii review! The news includes:

Mass Effect 2 Information Leaked
Nintendo Releasing All Three Metroid Games on one disc
Nintendo&#8217;s CEO Satoru Iwata Says, No Sense In Complaining About Used Game Sales

We also hit up some listener comments, learn a bit about nanites, checkout some gaming history on Track &#38; Field all while popping out a new weekly question: Will you buy a video game compilation that includes updated old games with new functionality like &#8220;Waggle&#8221; controls?</itunes:summary>
		<itunes:keywords>Episode, Podcast, review, Wii</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Gaming Podcast 113: How Do You Say Gyro?</title>
		<link>http://gamingpodcast.net/2009/03/10/gaming-podcast-113-how-do-you-say-gyro/</link>
		<comments>http://gamingpodcast.net/2009/03/10/gaming-podcast-113-how-do-you-say-gyro/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 02:55:22 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wii motion plus]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1092</guid>
		<description><![CDATA[This week we&#8217;re overwhelmed with awesome listener comments, including new ones from folks we&#8217;ve never heard from on the show. We&#8217;re also taking a flashback look at the original Diablo and some of the sequels that followed it. This weeks gaming news includes: 6,200 Reasons to buy iphone/touch games MTV Thinks Rock Band Beatles is [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week we&#8217;re overwhelmed with awesome listener comments, including new ones from folks we&#8217;ve never heard from on the show. We&#8217;re also taking a flashback look at the original <em>Diablo</em> and some of the sequels that followed it. This weeks gaming news includes:</p>
<ul>
<li><a href="http://gamingpodcast.net/2009/03/08/6200-reasons-to-buy-iphonetouch-games/" target="_blank"><img class="alignright size-full wp-image-327" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="podcast-200x200" />6,200 Reasons</a> to buy iphone/touch games</li>
<li>MTV Thinks Rock Band Beatles is worth <a href="http://www.1up.com/do/newsStory?cId=3173141" target="_blank">$59.99 on the Wii</a></li>
<li><a href="http://gamingpodcast.net/2009/03/09/rumor-wii-motion-plus-delays/" target="_blank">Wii Motion Plus </a>Delay Rumor</li>
<li>Associated Press is reporting<a href="http://www.google.com/hostednews/ap/article/ALeqM5jcl8rcgf4NoaPu6hVXAlaMFJXuygD96Q4LK80" target="_blank"> Circuit City</a> officially done</li>
<li>Killzone 2 <a href="http://kotaku.com/5166660/killzone-2-patched" target="_blank">Gets Patched</a> for Multiplayer</li>
<li>Wii<a href="http://wii.ign.com/articles/960/960380p1.html" target="_blank"> New Play Control </a>Lineup</li>
</ul>
<p>We&#8217;re also reviewing the downloadable content for GTA IV known as &#8220;Lost and the Damned.&#8221; Learn why Derrick is afraid of Motorcycles.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/03/10/gaming-podcast-113-how-do-you-say-gyro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1092/0/TD_Gaming_Podcast_113.mp3" length="45613160" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This week we&#8217;re overwhelmed with awesome listener comments, including new ones from folks we&#8217;ve never heard from on the show. We&#8217;re also taking a flashback look at the original Diablo and some of the sequels that followed it. This [...]</itunes:subtitle>
		<itunes:summary>This week we&#8217;re overwhelmed with awesome listener comments, including new ones from folks we&#8217;ve never heard from on the show. We&#8217;re also taking a flashback look at the original Diablo and some of the sequels that followed it. This weeks gaming news includes:

6,200 Reasons to buy iphone/touch games
MTV Thinks Rock Band Beatles is worth $59.99 on the Wii
Wii Motion Plus Delay Rumor
Associated Press is reporting Circuit City officially done
