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	<title>Gaming Podcast &#187; RPG</title>
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	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
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	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>Episode 246: Computer Specs</title>
		<link>http://gamingpodcast.net/2012/01/11/episode-246-computer-specs/</link>
		<comments>http://gamingpodcast.net/2012/01/11/episode-246-computer-specs/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 02:19:34 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1763</guid>
		<description><![CDATA[CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious Custer&#8217;s Revenge, and a punch of intriguing news and rumors comprise this week&#8217;s topics: Fallout MMO rights belong to Bethesda as Interplay settles Pachter sez there’s &#8220;zero chance&#8221; [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious <em>Custer&#8217;s Revenge</em>, and a punch of intriguing news and rumors comprise this week&#8217;s topics:</p>
<ul>
<li><em>Fallout</em> MMO rights belong to Bethesda as Interplay <a href="http://www.strategyinformer.com/news/16049/fallout-mmo-rights-belong-to-bethesda-as-interplay-settles">settles</a></li>
<li>Pachter sez there’s &#8220;<a href="http://ps3.ign.com/articles/121/1216053p1.html">zero chance</a>&#8221; of PS4 at E3 2012</li>
<li>Rumor: Next <a href="http://uk.gamespot.com/special_feature/2012-predictions/image-feature/index.html">Xbox</a> tablet-based?</li>
<li>Rumor: Kaz Hirai to <a href="http://www.businessweek.com/news/2012-01-06/sony-says-board-hasn-t-decided-to-elevate-hirai-to-president.html">return</a> as president of Sony<em></em></li>
<li><em>Diablo III</em> <a href="http://www.strategyinformer.com/news/16003/diablo-iii-release-held-due-to-south-koreas-concern-with-auction-house-feature">release</a> held due to South Korea (from GameFront)</li>
</ul>
<p>Plenty of Reader Feedback this week, which is good because we forgot to include a Question of the Week this time.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/01/11/episode-246-computer-specs/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1763/0/EP246.mp3" length="27285706" type="audio/mpeg" />
		<itunes:duration>0:37:53</itunes:duration>
		<itunes:subtitle>CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious Custer&#8217;s Revenge, and a punch of intriguing news and rumors comprise this wee[...]</itunes:subtitle>
		<itunes:summary>CES 2012 is going strong, as Jonah and Jordan do tonight&#8217;s podcast without Paul, who is packing for a trip. This week&#8217;s Gaming Flashback is the notorious Custer&#8217;s Revenge, and a punch of intriguing news and rumors comprise this week&#8217;s topics:

Fallout MMO rights belong to Bethesda as Interplay settles
Pachter sez there’s &#8220;zero chance&#8221; of PS4 at E3 2012
Rumor: Next Xbox tablet-based?
Rumor: Kaz Hirai to return as president of Sony
Diablo III release held due to South Korea (from GameFront)

Plenty of Reader Feedback this week, which is good because we forgot to include a Question of the Week this time.</itunes:summary>
		<itunes:keywords>E3, Episode, Microsoft, MMO, Podcast, RPG, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 243: Bashing Microsoft</title>
		<link>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/</link>
		<comments>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 01:28:09 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[flashback]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[Rumors]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1739</guid>
		<description><![CDATA[The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade. The news for this week includes: Gabe Newell teases something for E3 [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game <em>Blockade</em>.</p>
<p>The news for this week includes:</p>
<ul>
<li>Gabe Newell <a href="http://www.destructoid.com/valve-begins-hyping-something-half-life-3-confirmed-omg--217732.phtml">teases</a> something for E3 2012 with a “3” in it</li>
<li>Richard Garriott <a href="http://www.shacknews.com/article/71531/garriott-in-discussions-with-ea-about-new-ultima">working</a> on <em>Ultima</em> successor</li>
<li>Microsoft includes “do not class action sue us” <a href="http://www.gamestooge.com/2011/12/07/microsoft-includes-no-class-action-waiver-in-live/">clause</a> for Xbox Live</li>
<li>Bizarre <a href="http://www.strategyinformer.com/news/15830/rumor-stalker-development-studio-being-shut-down-update">circumstances</a> surround GSC Game World</li>
</ul>
<p>All that plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What was your favorite handheld game?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1739/0/EP243Final.mp3" length="28383421" type="audio/mpeg" />
		<itunes:duration>0:39:25</itunes:duration>
		<itunes:subtitle>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.
