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<channel>
	<title>Gaming Podcast &#187; spore</title>
	<atom:link href="http://gamingpodcast.net/category/spore/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
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	<copyright>2006-2010 </copyright>
	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<url>http://gamingpodcast.net/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
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	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
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		<item>
		<title>DRM Free Spore Steams Forward!</title>
		<link>http://gamingpodcast.net/2008/12/20/drm-free-spore-steams-forward/</link>
		<comments>http://gamingpodcast.net/2008/12/20/drm-free-spore-steams-forward/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 17:00:49 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DRM]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=858</guid>
		<description><![CDATA[Gamers get upset when developers sneak ugly hacks onto their computers when they just want to play video games. Although gamers really only revolt when they know their being exploited, Spore is a fine example of how not to lock down a video game. Using SecuROM was a bad decision on the part of Electronic [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Gamers get upset when developers sneak ugly hacks onto their computers when they just want to play video games. Although gamers really only revolt when they know their being exploited, Spore is a fine example of how <strong>not</strong> to lock down a video game. Using SecuROM was a bad decision on the part of Electronic Arts, no matter what their PR spin tries to tell us.</p>
<p><img class="alignright size-full wp-image-314" title="spore-character" src="http://gamingpodcast.net/wp-content/uploads/2008/09/spore-character.jpg" alt="" />Imagine a world of DRM free spore and you may be imagining reality using the Valve&#8217;s Steam software download architecture.</p>
<blockquote><p><span id="intelliTxt">&#8220;The moderator specifically mentioned <em>Spore</em> but it’s possible this extends to other EA games that used SecuROM as well (like <em>Mass Effect</em>). If a game on Steam uses third-party DRM, it’s supposed to be mentioned on the product page.&#8221; (<a href="http://www.cinemablend.com/games/Spore-On-Steam-Has-No-SecuROM-14174.html" target="_blank">cinemablend</a>)</span></p></blockquote>
<p>We&#8217;ve been complaining about the Spore DRM for month snow on the <a href="http://gamingpodcast.net/listen-now/" target="_blank">gaming podcast</a>, perhaps we&#8217;ll have to shut our mouths soon enough.</p>
<p>(Thanks, <a href="http://www.gamestooge.com/2008/12/20/spore-on-steam-no-securom/" target="_blank">GameStooge</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/12/20/drm-free-spore-steams-forward/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>EA&#8217;s Spore Spawns Class Action Lawsuit</title>
		<link>http://gamingpodcast.net/2008/09/24/eas-spore-spawns-class-action-lawsuit/</link>
		<comments>http://gamingpodcast.net/2008/09/24/eas-spore-spawns-class-action-lawsuit/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 19:47:54 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DRM]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[ea]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=446</guid>
		<description><![CDATA[As most folks expected, Electronic Arts use of the SecuROM trojan install has sparked up a little class action lawsuit against the publisher. At first, EA thought they could just bump the total installs from three to five to make gamers happy, but they&#8217;re out for blood. With an amazon rating of 1.5 stars and [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-314" title="spore-character" src="http://gamingpodcast.net/wp-content/uploads/2008/09/spore-character.jpg" alt="" />As most folks expected, Electronic Arts use of the <a href="http://gamingpodcast.net/2008/09/08/spore-drm-less-than-transparent/">SecuROM trojan</a> install has sparked up a little class action lawsuit against the publisher. At first, EA thought they could just bump the total installs from three to five to make gamers happy, but they&#8217;re out for blood.</p>
<p>With an amazon rating of 1.5 stars and 2900+ ratings, it&#8217;s obvious that people are not happy with the security system used by Electronic Arts for this title. <em>Forbes</em> mentions how pirated the game has become since the DRM news went hot and pirates are touting to download it for free to make your &#8220;voice&#8221; heard. Legally, you can make your voice heard by setting up a class action lawsuit and so it begins!</p>
<blockquote><p>&#8220;Although consumers <em>are</em> told the game uses access control and copy protection technology, consumers are not told that this technology is actually an entirely separate, stand-alone program which will download, install, and operate on their computer,&#8221; read the complaint. &#8220;Once installed, it becomes a permanent part of the consumer&#8217;s software portfolio. Even if the consumer uninstalls Spore, and entirely deletes it from their computer, SecurROM remains a fixture on their computer unless and until the consumer completely wipes their hard drive through reformatting or replacement of the drive.&#8221; (<a href="http://www.gamespot.com/news/6198136.html?part=rss&amp;tag=gs_news&amp;subj=6198136" target="_blank">gamespot</a>)</p></blockquote>
<p>It seems everything boils down to the <em>how</em> EA went about protecting their assets. Nobody faults the publisher for trying to keep their products out of the hands of pirates. The pure fact that EA has chosen to install separate products that snoop on your operations and can malfunction your system is the hart hitting point. Rubbing it in worse, pirates had the game broken and free to download prior to the release of Spore in the US.</p>
