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	<title>Gaming Podcast &#187; Xbox 360</title>
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	<link>http://gamingpodcast.net</link>
	<description>Welcome to gamingpodcast.net</description>
	<lastBuildDate>Thu, 17 May 2012 00:24:04 +0000</lastBuildDate>
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	<managingEditor>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</managingEditor>
	<webMaster>dschommer@gamingpodcast.net (Jennifer and Derrick Schommer)</webMaster>
	<category>video games</category>
	<ttl>1440</ttl>
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		<title>Gaming Podcast</title>
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	<itunes:subtitle>Podcast on recent gaming news, community feedback and game history.</itunes:subtitle>
	<itunes:summary>The TD Gaming Podcast: Podcast on recent gaming news, opinionated game reviews and game history.</itunes:summary>
	<itunes:keywords>gaming podcast, review, nes, xbox 360, playstation, microsoft, sony, nintendo</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:author>Jennifer and Derrick Schommer</itunes:author>
	<itunes:owner>
		<itunes:name>Jennifer and Derrick Schommer</itunes:name>
		<itunes:email>dschommer@gamingpodcast.net</itunes:email>
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		<item>
		<title>Episode 263: Play Alter Ego</title>
		<link>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/</link>
		<comments>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/#comments</comments>
		<pubDate>Thu, 17 May 2012 00:24:04 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1858</guid>
		<description><![CDATA[This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Chess. As for the news: Aussie Diablo III preorders not getting [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game <em>Alter Ego</em>. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic <em>Battle Chess</em>.</p>
<p>As for the news:</p>
<ul>
<li>Aussie <em>Diablo III</em> preorders <a href="http://kotaku.com/5910076/no-game-no-refund-for-some-unfortunate-diablo-iii-fans">not getting refunded</a> from GAME</li>
<li>CliffyB <a href="http://www.videogamer.com/pc/dark_souls/news/bleszinski_japan_should_follow_dark_souls_multiplayer_innovation.html">praises</a> <em>Dark Souls</em> multiplayer, urges Japanese devs to take notice</li>
<li>Atari: Eden Studios <a href="http://www.computerandvideogames.com/347478/atari-test-drive-unlimited-2-dev-not-closed-game-support-ongoing/">not closed</a>, <em>Test Drive Unlimited 2</em> support still ongoing</li>
<li>Bach: Sony&#8217;s <a href="http://www.gamesindustry.biz/articles/2012-05-14-robbie-bach-puts-xbox-success-down-to-sonys-mistakes">mismanagement of PS3</a> led to Xbox successes</li>
<li>Report: 38 Studios <a href="http://www.strategyinformer.com/news/18110/report-38-studios-fighting-to-stay-solvent">fighting</a> to stay solvent</li>
</ul>
<p>All this, plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What is your favorite free-to-play game?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/05/16/episode-263-play-alter-ego/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1858/0/EP263Final.mp3" length="52146874" type="audio/mpeg" />
		<itunes:duration>1:12:25</itunes:duration>
		<itunes:subtitle>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Ches[...]</itunes:subtitle>
		<itunes:summary>This week lacks Paul, but has plenty of good show, as Jordan refuses to believe in the magic of the old adventure game Alter Ego. This week&#8217;s game of the week is inspired by the Kickstarter reboot, as the gang discusses the classic Battle Chess.
As for the news:

Aussie Diablo III preorders not getting refunded from GAME
CliffyB praises Dark Souls multiplayer, urges Japanese devs to take notice
Atari: Eden Studios not closed, Test Drive Unlimited 2 support still ongoing
Bach: Sony&#8217;s mismanagement of PS3 led to Xbox successes
Report: 38 Studios fighting to stay solvent

All this, plus Reader Feedback and the Question of the Week, &#8220;What is your favorite free-to-play game?&#8221;</itunes:summary>
		<itunes:keywords>Editorial, Microsoft, Podcast, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 262: But Not a Dollar Short</title>
		<link>http://gamingpodcast.net/2012/05/09/episode-262-but-not-a-dollar-short/</link>
		<comments>http://gamingpodcast.net/2012/05/09/episode-262-but-not-a-dollar-short/#comments</comments>
		<pubDate>Wed, 09 May 2012 06:11:49 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1854</guid>
		<description><![CDATA[Episode 262 may be a week late, but it&#8217;s definitely chock full &#8216;o podcast goodness, as the full crew rambles on and off subject about this and that. This week&#8217;s Gaming Flashback is the old coin-op arcade game Star Castle while begat Yars&#8217; Revenge, with a twist ending to the classic game&#8217;s tale. This week&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Episode 262 may be a week late, but it&#8217;s definitely chock full &#8216;o podcast goodness, as the full crew rambles on and off subject about this and that. This week&#8217;s Gaming Flashback is the old coin-op arcade game <em>Star Castle</em> while begat <em>Yars&#8217; Revenge</em>, with a twist ending to the classic game&#8217;s tale.</p>
<p>This week&#8217;s news items include:</p>
<ul>
<li>EA <a href="http://www.gamestooge.com/2012/05/04/ea-and-the-rock-band-ios-debacle/">deals with</a> <em>Rock Band</em> iOS debacle</li>
<li>Microsoft “<a href="http://www.gamestooge.com/2012/05/04/microsoft-banned-in-germany/">banned</a>” in Germany</li>
<li>Analyst <a href="http://www.vg247.com/2012/05/04/analyst-expects-diablo-iii-to-sell-3-5-million-units-in-2012/">predicts</a> 3.5M sales of <em>Diablo III</em> in first year of release</li>
<li>Report: Next Xbox <a href="http://www.ign.com/articles/2012/05/03/is-microsoft-already-manufacturing-the-next-xbox">already</a> in production</li>
</ul>
<p>All that, plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What Kickstarter project have you backed or are most interested in buying?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/05/09/episode-262-but-not-a-dollar-short/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1854/0/EP262Final.mp3" length="50423634" type="audio/mpeg" />
		<itunes:duration>1:10:01</itunes:duration>
		<itunes:subtitle>Episode 262 may be a week late, but it&#8217;s definitely chock full &#8216;o podcast goodness, as the full crew rambles on and off subject about this and that. This week&#8217;s Gaming Flashback is the old coin-op arcade game Star Castle while bega[...]</itunes:subtitle>
		<itunes:summary>Episode 262 may be a week late, but it&#8217;s definitely chock full &#8216;o podcast goodness, as the full crew rambles on and off subject about this and that. This week&#8217;s Gaming Flashback is the old coin-op arcade game Star Castle while begat Yars&#8217; Revenge, with a twist ending to the classic game&#8217;s tale.
This week&#8217;s news items include:

EA deals with Rock Band iOS debacle
Microsoft “banned” in Germany
Analyst predicts 3.5M sales of Diablo III in first year of release
Report: Next Xbox already in production

All that, plus Reader Feedback and the Question of the Week, &#8220;What Kickstarter project have you backed or are most interested in buying?&#8221;</itunes:summary>
		<itunes:keywords>Episode, iPad, iPhone, Microsoft, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 257: The Golden Boys</title>
		<link>http://gamingpodcast.net/2012/03/29/episode-257-the-golden-boys/</link>
		<comments>http://gamingpodcast.net/2012/03/29/episode-257-the-golden-boys/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 17:28:31 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1827</guid>
		<description><![CDATA[This week&#8217;s episode has a lot of &#8230; personality. That is, a lot of mockery, cursing, sniping, and general chaos &#8211; making it one of the best podcasts ever. Jordan Lund wasn&#8217;t available due to commitments at work, so Dan Quick once again filled in, and as expected, got along with Paul S. Nowak famously, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week&#8217;s episode has a lot of &#8230; personality. That is, a lot of mockery, cursing, sniping, and general chaos &#8211; making it one of the best podcasts ever. Jordan Lund wasn&#8217;t available due to commitments at work, so Dan Quick once again filled in, and as expected, got along with Paul S. Nowak famously, as they tagteamed Jonah Falcon. In the meantime, the Gaming Flashback this week was <em>Civilization II</em>.</p>
<p>This week&#8217;s news also made Paul explode. Twice:</p>
<ul>
<li>Congressmen want <a href="http://www.tomsguide.com/us/ESRB-Joe-Baca-Frank-Wolf-violent-video-games-bill,news-14524.html">warning labels</a> on all games</li>
<li>Exec: <a href="http://www.strategyinformer.com/news/17250/exec-console-version-of-diablo-iii-will-be-full-blizzard-experience">Console version</a> of <em>Diablo III</em> will be &#8220;full Blizzard experience&#8221;<em></em></li>
<li><em>Grand Theft Auto V</em> <a href="http://www.ripten.com/2012/03/25/rumor-rockstar-cant-be-happy-if-this-huge-gta-5-info-dump-is-real/">details</a> allegedly leaked</li>
<li>EVE Online FanFest Panel accused of &#8220;<a href="http://www.eurogamer.net/articles/2012-03-26-ccp-launches-investigation-after-eve-online-fanfest-panel-accused-of-mocking-suicidal-player">tasteless</a>&#8221; behavior</li>
<li>Rumor: Microsoft to <a href="http://www.strategyinformer.com/news/17246/rumour-microsoft-to-release-xbox-lite-before-next-gen">release</a> &#8216;Xbox Lite&#8217; before next-gen</li>
</ul>
<p>The winners of <em>The Darkness II</em> contest were also announced. All this in an episode bursting full of good, old-fashioned bitchiness.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/03/29/episode-257-the-golden-boys/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1827/0/EP257Final.mp3" length="46803035" type="audio/mpeg" />
		<itunes:duration>1:05:00</itunes:duration>
		<itunes:subtitle>This week&#8217;s episode has a lot of &#8230; personality. That is, a lot of mockery, cursing, sniping, and general chaos &#8211; making it one of the best podcasts ever. Jordan Lund wasn&#8217;t available due to commitments at work, so Dan Quick o[...]</itunes:subtitle>
		<itunes:summary>This week&#8217;s episode has a lot of &#8230; personality. That is, a lot of mockery, cursing, sniping, and general chaos &#8211; making it one of the best podcasts ever. Jordan Lund wasn&#8217;t available due to commitments at work, so Dan Quick once again filled in, and as expected, got along with Paul S. Nowak famously, as they tagteamed Jonah Falcon. In the meantime, the Gaming Flashback this week was Civilization II.
This week&#8217;s news also made Paul explode. Twice:

Congressmen want warning labels on all games
Exec: Console version of Diablo III will be &#8220;full Blizzard experience&#8221;
Grand Theft Auto V details allegedly leaked
EVE Online FanFest Panel accused of &#8220;tasteless&#8221; behavior
Rumor: Microsoft to release &#8216;Xbox Lite&#8217; before next-gen

