Diablo 3 Content Creation Phase

Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.

Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.

How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.

End result, expect a high quality product once again from Blizzard.

0 thoughts on “Diablo 3 Content Creation Phase”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Eidos and Square Enix Birth Great ThingsEidos and Square Enix Birth Great Things

tombraiderEidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they’ll be leaving Eidos to themselves and allow creativity to flow between the companies.

“This is an exciting beginning to what I believe will be an incredible journey. I am very happy that Phil Rogers has agreed to lead Eidos in what I see as an international marriage between our two companies, a marriage that will give birth to great things. Eidos is a content rich company and a culturally significant business to the Square Enix group.” (kotaku)

Square-Enix is playing it safe with this acquisition because this isn’t a great enviroment for shaking things up internally within a development studio. Eidos is well known for Tomb Raider, Hitman, Deus Ex, Thief and many other great projects and have built a solid foundation for the future.

A mind-share between these two groups is a powerful enemy to the competitors if they’re able to open a good dialog between the two companies and share resources, tools and engines. In a world of cost savings and salary cuts, leaning on each others resources to build a better product is a win.

At least we won’t have to call them Square-Enix-Edios because that’s just a mouthful!

Episode 311: Podcast Two, Xbox OneEpisode 311: Podcast Two, Xbox One

This week is just Jonah Falcon and Jordan Lund, but the podcast is double length as the Xbox One dominates the last part of the podcast. There’s also the Gaming Flashback of Bungie’s Oni.

This week’s news includes:

  • Games Industry Biz eulogizes Wii U, states it suffered “death by apathy”
  • Xbox One revealed by Microsoft
  • Microsoft: No fees for used games, special dispensation for gamers without internet
  • Microsoft’s Greenberg: E3 presentation will be “all about the games”

All this and Listener Feedback.

Episode 595: Two Hours of Sound ProblemsEpisode 595: Two Hours of Sound Problems

This weekend’s episode is two hours long, but due to some software recording issues, the audio sounds like it was recorded from the desktop. However, there’s a ton of discussion of news from around the industry, not just the two news items listed below. In addition, this week’s Gaming Flashback is Alan Wake, which was actually one of the news items back in Episode 252: “Alan Wake on PC because Remedy ‘a nagging little kid’ to Microsoft”.

This week’s news includes:

  • Xbox hedgehog picture kicks up Sega purchase rumors again
  • Super Gore Nest Master Level arrives in DOOM Eternal update

Let us know what you think.