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	<title>Gaming Podcast &#187; Warhammer Online</title>
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		<title>Activision Blizzard Trying To Scare Off Competition?</title>
		<link>http://gamingpodcast.net/2008/08/31/activision-blizzard-trying-to-scare-off-competition/</link>
		<comments>http://gamingpodcast.net/2008/08/31/activision-blizzard-trying-to-scare-off-competition/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 15:25:06 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Warhammer Online]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[mythic]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=290</guid>
		<description><![CDATA[A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn&#8217;t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you&#8217;d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright alignnone size-medium wp-image-291" style="float: right;" title="warhammer" src="http://gamingpodcast.net/wp-content/uploads/2008/08/warhammer.jpg" alt="" />A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn&#8217;t be enough to compete with an MMORPG like <em>World of Warcraft</em>. The MMORPG space is a costly investment and you&#8217;d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and <em>Warhammer Online</em> lead designer Mark Jacobs disagrees with that quote.</p>
<p>Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is <em>World of Warcraft</em>. Although few developers are sitting on $100-million USD, it&#8217;s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that&#8217;s the <em>start</em> of an investment that may, or may not, pay off in the end.</p>
<p>Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG&#8217;s. A startup MMO isn&#8217;t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you&#8217;ll start burning more money and, before you know it, you&#8217;re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.</p>
<p>Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn&#8217;t really a great way to start quoting prices. However, shooting too low isn&#8217;t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.</p>
<p><em>Warhammer Online</em> lead designer did mention one big barrier to entry: the need for &#8220;at least half a million subscribers to be successful.&#8221;</p>
<p>(Thanks, <a href="http://www.1up.com/do/newsStory?cId=3169679" target="_blank">1up</a>)</p>
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