Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Bus Simulator 18 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Bus Simulator 18
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Episode 304: Heart of the Swarm GiveawayEpisode 304: Heart of the Swarm Giveaway
Despite being recorded on April Fool’s Day, the podcast has no pranks, just a long political discussion and has Paul demanding no one say anything about BioShock Infinite. Speaking of that game, the crew announces the winner of the BioShock Infinite contest. This week has a Gaming History about the development of XCOM: UFO Defense.
This week’s news includes:
- Cruel April Fool’s Joke posts fake Half-Life 2: Episode Three Steam page (see image below)
- Path of Exile to feature yearly major expansions
- Gamers want Assassin’s Creed every year, states UbiSoft Montreal
- Former Diablo III director states the auction houses were a mistake
- EA prez Gibeau: “DRM is a failed dead-end strategy”
There is a ton of feedback, plus a new contest to win a copy of Starcraft II: Heart of the Swarm. The rule is the same as BioShock Infinite: listen to the podcast and comment on what is discussed.
Gaming Podcast 185: Eat, Drink and PlayGaming Podcast 185: Eat, Drink and Play
This week we’re recording a gaming podcast! Oh wait, that’s like every week. We’re reading some comments, handling some history and news and busting through the news which includes:
- Assassin’s Creed Collectors Edition (CE) to cost $40 more
- Sony PlayStation Plus subscribers may get access to Killzone 3 beta (speculation)
- Players may be able to create videos in Call of Duty: Black Ops
- Gran Turismo 5 is still not complete
This weeks question of the week, what would you put in a collectors edition box set?
Gaming Flashback: SimCityGaming Flashback: SimCity
SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.
Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.” Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis. Maxis agreed to publish Simcity as one of its first two games.
When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game. Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal. Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64. On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!
The objective of the game is simple, build and design a city. Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required. In a sense, open ended, the player was free to design the city as they chose.
Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more. Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.
In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.
In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

