Wrath of The Lich King – Rune System

As the Wrath of the Lich King beta lives on, the world (and software behind it) is ever changing. Apparently, the rune system has changed a lot since its first inception. This requires a delicate balance, as the goal is a well rounded Death Knight class without epically overpowered features. Too much power and people will feel cheated while others feel overly destructive. End result, everyone would be a Death Knight.

The rune system that Blizzard has created is more straight forward than the initial system because it contains less variables. The Death Knight has a secondary bar, much like a Warrior, that starts empty and slowly climbs with “Runic Power,” an energy generated when you cast spells and expend rune energy. It works much like the warrior class, as it builds it will open up some abilities in your bar that were “grayed out” because they couldn’t be cast yet.

What the heck is a rune? Above your character profile you’ll have six little circles, called runes, these little guys work much like the rogues energy. The three styles of runes are: Blood, Frost and Unholy runes and they’re coordinated with your spells and sword strike abilities much like a paladin or warrior. Each rune “goes dark” when you expend its energy – this limits your access to use the Death Knights abilities much like expending all your rogues energy stops the rogue from using their neat features. However, once its energy is expended, it will grow your runic power a slight bit, “charging” it for later use.

To remove any additional confusion with the runes, runic power and all that craziness, Blizzard was kind enough to color code it all neatly for us. Blood rune abilities are red while Frost abilities are blue and Unholy abilities are green. So, when you break down the abilities on the bar, you’ll have them neatly colored for you!

Each time you cast a spell or use a strike-style ability you’ll use a number of “runes” from your profile image; they’ll go dark, in essence, disabled until they recharge (like rogues energy). This gives you the ability to utilize, perhaps, two frost attacks and then fire off two unholy attacks and end with two blood attacks without every stopping or resting your combat. Usually, once you’ve expended all your runes, the first ones you utilized with be recharged and ready to use.

Looking at the abilities listed above, you can see the quick key-2 is purple… it doesn’t fit the scheme we just mentioned at all! This isn’t a rune ability, but an “instant” that’s cast and has a longer cool down than typical abilities. Quick key-5, in our example, is disabled because it uses runic power (like rage) and does not require any specific rune to utilize, it just build as you battle. You’ll find runic power abilities fairly powerful, thus, they’ve been limited in execution time.

Abilities that use runic power can have varying degrees of power depending on how much runic power you’ve “charged” or stored up in your bar; beware, like rage it will drain slowly when out of combat. Each rune ability will list its required number of runes to utilize it, initially your starter abilities will all be “1 blood” or “1 unholy” or “1 frost” to fire off, giving you two hits before you’ll be holding out for that specific style of rune to recharge.

In most of my game play, thus far, I’ve relied heavily on Frost runes because the talent system works in conjunction with the rune styles. You’ll have a blood talent tree, frost talent tree and unholy talent tree to pick abilities out of and mine are primarily frost, so I rely heavily on my two frost runes (the second pair in the profile bar.)

What do the runes focus on? The three classes of runes each have their own primary focus and goals. The blood runes are focused on melee striking style attacks while the frost fit better with a damage per second (DPS) spell caster style and unholy works more like a necromancer.

You can mix your styles or try to generalize across the board, which usually leads to watered down character. A necromancer casting role may be great for high DPS damage with the ability to take a few shots in the field of battle so you may choose frost/unholy, or blood/unholy for more of a semi-tank necromancer. Some of the unholy abilities require close combat to infect enemies with plagues and pestilences so it may pair well with blood in some situations.

Overall, the system allows for a great variety of class builds and usefulness. Choosing your talents is just as important as ever and their new rune system for the Death Knight gives you a virtual unending ability to cast spells while not being too overpowered or dependent on a specific class of rune. The runic power gives you more abilities to surprise your target with strategy and entices the Death Knight class to continue battle without running away.

Paired with the ability to raise dead and form small temporary legions of death (and the cool ass sword) makes this class a worthwhile addition to the World of Warcraft environment.

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“Beta”

The second letter of the Greek alphabet, also holds a value of “2.” Beta, in the gaming and general computer industry is a time where people are, usually, invited into a product prior to launch to test the product under the assumptions that “it’s not polished yet” and “things may go wrong.” Somehow, however, people get amped and excited over being included into a product that isn’t always stable.

Wrath of the Lich King (WotLK) is in public beta where internal and external gamers alike get to bang on the software to get the bugs out while having a bit of fun doing it. I’ve always enjoyed an MMORPG beta because it is more relaxed, more forgiving and less crowded with people. To make your gaming experience more fun and relaxing, explore the website of CBD Ratings and order cannabis products.

Ultima Online was one of the most memorable beta’s, so great however, that the game launched and I was sad the small population was gone, replaced by an abundance of players.

I’m proud to announce I’ve been enlisted into the World of Warcraft: Wrath of the Lich King public beta. Many folks have cursed me with jealousy because they were not picked; many gamers just never opted into the beta enlistment even after we posted it publicly for all to see. Why did I opt into the chance to play a game which may be unstable?

Blizzard is known for quality and I feel that being a part of that quality is important because I can impact the game for others by making it slightly better. From an exclusivity point of view, I feel special for being picked, even if it were a random process; it’s much like an exclusive club. Most importantly, we’ve established a website where we write about topics and nothing would please me more than writing about Wrath of the Lich King which had the NDA expire in July. We’re free to talk as we please and I plan to do so.

From install to play test I’ll keep people informed on what’s going on up until the release or they stop the public beta test. It will be a delicate balancing, playing WotLK enough to get a clear perspective yet continuing to play the real game with my guild and my friends.

My goal is not to be starstruck by the elite privilege to be playing a game prior to its release, I’ve made plenty of game betas in my years, but to look at it from a “window into the future” view and record my findings for non-beta folks to see.

Now, we must finish downloading the 1GB patch update…

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gamecubeBefore Sony fans unite to comment storm, remember, the PS2 had a lot of great games and continues to have games coming through for its console. People are still debating the life-span of the Wii product line, regardless to overall sales figures while the PS2 no doubt had a long live and still continues to have a long life, heck 30%+ of gamers still play the darn thing. Sony has been able to utilize the PS2 and its profitability to glide through the initial PS3 sales slump and get the momentum growing for their current generation console.

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It still feels odd to say Nintendo is winning and Sony isn’t winning (I avoid the term losing to yet again to kill the flames) and… Microsoft?

Microsoft, in my opinion, is in the best possible situation. They’re not being targetted as the number one console and being critizised for holding such a position and they’re not dragging near the bottom to be poked fun at by the industry and bloggers around the world (mainly, the United States.) They’re stealthing by with good sales compared to the last generation console by “improving its fortunes.” The Xbox 360 “sells 18 percent faster than its predecessor, according to NPD figures, and even turned a profit, something the original Xbox never did” according to VentureBeat.

The PlayStation 3 has many years ahead of it and we’re sure plenty of gamers will eventually buy into the console because the technology within that black box is designed to last many years. Considering only 30% of the United States is rolling with an HD-TV it’s not surprising they’re not jumping at the opportunity to own a PlayStation 3. Why is the news all over the PlayStation 3 and talking trash about it? Sony was the console to beat when the PlayStation 2  reigned the industry, to see the console go from #1 to #3 in a single generation is shocking but not new; we saw Nintendo suffer the same fate when the PlayStation originally launched.

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Please discuss…but don’t shoot the messenger. 🙂

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