6,200 Reasons To Buy iPhone/Touch Games

The iTunes App Store is jam packed with video games! There are 6,200 games in the App Store to take advantage of, with 23% of those games for our puzzle gaming friends with arcade following a distance second place with 13% App Store market share. In that bulk of games, 1,485 are free download games but we’re not sure how many are “lite” versions of pay-for-games in the store, with limited game play. If you too are looking for ways to optimize your phone, see here the plans available at Circles.Life mobile.

chart-app-store

Apple could cut down on that clutter if they let developers publish one game with a demo/shareware release and a full release, perhaps than we would be able to wade through a realistic amount of game titles. Of course, Apple isn’t exactly the most friendly of companies when it comes down to allowing us to share our thoughts and opinions of their closed box products.

Unfortunately for the new game developers, they’ve got a few games to compete against in the App Store space. While great games should rise to the top like cream in your coffee, it’s obvious that 6,200 items can clutter up an otherwise friendly space. iTunes tends to have a very unintuitive interface and isn’t really built for great online game shopping experiences, we’re sure they can exploit many of the great games in this archive of titles if they had a bit of a re-design.

You’ll find plenty of educational games in the 6,200 titles, matching if not exceeding that of the strategy genre.
(Thanks, kotaku)

0 thoughts on “6,200 Reasons To Buy iPhone/Touch Games”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 534: Epic ExclusiveEpisode 534: Epic Exclusive

There was a lot of shocking news in the past week — unfortunately, Jonah was at PAX East, so last week’s episode ended up not being published. But there’s still more news this week.

The news includes:

  • Borderlands 3 might be an Epic Store exclusive
  • Videogame news subreddit closes for 24 hours to protest bigotry
  • John and Brenda Romero working with Paradox on new strategy IP
  • Sony unveils PSN refund policy

Let us know what you think.

Activision Blizzard Trying To Scare Off Competition?Activision Blizzard Trying To Scare Off Competition?

A few months ago, Activision Blizzard CEO Bobby Kotick said investing $500 million to a billion still wouldn’t be enough to compete with an MMORPG like World of Warcraft. The MMORPG space is a costly investment and you’d need to really burn a lot of money to start competing against the mega-giant, but Mythic VP and Warhammer Online lead designer Mark Jacobs disagrees with that quote.

Jacobs says $100-million dollars would be needed to start competing against the giant subscription generator that is World of Warcraft. Although few developers are sitting on $100-million USD, it’s a bit more realistic an investment for a studio to scrape up compared to a billion bucks! A billion dollars is a scary number when you consider that’s the start of an investment that may, or may not, pay off in the end.

Kotick may not be using complete scare tactics, he may be working off experience when dealing with MMORPG’s. A startup MMO isn’t a cookie cutter system, there is a lot of development efforts, $100-million dollars worth, but MMO developers slip dates many times. When you start slipping your dates you’ll start burning more money and, before you know it, you’re a billion in the hole. Jacobs thinks $100-million will cover development costs and messing up, so a billion is still way over budget.

Perhaps this is a bit of a scare tactic, assuming a developer will fail and slip their dates isn’t really a great way to start quoting prices. However, shooting too low isn’t always the best method of building your development assessments. The end result, scream ONE BILLION and you may scare off any potential startup MMO developers.

Warhammer Online lead designer did mention one big barrier to entry: the need for “at least half a million subscribers to be successful.”

(Thanks, 1up)

Episode 399: On the PrecipiceEpisode 399: On the Precipice

Only one more episode til the landmark episode that will see Paul ending his tenure as a regular podcast host in this lengthy episode after the week off. The banter is so off the charts, over an hour had to be cut and will be available in a future outtakes episode – as Paul and Scott agree to do a special Dr. Who episode in the near future too. Oh, and Jonah lost his day job.

The news this week includes:

  • Nintendo names a new leader after sudden death of CEO
  • Nintendo partners with Niantic Labs for Pokemon on mobile
  • Hi-Rez Studios: Players make the content everyone is trying to monetise
  • Frostbite: the PS3 CELL retarded the industry significantly
  • Windows 10 on Xbox One is called “OneCore

We need listener feedback for Paul’s goodbye next episode, so write in and let us know what you remember most about Paul!