The winners of The Darkness II contest were also announced. All this in an episode bursting full of good, old-fashioned bitchiness.</itunes:summary>
		<itunes:keywords>Episode, GTA, Microsoft, MMO, Podcast, Rumors, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Mass Effect 3: What REALLY Went Wrong, And How To Fix It</title>
		<link>http://gamingpodcast.net/2012/03/22/mass-effect-3-what-really-went-wrong-and-how-to-fix-it/</link>
		<comments>http://gamingpodcast.net/2012/03/22/mass-effect-3-what-really-went-wrong-and-how-to-fix-it/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 16:11:37 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1820</guid>
		<description><![CDATA[NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU. In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><strong>NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.</strong></p>
<p><img src="http://farm8.staticflickr.com/7109/6857765678_0e837a3840.jpg" alt="" width="475" /></p>
<p>In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.</p>
<p>When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a <em>good</em> sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of <em>Halo 2</em>, which had the nerve to conclude with a cliffhanger. The 2009 <em>Prince of Persia</em> reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.</p>
<p>So when I heard that there was a growing outcry about the endings of <em>Mass Effect 3</em>, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.</p>
<p><span id="more-1820"></span></p>
<p style="text-align: center;"><img src="http://farm7.staticflickr.com/6056/7003987139_a1b2e0b769.jpg" alt="" width="475" /><br />
&#8220;What is one grain of sand in the desert? One grain amongst the storm?&#8221;</p>
<p>In the case of <em>Prince of Persia</em>, players felt annoyed that The Prince would undo all the effort the player had spent hours working on in the game – but in the context of the story, it made perfect sense and was powerful in its execution. His faithful companion (and possible love interest) Elika sacrificed all of her life force to contain the evil god Ahriman. The game actually had you <em>carry her lifeless body</em> to the altar during the end credits. After he placed her body down, the game gave you the opportunity to just turn the game off – or, you could keep playing, and sever the trees of life on the nearby landscape. When you did, Elika was restored to life, moaned, “<em>Why?!</em>”, as the Prince carried her off as the darkness surrounded them as Ahriman was freed.</p>
<p>It was powerful in that The Prince followed the same path as her father, The Mourning King. He didn’t accept the price, and he was willing to damn the world just to keep her alive. It was a profound “the needs of the one outweigh the needs of the many” moment, and it did force the player to consider the situation from the Prince’s viewpoint. The land was <em>barren</em>, if fertile again. The populace was <em>gone</em>. And, as he stated in the epilogue downloadable content, the prison wasn’t secure anyway. (The fact that Elika never forgave The Prince even at the conclusion of the DLC, leaving him to a grim fate, saved it from being a <em>deux ex machina </em>cop out.)</p>
<p>The <em>Prince of Persia</em> comparison is an apt one, because <em>Mass Effect 3</em>’s ending also negated all of the effort the player put into the game, save the abstract “Galactic Readiness” level that determined if the ending was disastrous or merely inconclusive.</p>
<p>The chief difference between the two, however, is the fact that <em>Prince of Persia</em>’s ending worked within the context of the game. <em>Mass Effect 3</em> was basically so far out of left field, it felt rushed and contrived.</p>
<p>For those of you who aren’t familiar with the endings, Shepard is given three choices – destroy the Reapers, but in the process, all AI machines along with it, or merge with the Reapers and have them simply fly away, but in the process sacrifice his own life, or merge all organic life with synthetic life. In every case, the <em>Normandy</em> crash lands on a mysterious verdant planet. The “Galactic Readiness” determined how bad the decision would be – a low score would have the Earth <em>destroyed</em> in one ending.</p>
<p style="text-align: center;"><img src="http://farm7.staticflickr.com/6050/7003920611_d061379ac2.jpg" alt="" width="475" /><br />
The Synthesis Ending did cause coos of delight from fan fic writers.</p>
<p>The chief problem with the endings aren’t the content. Unto themselves, with no context, they’re perfectly valid endings. Gamers have a problem with them not because of the content itself, it’s the fact that they seem completely and utterly arbitrary, with no consideration for <em>anything</em> that had gone on before. In short, nothing the players did <em>meant</em> anything.</p>
<p>Crazy endings aren’t bad at all, when done right. Anyone who’s played the <em>Silent Hill</em> games can attest to that. The Dog Ending to the second game basically scotched <em>all</em> of the events that had gone on in the game, showing that a Japanese akita dog had been behind it all, as a canine mastermind operating a command center controlling all of the events in the game. It was funny, hysterical, and <em>brilliant</em>, and widely accepted as an ending.</p>
<p>So why did the <em>Mass Effect 3</em> endings fail? The game was building up to something that never happened.</p>
<p>Before the endings, the player had to make clever moves or suffer some hard choices. They had to negotiate a peace between the Krogan and the Turians while mollifying the Salarians. They had to somehow get the Geth and the Quarians to work together, or have one race utterly wiped out. The decisions from the previous two games reared their heads. Did the player save the Rachni Queen? Did the player save Maleon’s research?</p>
<p><em>Mass Effect 3</em> had some of the most haunting moments not only in the series, but in science fiction itself. No player will ever forget Mordin’s final, sacrificial moments curing the insidious Krogan genophage, singing to himself “I am the very model of a Salarian scientist” as the tower exploded all around him. If the player failed to negotiate a peace between the Geth and the Quarians, it ended with beautiful tragedy – and regardless of the player’s choice, it had Legion asking shortly before it died whether it had a soul.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7044/6857775834_5b91b0c47c.jpg" alt="" width="475" /><br />
One decision will devastatingly result in Tali commiting a tearful suicide.</p>
<p>Even the romance between Joker and EDI, which could have come off as incredibly idiotic, was sweetly done, as EDI began to experience what it really was to be sentient and emotional.</p>
<p>It is this emotional investment into all of the characters that made the endings such a betrayal to gamers. But not for the reasons they think.</p>
<p>The real reason the endings that were given in <em>Mass Effect 3</em> were such an insult to players is that everything they’d done to that point – and that includes <em>the first two games</em> – were meaningless. All of the choices given to players to that point had shown a cause-and-effect, and at the very end, all of that was ignored.</p>
<p>In short, the only thing that mattered was the Galactic Readiness meter, and <em>that</em> could be raised to 100% <em>without doing a single thing in single player</em>, since the multiplayer raised the meter alone. There was no connect between the campaign and the ending.</p>
<p>To really contrast this decision, one only need look at <em>Mass Effect 2</em>, which set a template players were expecting in <em>3</em>.</p>
<p>If the player failed to upgrade their main weapon to the Thannix cannon in the second game, a crew member died. If a player chose the wrong person to lead the second team or provide the biotic bubble, a crew member died. If the player didn’t go on a crew member’s loyalty mission, they potentially could die. Preparation and consequences.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7234/6857854378_f9f84098e8.jpg" alt="" width="475" /><br />
Thannix cannon &#8211; don&#8217;t leave spacedock without it.</p>
<p>None of that is in <em>Mass Effect 3</em>. Prevent Samara from killing herself and gain an elite Asari commando squad? It was meaningless except for a number that moved you closer to 100% Galactic Readiness. Gain an alliance with the Krogan and the Turians? Just a number. Treat Kalishah al-Jilani nicely and encourage her to keep supporting Earth? Just a number.</p>
<p>Players were expecting their decisions to matter. They wanted to see the Turians fighting, and living or dying depending on how prepared the galaxy was. They wanted to see Jack and her young biotics helping out or dying, depending on the player’s decisions. A player who took their time in the single player campaign, doing most of the sidequests, gaining support, wanted to <em>see the fruits of their labor</em>. Help Aria and get a trio of major mercenary squads on your side? Who wouldn’t want to see a horde of Vorcha and mechs descending on the husks?</p>
<p>When you managed to wrangle up a huge fleet of ships from multiple races for what one of your squadmates said in awe was the biggest fleet <em>ever</em> in the history of the galaxy, you got one brief shot of it. That’s it.</p>
<p>Worse, the endings were a betrayal of the entire theme of the series. The Prothean you managed to save, Javik, near the end of the game talked about how the Prothean Empire, which turned out to be an oppressive militaristic force that basically told all of the races it encountered, “Be our slaves, or else”, couldn’t defeat the Reapers, while an alliance of races working together was more efficient. <em>That</em> was the secret heart of the <em>Mass Effect</em> series. The endings simply dumped all over that concept.</p>
<p>The other problem was the way the endings handled the Reapers. In the first game, the Reapers were mysterious, otherworldly, and a palpable Lovecraftian threat. Basically, they were Elder Gods. When Sovereign boasted in the first game, “You exist because we allow it, and you will end because we demand it” in its deep, metallic voice, that was the point that players realized that the scope of the game had just widened in front of them. It wasn’t about a human-hating Spectre with an army of robot slaves destroying human colonies. It was about the end of life in the galaxy as we know it.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7040/6857788282_2c808978d8.jpg" alt="" width="475" /><br />
The Reapers at their most threatening.</p>
<p>In the second game, the Reapers became even more blatantly linked to Lovecraft. When exploring a dead Reaper, one log wrote in awe:</p>
<blockquote><p>“Chandana said the ship was dead. We trusted him. He was right. But even a dead god can dream. A god — a real god — is a verb. Not some old man with magic powers. It&#8217;s a force. It warps reality just by being there. It doesn&#8217;t have to want to. It doesn&#8217;t have to think about it. It just does. That&#8217;s what Chandana didn&#8217;t get. Not until it was too late. The god&#8217;s mind is gone but it still dreams. He knows now. He&#8217;s tuned in on our dreams. If I close my eyes I can feel him. I can feel every one of us.”</p></blockquote>
<p>H.P. couldn’t have written it better himself.</p>
<p>In the third game, the Reapers actually invaded, and they lived up to expectations – unstoppable in force, and peeling away the Earth like an onion. They perverted organic life forms into nightmarish constructs, such as the Banshees.</p>
<p>At the end of the game, however, they’re tools. Nothing more than tools that are conveniently brushed away at one beings whim.</p>
<p>Drew Karpyshyn stated that his endings were different, in that they were cleaning the galaxy of life to save it from Dark Energy, so the choice the player would have would be to either allow the races to be eaten or to destroy the Reapers and deal with extermination by the energy.</p>
<p>Again, that would have the same problems as the endings as they are, if not in a worse fashion. Once again, the Reapers are basically playthings, and in <em>his</em> scenarios, the choice is Apocalypse A or Apocalypse B, and the player never gets to see the fruits of their labor.</p>
<p>Now, I normally would never presume to “fix” another person or person’s artistic work, but if I were asked, this is what I would do:</p>
<p>First off, leave the Reapers be. Just make them forces of nature, as they were portrayed in the previous two games. Hungry godlike machines that do three things: sleep, eat, reproduce. That’s it. No explanation of where they came from. No explanation of their motives. Let them be a mystery; as Voltaire once said, the secret to being boring is to tell everything. The Reapers were at their best when they were godlike boogeymen. Let fans speculate – that’s what they enjoy doing.</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7192/6857820792_b67635ba4d.jpg" alt="" width="475" /><br />
&#8220;This one just wet his pants at seeing an Enkindler, if this one had any.&#8221;</p>
<p>Secondly, let the war play out. Separate the Galactic Readiness from the value of the forces Shepard raised. The quality and number of forces that are required to defeat the Reapers will be in the allies Shepard has rallied to his cause. You should be able to <em>see</em> them fighting, dying and winning or losing their battle. The Galactic Readiness would only determine how ready each force is.</p>
<p>For example, if there are tons of Asari forces but their Readiness is low, they’ll suffer heavy losses but still win a Pyrrhic victory. In there are less Asari forces but the Readiness is high, they’ll win, with their small forces more battle-hardened – however, the Asari will <em>still</em> suffer heavy losses since there’s only a few. A high number of forces <em>and</em> Readiness is high, they’ll wipe out the Reapers in their sector and remain powerful and strong. Low on both counts, the Asari are extinct, akin to losing a crew member in <em>Mass Effect 2</em>.</p>
<p>Everything should play out – it doesn’t matter how long the cutscenes play. This is the final chapter of the Shepard trilogy. Alliances, betrayals, victories, defeats, let it all play out. If BioWare has to keep the Crucible, maybe if the army Shepard raises is strong enough to destroy the Reapers, Shepard can essentially tell the childlike being what to go do with itself. If they can&#8217;t, Shepard can choose to sacrifice himself, similar to what he did in the worst case scenario of <em>Mass Effect 2.</em></p>
<p>Of course, the player would have choices during the end game that could affect the game. The Crucible could be treated as a weapon of last resort that will destroy almost all life, much like the rings in <em>Halo</em>. A boss fight against the leader of the Reapers would also allow players something to do – in order for <em>any</em> sort of victory, the leader of the Reapers would have to be destroyed; perhaps it resurrects Reapers, which could be shown in one mission where it brings back to life the dead Reaper from the second game.</p>
<p>It would also be a good point for Shepard’s Paragon/Renegade option to begin. He could either destroy the wounded Reaper, ensuring that the Reapers never threaten again, but lose something in the process, or he could reach an agreement with the leader, banishing it from the galaxy in exchange for Reaper tech that would keep EDI and the Geth (if they’re still around) sentient. That would be something a Paragon would definitely do.</p>
<p>As with <em>Dragon Age: Origins</em>, an epilogue would give Shepard, who is now the Human Councilor (since Udina’s dead and Anderson doesn’t want it), the ability to change the galaxy one last time, and be given some final choices. For example, he could decree Humans run the Council themselves, retain the status quo, or finally give other races a seat on the Council (which would be a wonderful middle finger <em>and</em> olive branch at the same time to Din Korlack), including, of all things, the Geth.</p>
<p>In the end, the entire point of <em>Mass Effect</em> was to allow the players to write their own story. The three current endings could <em>still</em> be incorporated as bizarre endings to the trilogy, much like the Dog Ending of <em>Silent Hill 2</em>. In that way, they would be so strange they would actually become beloved endings that were smiled about with disbelief. (On a side note, the Synthesis ending was the only ending that made any sort of sense, in that it at least gave closure to <em>one</em> storyline – the Joker/EDI romance.)</p>
<p style="text-align: center;"><img src="http://farm8.staticflickr.com/7036/6857844690_388121a001.jpg" alt="" width="475" /><br />
This final scene caused tooth decay and cavities in young children.</p>
<p>Finally, without having an inside sources, it seems to me that <em>Mass Effect 3</em> was rushed to conclusion, that someone set March 6 as a hard release date after the game had been delayed for a few months. The evidence that I have is that much of what Casey Hudson and other BioWare personnel had teased about the game never materialized. The romantic conflicts were relatively mute. The “amazing, definitive” ending never showed up, instead having three definitely <em>non</em>-definitive endings. Hudson cautioning players take their time to finish side quests became irrelevant. There is an unfortunate similarity between <em>Mass Effect 3</em> and <em>Knights of the Old Republic II</em> in that both games seemed to run out of time and endings were hastily put together, with subplots discarded.</p>
<p>There are two probable factors in this rush. First, Electronic Arts. As much as the publisher has remained hands-off with BioWare, there had to be some pressure to release the game as soon as possible. And secondly, <em>Star Wars: The Old Republic</em>. There is no way BioWare could have undertaken such a massive project without draining manpower from <em>Mass Effect 3</em>.</p>
<p>Again, I have no proof this was the case, but I strongly suspect it was so. Most fans of the series would probably have happily waited to, say, November 2012 for a full experience, if true.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/03/22/mass-effect-3-what-really-went-wrong-and-how-to-fix-it/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Episode 254: Mass Effect Trio</title>
		<link>http://gamingpodcast.net/2012/03/06/episode-254-mass-effect-trio/</link>
		<comments>http://gamingpodcast.net/2012/03/06/episode-254-mass-effect-trio/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 21:21:36 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1804</guid>
		<description><![CDATA[This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as Mass Effect 3 launches today. The Gaming Flashback is a Gaming Preview of Assassin&#8217;s Creed 3. This week&#8217;s news includes: Microsoft: Xbox Live Arcade will be phased out eventually Leaked images &#8220;nothing to do with&#8221; [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as <em>Mass Effect 3</em> launches today. The Gaming Flashback is a Gaming Preview of <em>Assassin&#8217;s Creed 3</em>.</p>
<p>This week&#8217;s news includes:</p>
<ul>
<li>Microsoft: Xbox Live Arcade will be <a href="http://www.gameinformer.com/b/news/archive/2012/03/01/microsoft-says-xbox-live-arcade-will-eventually-be-phased-out.aspx">phased out</a> eventually</li>
<li>Leaked <a href="http://www.strategyinformer.com/news/16869/leaked-images-nothing-to-do-with-doom-4-fans-will-see-awesome">images</a> &#8220;nothing to do with&#8221; <em>Doom 4</em>, fans will &#8220;see awesome&#8221;<em></em></li>
<li><em>SimCity 5</em> <a href="http://uk.gamespot.com/news/simcity-5-due-in-2013-report-6360586">coming</a> in 2013</li>
<li>GAME <a href="http://www.guardian.co.uk/business/marketforceslive/2012/mar/01/game-falls-further-mass-effect-dispute">drops</a> 5% in shares after Mass Effect 3 no-show</li>
<li>Rumor: PlayStation 4 <a href="http://kotaku.com/5889410/playstation-4-ditching-the-cell-processor-sources-say-which-leads-to-some-wild-theories">ditches</a> Cell processor tech</li>
</ul>
<p>This, and the most contentious Reader Feedback ever.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/03/06/episode-254-mass-effect-trio/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1804/0/EP254Final.mp3" length="54722460" type="audio/mpeg" />
		<itunes:duration>1:16:00</itunes:duration>
		<itunes:subtitle>This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as Mass Effect 3 launches today. The Gaming Flashback is a Gaming Preview of Assassin&#8217;s Creed 3.
This week&#8217;s news i[...]</itunes:subtitle>
		<itunes:summary>This week, the full man crew is back, and incredibly deep-voiced as they proclaim themselves the Protectors of Humanity™, as Mass Effect 3 launches today. The Gaming Flashback is a Gaming Preview of Assassin&#8217;s Creed 3.
This week&#8217;s news includes:

