Trials of a World of Warcraft Player: Entry Four

“Beta”

The second letter of the Greek alphabet, also holds a value of “2.” Beta, in the gaming and general computer industry is a time where people are, usually, invited into a product prior to launch to test the product under the assumptions that “it’s not polished yet” and “things may go wrong.” Somehow, however, people get amped and excited over being included into a product that isn’t always stable.

Wrath of the Lich King (WotLK) is in public beta where internal and external gamers alike get to bang on the software to get the bugs out while having a bit of fun doing it. I’ve always enjoyed an MMORPG beta because it is more relaxed, more forgiving and less crowded with people. To make your gaming experience more fun and relaxing, explore the website of CBD Ratings and order cannabis products.

Ultima Online was one of the most memorable beta’s, so great however, that the game launched and I was sad the small population was gone, replaced by an abundance of players.

I’m proud to announce I’ve been enlisted into the World of Warcraft: Wrath of the Lich King public beta. Many folks have cursed me with jealousy because they were not picked; many gamers just never opted into the beta enlistment even after we posted it publicly for all to see. Why did I opt into the chance to play a game which may be unstable?

Blizzard is known for quality and I feel that being a part of that quality is important because I can impact the game for others by making it slightly better. From an exclusivity point of view, I feel special for being picked, even if it were a random process; it’s much like an exclusive club. Most importantly, we’ve established a website where we write about topics and nothing would please me more than writing about Wrath of the Lich King which had the NDA expire in July. We’re free to talk as we please and I plan to do so.

From install to play test I’ll keep people informed on what’s going on up until the release or they stop the public beta test. It will be a delicate balancing, playing WotLK enough to get a clear perspective yet continuing to play the real game with my guild and my friends.

My goal is not to be starstruck by the elite privilege to be playing a game prior to its release, I’ve made plenty of game betas in my years, but to look at it from a “window into the future” view and record my findings for non-beta folks to see.

Now, we must finish downloading the 1GB patch update…

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Game Publishers Hate RiskGame Publishers Hate Risk

It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar Hero titles will arrive before we scream “enough!”?

Speaking to rocking music, Electronic Arts may pass on the chance to pickup Brütal Legend, a title originally being published by Vivendi Games prior to the Activision Blizzard merger. The title was left without a home when the merger was complete along with other dropped titles.

Why would EA not take the chance with the game? Risk factor. Brütal Legend is a game title developed by Double Fine Productions and has been designed by Tim Schafer, with past games like Monkey Island, NES’s Maniac Mansion and the fantastic title Full Throttle. With such sweet titles under his belt, why wouldn’t a game designed by Tim Schafer be a hot commodity in the market?

The game brings music and action adventure together in a creative twist. No, it’s not Rock Band and it’s not Guitar Hero, thus, MTV and Activision don’t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of Tenacious D and popular actor (School of Rock anyone!?)

Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game’s title over fifteen years ago. “I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (wikipedia)

It appears a series of publishers have walked away from Brütal Legend without much hesitation. “I have seen it,” EA CEO John Riccitiello told Gamasutra. “I am well aware of what the game is. It’s a very significant creative risk.” (joystiq)

Where would the game be without significant creative risks? In many ways, World of Warcraft was a risk… it’s only got 9 million or more players.

Sierra’s Franchise Titles Fade Into HistorySierra’s Franchise Titles Fade Into History

One of the great downfalls of an acquisition or merger, in the game industry, is the loss of great franchise titles. Sierra, or Sierra Online, once stood on its own as a company with great gaming titles but later fell into the depths of Hades under many different company names.

Sierra’s last stop on the acquisition highway was Vivendi, years after much of Sierra’s steam had slowed. Now, they’re part of Activision Blizzard so we had high hopes they’d find a great use for some of the old Sierra properties long since collecting dust. Space Quest, Kings Quest, Leisure Suit Larry and especially Gabrielle Knight were some of our favorites, but times have changed.

“We are retaining only those franchises that are a strong fit with our long-term strategy including Crash Bandicoot, Ice Age and Spyro, as well as Prototype and a second game that has not yet been announced. We will not publish any other titles that previously were part of the Vivendi Games portfolio and we are currently reviewing our options regarding those titles,” says Activision Blizzard (joystiq)

This is unfortunate news, Activision Blizzard now has a large set of franchises on their hands, many of which have collected dust for years. Those dust collecting franchises could rise from the dead and reinvigorate their old fan base… or be dropped to the earth as unwanted scrapes after a big hunt with the vultures awaiting their take (sorry, too much watching of Animal Planet)

A reworked Kings Quest or Gabriel Knight could have seriously awesome potential in this time and age, imagine a dark comedy version of Gabriel Knight or a huge scaled world in King Quest using todays graphic engines. Although, these titles could also go the way Atari has gone and taken a well remembered franchise and made mud of its great name (*cough* Alone in the Dark).

Unfortunately, we’ll probably never know the distance an old franchise could go in this new world. We’ll have to pull out an old copy of our prized posessions and remember just how great they once where.