The [...]</itunes:subtitle>
		<itunes:summary>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.
The news for this week includes:

Gabe Newell teases something for E3 2012 with a “3” in it
Richard Garriott working on Ultima successor
Microsoft includes “do not class action sue us” clause for Xbox Live
Bizarre circumstances surround GSC Game World

All that plus Reader Feedback and the Question of the Week, &#8220;What was your favorite handheld game?&#8221;</itunes:summary>
		<itunes:keywords>E3, Episode, FPS, Microsoft, Podcast, RPG</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 242: All Nude Podcast</title>
		<link>http://gamingpodcast.net/2011/12/07/episode-242-all-nude-podcast/</link>
		<comments>http://gamingpodcast.net/2011/12/07/episode-242-all-nude-podcast/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 17:00:02 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1731</guid>
		<description><![CDATA[Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced South Park: The Game, developed by Obsidian. The other news covered includes: Electronic [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced <em>South Park: The Game</em>, developed by Obsidian.</p>
<p>The other news covered includes:</p>
<ul>
<li>Electronic Arts responds to <a href="http://www.shacknews.com/article/71398/ea-time-limit-on-online-pass-for-a-few-titles">expiring</a> Online Pass issues</li>
<li>Bethesda: Divided memory pool causes <a href="http://gamingbolt.com/new-vegas-developer-explains-the-cause-of-skyrim-ps3-lag-divided-memory-pool-a-huge-bottleneck">lag</a> for <em>Skyrim </em>PS3</li>
<li>Sony claims <em>Uncharted </em>series has <a href="http://www.industrygamers.com/news/uncharted-3-charting-successful-marketing/">13M sales</a> lifetime</li>
<li>Skyrim Creation Kit <a href="http://www.strategyinformer.com/news/15732/skyrim-creation-kit-landing-in-january">landing</a> in January</li>
<li>Sony: PlayStation Network now has <a href="http://www.videogamer.com/news/psn_security_now_world-leading_claims_sony.html">as high</a> a &#8220;world-leading security system&#8221; there is</li>
</ul>
<p>There&#8217;s also some Reader Feedback and the Question of the Week is <em><strong>&#8220;Have you ever taken a console with you on vacation (not handheld)?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/12/07/episode-242-all-nude-podcast/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1731/0/EP242Final.mp3" length="42388428" type="audio/mpeg" />
		<itunes:duration>0:58:52</itunes:duration>
		<itunes:subtitle>Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently annou[...]</itunes:subtitle>
		<itunes:summary>Since Paul is not in this week&#8217;s episode, Jonah and Jordan do the podcast completely nude, to help boost ratings. While being naked, rather than a Gaming Flashback, this week is a Gaming Preview, and Jonah and Jordan discuss the recently announced South Park: The Game, developed by Obsidian.