Microsoft: Xbox Live Arcade will be phased out eventually
Leaked images &#8220;nothing to do with&#8221; Doom 4, fans will &#8220;see awesome&#8221;
SimCity 5 coming in 2013
GAME drops 5% in shares after Mass Effect 3 no-show
Rumor: PlayStation 4 ditches Cell processor tech

This, and the most contentious Reader Feedback ever.</itunes:summary>
		<itunes:keywords>Episode, FPS, Podcast, xbla</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 253: Future Generation</title>
		<link>http://gamingpodcast.net/2012/02/29/episode-253-future-generation/</link>
		<comments>http://gamingpodcast.net/2012/02/29/episode-253-future-generation/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 23:20:04 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[kinect]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1798</guid>
		<description><![CDATA[This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic DuckTales for the NES. There&#8217;s also a bunch of scintillating news items including: Pachter: Nintendo “Blew It” With Wii U, “In Disarray” Bethesda hiring talent for Xbox 720, PlayStation 4 game EA reveals Mass Effect 3 preorders well [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic <em>DuckTales </em>for the NES. There&#8217;s also a bunch of scintillating news items including:</p>
<ul>
<li>Pachter: Nintendo “<a href="http://www.gamestooge.com/2012/02/25/pachter-nintendo-blew-it-with-wii-u-in-disarray/">Blew It</a>” With Wii U, “In Disarray”</li>
<li>Bethesda <a href="http://www.strategyinformer.com/news/16778/bethesda-hiring-talent-for-xbox-720-playstation-4-game">hiring</a> talent for Xbox 720, PlayStation 4 game</li>
<li>EA reveals <em>Mass Effect 3</em> preorders <a href="http://www.mcvuk.com/news/read/mass-effect-3-pre-orders-smash-targets/091840">well ahead</a> of <em>Mass Effect 2</em>&#8216;s</li>
<li>Pachter: Next generation Sony and Microsoft consoles will have <a href="http://www.strategyinformer.com/news/16762/pachter-next-generation-sony-and-microsoft-consoles-will-have-4gb-sku">4GB SKU</a></li>
<li>Sony filed <a href="http://www.tomsguide.com/us/sony-move-playstation-kinect-motion,news-14249.html">patent</a> For Kinect-like motion device</li>
<li>PSN Minis <a href="http://www.edge-online.com/news/sony-working-ps-plus-vita-minis-issue">not working</a> on Vita</li>
</ul>
<p>We also reveal the winner of the Pixie Diamonds contest.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/02/29/episode-253-future-generation/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1798/0/EP253Final.mp3" length="35192173" type="audio/mpeg" />
		<itunes:duration>0:49:52</itunes:duration>
		<itunes:subtitle>This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic DuckTales for the NES. There&#8217;s also a bunch of scintillating news items including:

Pachter: Nintendo “Blew It” With Wii U, “In Disarray”
B[...]</itunes:subtitle>
		<itunes:summary>This week, Paul is still not available, which is unfortunate, since the Gaming Flashback is the classic DuckTales for the NES. There&#8217;s also a bunch of scintillating news items including:

Pachter: Nintendo “Blew It” With Wii U, “In Disarray”
Bethesda hiring talent for Xbox 720, PlayStation 4 game
EA reveals Mass Effect 3 preorders well ahead of Mass Effect 2&#8216;s
Pachter: Next generation Sony and Microsoft consoles will have 4GB SKU
Sony filed patent For Kinect-like motion device
PSN Minis not working on Vita

We also reveal the winner of the Pixie Diamonds contest.</itunes:summary>
		<itunes:keywords>Episode, Kinect, Microsoft, Nintendo, Podcast, RPG, Sony, Vita, Wii</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 252: DuckTales</title>
		<link>http://gamingpodcast.net/2012/02/21/episode-252-ducktales/</link>
		<comments>http://gamingpodcast.net/2012/02/21/episode-252-ducktales/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 21:38:03 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1792</guid>
		<description><![CDATA[This week, Paul can&#8217;t make it, so we bring on a Paul substitute, Dan Quick of the PolyCast podcast &#8211; and the show doesn&#8217;t skip a beat thanks to Dan behaving like Paul without realizing it. This week&#8217;s Gaming Flashback explodes like a blood sausage with Wasteland. This week&#8217;s news items include: Dashboard update gives [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Paul can&#8217;t make it, so we bring on a Paul substitute, Dan Quick of the <a href="http://civcomm.weplayciv.com/polycast/">PolyCast podcast</a> &#8211; and the show doesn&#8217;t skip a beat thanks to Dan behaving like Paul without realizing it. This week&#8217;s Gaming Flashback explodes like a blood sausage with <em>Wasteland</em>.</p>
<p>This week&#8217;s news items include:</p>
<ul>
<li>Dashboard update gives Indie Marketplace more <a href="http://www.eurogamer.net/articles/2012-02-18-xbox-360-dash-update-gives-xblig-more-visibility">visibility</a><em></em></li>
<li><em>Call of Duty: Black Ops 2</em> <a href="http://www.gamespot.com/news/call-of-duty-black-ops-2-outed-by-amazon-report-6350628">outed</a> by Amazon France<em></em></li>
<li><em>Skyrim</em> DLC won&#8217;t follow <a href="http://kotaku.com/5885983/bethesda-skyrim-dlc-will-feel-more-like-expansion-packs">same model</a> as <em>Fallout</em> DLC</li>
<li>Electronic Arts <a href="http://www.destructoid.com/ea-quickly-ends-mass-effect-3-s-bf3-freebie-offer-222054.phtml">terminates</a> &#8220;free <em>Battlefield 3</em> for preordering <em>Mass Effect 3</em>&#8221; deal early</li>
<li><em>Alan Wake</em> on PC because Remedy &#8220;a <a href="http://www.strategyinformer.com/news/16642/alan-wake-on-pc-because-remedy-a-nagging-little-kid-to-microsoft">nagging little kid</a>&#8221; to Microsoft</li>
</ul>
<p>In addition, we have Reader Feedback for Paul&#8217;s Pixie Diamonds contest &#8211; the winners will be determined next week. The contest&#8217;s Question of the Week remains the same: <em><strong>“Who is your favorite Disney Prince or Hero, and why?”</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/02/21/episode-252-ducktales/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1792/0/Ep252Final.mp3" length="42680021" type="audio/mpeg" />
		<itunes:duration>0:59:16</itunes:duration>
		<itunes:subtitle>This week, Paul can&#8217;t make it, so we bring on a Paul substitute, Dan Quick of the PolyCast podcast &#8211; and the show doesn&#8217;t skip a beat thanks to Dan behaving like Paul without realizing it. This week&#8217;s Gaming Flashback explode[...]</itunes:subtitle>
		<itunes:summary>This week, Paul can&#8217;t make it, so we bring on a Paul substitute, Dan Quick of the PolyCast podcast &#8211; and the show doesn&#8217;t skip a beat thanks to Dan behaving like Paul without realizing it. This week&#8217;s Gaming Flashback explodes like a blood sausage with Wasteland.
This week&#8217;s news items include:

Dashboard update gives Indie Marketplace more visibility
Call of Duty: Black Ops 2 outed by Amazon France
Skyrim DLC won&#8217;t follow same model as Fallout DLC
Electronic Arts terminates &#8220;free Battlefield 3 for preordering Mass Effect 3&#8221; deal early
Alan Wake on PC because Remedy &#8220;a nagging little kid&#8221; to Microsoft

In addition, we have Reader Feedback for Paul&#8217;s Pixie Diamonds contest &#8211; the winners will be determined next week. The contest&#8217;s Question of the Week remains the same: “Who is your favorite Disney Prince or Hero, and why?”</itunes:summary>
		<itunes:keywords>Episode, FPS, Microsoft, Podcast, RPG, xbla</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 249: Milestone Looming</title>
		<link>http://gamingpodcast.net/2012/02/01/episode-249-milestone-looming/</link>
		<comments>http://gamingpodcast.net/2012/02/01/episode-249-milestone-looming/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 00:07:04 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Vita]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gaming podcast]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1777</guid>
		<description><![CDATA[For those of you good at math, you might notice that the TD Gaming Podcast is one episode away from a special number. While we have a surprise in store for loyal listeners, there&#8217;s still this week&#8217;s news to discuss. For starters, the classic Silent Hill 2 is the subject of the Gaming Flashback, even [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>For those of you good at math, you might notice that the TD Gaming Podcast is one episode away from a special number. While we have a surprise in store for loyal listeners, there&#8217;s still this week&#8217;s news to discuss. For starters, the classic <em>Silent Hill 2</em> is the subject of the Gaming Flashback, even though none of the podcasters have gotten a chance to actually <span style="text-decoration: underline;">play</span> it.</p>
<p>There&#8217;s also some interesting news to discuss, including:</p>
<ul>
<li>Christian group <a href="http://www.videogamer.com/pc/star_wars_the_old_republic/news/star_wars_the_old_republic_full_of_homosexual_activists_says_frc.html">accuses</a> <em>The Old Republic</em> of &#8220;warping kids&#8221; with pro-gay message</li>
<li>Rumor: Next Harmonix project being <a href="http://www.shacknews.com/article/72214/harmonix-working-on-xbla-psn-facebook-title">released</a> on XBLA, PSN, and Facebook</li>
<li>EA Sports: <em>SSX</em> will bring <a href="http://www.vg247.com/2012/01/27/ea-sports-ssx-will-bring-extreme-sports-back-to-the-forefront-of-gaming-new-video-inside/">extreme sports</a> videogames back to prominence</li>
<li>Xbox 720 <a href="http://www.gamestooge.com/2012/01/29/analyzing-the-xbox-720-rumors/">rumors </a>springing up like wildfire</li>
<li>PS Vita continues to <a href="http://www.gamasutra.com/view/news/39839/PS_Vitas_Japanese_sales_continue_to_slide_as_consumers_wait_for_games.php">struggle</a> in Japan</li>
<li>SNK brings <a href="http://www.gamestooge.com/2012/01/26/snk-brings-neogeo-back-as-handheld/">Neo*Geo</a> back as a handheld</li>
</ul>
<p>There&#8217;s plenty of Reader Feedback, but there&#8217;s no Question of the Week, because there&#8217;s a special episode coming up. Ooooh, what could it possibly be?</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2012/02/01/episode-249-milestone-looming/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1777/0/EP249Final.mp3" length="38098237" type="audio/mpeg" />
		<itunes:duration>0:52:54</itunes:duration>
		<itunes:subtitle>For those of you good at math, you might notice that the TD Gaming Podcast is one episode away from a special number. While we have a surprise in store for loyal listeners, there&#8217;s still this week&#8217;s news to discuss. For starters, the cla[...]</itunes:subtitle>
		<itunes:summary>For those of you good at math, you might notice that the TD Gaming Podcast is one episode away from a special number. While we have a surprise in store for loyal listeners, there&#8217;s still this week&#8217;s news to discuss. For starters, the classic Silent Hill 2 is the subject of the Gaming Flashback, even though none of the podcasters have gotten a chance to actually play it.
There&#8217;s also some interesting news to discuss, including:

Christian group accuses The Old Republic of &#8220;warping kids&#8221; with pro-gay message
Rumor: Next Harmonix project being released on XBLA, PSN, and Facebook
EA Sports: SSX will bring extreme sports videogames back to prominence
Xbox 720 rumors springing up like wildfire
PS Vita continues to struggle in Japan
SNK brings Neo*Geo back as a handheld

There&#8217;s plenty of Reader Feedback, but there&#8217;s no Question of the Week, because there&#8217;s a special episode coming up. Ooooh, what could it possibly be?</itunes:summary>
		<itunes:keywords>Episode, Microsoft, MMO, Podcast, Retro, Rumors, Sony, Vita</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 243: Bashing Microsoft</title>
		<link>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/</link>
		<comments>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 01:28:09 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[flashback]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[Rumors]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1739</guid>
		<description><![CDATA[The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade. The news for this week includes: Gabe Newell teases something for E3 [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game <em>Blockade</em>.</p>
<p>The news for this week includes:</p>
<ul>
<li>Gabe Newell <a href="http://www.destructoid.com/valve-begins-hyping-something-half-life-3-confirmed-omg--217732.phtml">teases</a> something for E3 2012 with a “3” in it</li>
<li>Richard Garriott <a href="http://www.shacknews.com/article/71531/garriott-in-discussions-with-ea-about-new-ultima">working</a> on <em>Ultima</em> successor</li>
<li>Microsoft includes “do not class action sue us” <a href="http://www.gamestooge.com/2011/12/07/microsoft-includes-no-class-action-waiver-in-live/">clause</a> for Xbox Live</li>
<li>Bizarre <a href="http://www.strategyinformer.com/news/15830/rumor-stalker-development-studio-being-shut-down-update">circumstances</a> surround GSC Game World</li>
</ul>
<p>All that plus Reader Feedback and the Question of the Week, <em><strong>&#8220;What was your favorite handheld game?&#8221;</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/12/14/episode-243-bashing-microsoft/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1739/0/EP243Final.mp3" length="28383421" type="audio/mpeg" />
		<itunes:duration>0:39:25</itunes:duration>
		<itunes:subtitle>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.
The [...]</itunes:subtitle>
		<itunes:summary>The latest episode, which is on the short side after having a really long one two weeks ago, sees Paul returning from the flu with somewhat of a shady attitude this week. Meanwhile, the Gaming Flashback is the 1976 coin-op arcade game Blockade.
The news for this week includes:

Gabe Newell teases something for E3 2012 with a “3” in it
Richard Garriott working on Ultima successor
Microsoft includes “do not class action sue us” clause for Xbox Live
Bizarre circumstances surround GSC Game World

All that plus Reader Feedback and the Question of the Week, &#8220;What was your favorite handheld game?&#8221;</itunes:summary>
		<itunes:keywords>E3, Episode, FPS, Microsoft, Podcast, RPG</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 241: Air Quotes</title>
		<link>http://gamingpodcast.net/2011/11/30/episode-241-air-quotes/</link>
		<comments>http://gamingpodcast.net/2011/11/30/episode-241-air-quotes/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 02:48:20 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1722</guid>
		<description><![CDATA[This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales. In addition, the Gaming Flashback checks out the JRPG Ys. This week&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe <em>The Legend of Zelda: Skyword Sword</em> failed to hit the top 10 in software sales.</p>
<p>In addition, the Gaming Flashback checks out the JRPG <em>Ys</em>.</p>
<p>This week&#8217;s news includes:</p>
<ul>
<li>Ubisoft polling gamers for next <em>Assassin’s Creed</em> <a href="http://www.eurogamer.net/articles/2011-11-28-ubisoft-survey-public-on-future-assassins-creed-locations">setting</a></li>
<li>Electronic Arts <a href="http://www.examiner.com/playstation-in-charlotte/battlefield-3-player-banned-for-72-hours-over-using-the-word-badass">bans a user</a> for saying “badass”</li>
<li>Newell: <a href="http://www.videogamer.com/pc/halflife_2_episode_two/news/drm_drives_gamers_to_piracy_says_valve.html">Piracy</a> is &#8220;almost always a service problem&#8221; and not price, DRM agitates</li>
<li>Christwire makes <a href="http://www.strategyinformer.com/news/15642/citizen-petitioning-pres-obama-to-ban-skyrim-update">mock petition</a> asking Pres. Obama ban <em>Skyrim</em></li>
<li>Holiday shopping madness sees woman <a href="http://www.gamestooge.com/2011/11/25/black-friday-insanity-woman-pepper-sprays-for-360/">pepper spraying</a> for 360</li>
<li>Microsoft refunds victims of Marketplace <a href="http://www.guardian.co.uk/technology/2011/nov/25/microsoft-refunds-xbox-live-phishing">phishing scam</a></li>
</ul>
<p>All this, and a bunch of reader feedback, as well as the Question of the Week: <em><strong>&#8220;Did you buy videogames as holiday gifts for friends and family?&#8221;</strong></em> Let us know.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/11/30/episode-241-air-quotes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1722/0/EP241final.mp3" length="1" type="audio/mpeg" />
		<itunes:duration>1:16:04</itunes:duration>
		<itunes:subtitle>This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales.
In addition, th[...]</itunes:subtitle>
		<itunes:summary>This week features a long podcast, as there&#8217;s a ton of news to report. Jonah tries air quotes on a pure audio podcast, while Paul refuses to believe The Legend of Zelda: Skyword Sword failed to hit the top 10 in software sales.
In addition, the Gaming Flashback checks out the JRPG Ys.
This week&#8217;s news includes:

Ubisoft polling gamers for next Assassin’s Creed setting
Electronic Arts bans a user for saying “badass”
Newell: Piracy is &#8220;almost always a service problem&#8221; and not price, DRM agitates
Christwire makes mock petition asking Pres. Obama ban Skyrim
Holiday shopping madness sees woman pepper spraying for 360
Microsoft refunds victims of Marketplace phishing scam

All this, and a bunch of reader feedback, as well as the Question of the Week: &#8220;Did you buy videogames as holiday gifts for friends and family?&#8221; Let us know.</itunes:summary>
		<itunes:keywords>Episode, Microsoft, piracy, Podcast, RPG, Steam, ubisoft</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 238: No Free Porn</title>
		<link>http://gamingpodcast.net/2011/11/09/episode-238-no-free-porn/</link>
		<comments>http://gamingpodcast.net/2011/11/09/episode-238-no-free-porn/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 01:06:19 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Episode]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1710</guid>
		<description><![CDATA[This week&#8217;s episode is also abbreviated, as Jordan is somewhere in Pennsylvania looking for a gingerbread house while Paul is still trying to pack his entire NES library into a single suitcase. Jonah and Paul still got in enough time to do a Gaming Flashback on Thief: The Dark Project, and the following news items: [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week&#8217;s episode is also abbreviated, as Jordan is somewhere in Pennsylvania looking for a gingerbread house while Paul is still trying to pack his entire NES library into a single suitcase. Jonah and Paul still got in enough time to do a Gaming Flashback on <em>Thief: The Dark Project</em>, and the following news items:</p>
<ul>
<li>Steam forums <a href="http://www.strategyinformer.com/news/15364/steam-forums-hacked-valve-claims-site-offline-for-maintenance">hacked</a></li>
<li>Xbox 360 <a href="http://www.gamestooge.com/2011/11/07/xbox-360-failure-rate-down-to-10/">failure rate</a> down to 10%</li>
<li>Sony <a href="http://www.strategyinformer.com/news/15339/sony-revamps-psn-sharing-system">revamps</a>&lt; PSN sharing policy</li>
<li>BioWare and EA send <a href="http://www.strategyinformer.com/news/15369/bioware-and-ea-send-cease-and-desist-order-to-neogaf-over-mass-effect-3-spoilers">cease-and-desist order</a> to NeoGAF over <em>Mass Effect 3</em> spoilers</li>
</ul>
<p>All this and Reader Feedback, too, as well as a new Question of the Week, <em><strong>&#8220;If you have the opportunity to read or view a highly anticipated game&#8217;s story months before it was released, would you do it or would you deliberately turn it away to preserve yourself from spoilers?&#8221;</strong></em> Let us know!</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/11/09/episode-238-no-free-porn/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1710/0/EP238final.mp3" length="34518680" type="audio/mpeg" />
		<itunes:duration>0:35:37</itunes:duration>
		<itunes:subtitle>This week&#8217;s episode is also abbreviated, as Jordan is somewhere in Pennsylvania looking for a gingerbread house while Paul is still trying to pack his entire NES library into a single suitcase. Jonah and Paul still got in enough time to do a G[...]</itunes:subtitle>
		<itunes:summary>This week&#8217;s episode is also abbreviated, as Jordan is somewhere in Pennsylvania looking for a gingerbread house while Paul is still trying to pack his entire NES library into a single suitcase. Jonah and Paul still got in enough time to do a Gaming Flashback on Thief: The Dark Project, and the following news items:

Steam forums hacked
Xbox 360 failure rate down to 10%
Sony revamps&#60; PSN sharing policy
BioWare and EA send cease-and-desist order to NeoGAF over Mass Effect 3 spoilers

All this and Reader Feedback, too, as well as a new Question of the Week, &#8220;If you have the opportunity to read or view a highly anticipated game&#8217;s story months before it was released, would you do it or would you deliberately turn it away to preserve yourself from spoilers?&#8221; Let us know!</itunes:summary>
		<itunes:keywords>Episode, Podcast, Sony, Steam</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 234: An Episode to Forget</title>
		<link>http://gamingpodcast.net/2011/10/13/episode-234-an-episode-to-forget/</link>
		<comments>http://gamingpodcast.net/2011/10/13/episode-234-an-episode-to-forget/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 05:18:47 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Episode]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1682</guid>
		<description><![CDATA[A microphone issue during the podcast made Jonah&#8217;s voice thin and tinny. That, and Paul not in the podcast, flying to California to enjoy Disneyland, makes this an episode to forget. It&#8217;s unfortunately, since it&#8217;s one of the better podcasts in terms of content. The Gaming Flashback this week is Leisure Suit Larry in The [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>A microphone issue during the podcast made Jonah&#8217;s voice thin and tinny. That, and Paul not in the podcast, flying to California to enjoy Disneyland, makes this an episode to forget. It&#8217;s unfortunately, since it&#8217;s one of the better podcasts in terms of content. The Gaming Flashback this week is <em>Leisure Suit Larry in The Land of the Lounge Lizards</em>.</p>
<p>The news this week includes:</p>
<ul>
<li>Netflix <a href="http://www.ibtimes.com/articles/229075/20111011/netflix-qwikster-reed-hastings-stock-price-michael-gordon-twitter.htm">drops</a> Qwikster</li>
<li>Xbox 720 <a href="http://www.strategyinformer.com/news/14919/xbox-720-appearing-in-resumes">popping up</a> on LinkedIn resumes</li>
<li>320GB hard drive <a href="http://majornelson.com/2011/10/11/announcing-the-320-gb-media-hard-drive/">announced</a> for Xbox 360</li>
<li>Rocksteady: Superman &#8220;<a href="http://www.strategyinformer.com/news/14933/rocksteady-superman-bad-fit-for-videogames">bad fit</a>&#8221; for videogame</li>
<li>Bethesda: We were &#8220;forced&#8221; to <a href="http://www.strategyinformer.com/news/14891/bethesda-we-were-forced-to-sue-mojang">sue Mojang</a></li>
</ul>
<p>We also received some great Reader Feedback as well. Next week, we promise to have great sound &#8211; or at least not so tinny.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/10/13/episode-234-an-episode-to-forget/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1682/0/ep234.mp3" length="63818758" type="audio/mpeg" />
		<itunes:duration>1:06:28</itunes:duration>
		<itunes:subtitle>A microphone issue during the podcast made Jonah&#8217;s voice thin and tinny. That, and Paul not in the podcast, flying to California to enjoy Disneyland, makes this an episode to forget. It&#8217;s unfortunately, since it&#8217;s one of the better[...]</itunes:subtitle>
		<itunes:summary>A microphone issue during the podcast made Jonah&#8217;s voice thin and tinny. That, and Paul not in the podcast, flying to California to enjoy Disneyland, makes this an episode to forget. It&#8217;s unfortunately, since it&#8217;s one of the better podcasts in terms of content. The Gaming Flashback this week is Leisure Suit Larry in The Land of the Lounge Lizards.
The news this week includes:

Netflix drops Qwikster
Xbox 720 popping up on LinkedIn resumes
320GB hard drive announced for Xbox 360
Rocksteady: Superman &#8220;bad fit&#8221; for videogame
Bethesda: We were &#8220;forced&#8221; to sue Mojang

We also received some great Reader Feedback as well. Next week, we promise to have great sound &#8211; or at least not so tinny.</itunes:summary>
		<itunes:keywords>Episode, Microsoft, Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 232: Remember Pong?</title>
		<link>http://gamingpodcast.net/2011/09/21/episode-232-remember-pong/</link>
		<comments>http://gamingpodcast.net/2011/09/21/episode-232-remember-pong/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 00:44:08 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gaming podcast]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1673</guid>
		<description><![CDATA[This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail. The news includes some huge items, like: No PSN unless you waive lawsuit Netflix adds game rentals to Qwikster DC Universe Online goes free-to-play Xbox [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail.</p>
<p>The news includes some huge items, like:</p>
<ul>
<li>No PSN unless you <a href="http://www.gamestooge.com/2011/09/14/sony-no-psn-unless-you-waive-lawsuit">waive</a> lawsuit</li>
<li>Netflix <a href="http://www.thatvideogameblog.com/2011/09/19/netflix-adds-game-rentals-to-qwikster/">adds game rentals</a> to Qwikster</li>
<li><em>DC Universe Online</em> goes <a href="http://www.gamestooge.com/2011/09/19/dc-universe-online-goes-free-to-play/">free-to-play</a></li>
<li>Xbox Live <a href="http://majornelson.com/2011/09/13/xbox-live-and-windows-8/">officially</a> a part of Windows 8</li>
<li>Microsoft: <a href="http://www.strategyinformer.com/news/14516/microsoft-xbox-tv-this-holiday-season">Xbox TV</a> this Fall</li>
<li>Rogers Cable <a href="http://www.strategyinformer.com/news/14526/rogers-cable-ordered-to-stop-throttling-gamers">ordered</a> to stop throttling gamers</li>
<li><a href="http://www.tomsguide.com/us/Satoru-Iwata-Apps-Mario-Nikkei-emulator,news-12539.html">Nintendo</a> and <a href="http://kotaku.com/5840618/ignoring-iphone-3ds-and-vita-hype-valve-doesnt-want-to-make-portable-games">Valve</a> say no to smartphone games</li>
</ul>
<p>The Question of the Week: <em><strong>What was the very first home videogame you ever played?</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/09/21/episode-232-remember-pong/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1673/0/ep232final.mp3" length="45427116" type="audio/mpeg" />
		<itunes:duration>1:03:03</itunes:duration>
		<itunes:subtitle>This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail.
The news includes some huge items, like:

No PSN unless you waive lawsuit
Netflix a[...]</itunes:subtitle>
		<itunes:summary>This week, there&#8217;s no Gaming Flashback or Gaming History, but there is a ton of news and Reader Feedback as Paul is finally present to react to some hate mail.
The news includes some huge items, like:

No PSN unless you waive lawsuit
Netflix adds game rentals to Qwikster
DC Universe Online goes free-to-play
Xbox Live officially a part of Windows 8
Microsoft: Xbox TV this Fall
Rogers Cable ordered to stop throttling gamers
Nintendo and Valve say no to smartphone games

The Question of the Week: What was the very first home videogame you ever played?</itunes:summary>
		<itunes:keywords>MMO, Nintendo, Podcast, Sony</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 230: Zombie Nazi Monkeys</title>
		<link>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/</link>
		<comments>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 01:23:13 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1659</guid>
		<description><![CDATA[This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items: Lord British wants to make another Ultima, EA not so much Crytek rebukes “unlawful layoff” claims Gabe [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is <em>The Elder Scrolls II: Daggerfall</em>, with the following news items:</p>
<ul>
<li>Lord British wants to <a href="http://www.strategyinformer.com/news/14272/richard-garriott-open-to-working-on-ultima-but-ea-not-interested">make another</a> <em>Ultima</em>, EA not so much</li>
<li>Crytek rebukes “<a href="http://www.develop-online.net/news/38564/Crytek-battles-crunch-layoffs-and-lawsuits-claims">unlawful layoff</a>” claims</li>
<li>Gabe Newell <a href="http://www.tomsguide.com/us/Gabe-Newell-Portal-2-CSGO-Counter-Strike-Global-Offensive,news-12318.html">wants Steam</a> on Xbox Live Marketplace</li>
<li>DICE <a href="http://www.ign.com/videos/2011/09/04/battlefield-3-focussing-on-innovation">addresses</a> console &#8220;limitations&#8221; in <em>Battlefield 3</em><em></em></li>
<li><em>Black Ops</em> map packs hit <a href="http://www.eurogamer.net/articles/2011-09-01-18-million-black-ops-map-packs-sold">18 million</a> sold</li>
<li>Sony <a href="http://www.mcvuk.com/news/read/sony-targets-teens-with-new-psp/084231">targets</a> teens with new PSP<em></em></li>
<li><em>Angry Birds</em> PS Mini <a href="http://www.gamestooge.com/2011/09/06/angry-birds-ps-mini-problems/">problems</a></li>
</ul>
<p>The guys also read more reader mail, and pose this week&#8217;s Question of the Week: <em><strong>What was the worst game mechanic you ever dealt with in a game you liked?</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/09/07/episode-260-zombie-nazi-monkeys/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1659/0/ep230final.mp3" length="39856911" type="audio/mpeg" />
		<itunes:duration>0:55:21</itunes:duration>
		<itunes:subtitle>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

Lord Br[...]</itunes:subtitle>
		<itunes:summary>This week, Jonah Falcon rants about the bosses in Deus Ex: Human Revolution while Jordan Lund expresses a desire for cold, rainy weather. This week&#8217;s Gaming Flashback is The Elder Scrolls II: Daggerfall, with the following news items:

Lord British wants to make another Ultima, EA not so much
Crytek rebukes “unlawful layoff” claims
Gabe Newell wants Steam on Xbox Live Marketplace
DICE addresses console &#8220;limitations&#8221; in Battlefield 3
Black Ops map packs hit 18 million sold
Sony targets teens with new PSP
Angry Birds PS Mini problems

