Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Gears Tactics as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Gears Tactics
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VIDEO: GamingPodcast Plays Battle Chef Brigade DeluxeVIDEO: GamingPodcast Plays Battle Chef Brigade Deluxe
Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Battle Chief Brigade Deluxe as they discuss some of the news of the day.
Episode 382: Late But Not Too LateEpisode 382: Late But Not Too Late
Due to unforeseen circumstances, this episode was recorded on Monday, but despite the lateness, it’s full of rich news items, including some very disturbing trends in videogames, as well as a question by a listener that got mental juices flowing. This week’s Gaming Flashback is Professor Pac-Man.
The news items include:
- Headteachers in UK threaten to report parents who let their children play 18-rated games
- Star Citizen‘s Vanguard “concept” fighter costs a cool $250
- PC version of Dead or Alive 5 Last Round launches on Steam without key features
- Zelda delay could ruin Nintendo’s 2015
- New Jersey game store “swatting” takes an uglier turn
This week’s Question of the Week: “What do you think is the future of older games?”
Mass Effect 3: What REALLY Went Wrong, And How To Fix ItMass Effect 3: What REALLY Went Wrong, And How To Fix It
NOTE: THIS ARTICLE DISCUSSES THE ENDING AND EVENTS OF MASS EFFECT 3. DO NOT READ IF YOU DO NOT WISH THE GAME TO BE SPOILED FOR YOU.

In this day and age, one learns to take internet outrage with a heavy dollop of salt. The videogame community tends to be reactionary in the worst way, for a few reasons: they tend to be young, they tend to express their immediate feelings almost as a stream of consciousness, and let’s face it, the Greater Internet Dickwad Theory comes into play as well.
When it comes to game endings, when I hear that the community is upset about a game’s ending, I almost always take that as a good sign that the ending is daring and provocative. For example, there was an outcry over the abruptness of the ending of Halo 2, which had the nerve to conclude with a cliffhanger. The 2009 Prince of Persia reboot ended with the player undoing all of the work to free an ancient evil god they’d just imprisoned.
So when I heard that there was a growing outcry about the endings of Mass Effect 3, my interest peaked, because invariably, that meant the story was provocative and daring, instead of predictable and boring.
