As a huge fan of Showtime’s Dexter, we’re excited (afraid?) to hear they’re making a game in its image. We actually pay for an Amazon Unbox because we’re too cheap to buy Showtime for all their other shows. A Dexter game could be killer on the PC and iPhone.
Obviously the first problem to concern ourselves with is the franchise name, all too often we end up with ‘branded’ named games that produce awful results. It’s easy to get lost in the idea of making money on the name Dexter than putting in the time to a quality game release.
There is a high probability a Dexter game is going to suck, but we can hold up our hopes they do the franchise justice and create something scary but entertaining with a good storyline. How else can you represent a TV series in which the main character is a serial killer and he justifies his killings?
(Thanks, Joystiq)

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.