<p>Although the license agreement will state the product uses a digital rights management technique, it fails to explain the details of the SecuROM&#8217;s stealth install and inability to remove itself without wiping the hard disk.</p>
<p>The suit accuses EA of &#8220;intentionally&#8221; hiding the fact Spore uses the SecurROM.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/09/24/eas-spore-spawns-class-action-lawsuit/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>TD Gaming Podcast 87: One Star Review</title>
		<link>http://gamingpodcast.net/2008/09/09/td-gaming-podcast-87-one-star-review/</link>
		<comments>http://gamingpodcast.net/2008/09/09/td-gaming-podcast-87-one-star-review/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 02:58:43 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[peggle nights]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=326</guid>
		<description><![CDATA[This weeks gaming podcast is packed with content, our emotional rant on the latest news and we take a look back at Rygar and its infamous stupid pause system. This weeks news covers: Xbox Red Ring of Death Woes Explained EA Considering Licensing the Spore Engine New Buffy the Vampire Slayer MMO Planned Wii getting [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-327" style="float: right;" title="podcast-200x200" src="http://gamingpodcast.net/wp-content/uploads/2008/09/podcast-200x200.jpg" alt="" />This weeks gaming podcast is packed with content, our emotional rant on the latest news and we take a look back at Rygar and its infamous stupid pause system. This weeks news covers:</p>
<ul>
<li>Xbox Red Ring of Death Woes <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=26580495&amp;tag=;title;1?=rss&amp;tag=gs_news&amp;subj=6197354" target="_blank">Explained</a></li>
<li>EA Considering Licensing the <a href="http://gamingpodcast.net/2008/09/05/imagine-a-spore-engine-might-be-real/" target="_blank">Spore Engine</a></li>
<li>New Buffy the Vampire Slayer MMO <a href="http://www.massively.com/2008/09/04/massively-interview-multiverse-explains-the-buffy-mmo-firefly/" target="_blank">Planned</a></li>
<li>Wii getting a <a href="http://www.1up.com/do/newsStory?cId=3169805" target="_blank">storage solution</a> that is &#8220;better than a hard drive&#8221;</li>
</ul>
<p>This weeks soap box, we explain our emotional disappointment with Spore&#8217;s DRM news and its 1-star <a href="http://gamingpodcast.net/2008/09/08/spore-drm-less-than-transparent/" target="_blank">amazon</a> vote. Also, lots of great listener comments, touch on our own personal podcast history and another great contest! This time we&#8217;re handing out eight copies of <strong>Peggle Nights</strong>! Winners will get the title <strong>the day it releases</strong>, but can win before it&#8217;s out.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2008/09/09/td-gaming-podcast-87-one-star-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/326/0/TD_Gaming_Podcast_Episode_87.mp3" length="50449996" type="audio/mpeg" />
		<itunes:duration>1:10:02</itunes:duration>
		<itunes:subtitle>This weeks gaming podcast is packed with content, our emotional rant on the latest news and we take a look back at Rygar and its infamous stupid pause system. This weeks news covers:

Xbox Red Ring of Death Woes Explained
EA Considering Licensing th[...]</itunes:subtitle>
		<itunes:summary>This weeks gaming podcast is packed with content, our emotional rant on the latest news and we take a look back at Rygar and its infamous stupid pause system. This weeks news covers:

Xbox Red Ring of Death Woes Explained
EA Considering Licensing the Spore Engine
New Buffy the Vampire Slayer MMO Planned
Wii getting a storage solution that is &#8220;better than a hard drive&#8221;

This weeks soap box, we explain our emotional disappointment with Spore&#8217;s DRM news and its 1-star amazon vote. Also, lots of great listener comments, touch on our own personal podcast history and another great contest! This time we&#8217;re handing out eight copies of Peggle Nights! Winners will get the title the day it releases, but can win before it&#8217;s out.</itunes:summary>
		<itunes:keywords>Episode, Podcast, spore</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Spore DRM, Less Than Transparent</title>
		<link>http://gamingpodcast.net/2008/09/08/spore-drm-less-than-transparent/</link>
		<comments>http://gamingpodcast.net/2008/09/08/spore-drm-less-than-transparent/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 21:34:04 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[DRM]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[ea]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=321</guid>
		<description><![CDATA[It turns out Electronic Art&#8217;s Spore has some digital rights management (DRM) under the hood that&#8217;s irking a few video game players. We use the term &#8220;few&#8221; lightly, as game players use their voices to be heard and let them ring loud! Taking a gander at Amazon.com&#8217;s listing of Spore and you&#8217;ll see 797 customer [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><a href="http://www.amazon.com/Spore-Pc/dp/B000FKBCX4/ref=pd_bbs_sr_1?ie=UTF8&amp;s=videogames&amp;qid=1220908849&amp;sr=8-1" target="_blank"><img class="alignright alignnone size-medium wp-image-322" style="float: right;" title="spore-rating" src="http://gamingpodcast.net/wp-content/uploads/2008/09/spore-rating.jpg" alt="" /></a>It turns out Electronic Art&#8217;s <em>Spore </em>has some digital rights management (DRM) under the hood that&#8217;s irking a few video game players. We use the term &#8220;few&#8221; lightly, as game players use their voices to be heard and let them ring loud! Taking a gander at <a href="http://www.amazon.com/Spore-Pc/dp/B000FKBCX4/ref=pd_bbs_sr_1?ie=UTF8&amp;s=videogames&amp;qid=1220908849&amp;sr=8-1" target="_blank">Amazon.com&#8217;s listing of <em>Spore</em></a> and you&#8217;ll see <strong>797 customer reviews</strong> with an average rating of <strong>1-star</strong>.</p>
