Mega Man 9, Xbox 360 and PlayStation 3 Confirmed

Capcom has finally come out and stated Mega Man 9 will indeed be available on the PlayStation 3 (PSN) and Xbox 360 (Xbox Live). Capcom may be making a great move by providing everyone the ability to play their new retro title in download form. The game is definitely going to be a smaller title with a niche appeal, you really want to gain as much access to gamers as possible.

Although WiiWare is a great staging point for a new/old franchise there is absolutely nothing wrong with expanding it to the other consoles, even the PlayStation 3, giving all gamers the choice of which platform to purchase the title for.

In many ways, a console gamer with all consoles can chose the version of Mega Man 9 which will provide them the best “controller” experience. You want to play on an Xbox 360 controller? Great! Perhaps the Wii classic controller is more your style? Fine! Wanna stick with the proven PlayStation controller? Excellent!

Hopefully we’ll get a sense of which console moves the most downloads for Mega Man 9, as this will define who gets great gaming DLC in the future. Oddly enough, it might be the Xbox 360 because of its console sales count and total attach rate, even though the Wii has huge volume of users they don’t purchase very many games (if any).

(Thanks, Kotaku)

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PlayStation 3: Not About Quantity, About ProfitabilityPlayStation 3: Not About Quantity, About Profitability

The Xbox 360 price drop rumors flow like water and it’s all but officially been announced at this point. What about PlayStation 3 and their price? No.

Nobuyuki Oneda, the Sony’s chief financial officer said, “our plan is not to reduce the price. Our strategy is not to sell more quantity for PS3 but to concentrate on profitability.” (gamespot) This makes complete sense coming from their chief financial officer, as their motivation is to make money, not lose it.

The question remains, how will they actually make money if they’re no longer in the race for competitive market prices? Considering game licensing must Net them some amount of profit Sony’s idea seems to be the exact opposite of their original PlayStation method: saturate the market and sell them all games.

So far we’ve seen very few “need to have” games for the PlayStation 3 console while Xbox 360 continues to build a substantial library and Wii continues to break sales records for apparently no reason. When a game publisher has to decide on a platform to launch a new game, why would they choose the one that doesn’t care to be competitively priced in the market? The one that doesn’t care about quantity of sales?

Sony intends to reverse the entire razor blade philosophy where one sells a cheap razor and charges users for the blades over and over again. Their take on this concept is to sell really expensive razors and put out small half-quality blades. Is that a good market strategy at this point?

Wolfenstein for PC, Xbox 360 and PlayStation 3Wolfenstein for PC, Xbox 360 and PlayStation 3

When you hear the word Wolfenstein what game do you think of? Constantly, I recall Wolfenstein 3D and all the memorable times I had building my first person shooter fingers. From a new-generation FPS perspective, Return to Castle Wolfenstein for the PC back in 2001 was my last touch on a Wolfenstein game series. I enjoyed it a great deal and would love to see more out of the game series.

It seems Activision and Raven Software are working on a PC, Xbox 360 and PlayStation 3 game, currently titled Wolfenstein set to be released “when it is done.” The game follows the same concepts as most of the Wolfenstein titles of the past, a bit of dark science fiction and undead matched with World War II settings with Nazi’s and the main character BJ Blazkowicz.

This series seems to be full of re-hash and repeat with plots, characters and overall feel. Developers seem to favor re-makes over sequels to the famous franchise, eventually putting out one or two sequels of their re-make hits well with customers.

Is this the correct direction for the Wolfenstein franchise? In my humble opinion, it doesn’t really matter to me because I’m such a fan of the series. Perhaps they will continue to re-make the game until the larger demographic screams “Not again!”

(Thanks, Eurogamer)

Rock Band 2, Song Tracks and InstrumentsRock Band 2, Song Tracks and Instruments

The latest news on the Rock Band 2 front covers the instruments and a few confirmed song tracks. There have been rumors flying around the Internet about the “leaked song tracks” for the next release with absolutely no confirmation. Now, however, we have solid proof on some tracks and some equipment changes.

First, all instruments are backwards compatible. That’s key to the success of Rock Band because fans of the original ponied up a lot of bones to grab themselves the original Rock Band kit. However, there is an incentive to upgrade your equipment in some regards.

If you like the original Rock Band guitar you’re going to love the new one if only for the color updates, wood grain and actual look and feel of a real guitar not a “toy.” As you’d expect (or hope) the new guitar will be wireless, finally, and will have a sturdy strum bar with even quieter buttons. Wireless alone is a great selling point but quiet buttons is important for folks like me who play the guitar like it was a jackhammer and can easily interrupt the drummers concentration during a difficult set.

The drum kit has been improved as well, with a re-enforced foot pedal to avoid the ease of breaking the plastic “toy” version of Rock Band original. As a person who’s busted up their drum petal and forked out cash on eBay for a wood solution, this is more great news. The drum kit will also be wireless which is great for those of you, like myself, who have kids that run through your line of site or dance while you’re playing. Nobody likes their Xbox 360 being flung off the shelve due to tripped cords.

The drum kit will have quieter pads and a velocity sensor; again, your old kit is still usable without these enhancements but the desire to upgrade if you’re a dedicated fan will be high.

The song tracks currently confirmed:

  • “Panic Attack” — Dream Theater
  • “Chop Suey” — System of a Down
  • “Everlong” — Foo Fighters
  • “Kids in America” — The Muffs
  • “Give it Away” — Red Hot Chili Peppers
  • “Ace of Spades” — Motörhead
  • “Hello There” — Cheap Trick
  • “Pump it Up” — Elvis Costello
  • “Anyway You Want It” — Journey
  • “Pinball Wizard” — The Who

This is a great indication to where Rock Band 2 is going, mixing up a great selection of artists with classic hits like Anyway You Want It and Pinball Wizard to newer late generation X music like Give it Away and Chop Suey. Talented artists like Dream Theater are sure to keep Rock Band 2 a challenge to all gamers.

Other great improvements being a World Tour mode now accessible online and the removal of the “Band Leader” concept which always locked you into an instrument once you created a band.

NOTE: Xbox 360 will have a timed exclusive on Rock Band 2, arriving later in the year for the Nintendo Wii and PlayStation 3.

Checkout the full feature set so far explained at Kotaku.