The other news covered includes:

Electronic Arts responds to expiring Online Pass issues
Bethesda: Divided memory pool causes lag for Skyrim PS3
Sony claims Uncharted series has 13M sales lifetime
Skyrim Creation Kit landing in January
Sony: PlayStation Network now has as high a &#8220;world-leading security system&#8221; there is

There&#8217;s also some Reader Feedback and the Question of the Week is &#8220;Have you ever taken a console with you on vacation (not handheld)?&#8221;</itunes:summary>
		<itunes:keywords>Podcast, RPG, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 241: Air Quotes</title>
		<link>http://gamingpodcast.net/2011/11/30/episode-241-air-quotes/</link>
		<comments>http://gamingpodcast.net/2011/11/30/episode-241-air-quotes/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 02:48:20 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1722</guid>
		<description><![CDATA[This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales. In addition, the Gaming Flashback checks out the JRPG Ys. This week&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe <em>The Legend of Zelda: Skyword Sword</em> failed to hit the top 10 in software sales.</p>
<p>In addition, the Gaming Flashback checks out the JRPG <em>Ys</em>.</p>
<p>This week&#8217;s news includes:</p>
<ul>
<li>Ubisoft polling gamers for next <em>Assassin’s Creed</em> <a href="http://www.eurogamer.net/articles/2011-11-28-ubisoft-survey-public-on-future-assassins-creed-locations">setting</a></li>
<li>Electronic Arts <a href="http://www.examiner.com/playstation-in-charlotte/battlefield-3-player-banned-for-72-hours-over-using-the-word-badass">bans a user</a> for saying “badass”</li>
<li>Newell: <a href="http://www.videogamer.com/pc/halflife_2_episode_two/news/drm_drives_gamers_to_piracy_says_valve.html">Piracy</a> is &#8220;almost always a service problem&#8221; and not price, DRM agitates</li>
<li>Christwire makes <a href="http://www.strategyinformer.com/news/15642/citizen-petitioning-pres-obama-to-ban-skyrim-update">mock petition</a> asking Pres. Obama ban <em>Skyrim</em></li>
<li>Holiday shopping madness sees woman <a href="http://www.gamestooge.com/2011/11/25/black-friday-insanity-woman-pepper-sprays-for-360/">pepper spraying</a> for 360</li>
<li>Microsoft refunds victims of Marketplace <a href="http://www.guardian.co.uk/technology/2011/nov/25/microsoft-refunds-xbox-live-phishing">phishing scam</a></li>
</ul>
<p>All this, and a bunch of reader feedback, as well as the Question of the Week: <em><strong>&#8220;Did you buy videogames as holiday gifts for friends and family?&#8221;</strong></em> Let us know.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/11/30/episode-241-air-quotes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1722/0/EP241final.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:16:04</itunes:duration>
		<itunes:subtitle>This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales.
In addition, th[...]</itunes:subtitle>
		<itunes:summary>This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales.
In addition, the Gaming Flashback checks out the JRPG Ys.
This week&#8217;s news includes:

Ubisoft polling gamers for next Assassin’s Creed setting
Electronic Arts bans a user for saying “badass”
Newell: Piracy is &#8220;almost always a service problem&#8221; and not price, DRM agitates
Christwire makes mock petition asking Pres. Obama ban Skyrim
Holiday shopping madness sees woman pepper spraying for 360
Microsoft refunds victims of Marketplace phishing scam

All this, and a bunch of reader feedback, as well as the Question of the Week: &#8220;Did you buy videogames as holiday gifts for friends and family?&#8221; Let us know.</itunes:summary>
		<itunes:keywords>Episode, Microsoft, piracy, Podcast, RPG, Steam, ubisoft</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 230: Zombie Nazi Monkeys</title>
		<link>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/</link>
		<comments>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 01:23:13 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1659</guid>
		<description><![CDATA[This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items: Lord British wants to make another Ultima, EA not so much Crytek rebukes “unlawful layoff” claims Gabe [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is <em>The Elder Scrolls II: Daggerfall</em>, with the following news items:</p>
<ul>
<li>Lord British wants to <a href="http://www.strategyinformer.com/news/14272/richard-garriott-open-to-working-on-ultima-but-ea-not-interested">make another</a> <em>Ultima</em>, EA not so much</li>