Killzone 2 Gets Patched for Multiplayer
Wii New Play Control Lineup

We&#8217;re also reviewing the downloadable content for GTA IV known as &#8220;Lost and the Damned.&#8221; Learn why Derrick is afraid of Motorcycles.</itunes:summary>
		<itunes:keywords>Episode, Podcast, review</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>TD Gaming Podcast 109: One Time At Plastic Band Camp&#8230;</title>
		<link>http://gamingpodcast.net/2009/02/10/td-gaming-podcast-109-one-time-at-plastic-band-camp/</link>
		<comments>http://gamingpodcast.net/2009/02/10/td-gaming-podcast-109-one-time-at-plastic-band-camp/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 03:24:11 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[pudge]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1021</guid>
		<description><![CDATA[This weeks gaming podcast includes a bit about a popular gaming podcast: Link. We also touch on Mercs, in our gaming flashback and tackle a bunch of news articles: EA Committed to taking risks in 2009 Bethesda working on iPhone Game Fallout 3 DLC Pushed back a month Intel will design the PS4 GPU Online [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This weeks gaming podcast includes a bit about a popular gaming podcast: Link. We also touch on Mercs, in our gaming flashback and tackle a bunch of news articles:</p>
<ul>
<li><a href="http://www.1up.com/do/newsStory?cId=3172677" target="_blank"><img class="alignright size-full wp-image-327" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="podcast-200x200" />EA Committed</a> to taking risks in 2009</li>
<li>Bethesda working on <a href="http://www.1up.com/do/newsStory?cId=3172683" target="_blank">iPhone</a> Game</li>
<li>Fallout 3 <a href="http://au.gamespot.com/news/blogs/sidebar/909182374/26772371/fallout-3-dlc-slips-a-month.html" target="_blank">DLC Pushed back</a> a month</li>
<li>Intel will design the <a href="http://www.theinquirer.net/inquirer/news/851/1050851/intel-design-playstation-gpu" target="_blank">PS4 GPU</a></li>
<li>Online game <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22157" target="_blank">hacking</a> new threat</li>
<li><a href="http://www.joystiq.com/2009/02/09/power-chord-academy-opens-rock-band-guitar-hero-summer-camp-pro/" target="_blank">Guitar Hero World Tour</a> and Rock Band Summer Camps</li>
</ul>
<p>This week we&#8217;re answering a few listener questions, tackling the question about what you drink when pulling an all-nighter game-a-thon and asking a few new questions such as, do you like horror films and/or horror games?</p>
<p>We also review <a href="http://casualgamerchick.com/2009/02/10/pudge-review/" target="_blank">Pudge</a>, for the iphone/ipod touch.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2009/02/10/td-gaming-podcast-109-one-time-at-plastic-band-camp/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1021/0/TD_Gaming_Podcast_109.mp3" length="40571635" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>This weeks gaming podcast includes a bit about a popular gaming podcast: Link. We also touch on Mercs, in our gaming flashback and tackle a bunch of news articles:

EA Committed to taking risks in 2009
Bethesda working on iPhone Game
Fallout 3 DLC P[...]</itunes:subtitle>
		<itunes:summary>This weeks gaming podcast includes a bit about a popular gaming podcast: Link. We also touch on Mercs, in our gaming flashback and tackle a bunch of news articles:

EA Committed to taking risks in 2009
Bethesda working on iPhone Game
Fallout 3 DLC Pushed back a month
Intel will design the PS4 GPU
Online game hacking new threat
Guitar Hero World Tour and Rock Band Summer Camps

This week we&#8217;re answering a few listener questions, tackling the question about what you drink when pulling an all-nighter game-a-thon and asking a few new questions such as, do you like horror films and/or horror games?
