Beta: Wrath of the Lich King – Initial Reaction

The long awaited Wrath of the Lich King is here! By long awaited, really, I mean, I waited a long time to get patch after patch of the next expansion to Blizzards best of MMORPG. Although I don’t know the architecture to creating the patches, it seems so dated in methodology. Why must I download 5GB of patches when one can just supply me with an option to pull everything.

The initial download was roughly 1.8GB for what I assume would be “the DVD” you’d be buying in the store. Once I install that baseline it requires another roughly 1.2GB “update” before you can launch the application. Once you launch the WoW executable it must download another 500MB or so of patch data followed by another 100MB of patch data followed by another 500MB of patch data. Then, and only then, can you login and start playing!

My first option was to use the character I transferred over from Scarlet Crusade and jump into the world. Wishfully thinking, I also migrated over my addons to see what would work. After receiving more errors than I can explain I logged out and disabled all the addons. We’ll wait on those.

Within seconds I noticed the date in the top corner, it seems WoW has evolved over the years from a black vortex of time suckage to something a bit more user friendly. An older patch included a clock on the map so you know how many hours you’ve got before the sunrises, allowing you to sneak in a few hours of sleep before work. Now, they’ve included a calendar so you will know just how many days you’ve been up without food or drink. I kid.

The calendar allows you to schedule events, see future game events and pretty much “Microsoft Exchange” the world of Azeroth. To the average gamer this may not seem like a huge feature change, but this will assist Raid Guilds and those with the organization skills of an amoeba, people like myself. Very classy advancement and shows the growth of the MMO industry to something more than just a casual game environment with hardcore addictive qualities.

Within moments I logged out and created a new, more appropriate, character for the Wrath of the Lich King beta – a Death Knight. I chose an Orc, to get back to the roots of the game environment given the original game was all about Orcs and Humans. To me, a Death Knight is a symbol of pain and destruction which is what many fantasy novels have also prototyped the Orc after, although in weaker frame and power.

My little Knight arrived fresh at level 55 with roughly 20 silver and absolutely no weapons. He was as close to a Noob as possible. It would be my quest to build a better weapon than my hands and, suffering through some nasty lag, I slowly clicked my way to the man with the “?” to grab my first quest.

I awaited the dialog box to appear, listening to others complaining and logging out because the lag was “awful.” I stuck it out because, well, I’ve never played before and I wanted to see what this beta was going to be about… and, it’s a beta…  don’t expect perfection. Within moments I had my first rune forging experience where I was given a sword the size of a blood elf and the ability to emblazon it with a rune to give it additional power.

Initially you’ve got two rune “recipes” to chose from: Cinderglacier or Razorice. While Razorice is more of a melee offering (giving you extra ice damage upon hit on ocassion), Cinderglacier assists your magical spell damage. I quickly chose Cinderglacier and emblazoned my weapon with its awesome power, allowing the weapon to glow like no enchant I’ve seen in the standard World of Warcraft game offerings.

The runes on the sword will definitely impress MMORPG gamers as many people love the “cool factor” when it comes to glowy enchantments. You don’t have to grind to a high level of enchantment to get these glowy effects and they’re sure to get cooler as you advance; I’ve only got two runes to emblazen upon my weapon. The item actually drips with magical essence making for a more eerie destructive look and feel.

The initial quests are just enough to get you started with your career as a Death Knight. I’m currently roaming around Acherus The Ebon Hold looking at all the NPC’s, environments and crazy people with glowing weapons. This chick has yet to fly the coop of its Ebon haven but has already seen many subtle differences in the next edition of World of Warcraft.

You’ll find a few common items such as the Lead Vials, Shot and a few other materials and weapons have new artwork that’s a bit crisper and slightly more detailed and polished, is this part of the rumored “graphical update” we’ll see in future expansions?

Now, I must do a few missions for the Lich King and head out on some quests. I’m sure there is more to come!

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The game sound was much like any other 8-bit action platformer. It reminded me of the original Teenage Mutant Ninja Turtles for the Nintendo Entertainment System, not the cool arcade one. Minus the turtles, Yo! Noid is a battle against Mr. Green, the Noids evil duplicate, a concept used in so many games; remember Shadow Link?

Unlike Link, Noid lost a life when he hit an enemy similar to the Super Mario Bros. style platformer but with a Yo Yo weapon. You could also gather smart-bomb type scrolls to clear the screen of all enemies, another classic side scroller arcade recipe. Yo! Noid brought nothing to the table in terms of uniqueness and relied on the standard recipe of side scrolling conflict.

This retro game may be one of the first true “total conversion mods.” Later we’d see Counter Strike born out of the Half-Life engine and way before that, Noah’s Ark 3D built out of the Wolfenstein 3D engine. Yo! Noid was a re-creation of the game Kamen no Ninja Hanamaru. Oddly enough, Yo! Noid was probably more well known than its forefather game because Capcom didn’t release Kamen no Ninja Hanamaru in the United States. Instead, we got Yo! Noid and a $1.00 off coupon on the back of the manual so we can get ourselives some Domino’s Pizza.

Although a few of us may recall Yo! Noid from our childhood, the title really didn’t create any huge waves in the game industry. Yo! Noid did show developers that a brand named product could be used as a marketing and brand awareness strategy, something we’d later see Burger King try on the Xbox 360 and find some success.

Can you tell the difference between Yo! Noid and Kamen no Ninja Hanamaru?

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You’re only as old as you feel, but it’s hard to discount Nintendo’s attack on a demographic when they visit the American Association of Retired People’s Life@50+ Expo in Washington, D.C. this week. Odd move, indeed… or is it?

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(Thanks, Kotaku)