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9:36 am September 17, 2008
| Derrick Schommer
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Does the console market need any more competitors? We've seen record sales in the game industry for titles like Halo 3 and Grand Theft Auto IV along with huge expectations for Resistance 2 and some new Sony PlayStation 3 projects. Yet, the tiny little Wii product holds best sales records around the world as the heavy hitter, Microsoft and Sony, compete for the most awesome spectacle show of graphics.
Competition is a great way to drive down costs, drive up expectations and give consumers new innovative products with better quality. Imagine if Apple got into console development and produced a new highly sexy product with the hype and consumer desire of the iPhone or iPod.
"Apple has the infrastructure in place through iTunes to create a real value proposition for those that want to extend the capability of their console beyond gaming and has the cash — about $20 billion — to not only invest in the best components on the market, but in an online gaming experience that could rival Xbox Live." (** you don't have permission to see this link **)
Apple's showing a huge surge in recognition and sales thanks to the iPod and growing desire for Apple hardware competing against Microsoft's Vista operating system. As more consumers turn to Apple for their music and mobile gaming needs, Apple must see windows of exploiting the gaming market further.
More importantly, nobody can pull off digital rights management (DRM) and locking consumers into a product line like Apple all while they beg for more. Consoles are little boxes of DRM waiting for happy consumers to buy into the concept all while avoiding the hacking and bittorrenting like you've been seeing on ** you don't have permission to see this link **in the last few weeks. Had Spore been released on a console this DRM fiasco would have been avoided because gamers don't even realize (or care) that a console locks them into playing and, more importantly, buying the game for the hardware.
Apple knows the in's and the out's to producing software to work with their hardware as a primary means of making fast money. While Microsoft has built the jack-of-all operating systems and struggles to make every printer, modem and mouse work perfectly with their platform, Apple only has to support a small handful of accessories for their sleek little desktop and laptop boxes (complete with OS).
Realistically, Apple could produce a game console with very little change to how they do business; a large investment, for sure, but the company has already been wiggling their way into mobile gaming on the iPod and iPhone product lines. What's another step into greatness than jumping into a growing industry and out playing and out selling your competitors?
Apple would have to invest cash into the hardware and, most importantly, into buying game companies to produce high quality game titles like Microsoft Game Studios has done, Sony has done and Nintendo has mastered. A console produced by Apple wouldn't have to be the best in the industry (we all know Wii has several shortcomings), they just have to build the hype and consumer loyalty as they have done with their current mobile products.
Apple's iPod isn't the best audio player on the market, iTunes isn't the most robust form of music distribution and sales but both have tied together nicely and have market share in an industry with many players (including Microsoft).
Would Apple be able to pull off a console system? Although nobody is saying they will, there are always possibilities in the future.
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10:36 am September 17, 2008
| Jennifer
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No, I don't see why they would try. Apple has never been about gaming and even gaming on the Mac is not that big, even though it is growing. I think, if anything, they would license out their iTunes infrastructure to people wanting to build an Xbox Live Market place. That would make the most sense for them to do, but they would need to change the interface a bit.
Personally, I don't find iTunes that easy to navigate. I usually have to search for what I am looking for and can never just go to a category and find it. Some times the search doesn't even work and I have to figure out the link to the item. In this case I am talking about certain apps in the App Store.
Apple should stick to what it knows and not try to venture into console gaming.
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12:32 pm September 17, 2008
| Joe H.
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I don't think we need another player in the console environment.
Microsoft, Sony and Nintendo have done well by playing to their strengths, but I get so tired of the console-specific game titles that each system clings to. I'd love to play Halo on my PS3 — it'll never happen…just as I'm sure there'd be interest for Xbox360 owners to play the new PS3-exclusive SOCOM that's coming out soon. Adding another console into the mix only furthers the notion of “Look at this cool new game we've developed! Too bad you'll never see it because you don't have an iBoxStation to play it on!” (I think I better trademark that name). ** you don't have permission to see this link **
Another issue would be the software houses required to write games that have to support another set of hardware. It's already difficult enough to get games out in a timely manner due to the vastly different platforms for which they're developing. Throw one more into the fray and it just worsens the problem.
