Rock Band 2 DLC For Wii

Although it’s cute to say, the truth of the matter is this: Rock Band 2 for the Wii has DLC. We’re talking full online downloadable content matching the behavior of the Xbox 360 and PlayStation 3. Why is this significant?

The Wii has been the bastard child of rhythm music playing since its inception. If you’ve got the Wii and one of the other consoles (sans PS2) you’re probably more likely to purchase for the 360 or PS3 because you can extend the game with great downloadable songs. Breathing new life into your console one dollar at a time can be a life saver if you don’t typically buy a lot of games; let’s face it, Wii gamers don’t buy a lot of games.

This news also brings on the announcement of real online play like the other consoles. The Wii will have online play matching that of the 360 and PS3; without the ability to talk to your fellow band mates we’re guessing. Is it fun to play in a band with a bunch of mutes? Better than nothing I guess.

This begs the question, how will it store all the DLC? As a Rock Band addict I must admit to having several hundred megabytes of downloadabe songs. Will this be all resident on the SD card? We also wonder, will this allow us to play Rock Band DLC on our DSi sometime in the future?

(Thanks, Kotaku)

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Wii Speak – Speaker PhoneWii Speak – Speaker Phone

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Basically, the device which will go on top of the Wii sensor bar will allow everyone in the room to talk to everyone in the room on another Wii. Where you need a headset on the Xbox 360 and PlayStation 3 this will give the entire room a chance to chat along.

Having a speaker phone style behavior is neat, but what about when everyone is asleep and you want to play a network game with a buddy? Will the device pickup a whisper across the room? Perhaps a speaker attachment will be announced later, but for now… you’re going to be conference calling with everyone in the game room.

(Thanks, Kotaku)

Led Zeppelin Refuses Master Tracks for Rhythm GamesLed Zeppelin Refuses Master Tracks for Rhythm Games

Rhythm Games such as Rock Band and Guitar Hero will go without original masters of Led Zeppelin because the remaining band members don’t want to see their most valuable possessions in the wrong hands.

For Activision and MTV, original master tracks are the most valuable asset they can get their hands on. Cover bands work well and many do great justice (sometimes better) to the original artist but masters are where it’s at! What if those tracks are ever “lost” while mastering them for a video game?

Page and the crew aren’t looking to take that risk, no matter what Activision and/or MTV is ready to pay for those original tracks. Led Zeppelin is a classic rock band, perhaps stuck in old ways, but they’re lively hood is in those master tracks; it’s the heart of the Led Zeppelin sound.

To Led Zeppelin it’s not worth the risk in losing those masters just go get their songs in a video game.

The band isn’t comfortable with the prospect of granting outsiders access to its master tapes, a necessary step in creating the games. “It ain’t about the money,” Mr. Mensch says. (WSJ)

Can you fault them for the mistrust? Risking everything you’ve worked on since 1968 just to get your product in a video game isn’t an easy decision. Many folks, Aerosmith included, probably see this as a great opportunity to get their songs into the youth, market themselves on a new medium and make a few bucks while doing it. There is definitely going to be some ego involved with being able to see your songs grow on a brand new rock medium, but not everyone thinks the same.

To some artists, music isn’t all about marketing and popularity. To each his own, but it’s upsetting to know we won’t be rocking out to any classic Led Zeppelin with a wailing Robert Plant and beating the drums like one of the most respected drummers in the industry: John Bonham.