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	<title>Gaming Podcast &#187; Simulations</title>
	<atom:link href="http://gamingpodcast.net/category/simulations/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
		<link>http://gamingpodcast.net</link>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://gamingpodcast.net/wp-content/uploads/logo/techdiversions_podcast.jpg" />
		<item>
		<title>SimAnimals, The Next Gen Black &amp; White</title>
		<link>http://gamingpodcast.net/2008/07/14/simanimals-the-next-gen-black-white/</link>
		<comments>http://gamingpodcast.net/2008/07/14/simanimals-the-next-gen-black-white/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 23:47:54 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[simanimals]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=147</guid>
		<description><![CDATA[Electronic Arts has announced SimAnimals, a game where you play the godlike hand and control the lifestyle of over 60 animals. In the game you&#8217;ll play the role of a disembodied hand which moves around and life animals, pick flowers and interact with the environment much like a past Lionhead Studios game: Black and White. [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-148" style="float: right;" title="simanimals" src="http://gamingpodcast.net/wp-content/uploads/2008/07/simanimals.jpg" alt="" />Electronic Arts has announced SimAnimals, a game where you play the godlike hand and control the lifestyle of over 60 animals. In the game you&#8217;ll play the role of a disembodied hand which moves around and life animals, pick flowers and interact with the environment much like a past Lionhead Studios game:<em> Black and White</em>.</p>
<p>EA&#8217;s not exactly being the most creative with this Wii and DS game based on the sounds of it so far, as it clones a lot of the features in Black and White, including how &#8220;animals react&#8221; when you treat them a specific way. However, we&#8217;ve not had this style of game on the Wii or DS, both very &#8220;touchy&#8221; in methodology.</p>
<p>Black and White had the touch sensitive control scheme using tactile feedback with the mouse implemented with Immersion technology. This brings the style of gameplay to a new level, but nothing we&#8217;ve heard thus far makes us think originality. Cute and cool, perhaps but it&#8217;s nothing new. Of course, who said it had to be new?</p>
<p>We know old gaming concepts sell well at this point!</p>
]]></content:encoded>
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		<item>
		<title>Viva Piñata: Trouble in Paradise</title>
		<link>http://gamingpodcast.net/2008/07/03/viva-pinata-trouble-in-paradise/</link>
		<comments>http://gamingpodcast.net/2008/07/03/viva-pinata-trouble-in-paradise/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 21:30:16 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DLC]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Kids Games]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Pinata]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Viva Piñata]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=86</guid>
		<description><![CDATA[Once upon a time Rare though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. Viva Piñata was supposed to change the way we think about Xbox 360 gaming by showing off a title that would make children feel more inclined to game on [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-87" style="float: right;" title="viva-trouble-in-paradiselogo" src="http://gamingpodcast.net/wp-content/uploads/2008/07/viva-trouble-in-paradiselogo.jpg" alt="" />Once upon a time <em>Rare </em>though they had a winner; a game which would end all the confusion between a hardcore console and a kiddie console. <em>Viva Piñata</em> was supposed to change the way we think about <em>Xbox 360</em> gaming by showing off a title that would make children feel more inclined to game on a &#8220;big boys console.&#8221;</p>
<p>Unfortunately, execution of <em>Rare&#8217;s</em> new franchise title came with a few rough patches, namely <em>Gears of War</em>. Earlier on they had press releases and conferences about how this game was going to interact with users, inspire them to watch Viva Piñata the cartoon to get new recipes for the game which would allow you to create new breeds of Piñata. There were a few flaws in the plan. They didn&#8217;t hype the game enough prior to the release and then they decided to launch the game during the over-hyped <em>Gears of War</em> title.</p>
