XBLA’s Braid Needs More Sales

XBLA offers great opportunities for the indy developer but everything comes at a price. Over the last three years Braid‘s developer Jonathan Blow spent a reported $180,000 to create the popular Braid title on Xbox Live. He’s going to need a lot more sales before he can celebrate the highly valued, highly reviewed title.

The Independent Games Festival was kind to him, giving him the “Innovation in Game Design” back in 2006, since then he’s put his money where is mouth is; his own money. There are good times and bad times when you’re discovering your dreams. The reviews surely made him feel great about the work he has done over the last three years but a review won’t pay the bills.

It may be a hard road ahead for Jonathan, hopefully at least breaking even on the project. Although he may not look back at the game as a financial success we can only imagine he’ll have a lot easier time getting funding or publishing for his next title, if that’s the path he chooses.

(Thanks, Kotaku)

0 thoughts on “XBLA’s Braid Needs More Sales”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 749: No Plan BEpisode 749: No Plan B

[This podcast upload was corrupted. Reuploaded.]

The news this week: Elon Musk’s estranged daughter weighs in on his pro gamer claims: ‘He was a Bronze Torbjörn main. He was fucking dogshit’, Palworld decides it wasn’t April fooling after all, is actually making a visual novel dating sim where you can, uh, ‘dismember and eat’ some of its cast, Death Stranding has crossed 20 million players since launch, If the Switch 2 stumbles, Nintendo has no Plan B, Final Fantasy 9 Anniversary celebration begins, Star Wars XCOM game on the way?, and Shuhei Yoshida believes Nier: Automata was a turning point in modern Japanese games.

Episode 256: AAAA ExperienceEpisode 256: AAAA Experience

This week’s Gaming Podcast gets down and dirty, with plenty of AAAA goodness. The Darkness II contest is still going on this week, and winners will be announced next week.

In the meantime:

  • Analyst predicts 66M iPad sales in 2012
  • Diablo III gets May 15 release date
  • Epic: Next gen console launch titles will probably use Unreal Engine 3
  • Microsoft looking for executive producer to work on an “AAAA” Xbox title
  • Wasteland 2 aiming for October 2013 release date

All that, plus Reader Feedback.

Xbox 360’s Fallout 3 Not Safe From PiratesXbox 360’s Fallout 3 Not Safe From Pirates

Just last week in our gaming podcast we were talking about how Gears of War 2 wasn’t going to make a PC debut because it has a bit of a problem with piracy. We were afraid this movement was going to cause game developers and publishers to stick with console’s “big can of DRM” over the PC for many future releases.

Turns out, Fallout 3 was stolen before it was announced as finished and has begun to show up on torrents around the Internet. This, of course, has lead folks to believe the leak took place at the manufacturing plant given the obvious circumstances behind the event. Sure, the title could have been leaked at the developers studio, but who would want to cause their products sales to suffer? Perhaps a hacker broke into the studio and stole the raw images?

There are plenty of possibilities, but the fact of the matter is this is the “DRM” console version of the game. It has been stolen and downloaded by thousands of people who are going to actually take the time to make it work on their ‘tweaked’ console. Just when we said “it’s too hard to hack the Xbox 360 and its games,” some pirate comes out and does it!

While the pirates set sea with the glorious booty that is Fallout 3, Bethesda’s staying hush about the incident for now. In odd timing, Ubisoft came out, prior to this event, talking in respect to Tom Clancy EndWar saying:

“To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two.” (gamasutra)

Perhaps, the pirates want to bring some attention to the console market in terms of piracy so developers continue to produce PC titles? If nobody is safe, there will be no one safe-haven console to run to when pirates are stealing “potential sales.”