We also review Pudge, for the iphone/ipod touch.</itunes:summary>
		<itunes:keywords>Episode, Podcast, review</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>NXE, Theme Packs, Avatars and Impressions</title>
		<link>http://gamingpodcast.net/2008/11/24/nxe-theme-packs-avatars-and-impressions/</link>
		<comments>http://gamingpodcast.net/2008/11/24/nxe-theme-packs-avatars-and-impressions/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 18:22:28 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[fall update 2008]]></category>
		<category><![CDATA[new xbox experience]]></category>
		<category><![CDATA[nxe]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=787</guid>
		<description><![CDATA[We&#8217;ve had some time to look through the New Xbox Experience (aka Fall Update 08) for the Xbox 360. There are some goods, bads and oddities about the latest updated firmware and thought it was a good time to share. The most important feature we&#8217;ve found with the new console software is the addition of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>We&#8217;ve had some time to look through the New Xbox Experience (aka Fall Update 08) for the <em>Xbox 360</em>. There are some goods, bads and oddities about the latest updated firmware and thought it was a good time to share.</p>
<p><img class="alignright size-full wp-image-791" title="nxe" src="http://gamingpodcast.net/wp-content/uploads/2008/11/nxe.jpg" alt="" />The most important feature we&#8217;ve found with the new console software is the addition of Netflix. The ability to play software in the &#8220;Instant Queue&#8221; is excellent, fast and done with high quality. If you have children this may be one of the must-have product features; add a ton of family movies to the Netflix Instant Queue and your children will have hours of entertainment.</p>
<p>We&#8217;re not telling you to sit the children in front of the TV for ten hours, but it proves to be a great way to get quality entertainment without bombarding them with commercials telling them to tell <strong>you</strong> they need new stuff. This is especially true around the holidays where kids are watching more commercials than actual episodes of <em>Sponge Bob Square Pants</em>.</p>
<p>We were a non-Netflix household and recently bought into their second tier program so we can watch instant shows and get one DVD at a time. The NXE has up-sold at least one new Netflix customer, great job Microsoft!</p>
<p>Avatars are another &#8220;feature&#8221; to the new console software and it all seems very Wii like. Months ago we were kidding about how they&#8217;re cloning some features of the Wii but in reality, it&#8217;s more a clone than we thought. The sound track while creating your Avatar feels almost ripped from the Wii in terms of cute settling sounds and silly uplifting music. This isn&#8217;t your dad&#8217;s console anymore Timmy.</p>
<p>The outfits to dress your Mii, oops, avatar in are very limited and you&#8217;ll no doubt see a lot of sameness in dress and overall look to the avatars. But, now Microsoft is showing us how to differentiate ourselves by <a href="http://www.1up.com/do/newsStory?cId=3171455" target="_blank">purchasing virtual items</a> to make our avatars cooler. For 250 Microsoft points you can now buy a Ninja Blade theme pack which includes wallpapers and avatar items. Yay. No, seriously, we&#8217;re supposed to buy this crap?</p>
<p>The NXE also supports a full system re-design, out with the blades in with the&#8230; <em>Cover Flow?</em> The NXE now acts more like iTunes, the iPod and the Apple OS X more than ever. You&#8217;ll breeze through your game list, NetFlix Queue, Friends List and other features as if it were <em>Cover Flow</em> album art. Cool in some ways, frustrating in others.</p>
<p>In some ways, item lists are the fastest and easiest ways to view things. For instance, prior to NXE you could tell who was online in your friends list within a few seconds. Now, with NXE you&#8217;ll troll through your friends list four-by-four flying through the &#8220;art&#8221; of your friends avatars hanging out next to a &#8220;room&#8221; mimicking the game they&#8217;re playing. Cute, no doubt, but not an effective way to see who is online.</p>
<p>The in-game console pop-up windows are much cleaner and easier to browse using a mini-blade style approach to finding information. This new re-design allows you to get more from your console interface while in-game than ever before.</p>