<p>What&#8217;s the problem with the DRM? It&#8217;s almost easier to ask what <em>isn&#8217;t</em> the problem with the DRM in <em>Spore</em>. First, it&#8217;s intrusive, install <em>Spore </em>more than three times and you&#8217;ll have to call Electronic Arts to have them re-activate the game. Are we renting games now?</p>
<p>To re-activate your game with one more additional install will require you to give proof of purchase, so the comments say and, pretty much, you&#8217;re assumed to be pirating the product immediately. That might be over-reacting, a bit, but not really much considering the limitations on the product.</p>
<p>What if the DRM solution goes wrong? What if the game cannot access the Internet upon installation? There are plenty of what-if scenarios one can play out when they find their precious $50.00 game is phoning home to protect itself from you and your habits.</p>
<blockquote><p>&#8220;This caused EA to remove the requirement that the game authenticate online every ten days, changing it to authentication whenever new content was added to the title. Unfortunately, that doesn&#8217;t seem to be enough, and the limit on installations is what gamers are now finding most heinous. Review-bombing Amazon is a particularly nasty way of getting the point across as well; casual gamers who aren&#8217;t aware of this campaign may not bother to read the content of the reviews and only assume the game isn&#8217;t very good.&#8221; (<a href="http://arstechnica.com/news.ars/post/20080908-gamers-fight-back-against-lackluster-spore-gameplay-bad-drm.html" target="_blank">arstechnica</a>)</p></blockquote>
<p>No doubt all the negative press will result in a full on revolt, having gamers who&#8217;ve not purchased the title ding it with a 1-star to prove a point, why not? How else shall we fight &#8220;the man&#8221; and their unholy DRM solutions.</p>
<p>Oddly enough, you can find the game pirated already across the Internet, what has this proven? The game was found on torrent sites <em>before</em> it&#8217;s release, already cracked. It&#8217;s said they&#8217;re using a Sony DRM solution, a known DRM solution, which means hackers whom have already cracked this protection before had it un-shelled in a matter of hours.</p>
<p>What did the DRM get Electronic Arts but a PR nightmare and a bunch of people stealing it off the Internet now that they know it&#8217;s already available? Lot&#8217;s of publicity for very little gain; imagine the reviews and comments had they chosen to go without a DRM solution and be a pioneer of future technological solutions.Sure, it would be on a torrent site within hours&#8230; but it was anyway.</p>
]]></content:encoded>
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		<item>
		<title>Imagine a Spore Engine, Might Be Real</title>
		<link>http://gamingpodcast.net/2008/09/05/imagine-a-spore-engine-might-be-real/</link>
		<comments>http://gamingpodcast.net/2008/09/05/imagine-a-spore-engine-might-be-real/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 20:36:57 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[engine]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=313</guid>
		<description><![CDATA[Electronic Arts may be considering the Spore system as an &#8220;Engine&#8221; for licensing to other developers to build RPG&#8217;s, action games, web-based games and many other options. Much like ID Software and Epic Games have done, this could be a build system for new creative additions to the industry. Considering the amount of crazy Spore [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-314" style="float: right;" title="spore-character" src="http://gamingpodcast.net/wp-content/uploads/2008/09/spore-character.jpg" alt="" />Electronic Arts may be considering the Spore system as an &#8220;Engine&#8221; for licensing to other developers to build RPG&#8217;s, action games, web-based games and many other options. Much like ID Software and Epic Games have done, this could be a build system for new creative additions to the industry.</p>
<p>Considering the amount of crazy <em>Spore</em> mini-games that have hit the street in the last few months, it seems possible EA&#8217;s already using this technique in-house to build hype and extension to the <em>Spore</em> product line. Usually such engines are licensed by smaller developers (smaller compared to Electronic Arts anyway) and not a big publisher such as EA.</p>
<blockquote><p>Frank Gibeau, president of Electronic Arts&#8217; Games Label says, &#8220;What&#8217;s so beautiful about Spore is that it&#8217;s extremely malleable, you could add RPG or action, you could take it to different platforms, like (Web-page) flash games, the PlayStation 3, the Xbox 360, Nintendo&#8217;s Wii&#8221; (<a href="http://kotaku.com/5045855/ea-considers-licensing-spore-as-a-platform-for-developers" target="_blank">kotaku</a>)</p></blockquote>
<p>While EA did use the word &#8220;you could&#8221; they may be referencing the fact that &#8220;one could do it, if they worked at EA.&#8221; Electronic Arts wants to win the battle of the publishers, no doubt, and they continue to grow in size; would they let loose the <em>Spore </em>engine on outside developers? Or, would they keep it as an in-house engine for their own groups to leverage in future projects?</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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