<p>Oddly enough my children (two and four years of age) would rather watch <em>Sponge Bob</em> and <em>Dora </em>reruns than a single episode of <em>Viva Piñata</em>. I thought the show was cute and the bright colors and crazy creatures would draw children like moths to a flame, but they just didn&#8217;t care.</p>
<p>My children were too young to play the first <em>Viva Piñata</em> and it didn&#8217;t provide enough interest for them to watch me play it and invest the hours. I found the game to be creative and fun&#8230; for awhile. Once my happy little Piñatas started eating each other and fighting constantly I realized the joy was gone. If I want to listen to screaming and fighting I&#8217;ve got my own children, babysitting Piñatas in a fake garden just wasn&#8217;t doing it for me.</p>
<p>Now, <em><a href="http://en.wikipedia.org/wiki/Viva_Pi%C3%B1ata:_Trouble_in_Paradise" target="_blank">Viva Piñata: Trouble in paradise </a></em>has been given a date of September by <a href="http://www.eurogamer.net/article.php?article_id=165994" target="_blank">Eurogamer</a>. Rare is stating we&#8217;ll have 30 new Piñata&#8217;s to play with along with new environments, co-op play and other cute options. Admittingly, Drop-in/Drop-out co-op play does sound kind of neat but my emotional scares from the first title have not healed yet.</p>
<p>I was told there would be a great deal of downloadable content (DLC) for <em>Viva Piñata</em>. but found nothing available after I purchased the game and, if content exists now, I&#8217;ve long since lost interest in the game. The idea was solid, the demographic was available but the execution went flat. You cannot expect older gamers with children to believe Microsoft or Rare are planning to give us real kids games when you release a single title and show us no other kids games for two years.</p>
<p>At this point, if you&#8217;re looking for a console with more kid-friendly gaming you&#8217;re going to buy a Wii every single time. Titles on the Wii work for both young adults, teenagers, kids and older grandparents while the 360 goes strong with the 18-34 year-old male demographic.</p>
<p>If you want to be serious about bringing kids on board, <em>Viva Piñata</em> is going to need some friends not just a single sequel. Otherwise, you&#8217;re going to find out quick that the 18-34 demographic will simply nod politely and move on to their next great fix&#8230; <em>Gears of War 2</em> perhaps (November, 2008).</p>
<p>If the upcoming <em>Viva Piñata </em>franchise executes like its prior title there will definitely be some trouble in paradise.</p>
]]></content:encoded>
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		<title>Guitar Hero: On Tour &#8211; 300K Units Sold</title>
		<link>http://gamingpodcast.net/2008/07/03/guitar-hero-on-tour-300k-units-sold/</link>
		<comments>http://gamingpodcast.net/2008/07/03/guitar-hero-on-tour-300k-units-sold/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 20:30:11 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[on tour]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=84</guid>
		<description><![CDATA[The little DS title Guitar Hero: On Tour arrived with a hand-held attachment for playing guitar on the go. Some reviewers found it cramped, annoying and too damn small to really feel any comfort. Other reviews found it exciting, fresh and a break from standard DS games. Reviews aside, 300,000 people are willing to bet [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-on-tour.jpg"><img class="alignright alignnone size-medium wp-image-85" style="float: right;" title="guitar-hero-on-tour" src="http://gamingpodcast.net/wp-content/uploads/2008/07/guitar-hero-on-tour.jpg" alt="" /></a>The little DS title <em>Guitar Hero: On Tour</em> arrived with a hand-held attachment for playing guitar on the go. Some reviewers found it cramped, annoying and too damn small to really feel any comfort. Other reviews found it exciting, fresh and a break from standard DS games.</p>
<p>Reviews aside, <strong>300,000 people</strong> are willing to bet money that the DS title was going to rock the house. The concept hit the mark for the DS because the game system is for on the go &#8220;touch and feel&#8221; style games; <em>Guitar Hero: On Tour</em> is definitely a touch and feel game.</p>
<p>Although we&#8217;ve not played it, we&#8217;re not too surprised that 300k people purchased the title, considering the install base for the Nintendo DS device itself. With such a large install base, even if only 25% of the target audience buys into the product they&#8217;ll be rolling in the dough.</p>
<p>Will this inspire a Rock Band style &#8216;drum game&#8217; for the future from the Activision competitors or was this nothing but a fluke?</p>