<p>The one neglected feature, in my humble opinion, is the &#8220;spit and polish&#8221; of the new interface. They took some aspects of OS X and some aspects of Wii and mixed them together to make organizational changes, some good and some bad. However, the interface is very flat, drab and boring. There is no real glossy shine to anything, very little in textures for backdrops and windows fixtures and very anti-vista like when it comes down to drop shadows and beauty. A little more glamor, gloss and reflective surfaces would have made the interface look a bit more next-generation in terms of cool factor.</p>
<p>Overall, it is what it is. You may like it, hate it or just learn to live with it. Some features will be easier to browse around while others will require a bit more work. We&#8217;ve noticed about a 10 to 12 second pause between shopping screens for add-ons, arcade game downloads and such, hopefully that will change in the coming weeks. It stands out as a bit different from the competitors, in some aspects, while paying tribute to some of the cooler features of other products.</p>
<p>The Netflix addition is the best part of NXE, but that could have come available without a full user interface redesign. Your thoughts?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/11/24/nxe-theme-packs-avatars-and-impressions/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Users Pwn MetaCritic Review Submissions</title>
		<link>http://gamingpodcast.net/2008/11/05/users-pwn-metacritic-review-submissions/</link>
		<comments>http://gamingpodcast.net/2008/11/05/users-pwn-metacritic-review-submissions/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 04:34:21 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[metacritic]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=710</guid>
		<description><![CDATA[Although we&#8217;ve found Metacritic a userful resource for game reviews, many folks have gone on a user submission rampage to discredit games that haven&#8217;t even launched yet. Their first attack was on LittleBigPlanet followed by Resistance 2, now their hitting Gears of War 2. While Gears of War 2 has a Metacritic score of 94/100 [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Although we&#8217;ve found <a href="http://www.metacritic.com/games/" target="_blank">Metacritic</a> a userful resource for game reviews, many folks have gone on a user submission rampage to discredit games that haven&#8217;t even launched yet. Their first attack was on <em>LittleBigPlanet</em> followed by <em>Resistance 2</em>, now their hitting <em>Gears of War 2</em>.</p>
<p><img class="aligncenter size-full wp-image-711" title="metacritic-review" src="http://gamingpodcast.net/wp-content/uploads/2008/11/metacritic-review.jpg" alt="" /></p>
<p>While <em>Gears of War 2</em> has a Metacritic score of 94/100 the user&#8217;s have reviewed it to be a 3.5 out of 10, with a bright red box around the user review due to its low nature we&#8217;re sure. Although users are free to give their own honest representation of the game from their perspective, <em>Gears of War 2</em>, as of the review dates, hasn&#8217;t been released yet &#8211; these reviews are bogus.</p>
<p>This style of attack was <a href="http://gamingpodcast.net/2008/09/08/spore-drm-less-than-transparent/" target="_blank">popularized in Spore</a>, when Amazon got nailed with poor reviews of the game because Spore&#8217;s &#8220;Draconic&#8221; DRM made people angry. However, it&#8217;s more reasonable for people to voice their opinion on a known issue with a game; <em>Gears of War 2</em> review spamming is just mean.</p>
<p>We use Metacritic as guidance when we do our <a href="http://gamingpodcast.net/2008/11/04/td-gaming-podcast-95-bad-judgement-of-mmos/" target="_blank">gaming podcast</a> to understand what games are rated in the industry, but we don&#8217;t use user reviews as our main guide. There are plenty of folks out there that may utilize these reviews in more seriousness because they may feel journalists reviews are tainted by advertisers or &#8220;the man&#8221; and want the common gamers opinion.</p>
<p>The common gamer cannot possibility be reviewing<em> Gears of War 2</em> before the title has arrived. This is bogus. Metacritic has this to say:</p>
<blockquote><p>&#8220;My advice for our faithful users is to focus your attention on the Metascore for this game and not the thousands of user votes, most of which have been submitted before said users have played the game. This is a gaming community, and if people want to stuff the ballot box, there&#8217;s not much I can do at this point. When we upgrade the registration requirements for participation on the site in the near future, this type of thing won&#8217;t happen. We&#8217;ll post the full legitimate user reviews upon the game&#8217;s release. As always, thanks for using the site.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3171112" target="_blank">1up</a>)</p></blockquote>
