The guys were unable to find news for a good podcast, and instead did a Jackbox Party. Enjoy the goofing around!
Special Episode: Jackbox Party Time
Related Post
REVIEW: Mysterium (PC, iOS, Android)REVIEW: Mysterium (PC, iOS, Android)

I have an affinity for board games. Games like Lords of Waterdeep, Pandemic, 7 Wonders, and so on. When one of the games I enjoy get a videogame adaptation, I’m usually right on top of it. Some of the best adaptations include the iOS version of Lords of Waterdeep and Puerto Rico. Others, like Ra, aren’t as well translated. One game in particular, 7 Wonders, seems to be in an eternal beta.
Games 2.0: User Generated Gaming?Games 2.0: User Generated Gaming?
In a world driven by the Internet, global economics and the short attention spanned reader we’ve been bombarded with social networks and 140-character micro-blogging. We’re constantly finding ways to promote ourselves, promote our brands or tell people what we’re eating for dinner. Is this obsession with ourselves and our creativity bridging into video games?
It’s games 2.0 people!. A time when we’re inventing our own video game stages, characters and full blown casual games! Not only are people getting a chance to design their own games with Microsoft’s XNA, Adobe Flash or from small independent casual games, but we can design our own stages in games like LittleBigPlanet.
Microsoft wants to remind us that Boku is much like LittleBigPlanet in its user generated video game content. Seen in this video below:
It’s obvious their going down the same path as Sony has gone with creating your own stages with LittleBigPlanet and creating a new way of gaming: playing other people’s stuff. You can find some similarities with Guitar Hero: World Tour‘s ability to create your own songs and publish them for others to play.
Are we heading down a generation of games where some of the best stages are created by fellow dedicated gamers? Or, is this just a distraction and means for developers to have gamers invigorate and create more of a demand for the games they are making the money on?
(Thanks, Destructoid)
Episode 764: EA Goes PrivateEpisode 764: EA Goes Private
This week, there’s a lot of discussion about the Tokyo Game Show, Epic pulling controversial Peacemaker dance emote, and Minecraft entering The Copper Age.
News:
- EA to be acquired by Public Investment Fund, Silver Lake, and Affinity Partners for $55bn
- Halo Studios revealing more on next projects at next month’s World Championship event
Let us know what you think.
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