<li>Crytek rebukes “<a href="http://www.develop-online.net/news/38564/Crytek-battles-crunch-layoffs-and-lawsuits-claims">unlawful layoff</a>” claims</li>
<li>Gabe Newell <a href="http://www.tomsguide.com/us/Gabe-Newell-Portal-2-CSGO-Counter-Strike-Global-Offensive,news-12318.html">wants Steam</a> on Xbox Live Marketplace</li>
<li>DICE <a href="http://www.ign.com/videos/2011/09/04/battlefield-3-focussing-on-innovation">addresses</a> console &#8220;limitations&#8221; in <em>Battlefield 3</em><em></em></li>
<li><em>Black Ops</em> map packs hit <a href="http://www.eurogamer.net/articles/2011-09-01-18-million-black-ops-map-packs-sold">18 million</a> sold</li>
<li>Sony <a href="http://www.mcvuk.com/news/read/sony-targets-teens-with-new-psp/084231">targets</a> teens with new PSP<em></em></li>
<li><em>Angry Birds</em> PS Mini <a href="http://www.gamestooge.com/2011/09/06/angry-birds-ps-mini-problems/">problems</a></li>
</ul>
<p>The guys also read more reader mail, and pose this week&#8217;s Question of the Week: <em><strong>What was the worst game mechanic you ever dealt with in a game you liked?</strong></em></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1659/0/ep230final.mp3" length="39856911" type="audio/mpeg" />
		<itunes:duration>0:55:21</itunes:duration>
		<itunes:subtitle>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

Lord Br[...]</itunes:subtitle>
		<itunes:summary>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

Lord British wants to make another Ultima, EA not so much
Crytek rebukes “unlawful layoff” claims
Gabe Newell wants Steam on Xbox Live Marketplace
DICE addresses console &#8220;limitations&#8221; in Battlefield 3
Black Ops map packs hit 18 million sold
Sony targets teens with new PSP
Angry Birds PS Mini problems

The guys also read more reader mail, and pose this week&#8217;s Question of the Week: What was the worst game mechanic you ever dealt with in a game you liked?</itunes:summary>
		<itunes:keywords>Podcast, PSP, RPG, Steam</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<title>Evolution of RPG&#8217;s &#8211; Gamers Don&#8217;t Want an End?</title>
		<link>http://gamingpodcast.net/2009/01/31/evolution-of-rpgs-gamers-dont-want-an-end/</link>
		<comments>http://gamingpodcast.net/2009/01/31/evolution-of-rpgs-gamers-dont-want-an-end/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 20:51:38 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[ending]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[level cap]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=994</guid>
		<description><![CDATA[I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don&#8217;t want it to end, they&#8217;d rather [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>I remember a day when old RPG games had either a level cap or a definite ending. From <a href="http://en.wikipedia.org/wiki/Pool_of_Radiance" target="_blank"><em>Pool of Radiance</em></a> to <a href="http://en.wikipedia.org/wiki/Secret_of_the_Silver_Blades" target="_blank"><em>Secrets of the Silver Blades</em></a> to <a href="http://en.wikipedia.org/wiki/Final_Fantasy" target="_blank"><em>Final Fantasy</em></a> the game had a final boss or stage and often had some type of level cap. Today, gamers don&#8217;t want it to end, they&#8217;d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.</p>
<p><img class="alignright size-full wp-image-996" title="link" src="http://gamingpodcast.net/wp-content/uploads/2009/01/link.jpg" alt="link" />Now even Bethesda is saying <a href="http://www.1up.com/do/newsStory?cId=3172538" target="_blank">&#8220;we&#8217;ve learned our lesson&#8221; </a>from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?</p>
<p>You can&#8217;t really blame them for wanting to maximize the content, although it&#8217;s slightly more evolved than RPG&#8217;s of old. Perhaps it was <em>World of Warcraft</em> and other MMORPG&#8217;s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even <em>Zelda</em> had an end with scrolling credits &#8211; you didn&#8217;t just land on a platform with your master sword and a dream.</p>
<p>Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&amp;D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they&#8217;d have to design the game so all the enemies grow powerful along with you &#8212; that&#8217;s not always a desired result.</p>
<p>Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren&#8217;t always into the grind, they just want to grind &#8220;enough&#8221; to make the challenges a little more do-able.</p>
<p>Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.</p>
<p>Do you like your RPG&#8217;s to have a definite end and a high but capped level?</p>
