Michael Pachter Says Wii HD Will Launch

Wedbush Morgan Securities analyst Michael Pachter is “absolutely convinced” we’ll see a Nintendo Wii HD by 2011. What makes him so sure? In short, Nintendo will start to look bad if their console is said to be “for your mom” instead of for gamers.

What they’ve done, so far, is show the industry there is more market than just hardcore gamers. They’ve also convinced many of us that only hardcore gamers actually buy games. Nintendo says they’re selling games, we’ve just not seen any real evidence of that outside of their own first party titles.

“Nintendo has to overcome that [lack of graphics power],” said Pachter. “A Wii HD would really position Nintendo well, which is why I’m absolutely convinced there is a Wii HD coming. Businesswise, they can’t have people saying that their machine is a toy for my mom.” (gamedaily)

Nintendo obviously doesn’t to be the focus of a “your mom” joke outside of being able to boast huge sales figures. Selling the console into homes has definitely raised the awareness of their brand to gamers and non-gamers alike. Now, it seems, Nintendo is going to have to “grow up” and get with the high definition graphics crowd… by 2011.

Would you re-buy a Wii if it was in HD? It’s also important to note Prachter believed Take-Two would become EA and was “convinced” of it. That didn’t happen. Will this?

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In 1995 Ensemble Studios formed as an independent studio and kicked out a little game franchise known as Age of Empires. The title has received many accolades from the first in the franchise extended out to all the Age of Empires releases and spin-offs, all-in-all selling millions of copies.

Ensemble Studios had a mission “to create great games and a great place to work,” says Bruce Shelley from Ensemble Studios. Bruce Shelley also helped design Sid Meier’s Civilization and Railroad Tycoon with MicroProse prior to his work at Ensemble Studios. Now, however, he’s a bit upset at the closing of Ensemble Studios because they were profitable, created top-quality titles and had a great working environment.

Ensemble Studios, from his perspective at least, was a place you’d go to work and be happy with what you’re doing. When you’re working along nicely and become blind-sided by the news, it’s not surprising he didn’t take it lightly.

“Everyone at our studio was shocked, and I think remains very disappointed that this is going to happen. I believe we thought we were immune to shut-down talk because our published games have done so well and have been so profitable. Plus we felt we had built a really stable (low-turnover), talented, hard-working, and creative team, which is not easy to do. We thought we were among the best studios in the world, and that may be true, but we don’t fit in the future plans of MGS as an internal studio so we’re out.” (ensemblestudios.com)

What’s the future plans for Ensemble Studios? As we’ve stated before, they plan to live on in spirit, within the bounds of a new name and a new game plan. “I believe the spirit and mission of ES will be carried forward in this new company if enough of the key leaders agree to take part, which I expect to happen. There has been no announcement about what the new studio will be working on when it gets going,” says Shelley.

This is a horrible way to have to launch a hot new intellectual property. Usually creating a new title with a building fanbase would lead to excitement, parties and high hopes for the future of the franchise. Instead, people will be dusting off their resume in hopes to continue a life of game development.

Hopefully the leaders will indeed form a brand new company and build brand new hot products with their entire staff intact. Then, take their titles to a different publisher (besides Microsoft) and make some money and fans.