It was April of 2008 when we saw Assassin’s Creed show up on the PC, however in early February the game appeared on Internet pirate sites causing an estimated 700,000 downloads of the pirated copy of the game. The disc-copy manufacturer has assumed responsibility of the issue after finding an employee in possession of one of their copies of Assassin’s Creed at their home.
First, the disc-copy firm has said they haven’t enforced their high level of security needed to keep copies of the game in their possession. The earliest leaks of the pirated Assassin’s Creed was traced to an employees house, leading Ubisoft to assume “gross negligence” on the part of the manufacturer, inspiring the lawsuit.
To top off matters, pre-release copies of Ubisoft’s Assassin’s Creed contained a hidden bug to crash the game mid-way through, which makes their title look bad when sent to the mass market pirating audience (do they really need to impress pirates?)
This isn’t the first time copies of a game, music or movies have made their pre-release debut on torrents and pirate sites. As for us, we find it odd that someone who managed to sneak out the game early wouldn’t have simply enjoyed it in the comfort of their own home choosing to pirate it and hurt the industry instead. Hopefully they’ve been given their pink slip for being irrisponsible and hurting everyones reputation. Hope they really feel like a liberated hero now.
(Thanks, gamespot)

There has been many debates on the graphic level of Diablo 3 and how it should be different. Finally a developer comes out and says “um, no.” Their reasoning is fairly simple, it’s one thing to photoshop up a screenshot with some filters but it’s another to get the texture and lighting to run at that detail on a standard computer.
The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.
Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?
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