Diablo 3 Content Creation Phase

Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.

Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.

How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.

End result, expect a high quality product once again from Blizzard.

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Episode 649: Activision-Blizzard Sued AgainEpisode 649: Activision-Blizzard Sued Again

[This episode has been re-uploaded due to technical issues]

Another week, another time that Activision-Blizzard suffers legal issues — in fact, there are lots of legal shenanigans going on. No Gaming Podcast this week in this short episode, while Microsoft Movie Maker has a comeback.

This week’s news includes:

  • New York City sues Activision Blizzard, says Bobby Kotick is ‘unfit’ to negotiate the Microsoft buyout
  • Reggie Fils-Aimé warned Nintendo about GameBoy Micro
  • Xbox and Bethesda Games Showcase announced for June 12
  • Xbox has helped Fortnite sneak its way back onto iPhones

Let us know what you think.

Game Publishers Hate RiskGame Publishers Hate Risk

It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar Hero titles will arrive before we scream “enough!”?

Speaking to rocking music, Electronic Arts may pass on the chance to pickup Brütal Legend, a title originally being published by Vivendi Games prior to the Activision Blizzard merger. The title was left without a home when the merger was complete along with other dropped titles.

Why would EA not take the chance with the game? Risk factor. Brütal Legend is a game title developed by Double Fine Productions and has been designed by Tim Schafer, with past games like Monkey Island, NES’s Maniac Mansion and the fantastic title Full Throttle. With such sweet titles under his belt, why wouldn’t a game designed by Tim Schafer be a hot commodity in the market?

The game brings music and action adventure together in a creative twist. No, it’s not Rock Band and it’s not Guitar Hero, thus, MTV and Activision don’t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of Tenacious D and popular actor (School of Rock anyone!?)

Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game’s title over fifteen years ago. “I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (wikipedia)

It appears a series of publishers have walked away from Brütal Legend without much hesitation. “I have seen it,” EA CEO John Riccitiello told Gamasutra. “I am well aware of what the game is. It’s a very significant creative risk.” (joystiq)

Where would the game be without significant creative risks? In many ways, World of Warcraft was a risk… it’s only got 9 million or more players.

PlayStation 3’s Wireless Keyboard AttachmentPlayStation 3’s Wireless Keyboard Attachment

This is a prototype of the keypadSony’s done it, they’ve announced a wireless keyboard adapter to plug onto the stock PlayStation 3 controller. This isn’t the first time we’ve heard of this, Microsoft pushed out a keyboard for their Xbox 360 controller last year to provide faster chat abilities and, overall, smooth the interface when needing to type.

Now, Sony’s following up with a few more advancements, “the wireless keyboard also features a touchpad mode to allow for mouse input. David Reeves, president of SCEE, said that this touchpad control mode may be used in future game development.” (kotaku)

Is there any chance our next-generation consoles will be more “PC like” out of the box? With these complex user interfaces featuring web browsers, online marketplaces and areas to enter your credit card information (and addresses) you’re really heading towards needing this type of interface. Now, they’re all starting to include chat and messenger services making it more important… if it catches on.

Perhaps the next console hitting the market will come with a keyboard as an in-the-box solution. Please note, the above image is Sony’s prototype image.