Wrath of The Lich King – Rune System

As the Wrath of the Lich King beta lives on, the world (and software behind it) is ever changing. Apparently, the rune system has changed a lot since its first inception. This requires a delicate balance, as the goal is a well rounded Death Knight class without epically overpowered features. Too much power and people will feel cheated while others feel overly destructive. End result, everyone would be a Death Knight.

The rune system that Blizzard has created is more straight forward than the initial system because it contains less variables. The Death Knight has a secondary bar, much like a Warrior, that starts empty and slowly climbs with “Runic Power,” an energy generated when you cast spells and expend rune energy. It works much like the warrior class, as it builds it will open up some abilities in your bar that were “grayed out” because they couldn’t be cast yet.

What the heck is a rune? Above your character profile you’ll have six little circles, called runes, these little guys work much like the rogues energy. The three styles of runes are: Blood, Frost and Unholy runes and they’re coordinated with your spells and sword strike abilities much like a paladin or warrior. Each rune “goes dark” when you expend its energy – this limits your access to use the Death Knights abilities much like expending all your rogues energy stops the rogue from using their neat features. However, once its energy is expended, it will grow your runic power a slight bit, “charging” it for later use.

To remove any additional confusion with the runes, runic power and all that craziness, Blizzard was kind enough to color code it all neatly for us. Blood rune abilities are red while Frost abilities are blue and Unholy abilities are green. So, when you break down the abilities on the bar, you’ll have them neatly colored for you!

Each time you cast a spell or use a strike-style ability you’ll use a number of “runes” from your profile image; they’ll go dark, in essence, disabled until they recharge (like rogues energy). This gives you the ability to utilize, perhaps, two frost attacks and then fire off two unholy attacks and end with two blood attacks without every stopping or resting your combat. Usually, once you’ve expended all your runes, the first ones you utilized with be recharged and ready to use.

Looking at the abilities listed above, you can see the quick key-2 is purple… it doesn’t fit the scheme we just mentioned at all! This isn’t a rune ability, but an “instant” that’s cast and has a longer cool down than typical abilities. Quick key-5, in our example, is disabled because it uses runic power (like rage) and does not require any specific rune to utilize, it just build as you battle. You’ll find runic power abilities fairly powerful, thus, they’ve been limited in execution time.

Abilities that use runic power can have varying degrees of power depending on how much runic power you’ve “charged” or stored up in your bar; beware, like rage it will drain slowly when out of combat. Each rune ability will list its required number of runes to utilize it, initially your starter abilities will all be “1 blood” or “1 unholy” or “1 frost” to fire off, giving you two hits before you’ll be holding out for that specific style of rune to recharge.

In most of my game play, thus far, I’ve relied heavily on Frost runes because the talent system works in conjunction with the rune styles. You’ll have a blood talent tree, frost talent tree and unholy talent tree to pick abilities out of and mine are primarily frost, so I rely heavily on my two frost runes (the second pair in the profile bar.)

What do the runes focus on? The three classes of runes each have their own primary focus and goals. The blood runes are focused on melee striking style attacks while the frost fit better with a damage per second (DPS) spell caster style and unholy works more like a necromancer.

You can mix your styles or try to generalize across the board, which usually leads to watered down character. A necromancer casting role may be great for high DPS damage with the ability to take a few shots in the field of battle so you may choose frost/unholy, or blood/unholy for more of a semi-tank necromancer. Some of the unholy abilities require close combat to infect enemies with plagues and pestilences so it may pair well with blood in some situations.

Overall, the system allows for a great variety of class builds and usefulness. Choosing your talents is just as important as ever and their new rune system for the Death Knight gives you a virtual unending ability to cast spells while not being too overpowered or dependent on a specific class of rune. The runic power gives you more abilities to surprise your target with strategy and entices the Death Knight class to continue battle without running away.

Paired with the ability to raise dead and form small temporary legions of death (and the cool ass sword) makes this class a worthwhile addition to the World of Warcraft environment.

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DSi Will Be Region-Locked, Sad Face…DSi Will Be Region-Locked, Sad Face…

One of the greatest things Nintendo has done was allowing the DS to be unlocked for regions. This allowed gamers around the world to share their favorite games from all cultures and countries with just a click of the “buy” button at an online store.

The DSi loses this great freedom by locking it down to a region. “Nintendo DS software is region free so you can play any DS software on DSi from any region. You can also browse the internet on your DSi wherever you are in the world and exchange your photos with friends from around the world,” says Nintendo (CVG).

Much like the US Entertainment Industries need to lock down everything and contribute to global piracy, Nintendo follows suit with their hand-helds, tis a sad day indeed. Of course Nintendo reasons it all away by yelling parental controls and making it easier for regions to access their own content.

“DSi is region locked because DSi embeds net communication functionality within itself and we are intending to provide net services specifically tailored for each region. Also because we are including parental control functionality for Nintendo DSi and each region has its unique age limit.”

Specifically tailored for each region is a nice way of saying that each region has to pay the penalty of not being “first” (second, or third) to get some cool new features. Although Nintendo could put emphasis on the region the gamer lives in with complete access out of those bounds if they wanted, they’ve chosen to use this as a crutch to lock users out of content.

Users will get their content, of course. It just means more home brews, software hacks, hardware hacks and workarounds for the system. If that’s what Nintendo is trying to inspire, then they’ve done their job right.

However, wouldn’t it be great if they could just come out and say “we don’t want certain people accessing specific content until we say you can.”

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The guys discuss FTC finally dropping appeal against Microsoft’s acquisition of Activision Blizzard and Metaphor: ReFantazio coming to Game Pass.

The news includes:

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GTA IV: 46th Best-Selling Game In AugustGTA IV: 46th Best-Selling Game In August

Like a washed up superstar, Grand Theft Auto IV continues to drop in NPD figures. This Axl Rose of video games came on strong and sputtered out into oblivion with barely a notice, leaving the spotlight and all hype behind it. This drastic fall may hurt any negotiations “behind closed doors” with Electronic Arts and their constant attempts to take over Take-Two.

Prior to the release of GTA IV we, in our gaming podcast, predicted a huge launch would up the anti against the bids on Take-Two from EA but things didn’t work out exactly as we expected. Although the game has sold 8.5-million units, it might not add any new bargaining power to the back door negotiations.

A game company is only as good as their games. A hit title which dies out quick helps financially guide the future of the company; technically the future isn’t so bright. With the title quickly falling off the top game sales charts we may never see it hit record sales figures to match that of smaller titles. Having one hot title every four years that “breaks records” for a week isn’t a strong weapon against a low bid from a larger publisher.

While EA may not have any record setting “one week” sales titles yet, they do have a consistently strong set of titles which stick on the charts for months with newer titles arriving to take their spot when they fade. The same can be said for a few other notable publishers, Activision and Ubisoft. To survive in the hot game industry, especially with market downturns, one must have a cycle of great games to publish throughout the year consistently year-over-year in order to provide evidence of their financial stability.

Assuming the bid won’t raise for GTA IV, where does that leave Take-Two? Perhaps Take-Two is better off under the umbrella of Electronic Arts after all. The waters are getting more hostile in the industry as companies compete for gamers attention with 100-million dollar titles and casual games and game consoles (read: Wii) start to build a whole new none-gamer-style momentum.

Is Take-Two better off under the EA brand?