Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Bus Simulator 18 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Bus Simulator 18
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TD Gaming Podcast 105: The Sound of MusicTD Gaming Podcast 105: The Sound of Music
This week we had a huge gaming podcast but we managed to get it all down to 60 minutes of content but it wasn’t easy. We’re digging through some old history, Yoshi’s Story is our gaming flashback and we covered gaming history on The Biography of Yoshi. This weeks news includes:
No new Rock Band in 2009- FTC looking for consumer response to DRM
- Microsoft says there won’t be an Xbox 360 equipped with a Blue Ray player
- Nintendo filing a patent to make game certain games easier
This weeks soap box segment, we’re looking at game audio and which music made the game experience, what game music we best remember. What’s the theme music you remember best?
Also, checkout the TFC information for DRM technologies and comment.
Interview at Casual Gamer Chick with SomaTone.
Here are some reminders!
Episode 605: Microsoft At It AgainEpisode 605: Microsoft At It Again
After announcing most Zenimax games will be exclusive to PC and Xbox, now the rumors are swirling that Microsoft will buy Discord, the mammoth VOIP that is rivaling Twitch and Facebook for active users.
The news includes:
- Report: Microsoft in talks to buy Discord
- PS3, PSP, and PS Vita stores to reportedly shutdown this year
- Serious Sam 2 surprises fans with substantial new update
Let us know what you think on the Facebook comment page.
Gaming Flashback: Lode RunnerGaming Flashback: Lode Runner
Lode Runner, a game many of us logged hundreds of hours upon. Lode Runner has a great deal of replay value thanks to its great map editor. The game was first published by Broderbund in 1983, but was first prototyped by Douglas Smith, an architecture student at the University of Washington.
The Lode Runner prototype was called Kong and was originally written for a Prime Computer 550 minicomputer on campus, but shortly after it was ported to the VAX minicomputer. Originally programmed in FORTRAN and utilized only ASCII character graphics (the most basic of characters).
In September of 1982 Smith was able to port it to the Apple II+ (in assembly language) and renamed it to Miner. In October of that same year he submitted a rough copy to Broderbund and he’s said to have received a one-line rejection letter, “Sorry, your game doesn’t fit into our product line; please feel free to submit future products.”
The original title had no joystick support and was developed in full black and white…not exactly exciting. So, Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund.
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