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		<title>Final Fantasy XIII Not Simultanious Everywhere</title>
		<link>http://gamingpodcast.net/2008/07/16/final-fantasy-xiii-not-simultanious-everywhere/</link>
		<comments>http://gamingpodcast.net/2008/07/16/final-fantasy-xiii-not-simultanious-everywhere/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 16:00:25 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=166</guid>
		<description><![CDATA[It seems the promise of Final Fantasy XIII on the Xbox 360 is a big &#8220;work in progress&#8221; as it&#8217;s not actually under development yet. Square Enix is fully ready to commit on a simultaneous release for Europe and North America but not every territory around the globe. The reason is simple: there are just [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-168" style="float: right;" title="final_fantasy_xiii_logo" src="http://gamingpodcast.net/wp-content/uploads/2008/07/final_fantasy_xiii_logo.jpg" alt="" />It seems the promise of <em>Final Fantasy XIII</em> on the <em>Xbox 360</em> is a big &#8220;work in progress&#8221; as it&#8217;s not actually under development yet. Square Enix is fully ready to commit on a simultaneous release for Europe and North America but not every territory around the globe.</p>
<p>The reason is simple: there are just too many countries to perform language translations in the time of a release window. Final Fantasy, as many know, is very text heavy in terms of dialog and storyline. We&#8217;ve spoke at length about that in the <a href="http://gamingpodcast.net/listen-now/" target="_blank"><em>gaming podcast</em></a> which helps explain why certain countries get some releases of <em>Final Fantasy</em> at different times and why some sequels never make it out of Japan.</p>
<blockquote><p>&#8220;We&#8217;re ready to start developing FFXIII for 360,&#8221; said Square Enix&#8217;s Shinji Hashimoto. &#8220;First, we will complete the game for PS3 in Japan, then begin localization for America and Europe while developing the 360 version simultaneously. The PS3 and 360 versions will be released at the same time outside of Japan &#8212; although, due to language and other conditions, the game may not be released simultaneously across territories.&#8221; (<a href="http://www.1up.com/do/newsStory?cId=3168724" target="_blank">1up</a>)</p></blockquote>
<p>Their plan of attack seems solid and gives the <em>PlayStation 3</em> a bit of an advantage in the Japanese market, but considering the lack of <em>360 </em>presence in the land of the rising sun, this isn&#8217;t too surprising. What is surprising, still, is the concept of <em>Final Fantasy XIII</em> on the <em>Xbox 360</em> at all!</p>
<p>When it comes to E3 announcements, letting the crowd know <em>Final Fantasy XIII</em> was arriving on Microsoft&#8217;s console was a positive shock to the system. It may not be simply because yet another <em>Final Fantasy</em> game is in the works but to prepare gamers for the idea that they don&#8217;t have to run out and invest in a <em>PlayStation 3 </em>just to play the next big RPG.</p>
<p>The value to the <em>Xbox 360</em> is growing and the need to collect all the consoles is fading. End of an era?</p>
]]></content:encoded>
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		<title>Gaming FlashBack: Baldur&#8217;s Gate</title>
		<link>http://gamingpodcast.net/2008/07/02/gaming-flashback-baldurs-gate/</link>
		<comments>http://gamingpodcast.net/2008/07/02/gaming-flashback-baldurs-gate/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 20:23:50 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[baldurs gate]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[episodes]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=80</guid>
		<description><![CDATA[Baldur&#8217;s Gate isn&#8217;t too old, it was released in November of 1998, but that&#8217;s still a bit dated now. The gaming industry isn&#8217;t friendly to the years, often working in what seems to be accelerated &#8220;dog years&#8221; in terms of technological advancements. It figured this was worth covering because it&#8217;s one of the best selling [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p id="yh-j5"><a href="http://gamingpodcast.net/wp-content/uploads/2008/07/baldurs-gate.jpg"><img class="alignright alignnone size-medium wp-image-81" style="float: right;" title="baldurs-gate" src="http://gamingpodcast.net/wp-content/uploads/2008/07/baldurs-gate.jpg" alt="" /></a><em>Baldur&#8217;s Gate</em> isn&#8217;t too old, it was released in November of 1998, but that&#8217;s still a bit dated now. The gaming industry isn&#8217;t friendly to the years, often working in what seems to be accelerated &#8220;dog years&#8221; in terms of technological advancements. It figured this was worth covering because it&#8217;s one of the best selling and considered a top tier single-player RPG by most accounts.</p>