<p>(Thanks, <a href="http://www.gamespot.com/news/6193336.html?part=rss&amp;tag=gs_news&amp;subj=6193336" target="_blank">GameSpot</a>)</p>
]]></content:encoded>
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		<title>Guitar Hero: Aerosmith Hit&#8217;s the Shelves</title>
		<link>http://gamingpodcast.net/2008/07/02/guitar-hero-aerosmith-hits-the-shelves/</link>
		<comments>http://gamingpodcast.net/2008/07/02/guitar-hero-aerosmith-hits-the-shelves/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 17:44:49 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[aerosmith]]></category>
		<category><![CDATA[Guitar Hero]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=78</guid>
		<description><![CDATA[Guitar Hero: Aerosmith is out, gamers rejoyce. Reviews show the game being &#8220;so so&#8221; in terms of value and total experiences. GameSpot gave it a 7.0 out of 10 saying it&#8217;s a bit short, 41 songs instead of the typical 70+ from other Guitar Hero games&#8230; but you&#8217;re still paying full price. They&#8217;re also saying [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/07/gh-aerosmith.jpg"><img class="alignright alignnone size-medium wp-image-79" style="float: right;" title="gh-aerosmith" src="http://gamingpodcast.net/wp-content/uploads/2008/07/gh-aerosmith.jpg" alt="" /></a>Guitar Hero: Aerosmith is out, gamers rejoyce. Reviews show the game being &#8220;so so&#8221; in terms of value and total experiences. <a href="http://www.gamespot.com/xbox360/puzzle/guitarheroaerosmith/review.html" target="_blank">GameSpot </a>gave it a 7.0 out of 10 saying it&#8217;s a bit short, 41 songs instead of the typical 70+ from other Guitar Hero games&#8230; but you&#8217;re still paying full price.</p>
<p>They&#8217;re also saying Guitar Hero: Aerosmith is easier, which is great for the non-hardcore players. For those uberskills shown off in so many youtube video&#8217;s, you&#8217;ll probably wanna stick to Guitar Hero III. <a href="http://xbox360.ign.com/articles/885/885170p2.html" target="_blank">IGN </a>ranked it a 7.6 out of 10, with much of the same issues as other review sites have found: lots of &#8220;the same&#8221; in this title only with Aerosmith songs instead of a variety, a bit easy and only attractive to those that like Aerosmith.</p>
<p>If you&#8217;re a huge Aerosmith fan, this game goes without saying. If you&#8217;re looking for additional guitar tracks to rock out on, again, not a bad selection. If you&#8217;re looking for the next great rock and role gaming experience, this isn&#8217;t worth the cash it seems.</p>
<p><span id="more-78"></span></p>
<p><strong>FANS EXPERIENCE ‘SWEET EMOTION’ AS ACTIVISION’S GUITAR HERO®: AEROSMITH® ROCKS RETAIL SHELVES NATIONWIDE</strong></p>
<p><strong>Epic Video Game Collaboration Lets Players Rock Out With</strong></p>
<p><strong>America’s Greatest Rock ‘N’ Roll Band &#8211; Aerosmith</strong></p>
<p><strong>Santa Monica, CA – July 2, 2008 –</strong> Gamers and music fans alike are now free to unleash their inner-rockstar as the groundbreaking video game partnership uniting one of 2007&#8242;s best selling videogames and ‘America&#8217;s Greatest Rock ‘n’ Roll Band’ &#8211;Steven Tyler, Joe Perry, Brad Whitford, Tom Hamilton and Joey Kramer&#8211; shred store shelves nationwide with Activision, Inc.’s (Nasdaq: ATVI) Guitar Hero®: Aerosmith®. Players can rock out with friends Aerosmith-style with the limited special edition bundle, including a copy of the game, wireless guitar with an exclusive Aerosmith faceplate design, and a collector’s 18-page tour book.</p>
<p>“It’s going to give guitar and music a boost,” Aerosmith guitarist Joe Perry said.  “And it’s also going to give new life to all these songs. It may turn a lot of musicians into gamers and gamers into musicians.”</p>
<p>Steven Tyler says, “What’s better than to create a game about us and base it around where we’ve played? And how do a bunch of guys from Yonkers and New Hampshire make it big?”</p>
<p>“Guitar Hero: Aerosmith offers multiple generations of music fans a unique opportunity to live out their rock and roll fantasies with one of the greatest bands of all time,” said Dusty Welch, Head of Publishing for RedOctane.  “The intensive motion capture sessions and countless hours of input from Aerosmith have heightened authenticity and proven to be invaluable assets in making, not just a great video game, but an amazing interactive music experience.”</p>