The guys also read more reader mail, and pose this week&#8217;s Question of the Week: What was the worst game mechanic you ever dealt with in a game you liked?</itunes:summary>
		<itunes:keywords>Podcast, PSP, RPG, Steam</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 226: Line Stepping</title>
		<link>http://gamingpodcast.net/2011/08/09/episode-226-line-stepping/</link>
		<comments>http://gamingpodcast.net/2011/08/09/episode-226-line-stepping/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 19:29:11 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1641</guid>
		<description><![CDATA[This week&#8217;s episode is light on news but heavy on features, as the Gaming Flashback checks in on the coin-op arcade classic I, Robot, while the Gaming History takes a look at the career of Danielle Bunten Berry. As for the news, the gang comments on the following items: New Mass Effect 3 multiplayer rumors [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week&#8217;s episode is light on news but heavy on features, as the Gaming Flashback checks in on the coin-op arcade classic <strong><em>I, Robot</em></strong>, while the Gaming History takes a look at the career of Danielle Bunten Berry.</p>
<p>As for the news, the gang comments on the following items:</p>
<ul>
<li>New <em>Mass Effect 3</em> multiplayer <a href="http://www.strategyinformer.com/news/13821/new-mass-effect-3-multiplayer-rumors-arise">rumors</a> arise<em></em></li>
<li><em>Duke Nukem Forever</em> <a href="http://www.gamasutra.com/view/news/36448/Duke_Nukem_Forever_Proved_Profitable_For_TakeTwo.php">profitable</a> for Take 2</li>
<li>Bethesda says Xbox 720 <a href="http://news.teamxbox.com/xbox/24419/Bethesda-Boss-Says-Xbox-3-Is-At-Least-3-Years-Away/">three years</a> away</li>
</ul>
<p>This week&#8217;s Question of the Week: <strong><em>What board games, if any, do you love to play?</em></strong> Let us know!</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/08/09/episode-226-line-stepping/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1641/0/EP226final.mp3" length="42511113" type="audio/mpeg" />
		<itunes:duration>0:59:02</itunes:duration>
		<itunes:subtitle>This week&#8217;s episode is light on news but heavy on features, as the Gaming Flashback checks in on the coin-op arcade classic I, Robot, while the Gaming History takes a look at the career of Danielle Bunten Berry.
As for the news, the gang comme[...]</itunes:subtitle>
		<itunes:summary>This week&#8217;s episode is light on news but heavy on features, as the Gaming Flashback checks in on the coin-op arcade classic I, Robot, while the Gaming History takes a look at the career of Danielle Bunten Berry.
As for the news, the gang comments on the following items:

New Mass Effect 3 multiplayer rumors arise
Duke Nukem Forever profitable for Take 2
Bethesda says Xbox 720 three years away

This week&#8217;s Question of the Week: What board games, if any, do you love to play? Let us know!</itunes:summary>
		<itunes:keywords>Podcast</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Bethesda&#8217;s Hines: Don&#8217;t Shoehorn Multiplayer</title>
		<link>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/</link>
		<comments>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 17:00:47 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1627</guid>
		<description><![CDATA[Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is &#8220;a waste of time&#8221; and advises, &#8220;Just drop it, don&#8217;t bother…it&#8217;ll make for a worse game.&#8221; In an interview with Next Gen BIZ, Hines states that using online multiplayer as [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Bethesda Softworks vice president of marketing Pete Hines is critzing publishers and developers who shoehorn multiplayer into their games that doing such a thing is &#8220;a waste of time&#8221; and advises, &#8220;Just drop it, don&#8217;t bother…it&#8217;ll make for a worse game.&#8221;</p>
<p>In an interview with <a href="http://www.next-gen.biz/news/hines-forced-multiplayer-waste-time"></a>Next Gen BIZ, Hines states that using online multiplayer as a tool to prevent used game trade-ins and rental simply doesn&#8217;t work, and robs developers of valuable man-hours.</p>
<p><img src="http://gamingpodcast.net/wp-content/uploads/2011/07/petehines-300x168.jpg" alt="" width="240" align="right" />Hines stated:</p>
<blockquote><p>&#8220;(People ask us) for a game like Skyrim or Prey 2, why doesn&#8217;t it have multiplayer? Well, our question is always the opposite when we talk to a developer. If you&#8217;re doing multiplayer, why are you doing multiplayer? What are you trying to accomplish?</p>
<p>&#8220;If you&#8217;re doing it just to check a box or because every other publisher says you&#8217;ve got to have multiplayer, then just drop it, don&#8217;t bother, it&#8217;s a waste of time, a giant distraction and it&#8217;ll make for a worse overall game.</p>
<p>&#8220;We want the best game possible. If that&#8217;s a singleplayer game that&#8217;s 15 to 20 hours, then make that! Don&#8217;t waste your time on features that don&#8217;t make the game better.&#8221;</p></blockquote>
<p><em>The Elder Scrolls V: Skyrim</em> and <em>Prey 2 </em>are two Bethesda properties that will lack multiplayer, but one of the tools to encourage games to keep both games will be downlodable content and, even more important, good communications with the game communities and nurturing the fandom for both games.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/07/23/bethesdas-hines-dont-shoehorn-multiplayer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 222: Gorilla Love</title>
		<link>http://gamingpodcast.net/2011/07/13/episode-222-gorilla-love/</link>
		<comments>http://gamingpodcast.net/2011/07/13/episode-222-gorilla-love/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 00:44:49 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[popcap]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gaming podcast]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1617</guid>
		<description><![CDATA[This week is a big episode, as it is chock full of surprising news this week, as well as some long, long reader mail. If that weren&#8217;t enough, we take a look back at the IntelliVision game Maze-a-Tron, deal with too much love for Paul, and the mystery that is the popularity of gorillas. This [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>This week is a big episode, as it is chock full of surprising news this week, as well as some long, long reader mail. If that weren&#8217;t enough, we take a look back at the IntelliVision game Maze-a-Tron, deal with too much love for Paul, and the mystery that is the popularity of gorillas.</p>
<p>This week&#8217;s news includes:</p>
<ul>
<li>Electronic Arts <a href="http://www.strategyinformer.com/news/13390/ea-announces-popcap-games-acquisition">buys</a> Popcap Games</li>
<li> Microsoft: Only <a href="http://www.videogamer.com/xbox360/halo_4/news/microsoft_lost_its_way_with_halo_says_mgs_boss.html">Master Chief</a> in Halo from now on</li>
<li>PlayStation Vita dev <a href="http://www.industrygamers.com/news/playstation-vita-dev-costs-closer-to-psp/">costs</a> closer to PSP</li>
<li>Netflix <a href="http://gamepolitics.com/2011/07/11/netflix-takes-aim-usage-based-billing">takes aim</a> at usage based billing</li>
<li>Expert <a href="http://kotaku.com/5819770/glitchers-brought-in-to-test-modern-warfare-3-multiplayer">glitcher</a> hired to clean up <em>Modern Warfare 3&#8242;s </em>multiplayer</li>
<li>Skyrim &#8216;less confusing&#8217;, not &#8216;<a href="http://www.destructoid.com/skyrim-will-be-less-confusing-but-not-more-accessible--205594.phtml">more accessible</a>&#8216;</li>
</ul>
<p>There&#8217;s no Gaming History this week, but the Question of the Week is: <em><strong>&#8220;What old game do you most want to see remade?&#8221;</strong></em> There&#8217;s no contest behind it, but you can always take heart in the fact that your question was probably the most awesome.</p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/07/13/episode-222-gorilla-love/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1617/0/EP222final.mp3" length="51713576" type="audio/mpeg" />
		<itunes:duration>1:11:49</itunes:duration>
		<itunes:subtitle>This week is a big episode, as it is chock full of surprising news this week, as well as some long, long reader mail. If that weren&#8217;t enough, we take a look back at the IntelliVision game Maze-a-Tron, deal with too much love for Paul, and the [...]</itunes:subtitle>
		<itunes:summary>This week is a big episode, as it is chock full of surprising news this week, as well as some long, long reader mail. If that weren&#8217;t enough, we take a look back at the IntelliVision game Maze-a-Tron, deal with too much love for Paul, and the mystery that is the popularity of gorillas.
This week&#8217;s news includes:

Electronic Arts buys Popcap Games
 Microsoft: Only Master Chief in Halo from now on
PlayStation Vita dev costs closer to PSP
Netflix takes aim at usage based billing
Expert glitcher hired to clean up Modern Warfare 3&#8242;s multiplayer
Skyrim &#8216;less confusing&#8217;, not &#8216;more accessible&#8216;

There&#8217;s no Gaming History this week, but the Question of the Week is: &#8220;What old game do you most want to see remade?&#8221; There&#8217;s no contest behind it, but you can always take heart in the fact that your question was probably the most awesome.</itunes:summary>
		<itunes:keywords>Kinect, Microsoft, Podcast, popcap, PSP, Retro</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Episode 221: Fireworks</title>
		<link>http://gamingpodcast.net/2011/07/06/episode-221-fireworks/</link>
		<comments>http://gamingpodcast.net/2011/07/06/episode-221-fireworks/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 03:08:11 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Show Notes]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1610</guid>
		<description><![CDATA[It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic Smurfs: Rescue from Gargamel&#8217;s Castle, probably the easiest videogame ever Smurfed. If that weren&#8217;t Smurfy enough, Jonah and Jordan, working without Paul S. Nowak this week, also check out this week&#8217;s Smurfy news: Xbox 720 [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic <em>Smurfs: Rescue from Gargamel&#8217;s Castle</em>, probably the easiest videogame ever Smurfed.</p>
<p>If that weren&#8217;t Smurfy enough, Jonah and Jordan, working without Paul S. Nowak this week, also check out this week&#8217;s Smurfy news:</p>
<ul>
<li>Xbox 720 with Halo 4 <a href="http://www.eat-sleep-game.com/news/2011/07/01/rebel-fm-episode-107-070111/">launch</a> in 2012?</li>
<li>PS4 <a href="http://www.digitimes.com/news/a20110704PD202.html">also in 2012</a>, with embedded Kinect-like motion control?</li>
<li>Crytek says Kinect development is “<a href="http://www.360magazine.co.uk/interview/crytek-developing-for-kinect-really-really-easy/">really, really easy</a>.”</li>
<li>Sony working on new PSN <a href="http://www.strategyinformer.com/news/13274/rumour-sony-working-on-redesign-for-psn">redesign</a>?</li>
<li>Questions over alleged early close of Sony’s Welcome Back offer.</li>
</ul>
<p>This week has a ton of Smurfy reader feedback, as well as reaction to Sony&#8217;s crackdown of Star Wars Galaxies shutdown petitioners. If that weren&#8217;t Smurfy enough, the Question of the Week is pretty Smurfy as well, as readers are asked, <em><strong>&#8220;What game that you can’t find anywhere anymore do you wish you could play again?&#8221;</strong></em></p>
<p>As usual, hit us up on iTunes and leave some comments!<em><strong><br />
</strong></em></p>
]]></content:encoded>
			<wfw:commentRss>http://gamingpodcast.net/2011/07/06/episode-221-fireworks/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
			<enclosure url="http://gamingpodcast.net/podpress_trac/feed/1610/0/EP221final.mp3" length="43119797" type="audio/mpeg" />
		<itunes:duration>0:59:53</itunes:duration>
		<itunes:subtitle>It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic Smurfs: Rescue from Gargamel&#8217;s Castle, probably the easiest videogame ever Smurfed.
If that weren&#8217;t Smurfy e[...]</itunes:subtitle>
		<itunes:summary>It&#8217;s the Smurfiest post-Fourth of July podcast ever, as Jonah Falcon and Jordan Lund look back at the ColecoVision classic Smurfs: Rescue from Gargamel&#8217;s Castle, probably the easiest videogame ever Smurfed.
If that weren&#8217;t Smurfy enough, Jonah and Jordan, working without Paul S. Nowak this week, also check out this week&#8217;s Smurfy news:

Xbox 720 with Halo 4 launch in 2012?
PS4 also in 2012, with embedded Kinect-like motion control?
Crytek says Kinect development is “really, really easy.”
Sony working on new PSN redesign?
Questions over alleged early close of Sony’s Welcome Back offer.

