Contest: The Policital Machine 2008 Give-Away

If anyone wants to win a copy of Stardock’s next upcoming Political Machine game, you’ll want to checkout gamestooge.com’s contest post. The contest ends June 30, 11:59pm EST so you wanna get over there now and enter to win.

“The rules of the game are simple: post your own political slogan as a comment by June 30th, 11:59pm EST. In other words, tell us, 2008 election style, why we at GameStooge should vote for YOU to earn the game.”

So, head on over to gamestooge and post a good comment and perhaps you’ll get the game, can’t hurt to try, right?

Stardock has always been a great company to work with and is willing to help out the industry whenever possible.

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Episode 575: Resident Rock of AgesEpisode 575: Resident Rock of Ages

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The news topics feature:

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  • Persona 4 Golden reportedly heading to PC this week

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Gaming Flashback: SimCityGaming Flashback: SimCity

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Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Episode 739: Jordan’s BackEpisode 739: Jordan’s Back

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Jordan’s back, as the four of us discuss topics like the fact No Man’s Sky has reached a Very Positive rating on Steam, Russian disinformation is trying to spark a boycott of Stalker 2 by claiming it’s going to draft you into the war in Ukraine somehow, a new Pokémon project in the works with Wallace and Gromit maker Aardman and Sony confirms interest in buying FromSoftware.

In other news:

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Let us know what you think.

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