Miyamoto Confirms Pikmin Game

It seems Miyamoto let it slide that there will be a Pikmin game arriving in the future, for which systems? Probably the Wii if we had to guess, but it wouldn’t be surpising to see it on both their hit product lines.

His exacty words, “We’re making Pikmain.” Nintendo has done well by their little Pikmin friends, a newer franchise with lots of growth potential and fun for the entire family. The Pikmin series was a sleeper title, looking fairly silly in presentation but full of great value in reality.

It’s not surprising to see them spinning a new Pikmin title and we’ll have to hold our breath in anticipation for the fruitful results. As always, Miyamoto isn’t giving any dates… it will be ready when he says it’s ready.

Any Pikmin fans?

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Distributed Game Development Using ContractorsDistributed Game Development Using Contractors

Gamers around the world have noticed a large trend in the video game industry in the last 15 years, massive growth with massive projects and unbelievable costs, goals and sales. We’ve seen the impossible become achievable in epic projects like World of Warcraft and huge sales figures from Halo 3 but we’ve also seen game titles fall down in a burning wreck.

Each studio tries to beat the next studio with crisp realistic graphics, real time physics engines, life-like explosions all with huge costs. Does it all sound familiar? If you’re a movie buff you’ve probably seen movie studios cranking out the same style of movie, high computer graphic effects with talented high priced actors making longer and longer films.

The only big difference? A game studio hires most of their talent for full time positions and then has to figure out what to do with them when the project ends. Perhaps this explains Microsoft’s effort to remove game studios like Ensemble, Bungie and FASA, it’s all too much to handle when a high budget project ships and time frees up in the studio.

(more…)

MumboJumbo Making Luxor 3 For WiiMumboJumbo Making Luxor 3 For Wii

Casual gamers will be glad to know one of the big publishers of casual games will be publishing Luxor 3 for the Wii console, perhaps this will be one of many to come. While large console based developers like Ubisoft, Electronic Arts and others are trying to make casual games for the Wii but MumboJumbo’s a pro in the industry.

It’s going to be hard to compete with a casual game publisher like MumboJumbo if they decide to produce more casual game titles for the Wii. Most folks associate Nintendo’s latest generation console with casual gaming in an ever growing casual market and now it’s time to bring aboard many casual game companies that know the inner working of casual gamers.

MumboJumbo has plenty of great Nintendo DS titles, so the Nintendo relationship is obviously strong. Now, we’re hoping to see them dominate the Wii console and make those other big publishers work for their casual gaming money.

(Thanks, CasualGamerChick)

Episode 475: Sterling ReviewsEpisode 475: Sterling Reviews

This week’s episode is 50% longer as the first 20 minutes or so are devoted to the reaction to Jim Sterling’s explosive review of Hellblade and his subsequent recanting later that day. This week has no Gaming Flashback or Gaming History, but there are six news items to make up for it.

The items include:

  • EA talks about Nintendo Switch support
  • Rainbow Six: Siege “Operation Blood Orchid” update launches August 29
  • Myth-inspired RTS Deadhold charges into Early Access later this month
  • No Man’s Sky “Atlas Rises” update adds story content and “limited” online co-op
  • EA says Star Wars: Battlefront “lacked long-term goals”
  • Moons of Madness is Lovecraftian horror on Mars

Let us know what you think.