Has Rare Lost Touch With The Gaming Industry?

In an interesting interview this week at 1up.com, Peter Moore, now at Electronic Arts, believes the skillset that Rare holds is a bit dated for our gaming industry. Moore, best known in his role of VP at Microsoft in their Interactive Entertainment Business division, understands how great Rare and their games once were but seems to believe the industry has passed them by.

Looking at their latest Microsoft titles, mainly Perfect Dark Zero, Viva Pinata and Kameo: Elements of Power, it’s not hard to believe his statements as fact. None of the titles have blown away a market full of Grand Theft Autos, Halo’s and other top selling titles. None of their games hit the epic review scores of Bioshock or Crysis. It’s not all first person shooters are taking the big sales numbers; Spore was given rave reviews by online review sites (sans Amazon) and that’s a completely different style of game.

Popcap’s Peggle has had more fame and glory than some of the bigger titles from Rare, probably made with less money. Is Rare a dying breed of developers with no good direction to react to the changing ways of the game industry?

No. Peter Moore is missing a big part of the changes in Rare since their 2002 purchase by Microsoft. The major difference is… Microsoft. Microsoft had plans to make Rare Ltd as successful on their own console as Rare had with the Nintendo 64. Moore says:

“I thought ultimately [Viva Pinata] would be very successful — and you know, Microsoft, we’d had a tough time getting Rare back — Perfect Dark Zero was a launch title and didn’t do as well as Perfect Dark… but we were trying all kinds of classic Rare stuff and unfortunately I think the industry had past Rare by — it’s a strong statement but what they were good at, new consumers didn’t care about anymore, and it was tough because they were trying very hard — [original Rare founders] Chris and Tim Stamper were still there — to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skillsets were from a different time and a different place and were not applicable in today’s market.” (1up)

Perhaps if Rare had the ability to pick and choose their own platform for their own desires and innovation they’d have a killer Wii game for the market. Nintendo and Rare had a great partnership in the making of Donkey Kong Country, a product they couldn’t do on their own due to the intellectual properties but managed to create a memorable franchise when combining forces. Imagine, taking Donkey Kong to such awesome levels with a ground breaking and well crafted title with high quality graphics on a low quality system.

What about GoldenEye 007? A game that changed the first person shooter landscape on the console and sold over 8-million copies on a Nintendo platform. Along with their hot back log of titles is that of BattleToads, a game which was well received by reviewers but insanely difficult for gamers to master. Of course, Banjo-Kazooie was another great title from the folks at Rare, most of which was made famous on a non-Microsoft console.

What’s the lesson? Don’t point fingers at the creative talents behind the projects and future decisions when you’re boxed into a single console under someone elses name. For a developer to thrive and grow they need space to do it, they need to be fully able to access all the gaming hardware in the industry. Microsoft tried to fit a round peg and a square hole and paid $375 million to figure it out.

0 thoughts on “Has Rare Lost Touch With The Gaming Industry?”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Will Xbox Live Survive 2008 Holiday Stress?Will Xbox Live Survive 2008 Holiday Stress?

This year many gamers will open new consoles for the holidays and many of those same gamers are going bring their console “live” on Xbox Live the same day. Traditionally we’ve found Xbox Live falls under the weight of the holiday rush much like Apple’s iTunes. Will we repeat history again?

Although a fully loaded Xbox Live service is money in the bank, how much money will Microsoft lose when gamers login for the first time to a service in a state of destruction? People say first impressions are extremely important, but Microsoft makes a poor first impression every holiday. Xbox Live’s Jerry Johnson told Eurogamer:

“I can tell you that when Robbie Bach is on the phone on Christmas Day calling people asking what the hell is going on, and that’s coming down from Steve Ballmer… that’s the kind of attention it got last holiday.

Many things have changed since then, and we realised [sic] the kind of growth trajectory we were on and had to prepare for it.” (Kotaku)

It’s obvious the top executives at Microsoft want to give customers a great first impression and, after a few repeated holiday down times, this year is the chance to change it all. By now, Microsoft should be fully aware of the holiday flash crowd and have a system ready to cover the load.

Plenty of gamers login because their console automatically signs in on startup, but a handful of those gameres will be shopping for Xbox Live Arcade games to see what Microsoft is now offering them and their new console. Many XBLA games the current 360 crowd is bored of will be fresh and new to holiday adopters so it’s very important to keep the system online.

Much like Amazon, sales will decrease when the service is busy or under heavy load. Hopefully Microsoft is ready to make a great first impression to new buyers and give them the option to buy high valued (high markup) electronic downloads.

Broken RockBand 2 Drum Pads, Best Buy RetardedBroken RockBand 2 Drum Pads, Best Buy Retarded

We purchased Rock Band 2 and the Drum Kit on the week of launch, having played on the drums for about a month we’ve already broke them. This time, however, it’s not the foot pedal, but the blue and yellow drum heads, now having smashed little holes in the center.

It’s not abuse when the object of the game is to hit the pads with sticks, right? Hopefully not, as we’re not the first to beat the pads to the breaking point using standard pressure and part-time play. In the full month we’ve had little time to really rock out with Rock Band 2 but we play when we can. It seems a bit early to already have blown out the pads.

The issue is simple: the blue and yellow pads have a dent/hole under the rubber surface, pressing down on the pad allows you to easily feel the plastic “button” which executes the hit. The middle of these two pads can be seen sunk in while the red pads center is popping up as if the rubber has let go from the surface and risen. Needless to say, the “bounce back” on the pads was gone.

(more…)

Episode 326: Jordan’s BackEpisode 326: Jordan’s Back

Jordan is back, and even though he’s not 100%, he’s still well enough to do the podcast. He and Jonah discuss what things make them stop playing a game, while the rest of the podcast is all about Grand Theft Auto V. They also get into discussions about laserdisc players.

The news includes:

  • Microsoft: Women make up 40% of Xbox Live audience
  • Rumor: Steam Box announcement on Monday
  • Grand Theft Auto V hits $1B in sales after 72 hours
  • Dead Rising 3frame-locked at 30″ on Xbox One
  • Sony offers fix for GTA5 error 80029564 crashing system on install

All this and Listener Feedback, as well as the Question of the Week, “When will the current generation of consoles discontinue?”