<p id="yh-j7">It was also developed by <a href="http://www.bioware.com/" target="_blank">BioWare</a>, who, at the time, only had one other game under their belt from two years before called <em>Shattered Steel</em>. <br id="mw6y" /></p>
<p id="yh-j9">The story begins just after a devastating event in the Forgotten Realms D&amp;D campaign called the &#8220;Time of Troubles.&#8221; This was a great twist in the standard D&amp;D campaign, it caused all curative magic (clerics) to lose their ability to heal unless near their deity, magic didn&#8217;t function correctly (I believe this is where the <em>Wild Mage</em> came from) and was unpredictable and gods walked the earth as mortals which caused magic to, in effect, die while the gods were away. Since the storyline starts slightly after this event, the game contains healing and magic but the storyline is impacted by prior events of course, people have trust issues.</p>
<p id="yh-j11">The game was made great because it held &#8220;mostly true&#8221; to the 2nd Edition D&amp;D roots so the learning curve for D&amp;D player&#8217;s wasn&#8217;t so rough; some things were adjusted to handle the real-time effect of a video game RPG. You could party with up to six Non-Player-Characters (NPC&#8217;s) whom would swap in and out of your active party over time as part of the storyline (something also implemented by the US release of Final Fantasy 2).</p>
<p><span id="more-80"></span></p>
<p id="yh-j13">They start you out in a town, and you kill rats and small rodents to learn the basics of the game, all while playing the role of your newbie character. You then ride out of Candlekeep with Gorion, your teacher who is killed in the night by some shady people, you get away and meet up with your best friend, the ever annoying Imoen, who was also teaching under said master and insists on coming with you. <br id="lah4" /></p>
<p id="yh-j15">The story weaved well, written like a true Forgotten Realms novel, the game implemented the AD&amp;D rules well, and the RPG genre was flailing at the time; we had <em>Fallout </em>and <em>Diablo </em>but nothing really D&amp;D like, this helped bring back that genre and Bioware was able to build a number of expansions for the game and use the game engine to spin-off other titles like <em>Planescape Torment</em> and <em>Icewind Dale</em>, although they didn&#8217;t have a direct hand in all the spin-offs their core engine was responsible for much of it.</p>
<p id="yh-j17">It wasn&#8217;t without critics, AD&amp;D fans would complain about not being 100% faithful (they don&#8217;t understand game design), some folks were upset at the poor path finding ability (patched a few times later) and the graphics and map were awesome for the time but were restricted to 640&#215;480, which fans later &#8220;fixed&#8221; in their own cooked up mod&#8217;s.</p>
<p>All in all, this was a solid RPG experience with a great core game engine helping build up a falling RPG industry. Perhaps Bioware was the inspiration for some of the future RPG&#8217;s in terms of creativity, faithfulness to the <em>Dungeons and Dragons</em> realms and its fairly well crafted dialog tree.</p>
<p>To hear all we have to say about <em>Baldur&#8217;s Gate</em>, checkout the <em><a href="http://www.podtrac.com/pts/redirect.mp3/media.libsyn.com/media/techdiversions/TD_Gaming_Podcast_Episode_76.mp3" target="_self">TD Gaming Podcast Episode 76</a>.</em></p>
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			<enclosure url="http://www.podtrac.com/pts/redirect.mp3/media.libsyn.com/media/techdiversions/TD_Gaming_Podcast_Episode_76.mp3" length="46537271" type="audio/mpeg" />
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		<title>Diablo III: Confirmed and Isometric</title>
		<link>http://gamingpodcast.net/2008/06/28/diablo-iii-confirmed-and-isometric/</link>
		<comments>http://gamingpodcast.net/2008/06/28/diablo-iii-confirmed-and-isometric/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 15:14:19 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Coming Soon]]></category>
		<category><![CDATA[confirmation]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=54</guid>