<p>So, to those looking for holiday gaming gifts, keep this in mind while you start hunting down games you&#8217;ll want to buy.</p>
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		<title>Mega Man 9: Initial Impressions (Xbox 360)</title>
		<link>http://gamingpodcast.net/2008/10/04/mega-man-9-initial-impressions-xbox-360/</link>
		<comments>http://gamingpodcast.net/2008/10/04/mega-man-9-initial-impressions-xbox-360/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 19:05:11 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sequels]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[mega man 9]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=513</guid>
		<description><![CDATA[With a few hours of Mega Man 9 under my belt I&#8217;ve got to admit, this game is FREAKING HARD. I&#8217;ve played many games since the original Mega Man series was released on the NES and later on the SNES and nothing compares to Mega Man 9 in terms of sheer difficulty. This new franchise [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-515" title="mega-man9" src="http://gamingpodcast.net/wp-content/uploads/2008/10/mega-man9.jpg" alt="" />With a few hours of <em>Mega Man 9</em> under my belt I&#8217;ve got to admit, this game is <strong>FREAKING HARD</strong>. I&#8217;ve played many games since the original Mega Man series was released on the NES and later on the SNES and nothing compares to <em>Mega Man 9</em> in terms of sheer difficulty. This new franchise title looks and acts like the original with all the glitches, colors, bleeps and effects of the original games.</p>
<p>This game is much like chasing your kids around the yard, you forget how &#8220;old you are.&#8221; <em>Mega Man 9</em> challenges reflexes, hand-eye coordination, patience and persistence. You are constantly awarded with death upon death and level restarts. Just when you think you&#8217;re getting close to a leader you&#8217;re actually just encountering a harder portion of the stage.</p>
<p>Between the start of a stage and the final boss you&#8217;ll encounter larger single-screen microbosses who challenge your patience and skills. As it turns out, I&#8217;ve got very little of both attributes. Upon defeating a little boss I am handed another like boss which is a little tougher. Upon defeating this slightly tougher boss (after many level restarts) I&#8217;m rewarded with yet another <strong>more difficult</strong> microboss.</p>
<p><em>Mega Man</em> traditionally allows you to wonder all of the selectable stages out of the gate but each one gets easier as you build your characters weaponry. The trick is finding that &#8220;easy&#8221; level to get you to a boss, defeat said boss and acquire a weapon of mass awesomeness. Alas, I&#8217;ve done none of these.</p>
<p>You can find online video walk-throughs on the Internet which can give you tips for getting around the stages but the end result is the same: patience, persistence and accuracy.<em> Mega Man 9</em> teaches you that nobody is a game master without consistent practice.</p>
<p>The first time through a stage is a destructive mess of failure. As you restart the stage over and over you&#8217;ll learn some of the tricks to getting you through the initial enemies without taking damage. You&#8217;ll build up your arsenal of tricks for hitting enemies before they&#8217;re on the screen and mashing the fire button to freedom&#8230; until you hit your first spike.</p>
<p>Spikes are the bane of the <em>Mega Man</em> character. <em>Mega Man</em> isn&#8217;t a fan of little pointy objects which result in instant death. You can hit the jump button quickly for shorter jumps and longer for bigger jumps; jumping technique is required to move you through spike infested levels.</p>
<p>You learn quickly to never turn your back on an enemy. Turn around, ever so slightly, and walk back on the side-scrolling screen and forward again will result in the rebirth of all enemies you&#8217;ve killed. This includes bomb wielding birds, rock tossing baddies and hells fury in the form of red and green cannons.</p>
<p>If you&#8217;re looking to discover all the ways you can possibly lose in a game, feel your inner child emotionally crushed under the weight of 8-bit bad asses, <em>Mega Man 9 </em>is the game for you. The achievements will make you laugh and the difficulty will invoke that old controller tossing nostalgia.</p>
<p><em>Mega Man 9 </em>is a challenge. If you wish to take on this challenge and prove your 8-bit weight in the world of high resolution graphic fairy tales this may be the title for you!</p>
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		<title>Casual Gamer Chick&#8217;s Peggle Nights Review!</title>
