Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Bus Simulator 18 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Bus Simulator 18
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Episode 281: Weeyoo SeepeeyooEpisode 281: Weeyoo Seepeeyoo
In this long episode of Gaming Podcast, the show runs long because of the tons of entries made to win a Steam code of XCOM: Enemy Unknown. Paul gets upset at Jonah for a topic about the Wii U, while Dan is delighted to say the F-word again. The latest Gaming Flashback is about the oldest coin-op arcade game from 1971, Galaxy Game.
The news includes the following items:
- Sony drops 3D support, saying customers rejected it
- Oddworld creator to EA: “F— you very much”
- Wii U launch developer complains of lackluster CPU
- Mists of Pandaria sales below expectations according to analyst firm
- Microsoft enhances security at Xbox offices to stop next-gen leak
Finally, Paul eulogizes Nintendo Power, which is closing its doors after 24 years.
Retro FlashBack: DragonFire (Atari 2600)Retro FlashBack: DragonFire (Atari 2600)
Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.
As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.
You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!
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Episode 528: Back From DisasterEpisode 528: Back From Disaster
Jonah’s desktop PC finally died completely from irretrievable hardware failure, and this episode was recorded clumsily on his cellphone. Meanwhile, TJ has been enjoying Apex Legends enormously, and gives it a rave review.
Otherwise, this week’s news includes:
- Activision-Blizzard lays off 800 employees
- World War Z gets an April release date
- Dragon Quest Builders 2 comes to Switch, PS4 this summer
- Chucklefish boss says Sony is responsible for lack of PS4 crossplay
The Question of the Week is “Which game would you love to see remade?”