<p>Guitar Hero: Aerosmith brings these quintessential rock legends to the interactive realm to create the ultimate gaming experience.  As fans progress through their careers in the game, they can rock out to scores of Aerosmith’s greatest hits including various tracks re-mastered by the legendary band for Guitar Hero: Aerosmith, as well as songs from celebrated artists that the band has either performed with or has been inspired by in some way.  Highlighting the list of celebrated artists is an in-game guest appearance from one of the pioneers of hip-hop and kings of rock, Darryl “DMC” McDaniels.  Venues from historical moments during the band’s illustrious career offer the experience of “sweet emotion” and further capture the essence of the band’s rise to fame.</p>
<p>Guitar Hero: Aerosmith is now available for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Wii™ home video game system from Nintendo and PlayStation®2 computer entertainment.  The game is rated “T” for Teen (Lyrics, Mild Suggestive Themes) by the ESRB.  For more information visit www.guitarhero.com.</p>
<p><strong>About Aerosmith</strong><br />
For more than 30 years AEROSMITH has defined American Rock &#8216;n&#8217; Roll.  Just a brief overview of their remarkable career is truly mind-boggling: over 150 million albums sold, induction into the Rock &amp; Roll Hall of Fame, countless awards (four Grammy Awards, eight American Music Awards, six Billboard Awards, and 12 MTV Awards), electrifying sold-out concerts around the world and a diehard &#8220;Blue Army&#8221; fan-base numbering in the millions worldwide.  Described by Mojo editor Phil Alexander in a May &#8217;07 cover story as “America&#8217;s greatest hard rock act,” the members of AEROSMITH&#8211;STEVEN TYLER (vocals), JOE PERRY (guitar), BRAD WHITFORD (guitar), TOM HAMILTON (bass) and JOEY KRAMER (drums)&#8211;remain creatively vital, and are the platinum standard for artistic and commercial success in the music business. Through it all they have defeated the odds, silenced their critics and have undeniably withstood the test of time.  AEROSMITH are beginning to work on their next studio album, the follow-up to 2004’s critically acclaimed HONKIN ON BOBO, which received a four-star Rolling Stone review.</p>
<p><strong>About Activision</strong><br />
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.  Founded in 1979, Activision posted net revenues of $2.9 billion for the fiscal year ended March 31, 2008.</p>
<p>Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea.  More information about Activision and its products can be found on the company&#8217;s website, <a href="http://www.activision.com" target="_blank">www.activision.com</a>.</p>
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		<title>Contest: The Policital Machine 2008 Give-Away</title>
		<link>http://gamingpodcast.net/2008/06/20/contest-the-policital-machine-2008-give-away/</link>
		<comments>http://gamingpodcast.net/2008/06/20/contest-the-policital-machine-2008-give-away/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 21:35:48 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Contest]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[contests]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[political machine]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=27</guid>
		<description><![CDATA[If anyone wants to win a copy of Stardock&#8217;s next upcoming Political Machine game, you&#8217;ll want to checkout gamestooge.com&#8217;s contest post. The contest ends June 30, 11:59pm EST so you wanna get over there now and enter to win. &#8220;The rules of the game are simple: post your own political slogan as a comment by [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright" style="float: right;" src="http://farm4.static.flickr.com/3291/2593917958_6af83cc284.jpg?v=0" alt="" width="194" height="209" />If anyone wants to win a copy of Stardock&#8217;s next upcoming Political Machine game, you&#8217;ll want to checkout <a href="http://www.gamestooge.com/2008/06/19/win-a-copy-of-the-political-machine-2008/" target="_blank">gamestooge.com&#8217;s contest post</a>. The contest ends <strong>June 30, 11:59pm EST</strong> so you wanna get over there now and enter to win.</p>
<blockquote><p>&#8220;The rules of the game are simple: post your own political slogan as a comment by June 30th, 11:59pm EST. In other words, tell us, 2008 election style, why we at GameStooge should vote for YOU to earn the game.&#8221;</p></blockquote>
<p>So, head on over to <a href="http://www.gamestooge.com/2008/06/19/win-a-copy-of-the-political-machine-2008/" target="_blank">gamestooge </a>and post a good comment and perhaps you&#8217;ll get the game, can&#8217;t hurt to try, right?</p>
<p><a href="http://stardock.com/" target="_blank">Stardock </a>has always been a great company to work with and is willing to help out the industry whenever possible.</p>