While Apple has a very loyal customer base, and might have some limited success with a console, I think the market is saturated enough.
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1:42 pm September 17, 2008
| Betani
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| Member | posts 69 | |
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Can Apple make a good console?
- I'm sure they are capable of it. It's a fierce market, but they are strong enough to hold their own.
Should Apple make a console?
- They run the risk of spreading themselves too thin. The 'Jack-of-all-Trades, Master-of-None' rule applies here. Unless they can assure a solid product without sacrificing anything, I don't think they should do it.
Would I buy one?
– It would depend on the final product. Functionality, performance, price, and game selection hold more weight than the company behind it.
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"Your reality, Sir, is lies and balderdash, and I'm delighted to say I have no grasp of it whatsoever." ————- Baron Munchausen
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6:05 pm September 17, 2008
| Jedi_Kez
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I don't think they would do well in the console market. I think they are too controlling, and a lot of the big companies and publishers might not be too happy to play under Apples rules.
The only market I can see apple maybe making some kind of dent is the handheld + casual market. If they made an ipod touch-like device that hand some extra buttons (like a DS's buttons), and a nice touch screen, then released a ton of casual games on it, it would probably do quite well. But I think the device would have to be not much more than a DS or PSP, and be more focused on games than music/movies/etc.
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Druid Kezz/Warrior Kezzek on Scarlet Crusade
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1:57 am March 23, 2010
| ErniePC12
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Wouldn't you consider the iPhone/iTouch, and soon the iPad, as a Apple-based Console?
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3:25 am March 23, 2010
| Derrick Schommer
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No, I want my apple game console to fit snuggly on my 61\" HDTV :)
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12:36 pm March 23, 2010
| ErniePC12
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Well, not everyone is lucky to have a 61\" HDTV.
I'm still using my 26\" TV that I bought from Bradley's in Keene back in 1998.
I think with Steam moving to the Mac, you could pick up a Mac Mini and hook that up to your TV. Wireless keyboard and mouse, and you're good to go from the couch.
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12:57 pm March 23, 2010
| Derrick Schommer
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Yeah, but a mac mini isn't the cheapeast thing on the market either, starting at $599 says Apple's website. I've got three Mac Book Pro's and a quad core Mac Pro, not sure I want to invest in another $600 product just to play Steam games :)
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3:50 pm March 23, 2010
| ErniePC12
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Well, not everyone has the set up you have. But for someone who doesn't have any Macs, $600 for a computer to place Steam games, as well as have a full functioning computer connected to their TV, might be worth it.
Now grant it, I know that I could go out and build a PC for a fraction of the cost, or just buy one off the shelf, if I was lazy, but do I want to worry about the total cost of ownership that comes with the PC?
I don't own any Macs personally, I just get them through work. I really can't sit here and argue the costs.
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3:55 pm March 23, 2010
| Derrick Schommer
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Post edited 3:56 pm – March 23, 2010 by Derrick Schommer
You don't have to have our full setup to rationalize a real console, I don't think. You could indeed build a better PC for USD $600 using the same wireless mouse/keyboard with a better video card (Mac Mini's video cards aren't known to be competitive as far as I can tell).
Basically, a mid-tier PC with a good video card and you're done. There is no total cost of ownership, you build it and you forget it. You probably wouldn't go out of your way to upgrade a $600 box, especially if you use one of those smaller SHUTTLE style cases (to bulid out a system about the size of a mini). Like any good console, you don't upgrade it, you replace it.
Steam games would probably work fine on the box for many years. The days of having to upgrade your video card on a 3-month basis are gone. Sure, if you're hardcore you might be urged to go buy the next best thing but then…I don't know of any hardcore gamers trying to build a “ghetto console” – they go for the dual 22″+ LCD's with a couple inline video cards and a crap ton of CPU/GPU and RAM. They're the outlier ** you don't have permission to see this link **
Also, a lot of newer TV's have a PC-IN port for gaming. My mom runs her netbook (with like a 7\" display) on her 42\" LCD to play Farmville.
Yeah… I know…it's crazy, but times are a chang'in :)
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