The guys were unable to find news for a good podcast, and instead did a Jackbox Party. Enjoy the goofing around!
Special Episode: Jackbox Party Time
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Peggle Nights Contest UpdatePeggle Nights Contest Update
For those that haven’t posted on the forum or send us an e-mail about our Peggle Nights contest, it’s time to get in the action! The free Peggle Nights game giveaway will expire soon and we want as many contestants as possible.
We’ve got many great entries, we’ll be reading off some of the e-mails we received about our podcast contest this week along with some of the great forum posts. Those that love Peggle have a passion and desire for the title, so the next one is sure to be a hit.
For those that have already written in, sent e-mails or otherwise contacted us, we appreciate your efforts. Make sure you listen to the gaming podcast for all the details on the contest.
Games 2.0: User Generated Gaming?Games 2.0: User Generated Gaming?
In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?
It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.
Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:
It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.
Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?
(Thanks, Destructoid)
PopCap: Casual Gaming in AsiaPopCap: Casual Gaming in Asia
PopCap will try their luck in the Asian market for casual games. The US market and the Asian market are clearly different and have different likes and dislikes when it comes to video games, this can be seen in the division between the US first-person-shooter genre running wild and the success of FPS franchises in Japan (a great example being the Xbox 360 console).
Many eastern style games have a casual feel to them and PopCaps going to see how they’re feeling about titles like Zuma, Chuzzle, Peggle and Bejeweled. James Gwertzman, their new Asia/Pacific VP says, “This is the opportunity of a lifetime.” He believes success will be the result of this endevor.
What do you think, Asia/Pacific, ready for US casual games?
