Spore Generates Buzz: 500,000+ User Creatures

Although I would have thought different, apparently people are clamoring over the “hype generator” tool called Spore Creature Creator. “The best part is that these creatures will be part of the main game, Spore, as user content will populate a lot of the galaxy in each player’s game,” says Falcon at GameStooge.

Will Wright and the team driving the Spore game is right on target to create the hype needed to send this game into the top game seller. If TheSims woke us up to crazy sales figures, Spore might just beat the demand; imagine creating a tool to help create a world for your company and make money while doing it?

The Creature Creator, in my mind is a genius move to get people interested in the main title and drive pre-sales figures through the roof.

(Thanks, GameStooge)

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Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and their constant attempts to take over Take-Two.

Prior to the release of GTA IV we, in our gaming podcast, predicted a huge launch would up the anti against the bids on Take-Two from EA but things didn’t work out exactly as we expected. Although the game has sold 8.5-million units, it might not add any new bargaining power to the back door negotiations.

A game company is only as good as their games. A hit title which dies out quick helps financially guide the future of the company; technically the future isn’t so bright. With the title quickly falling off the top game sales charts we may never see it hit record sales figures to match that of smaller titles. Having one hot title every four years that “breaks records” for a week isn’t a strong weapon against a low bid from a larger publisher.

While EA may not have any record setting “one week” sales titles yet, they do have a consistently strong set of titles which stick on the charts for months with newer titles arriving to take their spot when they fade. The same can be said for a few other notable publishers, Activision and Ubisoft. To survive in the hot game industry, especially with market downturns, one must have a cycle of great games to publish throughout the year consistently year-over-year in order to provide evidence of their financial stability.

Assuming the bid won’t raise for GTA IV, where does that leave Take-Two? Perhaps Take-Two is better off under the umbrella of Electronic Arts after all. The waters are getting more hostile in the industry as companies compete for gamers attention with 100-million dollar titles and casual games and game consoles (read: Wii) start to build a whole new none-gamer-style momentum.

Is Take-Two better off under the EA brand?

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The post Episode 734: Third Party Showcases first appeared on Gaming Podcast.

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