This week has a ton of Smurfy reader feedback, as well as reaction to Sony&#8217;s crackdown of Star Wars Galaxies shutdown petitioners. If that weren&#8217;t Smurfy enough, the Question of the Week is pretty Smurfy as well, as readers are asked, &#8220;What game that you can’t find anywhere anymore do you wish you could play again?&#8221;
As usual, hit us up on iTunes and leave some comments!
</itunes:summary>
		<itunes:keywords>Kinect, Microsoft, Podcast, Retro</itunes:keywords>
		<itunes:author>Jennifer and Derrick Schommer</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>E3 2011 Preview Summaries</title>
		<link>http://gamingpodcast.net/2011/06/19/e3-2011-preview-summaries/</link>
		<comments>http://gamingpodcast.net/2011/06/19/e3-2011-preview-summaries/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 21:45:57 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[pc games]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1593</guid>
		<description><![CDATA[You might notice that I&#8217;ve been pretty silent on E3 2011 previews, despite hustling around the entire time. That is because I&#8217;ve been writing almost all of them for Strategy Informer. So, those of you who are regulars at Gaming Podcast &#8211; and judging by hits, there are tons of you &#8211; here are excerpts [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm2.static.flickr.com/1230/557235166_4825385c8c.jpg" alt="" align="right" />You might notice that I&#8217;ve been pretty silent on E3 2011 previews, despite hustling around the entire time. That is because I&#8217;ve been writing almost all of them for Strategy Informer.</p>
<p>So, those of you who are regulars at Gaming Podcast &#8211; and judging by hits, there are tons of you &#8211; here are excerpts of the previews I&#8217;ve written for Strategy Informer for PC, Xbox 360 and PlayStation 3 titles, plus a link to the full article.</p>
<p><strong>UbiSoft&#8217;s Pre-E3 Briefing</strong>:</p>
<p>At the briefing, they showed off the following games: <em>Rayman Origins, Driver: San Francisco, Far Cry 3, Brothers In Arms: The Furious Four, The Adventures of Tintin, Ghost Recon: Future Warrior, Trackmania 2, Raving Rabbids: Alive &amp; Kicking, Just Dance 3, Rocksmith,  Your Shape Fitness Evolved 2012</em> and <em>Assassin&#8217;s Creed: Revelations</em>. (<strong><a href="http://www.strategyinformer.com/editorials/12826/e3-2011-ubisoft-press-breifing">Read more&#8230;</a></strong>)</p>
<p><strong>Dead Island (PC, PS3, 360)</strong>:</p>
<blockquote><p>Getting back to the mood of the game, missions are similarly realistic and grim. Nothing in the game seems artificially tacked on; the flow and the suspension of disbelief are extremely well done. During a mission, sometimes you&#8217;ll rescue another survivor and they will have a mission for you to do right there in the middle of your current quest. You can opt to help them, ignore them, or even screw them by driving them off in their vehicle. This is survival, and sometimes, jjust sometimes, you may give in to temptations to make choices that will make you normally wince. It&#8217;s a zombie dog eats zombie dog world and in the middle of an apocalypse, sometimes you have to fortify your own safety at the expense of another. (<strong><a href="http://www.strategyinformer.com/pc/deadisland/557/preview.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><span id="more-1593"></span></p>
<p><strong>Star Wars: The Old Republic (PC)</strong>:</p>
<blockquote><p>The devs showed a scene in which a Jedi subdued a Sith Lord, and the Lord accepted his defeat and desired the Jedi kill him quickly. In one variation, the Jedi took the dark side choice, cursing the Lord and killing him. In the other, the Jedi took the light side choice and spared him, detecting his desire for death was guilt. He urged the Lord to seek out the Jedi Council and turn back to the light side. When the Lord questioned if the Jedi would accept him back, the Jedi replied there was only one way to find out. They shifted to later in the game when the Sith Lord had indeed had become a Jedi, and stripped himself of the title General, for it held no meaning for him anymore. This was a case in which the actions of the Jedi had changed the story of the game. <strong>(<a href="http://www.strategyinformer.com/pc/starwarstheoldrepublic/561/preview.html">Read more&#8230;</a>)</strong></p></blockquote>
<p><strong>The Elder Scrolls V: Skyrim (PC, PS3, 360)</strong>:</p>
<blockquote><p>Dragons are a major adversary in the game, and they are viciously tough. They are also intelligent as well &#8211; they have no scripts. They follow a procedural AI that is completely unscripted. In one scene, a dragon swooped down unexpectedly to snatch a badly wounded giant from the player who was about to give the finishing blow, flew high into the air, and dropped the poor giant to his death. Why? Who knows, because the dragon then started fighting the player. It arced around the player, hurled fireballs, landed on the ground to attack with claws, then flew again. The player used one dragon shout to summon a storm that created a hard rain and lightning crashes. This wounded the dragon enough that it could no longer fly, and when a dragon crashes, it&#8217;s with an impressive thud. Dragons in Skyrim will be what Big Daddies were in BioShock on the expert difficulty &#8211; only there will be no resurrection chamber to save your buttocks when the dragon finishes you off. (<strong><a href="http://www.strategyinformer.com/pc/elderscrollsvskyrim/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Tera (PC)</strong>:</p>
<blockquote><p>A Vanarch can choose to be a kind monarch through such actions as lowering taxes and so forth, or can be a merciless tyrant who raises taxes, throws people in jail and institutes that the region is now a PvP anything goes area. Of course, the Vanarch must also be careful not to alienate citizens in his region, or risk being voted out of office. The Political system is a daring social experiment at the least, to see what kind of rulers guild leaders will be over a region populated by other players. (<strong><a href="http://www.strategyinformer.com/pc/tera/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Awesomenauts (PS3, 360)</strong>:</p>
<blockquote><p>The game plays like your typical Metal Slug clone, with action-platforming, but bursts of jetpacks can allow them to hover in midair for a while, too. Players battle each other with each characters unique weaponry, while trying to bring down the barriers. Barriers are protected by laser turrets. Turrets also spew little minions who basically serve as cannon fodder &#8211; staying behind them to absorb damage while you fire over them. Of course, enemy minions are spewed by the turrets, too. <strong>(<a href="http://www.strategyinformer.com/xbox360/awesomenauts/previews.html">Read more&#8230;</a>)</strong></p></blockquote>
<p><strong>Star Trek (PC, PS3, 360)</strong>:</p>
<blockquote><p>The differences in play styles between Kirk and Spock are as you might expect: Kirk tends toward brute force, while Spock gravitates towards finesse and stealth. The differences are even reflected in the more subtle ways. At the beginning of the demo, Kirk and Spock are using the jets in their exosuits to navigate a minefield while trying to reach a hijacked U.S.S. Enterprise. While Kirk clumsily crashes into the ship, Spock makes a perfect two point landing. (<strong><a href="http://www.strategyinformer.com/pc/startrek2012/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>The War of the Worlds (360)</strong>:</p>
<blockquote><p>The game features a washed out, nearly black and white look in alien controlled areas, which become more colorful when retaken by humanity. The developers state the game is a puzzle-platformer in the mold of Flashback, Out of This World and Prince of Persia, but fans will also see a resemblance to Limbo as well. The game will feature eleven massive levels and dozens of different areas filled with hostile aliens and fleeing humans, but unlike Limbo, the game will telegraph potential deadly traps, making the game more about near death experiences, rather than trial and error. (<strong><a href="http://www.strategyinformer.com/xbox360/waroftheworlds/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Defiance (PC, PS3, 360)</strong>:</p>
<blockquote><p>This Earth isn&#8217;t too familiar, however. Taking place in the near future, it represents a time when aliens have arrived and have begun to terraform the planet to their liking, so expect a bizarre melding of indigenous Earth plants and animals interacting with strange alien flora and fauna. Humans are trying to stop the aliens from changing the Earth, so many missions come from, say, preventing terraforming equipment from arriving in one piece. (<strong><a href="http://www.strategyinformer.com/pc/defiance/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Prototype 2 (PC, PS3, 360)</strong>:</p>
<blockquote><p>Prototype 2 takes place a while after. New York City has been cordoned off into three sections: Red, Yellow and Green. The Red section is where the virus is still running rampant, and horrific mutations roam. The Yellow section is a quarantine for those who escaped the Red section, but must remain due to suspicion of infection. Finally, the Green section is the healthy part of New York &#8211; but it&#8217;s not so healthy in that a militia has been stationed there to protect the citizens from incursion by infected &#8211; but rule with a violent iron fist. An example of this is when a curious blob of infection has found itself in a lot, the militia deal with onlookers by giving them a few seconds to disperse then opening fire on the crowd with live ammo and killing them. (<strong><a href="http://www.strategyinformer.com/xbox360/prototype2/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Star Trek: Infinite Space (PC)</strong>:</p>
<blockquote><p>As captain, you can outfit your ship in a myriad of ways, and there are tons of modules that can be purchased (and will be visually reflected on your ship). You can purchase anything from extra ship&#8217;s phaser power to buying a cloaking device. Each station in the game varies in the wares it sells. For example, purchasing from a Federation shop will get you the standard stuff, but of very high quality, while you&#8217;ll find lesser quality items from the Ferengi, but they&#8217;ll also be selling hard-to-find black market items, too. Being a free-to-play MMO, you can buy items with real money microtransactions. (<strong><a href="http://www.strategyinformer.com/pc/startrekinfinitespace/previews.html">Read more&#8230;</a></strong>)</p></blockquote>
<p><strong>Payday: The Heist (PC, PS3)</strong>:</p>
<blockquote><p>One of the biggest thrills is that unlike Left 4 Dead and other like-minded games, you don&#8217;t have to jump into the action right away, and you don&#8217;t even have to play with guns ablazing. In the bank heist we tried at E3, you entered the banks with weapons hidden to case the joint, looking for the bank manager, who owns the security pass card to the vault. You have to be careful, though &#8211; wander too close to a guard and they&#8217;ll see your hidden weaponry and react with force. <strong>(<a href="http://www.strategyinformer.com/pc/paydaytheheist/previews.html">Read more&#8230;</a>)</strong></p></blockquote>
<p>My previews aren&#8217;t done &#8211; I&#8217;ll update this page as I add previews.</p>
]]></content:encoded>
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		<title>2M Users Sign Up for COD: Elite Beta</title>
		<link>http://gamingpodcast.net/2011/06/14/2m-users-sign-up-for-cod-elite-beta/</link>
		<comments>http://gamingpodcast.net/2011/06/14/2m-users-sign-up-for-cod-elite-beta/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 06:12:23 +0000</pubDate>
		<dc:creator>jonahfalcon</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1585</guid>
		<description><![CDATA[Activision&#8217;s Dan Amrich posted in his One of Swords blog that two million users have signed up Call of Duty: Elite&#8216;s beta, who said the number &#8221;blew his mind&#8221; when &#8221;they hit that number in less than two weeks. That should give the dev team at Beachhead plenty to work with to kick off the beta, which officially starts [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=b0dc3c0f593b9ba1737b2b88e5aecdf7&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img src="http://farm3.static.flickr.com/2664/5831283005_f4ae64abf3.jpg" align="right" width="240">Activision&#8217;s Dan Amrich <a href="http://oneofswords.com/2011/06/cod-elite-2-million-beta-signups-and-counting/">posted</a> in his One of Swords blog that two million users have signed up <em>Call of Duty: Elite</em>&#8216;s beta, who said the number &#8221;blew his mind&#8221; when &#8221;they hit that number in less than two weeks. That should give the dev team at Beachhead plenty to work with to kick off the beta, which officially starts July 14.&#8221;</p>
<p>&#8220;The official start of the beta is a month away, so there’s still plenty of time for you to sign up. When the studio head at Beachhead said this would be a live beta, he was not kidding — your participation really can make a difference in how Elite evolves,&#8221; added Amrich, &#8221;And don’t be discouraged by the big number, thinking you shouldn’t bother because they already have enough people — two million volunteers among 30 million Call of Duty players is a small amount. More would be even better. Once you’ve signed up, just watch your email inbox for an invite.&#8221;</p>
