GTA IV: 46th Best-Selling Game In August

Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and their constant attempts to take over Take-Two.

Prior to the release of GTA IV we, in our gaming podcast, predicted a huge launch would up the anti against the bids on Take-Two from EA but things didn’t work out exactly as we expected. Although the game has sold 8.5-million units, it might not add any new bargaining power to the back door negotiations.

A game company is only as good as their games. A hit title which dies out quick helps financially guide the future of the company; technically the future isn’t so bright. With the title quickly falling off the top game sales charts we may never see it hit record sales figures to match that of smaller titles. Having one hot title every four years that “breaks records” for a week isn’t a strong weapon against a low bid from a larger publisher.

While EA may not have any record setting “one week” sales titles yet, they do have a consistently strong set of titles which stick on the charts for months with newer titles arriving to take their spot when they fade. The same can be said for a few other notable publishers, Activision and Ubisoft. To survive in the hot game industry, especially with market downturns, one must have a cycle of great games to publish throughout the year consistently year-over-year in order to provide evidence of their financial stability.

Assuming the bid won’t raise for GTA IV, where does that leave Take-Two? Perhaps Take-Two is better off under the umbrella of Electronic Arts after all. The waters are getting more hostile in the industry as companies compete for gamers attention with 100-million dollar titles and casual games and game consoles (read: Wii) start to build a whole new none-gamer-style momentum.

Is Take-Two better off under the EA brand?

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Are Game Controllers Too Complicated?Are Game Controllers Too Complicated?

The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

(more…)

Episode 298: Fireside PodcastEpisode 298: Fireside Podcast

This week’s podcast is rife with arguing between Jonah, Jordan and Paul regarding computer science in schools and have a long discussion about the future of the Wii U. In this episode, the earliest MMOFPS PlanetSide gets a Gaming Flashback.

As far as the news items for the week:

  • Obama: Games innovate technology, interest children in computer science
  • Destiny preorders at Best Buy reveal info about Bungie’s upcoming game
  • Final Fantasy XIV: A Realm Reborn beta begins the 25th February
  • Rumor: Sony will use Gaikai to stream PS3 games in PS4
  • Wii U sold around 50,000 units in US in January
  • Take 2 confirms acquiring WWE license

All this and Reader Feedback as well as the Question of the Week: “How important is backwards compatibility to you?”

Episode 438: League of DenzerEpisode 438: League of Denzer

As Jonah and T.J. chide Scott for going into an F-bomb rage over the iPhone’s price, the holiday season looms, and T.J. talks about his renewed relationship with League of Legends.

This week’s news items include:

  • All Battlefield 4 expansions are free until next week
  • Sony confirms layoffs at London, San Diego Studios
  • Valve tackles dodgy devs cheating Steam review scores
  • League of Legends surpasses 100 million monthly players

All this and one Listener Feedbnack we didn’t get around to listening to, so wait til next week.