Trials of a World of Warcraft Player: Entry Four

“Beta”

The second letter of the Greek alphabet, also holds a value of “2.” Beta, in the gaming and general computer industry is a time where people are, usually, invited into a product prior to launch to test the product under the assumptions that “it’s not polished yet” and “things may go wrong.” Somehow, however, people get amped and excited over being included into a product that isn’t always stable.

Wrath of the Lich King (WotLK) is in public beta where internal and external gamers alike get to bang on the software to get the bugs out while having a bit of fun doing it. I’ve always enjoyed an MMORPG beta because it is more relaxed, more forgiving and less crowded with people. To make your gaming experience more fun and relaxing, explore the website of CBD Ratings and order cannabis products.

Ultima Online was one of the most memorable beta’s, so great however, that the game launched and I was sad the small population was gone, replaced by an abundance of players.

I’m proud to announce I’ve been enlisted into the World of Warcraft: Wrath of the Lich King public beta. Many folks have cursed me with jealousy because they were not picked; many gamers just never opted into the beta enlistment even after we posted it publicly for all to see. Why did I opt into the chance to play a game which may be unstable?

Blizzard is known for quality and I feel that being a part of that quality is important because I can impact the game for others by making it slightly better. From an exclusivity point of view, I feel special for being picked, even if it were a random process; it’s much like an exclusive club. Most importantly, we’ve established a website where we write about topics and nothing would please me more than writing about Wrath of the Lich King which had the NDA expire in July. We’re free to talk as we please and I plan to do so.

From install to play test I’ll keep people informed on what’s going on up until the release or they stop the public beta test. It will be a delicate balancing, playing WotLK enough to get a clear perspective yet continuing to play the real game with my guild and my friends.

My goal is not to be starstruck by the elite privilege to be playing a game prior to its release, I’ve made plenty of game betas in my years, but to look at it from a “window into the future” view and record my findings for non-beta folks to see.

Now, we must finish downloading the 1GB patch update…

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Trials of a World of Warcraft Player: Entry FiveTrials of a World of Warcraft Player: Entry Five

“The Grind”

With Wrath of the Lich King arriving last week it only made sense to jump into the new content “Lich King” style. Although we had initially reacted to the beta, playing the final content was much more fun with all of our guild and friends to play along.

It only took a few hours to get my new Death Knight to level-58 beyond the starting area and into the real world of Azeroth. Upon reaching the main city (Ogrammar as we’re horde) I picked up two new professions to make me a bit of dime: mining and skinning. This is where the beauty of the Death Knight fell apart…

A level-58 character has a few options open for exploration with the Burning Crusade content being the most desirable starting point. However, quickly it became apparent that my professions of mining and skinning were useless in Hellfire and other Burning Crusade areas. Why? Professions start with a value of 1. The last expansion requires your professions to be roughly 300 before you can utilize them.

My level-58 Death Knight has no experience in the ways of skinning and mining, what has he been doing all his life? Apparently killing innocent people in small villages throughout the Eastern Plaguelands. My anticipation with leveling my Death Knight died knowing I’d spend the next few days hunting mines and killing animals as if I where a level-10 toon.

There I was, a high level character trolling Crossroads and Thousand Needles hunting for copper and tin and skinning all the low level creatures I could find. Why didn’t Blizzard consider this when they allow you to create a level-55 character on day one? If we don’t go off and grind our way to a profession level of 300 we might as well not even pick professions at all.

I was not alone in these findings, along my path I found several Death Knights with skinning knives and mining tools looking for open opportunities to cut into the earth or the dead animals skins all around them. Sure, we can kill a cat in seconds flat but the “grind” is what we wanted to avoid, this is what characters spend their first twenty levels doing!

After three sessions of mind numbing grinding I’ve managed to reach a skill of 340 in skinning and coming upon 200 in mining. Mining is still too low for high level game content so I must whisk myself away to noobville every so often to catch a few mythril nodes and pray for a gold deposit along the way.

This may not be a bug in the Wrath of Lich King expansion but it sure is an annoying design flaw.

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We’re already looking at the results of an Activision Vivendi union and now Electronic Arts is slowly working towards taking over Take-Two. Activision Blizzard is larger than that of EA but would the Take-Two buy-out grow EA into the number one publisher once again?

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Let’s assume EA and Take-Two form one entity, similar to the the Destructicons forming “Devastator,” they can reign hell upon the earth and anyone under their mighty fist shall perish! That might be a bit of an exaggeration but it’s safe to assume they’ll wield mighty power, more than ever before and their epic foe will be Activision Blizzard and, perhaps, Ubisoft. In a battle for sales and consumer acceptance the companies will be willing to out do each other at every step with huge funds at their disposal.

As a consumer, competition is a great way to produce innovation, technological advancements and excitement in the industry. These giant development houses are only this large because we’ve given them our hard earned money in return for entertaining video game titles. World of Warcraft is a major player in sucking money from our wallets in a consistent, addictive, manner while Guitar Hero explores new possibilities in music and rhythm gaming and controller accessories.

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