<p>The 2M beta applications aren&#8217;t necessarily an endorsement for <em>Elite</em>. Rather, users are probably curious to see the beta and if it pleases them. The paid subscription portion reportedly only represents 10% of <em>Elite</em>, anyway, and is aimed at more &#8220;professional&#8221; and &#8220;hardcore&#8221; gamers, aka clans.</p>
<p>Users can apply for the beta <a href="http://callofduty.com/elite" target="_self">here</a>.</p>
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		<title>Win A Free Copy of Defense Grid (XBLA)</title>
		<link>http://gamingpodcast.net/2009/09/09/win-a-free-copy-of-defense-grid-xbla/</link>
		<comments>http://gamingpodcast.net/2009/09/09/win-a-free-copy-of-defense-grid-xbla/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 19:49:52 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Contest]]></category>
		<category><![CDATA[xbla]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[defense grid]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1239</guid>
		<description><![CDATA[It’s contest time again! This time, we’re giving away the Xbox Live Arcade version of Defense Grid: The Awakening, a great tower defense title. You can read GameStooge&#8217;s review here, which has gameplay videos. How can you win this addictive title? Very easy – tell us when you first started getting hooked on TD Gaming [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright" src="http://www.gamestooge.com/wp-content/uploads/2009/09/defensegrid_xbla.jpg" alt="" width="175" height="240" />It’s contest time again! This time, we’re giving away the Xbox Live Arcade version of Defense Grid: The Awakening, a great tower defense title. You can read GameStooge&#8217;s review <a href="http://www.gamestooge.com/2009/09/03/review-defense-grid-the-awakening-xbox-360/" target="_blank">here</a>, which has gameplay videos.</p>
<p>How can you win this addictive title? Very easy – tell us when you first started getting hooked on TD Gaming Podcast. That’s it. Let us know why you tune into Derrick, Jennifer and Don for your videogame podcast pleasure. One entry per IP. Entries must be before Wednesday,<strong> September 16 at 12noon EST</strong>.</p>
<p>However, there are more copies to win, as <a href="http://www.2old2play.com/News/Win_A_Free_Copy_of_Defense_Grid" target="_blank">2old2play</a> and <a href="http://www.gamestooge.com/2009/09/09/contest-win-a-free-copy-of-defense-grid-the-awakening-xbla/" target="_blank">GameStooge</a> will also be giving away a code for Defense Grid.</p>
]]></content:encoded>
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		<title>Milo and Mijo: Project Natal Spoof</title>
		<link>http://gamingpodcast.net/2009/06/13/milo-and-mijo-project-natal-spoof/</link>
		<comments>http://gamingpodcast.net/2009/06/13/milo-and-mijo-project-natal-spoof/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 15:14:45 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[milo and mijo]]></category>
		<category><![CDATA[project natal spoof]]></category>
		<category><![CDATA[screw attack]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1180</guid>
		<description><![CDATA[It contains a bit of &#8220;rough language,&#8221; you have been warned Checkout their other shows at ScrewAttack, this is a play on Project Natal&#8217;s Milo concept demo in which animated &#8220;Milo&#8221; interacts with a real human.]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>It contains a bit of &#8220;rough language,&#8221; you have been warned <img src='http://gamingpodcast.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Checkout their other shows at <a href="http://www.screwattack.com/Clip/Milo" target="_blank">ScrewAttack</a>, this is a play on Project Natal&#8217;s Milo concept demo in which animated &#8220;Milo&#8221; interacts with a real human.</p>
<p><object width="425" height="355" data="http://v.giantrealm.com/embed/publisher_id=10&amp;file_id=MTM2YTMyOGEwOWU4YWNmYjNlOTgyNmFjMDYyZDA1NzY3NWE0ZDc1Mg==&amp;from=aHR0cDovL3d3dy5zY3Jld2F0dGFjay5jb20vQ2xpcC9NaWxv" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><param name="src" value="http://v.giantrealm.com/embed/publisher_id=10&amp;file_id=MTM2YTMyOGEwOWU4YWNmYjNlOTgyNmFjMDYyZDA1NzY3NWE0ZDc1Mg==&amp;from=aHR0cDovL3d3dy5zY3Jld2F0dGFjay5jb20vQ2xpcC9NaWxv" /></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Small Games Make Big Waves</title>
		<link>http://gamingpodcast.net/2009/02/22/small-games-make-big-waves/</link>
		<comments>http://gamingpodcast.net/2009/02/22/small-games-make-big-waves/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 16:24:59 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[small games]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[xbox live arcade]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=1041</guid>
		<description><![CDATA[The game industry is doing &#8220;okay&#8221; in this bad economic time compared to other industries.  Primarily, Nintendo is rocking the house with their games, hand-held&#8217;s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more &#8220;casual&#8221; [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>The game industry is doing &#8220;okay&#8221; in this bad economic time compared to other industries.  Primarily, Nintendo is <a href="http://gamingpodcast.net/2009/02/13/nintendo-takes-yet-another-month-in-united-states/" target="_blank">rocking the house</a> with their games, hand-held&#8217;s and consoles while mobile developers are showing some <a href="http://gamingpodcast.net/2009/02/17/it-pays-to-follow-trends-iphone-dev-makes-37000-in-one-day/" target="_blank">great successes</a> in the industry. Many success stories in our industry are based on small titles, downloadable games of the more &#8220;casual&#8221; style while a few larger titles are experiencing slower than expected sales trends.</p>
<p><img class="alignright size-full wp-image-1044" title="wiiware" src="http://gamingpodcast.net/wp-content/uploads/2009/02/wiiware.jpg" alt="wiiware" />We&#8217;ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.</p>
<p>There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:</p>
<blockquote><p>&#8220;Finally, there&#8217;s the problem of promotion. It&#8217;s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.&#8221; (<a href="http://www.gamespot.com/news/6205029.html?part=rss&amp;tag=gs_news&amp;subj=6205029" target="_blank">gamespot</a>)</p></blockquote>
<p>Of course, in the world of smaller game titles and downloadable casual games, you&#8217;re going to be at risk of finding a lot of &#8220;shovelware&#8221; &#8212; products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.</p>
<p>Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.</p>
<p>While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.</p>
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		<title>Analyst Draws Connection To Netflix Growth and 360 Gold</title>
		<link>http://gamingpodcast.net/2009/01/28/analyst-draws-connection-to-netflix-growth-and-360-gold/</link>
		<comments>http://gamingpodcast.net/2009/01/28/analyst-draws-connection-to-netflix-growth-and-360-gold/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 19:34:41 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=985</guid>
		<description><![CDATA[The famous Michael Pachter, industry analyst has been drawing some strong connections between Xbox 360 gamers and the Netflix subscriber base since 360 launched their Netflix addition. Our family has seen the same thing, we signed up for Netflix a few days after it arrived on the Xbox 360 firmware launch. Oddly enough, we&#8217;ve not [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p><img class="alignright size-full wp-image-143" title="netflix" src="http://gamingpodcast.net/wp-content/uploads/2008/07/netflix.jpg" alt="netflix" />The famous Michael Pachter, industry analyst has been drawing some strong connections between <em>Xbox 360</em> gamers and the Netflix subscriber base since <em>360</em> launched their Netflix addition. Our family has seen the same thing, we signed up for Netflix a few days after it arrived on the <em>Xbox 360</em> firmware launch.</p>
<p>Oddly enough, we&#8217;ve not used the Netflix addition to the <em>Xbox 360</em> much after subscribing for Netflix. We&#8217;ve utilized the DVD shipment feature and we&#8217;re using the Tivo version of Netflix for the living room. Although we&#8217;ve found the<em> Xbox 360</em> Netflix version is much more user friendly and fast.</p>
<blockquote><p>&#8220;Pachter estimates that roughly one million Xbox Live Gold members are also Netflix subscribers, and that 200,000 or so of them signed up for Netflix <em>after</em> the debut of the New Xbox Experience in late November, 2008.&#8221; (<a href="http://www.joystiq.com/2009/01/27/pachter-xbox-360-a-gold-mine-for-netflix-growth/" target="_blank">joystiq</a>)</p></blockquote>
<p>Prachter believes 35% of all new<em> Xbox 360</em> purchasers will sign up for an Xbox Live Gold account. He expects  &#8220;as many as 1 million [XBL Gold members] join as Netflix members in the next year.&#8221; We&#8217;re fairly certain the Netflix and Microsoft Xbox 360 partnership was a well thought out plan to expand their domination in the industry.</p>
<p>Of course, as we&#8217;ve seen, Netflix didn&#8217;t just stop at <em>Xbox 360</em>, their Tivo solution is another great way to leverage your downloadable video content. Now, we just have to hope we don&#8217;t blow through the 250GB cap Comcast supposedly contains.</p>
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		<title>Kaz Hirai Dooms 360 To Short Life</title>
		<link>http://gamingpodcast.net/2009/01/20/kaz-hirai-dooms-360-to-short-life/</link>
		<comments>http://gamingpodcast.net/2009/01/20/kaz-hirai-dooms-360-to-short-life/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 23:58:23 +0000</pubDate>
		<dc:creator>Derrick Schommer</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamingpodcast.net/?p=949</guid>
		<description><![CDATA[Sony&#8217;s PlayStation 3 has a 10-year plan. We&#8217;ve heard about the plan, we&#8217;ve seen Sony&#8217;s current execution and we&#8217;re starting to see some of the titles making their way to the PS3 for 2009. The Xbox 360? Kaz, Sony Computer Entertainment&#8217;s head man, made his thoughts clear when speaking to Official PlayStation Magazine. &#8220;Last time [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=f13a5d07fed45998b47da991880e168a&amp;default=http://www.gravatar.com/avatar/a4f3d3cf4c97198778cf300dee04893a?s=80&r=g' alt='No Gravatar' width=80 height=80/><p>Sony&#8217;s <em>PlayStation 3</em> has a 10-year plan. We&#8217;ve heard about the plan, we&#8217;ve seen Sony&#8217;s current execution and we&#8217;re starting to see some of the titles making their way to the <em>PS3</em> for 2009. The <em>Xbox 360</em>? Kaz, Sony Computer Entertainment&#8217;s head man, made his thoughts clear when speaking to <em>Official PlayStation Magazine</em>.</p>
<p><img class="alignright size-full wp-image-952" title="kaz" src="http://gamingpodcast.net/wp-content/uploads/2009/01/kaz.jpg" alt="kaz" />&#8220;Last time I checked, they&#8217;ve never had a console that&#8217;s been on the market for more than four or five years and we&#8217;ve committed to a ten year life cycle, so you do the math&#8230;,&#8221; he says. He goes on to state that the<em> Xbox 360</em> won&#8217;t have a larger install base by the end of their 10-year plan has been completed, &#8220;unless things go really bad.&#8221;</p>
<p>Of course, nobody says Microsoft&#8217;s 10-year plan isn&#8217;t to push out yet another console. Is that wise? We don&#8217;t really know, but you can&#8217;t count them out on it. Maybe they&#8217;ll only have half the install base but two consoles in the market within the next ten years, nobody really knows.</p>
<p>The one major hole we can see in his comments revolve around their claims that the Microsoft doesn&#8217;t have any history of a console being on the market for very long. If I recall, Sony managed to squeek one by on Nintendo with the original PlayStation, which changed everything for the next ten years. Sony didn&#8217;t have a 5-year track record when they started taking Nintendo down, why does Microsoft need to have an extensive resume as well?</p>
<p>As for Wii?</p>
<blockquote><p>&#8220;It&#8217;s difficult to talk about Nintendo because we don&#8217;t look at their console as being competitors. They&#8217;re a different world and we operate in our world — that&#8217;s kind of the way I look at things&#8230;&#8221; (<a href="http://kotaku.com/5135145/sony-exec-says-xbox-360-lacks-longevity" target="_blank">kotaku</a>)</p></blockquote>
<p>Say what you want about Microsoft vs. Sony, but it sure sounds like Sony doesn&#8217;t want to acknowlege Nintendo&#8217;s success because it casts a dark shadow on their own product. Nintendo and Sony have been battling for years, that&#8217;s just the way it is and that&#8217;s how the industry sees it. When NPD releases numbers, when journalists write articles about consoles and when the war is finished one thing remains constant: all three consoles are included in the equation.</p>
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