REVIEW: Mysterium (PC, iOS, Android)

I have an affinity for board games. Games like Lords of Waterdeep, Pandemic, 7 Wonders, and so on. When one of the games I enjoy get a videogame adaptation, I’m usually right on top of it. Some of the best adaptations include the iOS version of Lords of Waterdeep and Puerto Rico. Others, like Ra, aren’t as well translated. One game in particular, 7 Wonders, seems to be in an eternal beta.

However, one of the less likely board games to get a videogame adaptation is Mysterium. The game can best be described as a cross between Clue and abstract picture game Dixit. The theme of Mysterium is that one player is a murdered ghost, and the other players are psychics at a seance. The ghost sends the psychics clues related to their own murder, but the clues come in the form of wildly abstract pictures that Salvador Dali would be proud of. Using those vague clues, the psychics have six game turns to determine who killed the ghost, with what and where.

The game manages to represent the board game well, which lush, moody 1920’s art deco graphics. The single player campaign is basically an extended tutorial, framed in a story where the player spends time as both a psychic and a medium channeling a ghost. The game features multiplayer modes, including a Blitz mode that promises a faster game.

The game plays best with other humans, because playing with a computer requires the player to do a sort of reverse Turing Test in figuring out either what the computer ghost is trying to say or, even more difficult, figuring out how to find out what connections the AI will make. For example, putting 4 yellow cards may not influence the computer to select the yellowest option in front of them.

Playing with other humans is a pleasure, as always. A co-op game, you’re not going to find hostile players. The interface is good enough to allow players to communicate with each other, advising which evidence they should vote for or against. Mysterium is one of those games that never fails to present a compelling session.

It’s unfortunate, then, that the population of Mysterium players is very low; matchmaking is poor, and it’s very hard to coordinate with strangers to start a game. Gamers are lucky to start four player games (1 ghost, 3 psychics), and the game really sings with far more psychics than that. Tn fact, I was never able to get a game of Blitz going.

For fans of Mysterium, this game is a must-buy, but it’s advisable for players to coordinate scheduled games to avoid the dearth of online players out there. The game is currently only available on PC, iOS and Android — hopefully, word of mouth will get more players to enjoy this faithful adaptation.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Casual Gamer Chick’s Peggle Nights Review!Casual Gamer Chick’s Peggle Nights Review!

Last year Popcap developed Peggle, a title which received 2007 casual game of the year and dozens of media and industry accolades. Now, Popcap has produced the next game in the Peggle series called Peggle Nights. If you’ve never played Peggle, you can read a full review of the game as it will apply to Peggle Nights as well.

It’s tough to think Popcap can improve upon a sleeper success but it just might be possible. Peggle Nights brings back the famous Peggle masters with their classic power-up moves and increases the master count by one with a new Squid Peggle master known as “Marina.” In this installment, you’ll experience another 60 newly designed levels with five stages per Peggle master, this time with a “dream world” theme.

Peggle Nights is as close to an expansion as you can get without directly calling it an expansion. At first glance, you’ll probably say to yourself “this is Peggle with new levels” and, for the most part, you’re on the right track. Popcap stuck to the magic that made the first title a hit, including the same characters, the same game play elements and the same addictive quality.

Our first impressions were a bit lack luster as we spent time looking for how the game differs from the original. Six or so stages into the the game it started to grab our attention much like the original title did, causing everything from addictive shakes and strong desires to continue playing. Peggle Nights matures the level design greatly, stages are crisp artwork backgrounds with many animated pegs and bricks which you’d only find in later tough stages in the original game.

Head over to CasualGamerChick.com to read the full review!

Read on for full press release details.

(more…)

Gears of War 2 For PC: No – Piracy is BadGears of War 2 For PC: No – Piracy is Bad

The last few weeks we’ve often brought up, on the gaming podcast, our reasons behind why Gears of War 2 wouldn’t be a PC title and only an Xbox 360. Our theory was more of a marketing tactic, assuming there would be no PC version because Microsoft wants to focus the attention of their big titles to the Xbox 360 as it’s a real gaming platform and they want more attention on it.  We might have been wrong.

In a recent interview, IGN asked Epic’s Cliff Bleszinski some pointed questions about the PC release. Like us, everyone has been questioning the move to NOT release Gears of War 2 on the PC especially considering the first game made a PC debut and Epic has always been a big PC developer. Turns out, Epic is utilizing the Xbox 360 as a nice big can of DRM.

“Here’s the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software.” (ign)

Following this answer he confirmed with a definitive no that we won’t see GoW2 on the PC. Of course, they also underscore the fact that the PC can have a wild array of hardware chipsets for video cards and catering to the masses with compatibility is pretty much a nightmare. A system with great DRM and a closed hardware platform is hard to pass up.

(more…)

Bejeweled Cookies Arrive From Popcap: Twist?Bejeweled Cookies Arrive From Popcap: Twist?

I arrived at home tonight to find the most peculiar yet creative marketing message from Popcap. Not knowing what it was, I tore it open to examine the contents. It’s a secret message made of pastry. Yes, it’s a box of cookies! Holiday treats made of bejeweled pieces.

How cool, now this is marketing we can eat up! A poster, a press release paper or even plastic figures cannot compare to edible treats. We’re guessing this is all about Popcap’s Bejeweled Twist which arrives soon. Excuse me, but I think I’m hungry….

Read on for Bejeweled Twist press release information

(more…)