Blizzard Offering Free Trial of Auction House App

There are many World of Warcraft players who basically play half their game in the auction house. I personally know of a gamer who has made thousands of gold pieces buying and selling there (*cough* Derrick). The only problem these people have is that they only have so many hours in the day to log in to World of Warcraft to run auction house sessions.

Their problems are over (or just beginning, depending on your point of view.)

Blizzard has announced that they’re giving a free trial of their new Auction House app that allows you to check in on Auction Houses remotely from your iOS device. As the ad states, it’ll allow you to “buy, sell, chat – anytime, anywhere”, which is a very scary thought for WoW widows. (Unless, of course, those significant others are also WoW gamers.)

Another app allows remote guild chatting, which is nice when you want to be in contact with your guild 24 hours a day, too.

The app will charge $2.99 a month after the free trial. Check both apps out here.

(Thanks, RPS.)

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While Frodo Baggins had one major quest, destroy The Ring, I’ve found myself in a cesspool of incomplete quests, filling my quest book to the brim with worldwide travels. From coast to coast, island to island and across the open seas I’ve got missions to complete with no end in sight.

It’s an addiction, a fascination, an uncontrollable urge to click any creature with an exclamation upon his head. I cannot stop taking on the responsibilities of the world all upon my lonely shoulders. Unfortunately, travel time is not free and I find myself traveling the world in search for quest “turn-ins” and random item drops from creatures small and tall.

When does it end? I turn in a quest to get another! A few quests have me traveling to far off lands where more villages scream for my help with yellow “!” above their heads. I must help a wandering soldier, a fisherman, a poor villager and the beggar; I do it all “for the horde.”

You can have something like 20 quests in your log at a time, I’ve got it full with quests from each land. Perhaps someday I’ll complete them all or throw them away to pickup others, realizing the value of each quest will decline as my character levels.

The lesson here, stay where you are until the quests in that land have all been exhausted. Ah, the trials of a wondering adventurer striving to conquer the land.

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Who needs DRM when you’ve got battle.net? Blizzard believes they can authenticate legitimate users by stopping pirates from playing Diablo 3 online using their network service Battle.net. They’re saying the system is more like Steam than like EA’s solution of lock down methods using SecuROM.

Blizzard has used Battle.Net to stop piracy and allow only privileged people to play online since it was launched in ’97. This system, still in place, allows them to reuse the copy protection scheme they’ve been using, successfully, in the past.

“If you wanna play online on Battle.net with other players you’re going to have to have a legitimate copy,” Pardo said in a BlizzCon interview. Battle.net, he says, has “saved us from a lot of the PC piracy that I think hurts a lot of other single-player-only games.” (kotaku)

Although this copy protection is highly reasonable, it seems as if much of Diablo 3’s strong points lay in the awesome storyline. Apparently Blizzard is willing to let pirates play single player, and presumably with friends, using pirated copies.

Although it doesn’t seem fair for pirates to play through a single player campaign for free, it sure beats being harrased with awful copy protection along with potential gamer backlash.