		<link>http://gamingpodcast.net/2008/09/16/casual-gamer-chicks-peggle-nights-review/</link>
		<comments>http://gamingpodcast.net/2008/09/16/casual-gamer-chicks-peggle-nights-review/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 21:42:51 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[popcap]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[peggle nights]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=374</guid>
		<description><![CDATA[Last year Popcap developed Peggle, a title which received 2007 casual game of the year and dozens of media and industry accolades. Now, Popcap has produced the next game in the Peggle series called Peggle Nights. If you&#8217;ve never played Peggle, you can read a full review of the game as it will apply to [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://www.popcap.com/games/peggle-nights/?icid=PeggleNights_HP_MAIN_1_9_16_08_EN" target="_blank"><img class="alignright size-medium wp-image-2217" title="pegglenights" src="http://casualgamerchick.com/wp-content/uploads/2008/09/pegglenights.jpg" alt="" width="250" height="187" /></a>Last year <a href="http://popcap.com">Popcap</a> developed <em>Peggle</em>, a title which received 2007 casual game of the year and dozens of media and industry accolades. Now, Popcap has produced the next game in the <em>Peggle</em> series called <strong>Peggle Nights</strong>. If you&#8217;ve never played <em>Peggle</em>, you can <a href="http://www.gamestooge.com/2007/03/09/peggle-in-review/" target="_blank">read a full review</a> of the game as it will apply to <a href="http://www.popcap.com/games/peggle-nights/?icid=PeggleNights_HP_MAIN_1_9_16_08_EN" target="_blank"><em>Peggle Nights</em></a> as well.</p>
<p>It&#8217;s tough to think Popcap can improve upon a sleeper success but it just might be possible.<em> Peggle Nights</em> brings back the famous <em>Peggle</em> masters with their classic power-up moves and increases the master count by one with a new Squid <em>Peggle</em> master known as &#8220;Marina.&#8221; In this installment, you&#8217;ll experience another 60 newly designed levels with five stages per <em>Peggle</em> master, this time with a &#8220;dream world&#8221; theme.</p>
<p><em>Peggle Nights</em> is as close to an expansion as you can get without directly calling it an expansion. At first glance, you&#8217;ll probably say to yourself &#8220;this is Peggle with new levels&#8221; and, for the most part, you&#8217;re on the right track. Popcap stuck to the magic that made the first title a hit, including the same characters, the same game play elements and the same addictive quality.</p>
<p>Our first impressions were a bit lack luster as we spent time looking for how the game differs from the original. Six or so stages into the the game it started to grab our attention much like the original title did, causing everything from addictive shakes and strong desires to continue playing. <em>Peggle Nights </em>matures the level design greatly, stages are crisp artwork backgrounds with many animated pegs and bricks which you&#8217;d only find in later tough stages in the original game.</p>
<p>Head over to <a href="http://casualgamerchick.com/2008/09/16/peggle-nights-review/" target="_blank">CasualGamerChick.com to read the full review</a>!</p>
<p>Read on for full press release details.</p>
<p><span id="more-374"></span></p>
<p><strong>PopCap Launches Peggle™ Nights for PC</strong></p>
<p><em>Second Installment of Casual Game of 2007 Winner Takes Players Inside the Dream Worlds of the Peggle Masters; New Peggle Master, Achievements and Challenges</em></p>
<p><strong>SEATTLE, Washington – September 16, 2008 —</strong> PopCap Games, the leading developer and publisher of casual games, today announced the immediate availability of Peggle™ Nights, the much-anticipated follow-up to the original Peggle game, which garnered more than a dozen media and industry accolades including “casual game of the year” following its introduction in early 2007. Peggle Nights sports 60 all-new Adventure Mode levels and 60 new Challenge Mode hurdles, along with a new “Peggle Master” power-up, new kinds of style shots, achievements, and other special bonuses. In addition, Peggle Nights takes players into the “dream worlds” of each of the eleven Peggle Masters, providing five beautifully rendered and themed levels for each character’s secret dreams and aspirations. Peggle Nights carries a retail price of US$19.95; a free trial of the deluxe version is available for download at www.popcap.com. Other leading game portals, including RealArcade, MSN Games, STEAM, Wild Games and Yahoo! Games, will begin offering the game next month.</p>