		<description><![CDATA[We&#8217;ve talked about it on the podcast before, we&#8217;ve made speculations and we&#8217;ve come up with theories. Blizzard has now cleared up much of the fuzzy details and theories by announcing their next title: Diablo III. Some of us thought it was too early to announce the game, right on the heals of a StarCraft [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p style="text-align: center;"><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo3.jpg"><img class="alignnone size-medium wp-image-55 aligncenter" title="diablo3" src="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo3.jpg" alt="" /></a></p>
<p>We&#8217;ve talked about it on the podcast before, we&#8217;ve made speculations and we&#8217;ve come up with theories. Blizzard has now cleared up much of the fuzzy details and theories by announcing their next title: Diablo III.</p>
<p>Some of us thought it was too early to announce the game, right on the heals of a StarCraft III announcement but Blizzards marketing team must consider this the perfect time, as it&#8217;s official. Not only did they announce the title, but they&#8217;ve got a cinematic and a good five minutes of game play footage.</p>
<p>We&#8217;re not talking about vaporware, this is a real game with really sweet features, hot new graphics and sound and enemies that make prior diablo look like childs play. The worlds are destructable, you can drop walls upon your enemies, toss them over cliffs (on fire no less) and rescue people whom help you do battle.</p>
<p>The game play footage covers barbarian (fighter) class and the witch doctor (sorta a necromancer archtype) with both male and female varients. They explain some of the great powers of the warrior style class and show off a few of the neat spells for the witch doctor. From electric axes to walls of zombies this game is packed with stylish battle techniques unique to Diablo 3.</p>
<p style="text-align: center;"><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo-3-battle.jpg"><img class="alignnone size-medium wp-image-56 aligncenter" title="diablo-3-battle" src="http://gamingpodcast.net/wp-content/uploads/2008/06/diablo-3-battle.jpg" alt="" /></a></p>
<p style="text-align: left;"><a href="http://www.blizzard.com/diablo3/" target="_self">Diablo 3</a> utilizes their standard isometric view, familiar to Diablo gamers with a bit more ease to the control scheme (that&#8217;s possible) and health now drops from enemies much like Zelda, you won&#8217;t have to pack yourself with potions anymore. Quite possibly the best upgrade in the third revision of Diablo.</p>
<p style="text-align: left;">Release date? No clue. I&#8217;m sure they&#8217;re going on the &#8220;when it&#8217;s ready&#8221; methodology, which is expected from Blizzard and their games; there is a reason they&#8217;re always of the highest quality. You may want to camp on their <a href="http://www.blizzard.com/diablo3/faq/" target="_blank">FAQ</a> for a few months and perhaps you&#8217;ll have the answer. Today, however, their site seems to be a bit slow with all the announcements going out on the Net.</p>
<p style="text-align: left;">Now that Diablo 3 is confirmed, it&#8217;s time for us to start speculating what&#8217;s going to be included. Make sure you checkout their game play video!</p>
<p style="text-align: left;">(Thanks, <a href="http://nukoda.com/news/diablo-iii-confirmed/" target="_blank">Nukoda</a>)</p>
<p style="text-align: left;">
]]></content:encoded>
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		<item>
		<title>Classic Cinematics: Diablo</title>
		<link>http://gamingpodcast.net/2008/06/21/classic-cinematics-diablo/</link>
		<comments>http://gamingpodcast.net/2008/06/21/classic-cinematics-diablo/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 04:37:22 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Cinematics]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[diablo]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=36</guid>
		<description><![CDATA[Diablo is a classic title with endings for each class you can play, but all give you the same result: hell and torment. You battle your way through a very difficult game, defeating legions of evils minions, piling their corpses upon the floor as you dig deeper into hell. Eventually, you battle the essence of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><center><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KC9ajvJ8jM4&#038;hl=en"></param><embed src="http://www.youtube.com/v/KC9ajvJ8jM4&#038;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object><br />
</center></p>
<p>Diablo is a classic title with endings for each class you can play, but all give you the same result: hell and torment. You battle your way through a very difficult game, defeating legions of evils minions, piling their corpses upon the floor as you dig deeper into hell.</p>
