Imagine a Spore Engine, Might Be Real

Electronic Arts may be considering the Spore system as an “Engine” for licensing to other developers to build RPG’s, action games, web-based games and many other options. Much like ID Software and Epic Games have done, this could be a build system for new creative additions to the industry.

Considering the amount of crazy Spore mini-games that have hit the street in the last few months, it seems possible EA’s already using this technique in-house to build hype and extension to the Spore product line. Usually such engines are licensed by smaller developers (smaller compared to Electronic Arts anyway) and not a big publisher such as EA.

Frank Gibeau, president of Electronic Arts’ Games Label says, “What’s so beautiful about Spore is that it’s extremely malleable, you could add RPG or action, you could take it to different platforms, like (Web-page) flash games, the PlayStation 3, the Xbox 360, Nintendo’s Wii” (kotaku)

While EA did use the word “you could” they may be referencing the fact that “one could do it, if they worked at EA.” Electronic Arts wants to win the battle of the publishers, no doubt, and they continue to grow in size; would they let loose the Spore engine on outside developers? Or, would they keep it as an in-house engine for their own groups to leverage in future projects?

0 thoughts on “Imagine a Spore Engine, Might Be Real”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 536: Even More Audio IssuesEpisode 536: Even More Audio Issues

This podcast is plagued with audio issues, unfortunately, as it returns from a week’s hiatus to check out the new games and controversies, as well as Gaming Flashback for one of the greatest superhero games of all time, Batman: Arkham Asylum.

The news this week includes:

  • Microsoft unveils disc-less Xbox One S All-Digital Edition for $249
  • Western Final Fantasy X-2 requires the cart on Switch
  • Star Wars Jedi: Fallen Order dev explains why it’s a single player game

Let us know what you think.

Episode 314: Post-E3 Discussion, Titanfall T-Shirt ContestEpisode 314: Post-E3 Discussion, Titanfall T-Shirt Contest

Jordan Lund and Jonah Falcon finally get back together after an eventful E3 2013, as Jordan finished his not-so-stellar review of The Last of Us. Part of the podcast was from Jonah’s live television show on MNN, which recapped Microsoft’s decision to reverse its online policies with the Xbox One.

The news this week includes:

  • EA’s Soderlund states next-gen consoles should have come a year earlier
  • Xbox One, PlayStation 4 premium games will cost $59.99
  • EA’s Star Wars licensing deal ‘almost didn’t happen’, DICE pushed for Battlefront
  • Fish claims Fez 2 won’t come to Xbox One due to anti-indie policy

This week has a contest: win a free Large T-Shirt of Titanfall, by answering the question: What game at E3 impressed you the most?

Episode 406: The Oops! EditionEpisode 406: The Oops! Edition

If you’re wondering what happened to Episode 405, it was recorded, but Jonah’s power supply self-destructed, and wasn’t available til Wednesday, and by then it was too late to post it. (It will be posted at some point in the near future.)

Instead, check out these week’s news:

  • Afro Samurai 2 removed from online stores, players get refunded, episodes 2 and 3 canceled
  • Activision apologizes for Nuk3town pre-order mix up
  • PlayStation 4 is getting PlayStation 2 emulation, Sony reveals
  • Electronic Arts doesn’t want to “nickel and dime” gamers with microtransactions

Question of the Week: Do you or have you pulled videogame all-nighters on weeknights?