<p>“We at PopCap love the Peggle ‘master’ characters as much as anyone, so we decided to delve into their personalities a bit further and take a peek inside each one’s dream states,” explained Sukhbir Sidhu, studio director in charge of Peggle and Peggle Nights at PopCap. “We also took the opportunity to incorporate user feedback from the original game by adding more challenges and style shots and ultimately making the game even more achievement- and skill-oriented.”</p>
<p>The original Peggle was named to numerous “best of 2007” awards lists, including being named one of the “Top Ten Video Games of 2007” by PC Gamer magazine. Peggle has been downloaded from the web more than 20 million times since its introduction in February 2007, and has spawned dozens of Facebook groups and clubs and hundreds of YouTube videos.</p>
<p>In the game, players fire a metallic silver ball from the top of the screen, relying on gravity to propel the ball downwards while it ricochets off orange and blue “pegs”. The goal is to clear all the orange pegs from the screen before running out of balls. A moving “bucket” at the bottom of the screen offers free balls, while green power-up pegs give the player special abilities via the Peggle Masters who guide players through the game. These power-ups include explosive area-clearing blasts, lobster claws that serve as pinball-type flippers and “fireballs” that cut through all pegs in their path.</p>
<p>New features in Peggle Nights include:</p>
<ul>
<li>New Peggle Master/power-up: “Marina,” the electric squid, brings the number of Peggle Masters / power-ups to 11; her “Shockwave” effect arcs between the first peg hit and the bucket at the bottom, clearing all intervening pegs with a jolt of electricity</li>
<li>New Trophy/Achievement: In addition to the original game’s “all clear” achievement, Peggle Nights sets an “ace” score for each level; “acing” each level earns a special trophy</li>
<li>More Trophies: The new game offers four different trophies for the various achievements: completing Adventure Mode, completing Challenge Mode, clearing all levels of all pegs, and “acing” all levels. Oh, and a new trophy room to keep ’em in!</li>
<li>60 Newly Designed Levels: Each Peggle Master has five themed “dream state” levels in the game’s main Adventure mode, plus a final five Master levels in which the player chooses the Master/power-up</li>
<li>60 New Challenges: Five dozen new Challenge Mode levels, with many fiendishly tricky objectives for players to reach; new types of challenges include “low ball” challenges in which the player tries to get the lowest possible score, Style Shot based challenges and challenges involving specific or combined power-ups</li>
<li>New Style Shots: More ways to score bonus points based on the player’s aim and timing acumen: “Off the Wall,” “Double Long Shot” and more</li>
<li>All-New Soundtrack: Maintaining the cultured sensibilities of the original Peggle, the new game offers a mix of original tunes and well-known classical music – including a fully-orchestrated introduction by the Slovak National Symphony Orchestra</li>
<li>Admire Your Skillz: You can now drag and drop replays of your top shots into the open game window to view them</li>
<li>Power-Up Improvements: Existing power-ups including Tula’s “flower power,” Kat Tut’s “pyramid” and Lord Cinderbottom’s “fireball” have been tweaked to optimize their effectiveness</li>
<li>Level Packs (Coming Soon): Peggle Nights is designed to accept additional levels and PopCap plans to begin issuing custom-made, in some cases themed, Level Packs</li>
</ul>
<p><strong>About PopCap</strong><br />
PopCap Games (<a href="http://www.popcap.com/" target="_blank">www.popcap.com</a>) is the leading multi-platform provider of “casual games” — fun, easy-to-learn, captivating computer games that appeal to everyone from age 6 to 106. Based in Seattle, Washington, PopCap was founded in 2000 and has a worldwide staff of over 200 people in Seattle, San Francisco, Chicago, Vancouver, B.C., Dublin, Ireland and Shanghai. Its games have been downloaded more than 1 billion times by consumers worldwide, and its flagship title, Bejeweled®, has sold more than 25 million units across all platforms. Constantly acclaimed by consumers and critics, PopCap’s games are played on the Web, desktop computers, myriad mobile devices (cell phones, smartphones, PDAs, Pocket PCs, iPod, iPhone and more), popular game consoles (such as Xbox), and in-flight entertainment systems. PopCap is the only casual games developer with leading market share across all major sales channels, including Web portals, retail stores, consoles, mobile phones and MP3 players.</p>
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