]]></content:encoded>
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		<title>Spore Generates Buzz: 500,000+ User Creatures</title>
		<link>http://gamingpodcast.net/2008/06/20/spore-generates-buzz-500000-user-creatures/</link>
		<comments>http://gamingpodcast.net/2008/06/20/spore-generates-buzz-500000-user-creatures/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 21:25:30 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[will wright]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=25</guid>
		<description><![CDATA[Although I would have thought different, apparently people are clamoring over the &#8220;hype generator&#8221; tool called Spore Creature Creator. &#8220;The best part is that these creatures will be part of the main game, Spore, as user content will populate a lot of the galaxy in each player’s game,&#8221; says Falcon at GameStooge. Will Wright and [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/spore.jpg"><img class="alignright alignnone size-medium wp-image-26" style="float: right;" title="spore" src="http://gamingpodcast.net/wp-content/uploads/2008/06/spore.jpg" alt="" /></a>Although I would have thought different, apparently people are clamoring over the &#8220;hype generator&#8221; tool called <em>Spore Creature Creator</em>. &#8220;The best part is that these creatures will be part of the main game, <em>Spore</em>, as user content will populate a lot of the galaxy in each player’s game,&#8221; says Falcon at GameStooge.</p>
<p>Will Wright and the team driving the <em>Spore</em> game is right on target to create the hype needed to send this game into the top game seller. If TheSims woke us up to crazy sales figures, <em>Spore</em> might just beat the demand; imagine creating a tool to help create a world for your company and make money while doing it?</p>
<p>The <em>Creature Creator</em>, in my mind is a genius move to get people interested in the main title and drive pre-sales figures through the roof.</p>
<p>(Thanks, <a href="http://www.gamestooge.com/2008/06/20/spore-500000-user-creatures/" target="_blank">GameStooge</a>)</p>
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		<title>Gaming Flashback: SimCity</title>
		<link>http://gamingpodcast.net/2008/06/20/gaming-flashback-simcity/</link>
		<comments>http://gamingpodcast.net/2008/06/20/gaming-flashback-simcity/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 01:38:38 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Flashback]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Simulations]]></category>
		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=6</guid>
		<description><![CDATA[SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don&#8217;t know Will Wright, its suffice to say he&#8217;s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://gamingpodcast.net/wp-content/uploads/2008/06/simcity-amiga.png"><img class="alignright alignnone size-medium wp-image-7" style="float: right;" title="simcity-amiga" src="http://gamingpodcast.net/wp-content/uploads/2008/06/simcity-amiga.png" alt="" /></a><em>SimCity</em> was released in 1989, was originally called <em>Micropolis</em> and was designed by the infamous <a href="http://en.wikipedia.org/wiki/Will_Wright_(game_designer)" target="_blank">Will Wright</a>. For those that don&#8217;t know Will Wright, its suffice to say he&#8217;s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.</p>
<p>Wright had trouble finding a publisher for a game in which you couldn&#8217;t really &#8220;win or lose.&#8221;  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of <a href="http://maxis.com" target="_blank">Maxis</a>.  Maxis agreed to publish <em>Simcity</em> as one of its first two games.</p>
<p>When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, <em>SimCity</em> was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as&#8230; <em>Micropolis</em>!</p>
<p>The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.<br id="fcjd0" /><br id="fcjd1" />Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 &#8230; even a Godzilla attack of Tokyo in 1961.<br id="r7g20" /><br id="r7g21" />In the years to follow, the <em>SimCity</em> franchise would continue to expand with greater detail as <em>SimCity 2000</em> (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other &#8220;Sim&#8221; games and until the release of &#8220;The Sims&#8221; in 2000, the SimCity series was the best-selling line of games made by Maxis.<br id="bnnu0" /><br id="bnnu1" />In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!</p>
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