<p>Eventually, you battle the essence of hell itself: Diablo. However, the ending does not give you warm fuzzies. The ending shows the results of a man with a burden and ends with the transfer of such burden.</p>
<p>Pure evil. Pure fun. Exciting and well crafted ending. For more talk on cinematic endings, listen to the <a href="http://www.podtrac.com/pts/redirect.mp3/media.libsyn.com/media/techdiversions/TD_Gaming_Podcast_Episode_75.mp3" target="_blank">TD Gaming Podcast Episode 75</a>.</p>
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		<title>Summoner Geeks</title>
		<link>http://gamingpodcast.net/2008/06/20/summoner-geeks/</link>
		<comments>http://gamingpodcast.net/2008/06/20/summoner-geeks/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 17:59:26 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=17</guid>
		<description><![CDATA[One of the best &#8220;viral videos&#8221; of it&#8217;s time, Summoner Geeks shows people what D&#38;D players are really like in the wild. The video plays upon many of the crazy scenarios in a typical Dungeons and Dragons session including the guy with no clue, the guy who changes his character sheet when it feels like [...]]]></description>
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One of the best &#8220;viral videos&#8221; of it&#8217;s time, Summoner Geeks shows people what D&amp;D players are really like in the wild. The video plays upon many of the crazy scenarios in a typical Dungeons and Dragons session including the guy with no clue, the guy who changes his character sheet when it feels like it, that dude that argues about what their character did early when a problem arises <em>now</em>.</p>
<p>
For those non D&amp;D people, this is what it&#8217;s like being a true dork. Live it, love it. For our full rant on Summoner Geeks and viral videos checkout the TD Gaming Podcast <a href="http://www.podtrac.com/pts/redirect.mp3/media.libsyn.com/media/techdiversions/TD_Gaming_Podcast_Episode_74.mp3" target="_blank">Episode 74</a>.</p>
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		<title>Gaming Flashback: Secret of the Silver Blades</title>
		<link>http://gamingpodcast.net/2008/06/20/gaming-flashback-secret-of-the-silver-blades/</link>
		<comments>http://gamingpodcast.net/2008/06/20/gaming-flashback-secret-of-the-silver-blades/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 02:00:15 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=8</guid>
		<description><![CDATA[I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it&#8217;s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/secretotsb1.png"><img class="alignright alignnone size-medium wp-image-10" style="float: right;" title="secretotsb1" src="http://gamingpodcast.net/wp-content/uploads/2008/06/secretotsb1.png" alt="" /></a>I miss old <a href="http://en.wikipedia.org/wiki/Strategic_Simulations%2C_Inc." target="_blank">SSI</a> games and all the beauty and wonder they brought me as a child. Perhaps it&#8217;s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. <em>Secret of the Silver Blades</em> arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in <a href="http://www.podtrac.com/pts/redirect.mp3/media.libsyn.com/media/techdiversions/TD_Gaming_Podcast_Episode_09.mp3" target="_blank">TD Gaming Podcast Episode 9</a>.<br id="ijzh0" /> <br id="ijzh1" /> <em>Secret of the Silver Blades </em>is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game <em>Curse of the Azure Bonds</em> and the first in the series: <em>Pool of Radiance</em>. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&amp;D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&amp;D (yeah, I&#8217;m a dork.)<br id="td970" /> <br id="td971" /> The graphics were a whopping <strong>16-colors</strong>, with slight graphical improvements over the other two prior games. This game didn&#8217;t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu&#8217;s without the need for &#8220;hot keys&#8221; like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.<br id="qmj40" /> <br id="qmj41" /> You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&amp;D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.<br id="ca550" /> <br id="ca551" /> One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can&#8217;t level up past 7 they can&#8217;t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&amp;D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty&#8230; but it&#8217;s been awhile I might be making that up.<br id="u2.30" /> <br id="u2.31" /> Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.<br id="td972" /></p>
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