Has Rare Lost Touch With The Gaming Industry?

In an interesting interview this week at 1up.com, Peter Moore, now at Electronic Arts, believes the skillset that Rare holds is a bit dated for our gaming industry. Moore, best known in his role of VP at Microsoft in their Interactive Entertainment Business division, understands how great Rare and their games once were but seems to believe the industry has passed them by.

Looking at their latest Microsoft titles, mainly Perfect Dark Zero, Viva Pinata and Kameo: Elements of Power, it’s not hard to believe his statements as fact. None of the titles have blown away a market full of Grand Theft Autos, Halo’s and other top selling titles. None of their games hit the epic review scores of Bioshock or Crysis. It’s not all first person shooters are taking the big sales numbers; Spore was given rave reviews by online review sites (sans Amazon) and that’s a completely different style of game.

Popcap’s Peggle has had more fame and glory than some of the bigger titles from Rare, probably made with less money. Is Rare a dying breed of developers with no good direction to react to the changing ways of the game industry?

No. Peter Moore is missing a big part of the changes in Rare since their 2002 purchase by Microsoft. The major difference is… Microsoft. Microsoft had plans to make Rare Ltd as successful on their own console as Rare had with the Nintendo 64. Moore says:

“I thought ultimately [Viva Pinata] would be very successful — and you know, Microsoft, we’d had a tough time getting Rare back — Perfect Dark Zero was a launch title and didn’t do as well as Perfect Dark… but we were trying all kinds of classic Rare stuff and unfortunately I think the industry had past Rare by — it’s a strong statement but what they were good at, new consumers didn’t care about anymore, and it was tough because they were trying very hard — [original Rare founders] Chris and Tim Stamper were still there — to try and recreate the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skillsets were from a different time and a different place and were not applicable in today’s market.” (1up)

Perhaps if Rare had the ability to pick and choose their own platform for their own desires and innovation they’d have a killer Wii game for the market. Nintendo and Rare had a great partnership in the making of Donkey Kong Country, a product they couldn’t do on their own due to the intellectual properties but managed to create a memorable franchise when combining forces. Imagine, taking Donkey Kong to such awesome levels with a ground breaking and well crafted title with high quality graphics on a low quality system.

What about GoldenEye 007? A game that changed the first person shooter landscape on the console and sold over 8-million copies on a Nintendo platform. Along with their hot back log of titles is that of BattleToads, a game which was well received by reviewers but insanely difficult for gamers to master. Of course, Banjo-Kazooie was another great title from the folks at Rare, most of which was made famous on a non-Microsoft console.

What’s the lesson? Don’t point fingers at the creative talents behind the projects and future decisions when you’re boxed into a single console under someone elses name. For a developer to thrive and grow they need space to do it, they need to be fully able to access all the gaming hardware in the industry. Microsoft tried to fit a round peg and a square hole and paid $375 million to figure it out.

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Rhythm Gaming Saturation Point?Rhythm Gaming Saturation Point?

Rhythm Gaming is all the rage, or is it? Turns out Guitar Hero: World Tour didn’t meet or exceed the figures they hit with Guitar Hero III. Where GH3 brought in $115 million in the first week, GHWT brought in $67 million in the same time frame.

Why?

There are plenty of factors that could cut down the sales units, considering those that can purchase Guitar Hero World Tour don’t have to purchase additional instruments to play the game like they played GH3.

  • Rock Band 2: This game arrived before Guitar Hero 3 and folks went for this game instead because it was first to launch. Some gamers have to make a choice on which to purchase because they can’t buy both.
  • Hot Games: Although Rhythm gaming can be fun, a lot of great games are arriving this season so gamers have to make some big decisions.
  • Economics: The economy isn’t exactly thriving right now and retail outlets are already predicting less than stellar numbers.
  • Saturation: Since the original Guitar Hero game, we’ve had a number of titles from Activision including their Aerosmith edition and Harmonix pulling out Rock Band and Rock Band 2. There is talk of a Hendrix version and a Metallic release – how much is too much?

We know people love charts, so here is another to toss at you via Kotaku:

Guitar Hero World Tour Sales, via Kotaku

The break down from Guitar Hero 3 to World Tour is obvious, also apparent is the shift in console when buying into the rhythm gaming franchises. The Wii has started taking more market share, odd considering the DLC isn’t there, and the PS3 is showing its lackluster sales of the console by growing in proportion but not excelling to grab huge share (PS3 fanboys attack!). Sony kicked ass by taking control of the share using their PlayStation 2 with Guitar Hero 3, but has lost that lead for the World Tour.

Will these lower sales figure change the future roadmap for Activision in their Guitar Hero franchise or are they satisfied taking home $67 million in the first week of the launch. That is still a lot of money and probably doesn’t even consider any money they could (or will) potentially make on the World Tour hardware.

Luckily, the rhythm gaming content doesn’t get old with age, it just gets more classic. No doubt Guitar Hero World Tour will be landing in homes over the holidays and into 2009.

Gaming Podcast Forums: LIVE!Gaming Podcast Forums: LIVE!

Looking for a place to leave podcast feedback and you don’t feel like firing off an e-mail? You can now login/register to gamingpodcast.net and post to our forums! We’ll be building forums for all styles of discussions if people start to use them, it’s an experiment, we’ll see how it goes.

You can chat about topics discussed in the podcast with us and suggest new topics we can speak about on future gaming podcast episodes. We’re also starting our own World of Warcraft podcast guild called Fallen Souls and we’re looking for new members.

We’re looking to open discussions on all genre’s of games, all styles of play and anything else gaming. If you’d like to setup an avatar, you can head over to gravatar.com and build an avatar associated with your login email address and it will appear on the site and in comments.

Future Gaming is Family GamingFuture Gaming is Family Gaming

Gaming is mainstream and growing, this is obvious to most video game enthusiasts. Even Jack Thompson has failed in taking down the industry in his efforts on video game violence and general FUD. In order to survive in a mainstream environment publishers and developers are going to target a broad demographic to make them as much money as possible.

The game industry, like other entertainment avenues, is a risky business in which publishers have to pick titles they “predict” will do well in the market while passing on other “risky” propositions. While a the good ol’ shooter title will break sales records, the market cannot rely on one genre to carry the business especially considering many of these titles are forgotten within two months from launch. Publishers are going to be forced in expanding their reach to “family games” in order to finance new blockbuster titles.

Enter family gaming.

The idea of designing a “family” game isn’t new to our industry, as a matter of fact, it’s one of the oldest cornerstones of video game entertainment. Pong, Centipede, Pac-Man, Space Invaders and many other classic titles were no doubt playable by the entire family, but things have changed. We’ve evolved from hit titles like Donkey Kong to hit titles like Halo. We migrated from 2D gaming to full 3D adventures and pixel graphics to pixel shaders, but where do we go next?

Nintendo has the correct vision for the next stage of the video game industry and it involves bringing the entire family into gaming. It’s mainstream, right? Mainstream isn’t your dad playing a video game in the basement after the kids go to bed, it’s replacing Sorry with Spore and bringing out Wii Sports and having little family tournaments. We must respect what the big titles have done for the industry in merchandising, novels, sequels and spin-offs but we should not rely on them to carry us into the next generation of gaming.

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