Miyamoto Confirms Pikmin Game

It seems Miyamoto let it slide that there will be a Pikmin game arriving in the future, for which systems? Probably the Wii if we had to guess, but it wouldn’t be surpising to see it on both their hit product lines.

His exacty words, “We’re making Pikmain.” Nintendo has done well by their little Pikmin friends, a newer franchise with lots of growth potential and fun for the entire family. The Pikmin series was a sleeper title, looking fairly silly in presentation but full of great value in reality.

It’s not surprising to see them spinning a new Pikmin title and we’ll have to hold our breath in anticipation for the fruitful results. As always, Miyamoto isn’t giving any dates… it will be ready when he says it’s ready.

Any Pikmin fans?

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We Need Another Ikari WarriorsWe Need Another Ikari Warriors

In 1986 SNK released Ikari Warriors, it had all the makings of a classic title. Cool weapons, time strategies, two player action and a great challenge. We’re now seeing folks reproduce some of the essence of classic games by creating platformers like Little Big Planet and Mega Man 9, where is the love for the top-down scrollers?

Ikari Wariors was one of the first game titles to use a rotary joystick along with a directional system. Looking at the current generation Xbox 360 and PlayStation 3 it’s plain to see the joystick is equipped with this design. We’ve seen Geometry Wars utilize the analog stick to create a 360 directional attack, so it’s possible to utilize this behavior for Ikari Warriors.

Given SNK is still alive under the name SNK Playmore the intellectual property must still exist to breath fresh life into an Ikari Warrior remake, with about six to eight months development time a classy title could be re-developed using old concepts brought to the current generation hardware.

Blast grenades, RPG’s, smart bombs, air strikes the options are limitless and the concept has been proven to work. Given the gamer demographic of 18-34 it’s plain to see old gamers of the Arcade and NES would recall and rebuild their love for the title while attracting younger audiences whom have never seen an Ikari Warriors title; if it worked in 1986 are we so adverse to it working again?

Games do not have to implement full 3D perspective graphics to be cool, we’ve seen proof in that with the Wii and the demand for titles like Little Big Planet. We neeed another Ikari Warriors.

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This week is a shorter-than-usual show as Paul S. Nowak is away on a birthday vacation. Instead, Jonah and Jordan discuss the Sega Saturn game Burning Rangers, and the following news topics:

There’s also reader feedback and the Question of the Week: What do you look for first in a game’s bullet-point features? Also, check out some of the outtakes after the show ends.

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This week Jonah and Jordan go it alone without Paul, which is unfortunately since the Gaming Flashback is the classic Nintendo 64 title Paper Mario. It might be just as well as the events of the last week made the crew ramble on about the industry at length, making the post much longer than usual.

This week’s impressive news items:

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Lots of Reader Feedback, but no Question of the Week this week – just too much show.