Diablo 3 Content Creation Phase

Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.

Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.

How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.

End result, expect a high quality product once again from Blizzard.

0 thoughts on “Diablo 3 Content Creation Phase”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 336: Happy New Year 2014Episode 336: Happy New Year 2014

The first episode of 2014 is now out, as Jonah Falcon, Jordan Lund and Dan Quick recap the major news of 2014.

The news includes:

  • PC gaming exploding
  • Next-gen launches, including Microsoft’s 180
  • Nintendo Wii U suffers
  • Nintendo Announces 2DS
  • Microconsoles launched
  • Tech flops of 2013

Also, some Listener Feedback, and the Questions of the Week, “What was the biggest event of 2013? What was your favorite game?”

Ensemble Studios To Close, Halo Wars Future Not In QuestionEnsemble Studios To Close, Halo Wars Future Not In Question

Ensemble Studios, owned and operated by Microsoft or, Microsoft Games Studios, has been targed to be dissolved. All employees will find new homes, a large quantity will start a new studio and continue maintaining the later released Halo Wars franchise.

Microsoft has chosen to close the studio as part of their growth plan of Microsoft Games Studios much like FASA was closed in the past. The difference, there is a new landing point for Halo Wars unlike the uncertain future of Shadowrun.

Commenting on the reason for the closure, Microsoft said, “This was a fiscally rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.” (gamespot)

Ensemble Studio’s folks will continue to work with Microsoft and will continue to support Halo Wars after its launch. It is important to stress their statement of continuing to support Halo Wars, there is no need to think the project will be done half-assed or without pride as the project will live on with a different studio name.

The only question is… what is causing Microsoft to close down studios with actively working real franchise projects? FASA went down, Bungie was let go on their own and now Ensemble Studios? There has to be something going on here… idea?

Episode 470: The Sims 4 Contest Part 2Episode 470: The Sims 4 Contest Part 2

The The Sims 4 contest is still going on this week, with the winner to be announced in Episode 471. The crew gets back to discussing news, but as is usual, it’s a light week in July.

This week’s news items include:

  • Starcraft Remastered is coming in August in 4K
  • Star Wars Battlefront 2 loot boxes spark pay-to-win fears
  • Only main player will progress in Far Cry 5 story
  • Destiny 2’s getting rid of random perk rolls for loot and the response is divided
  • Nintendo Switch Virtual Console will be the only way you can play certain Super Mario games

Again, The Sims 4 Contest is only eligible for US entrants.