Gears of War 2 For PC: No – Piracy is Bad

The last few weeks we’ve often brought up, on the gaming podcast, our reasons behind why Gears of War 2 wouldn’t be a PC title and only an Xbox 360. Our theory was more of a marketing tactic, assuming there would be no PC version because Microsoft wants to focus the attention of their big titles to the Xbox 360 as it’s a real gaming platform and they want more attention on it.  We might have been wrong.

In a recent interview, IGN asked Epic’s Cliff Bleszinski some pointed questions about the PC release. Like us, everyone has been questioning the move to NOT release Gears of War 2 on the PC especially considering the first game made a PC debut and Epic has always been a big PC developer. Turns out, Epic is utilizing the Xbox 360 as a nice big can of DRM.

“Here’s the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software.” (ign)

Following this answer he confirmed with a definitive no that we won’t see GoW2 on the PC. Of course, they also underscore the fact that the PC can have a wild array of hardware chipsets for video cards and catering to the masses with compatibility is pretty much a nightmare. A system with great DRM and a closed hardware platform is hard to pass up.

If Epic is going to take this route, will we see other major PC developers take the same road? Had the Xbox 360 been a failure, developers would continue to rely on the PC as their platform of choice for many franchises. Now, with the 360 vibrant and popular, developers are able to build a closed platform game with a high degree of safety against piracy.

Although pirates can produce hacked 360 games, it’s not nearly as easy to get them, create them and make them work on a stock Xbox 360 console. It’s not about making it impossible to pirate, it’s about making it hard enough that gamers will justify purchasing over the work of making the game function on their 360.

If I were a die-hard PC gamer, I’d be afraid of this movement. You’re running bleeding edge hardware that developers are afraid to take advantage of because you might just push the game to a torrent site. And, why would they cater to the bleeding edge customers when all the others don’t have hardware strong enough to play the game.

The chipset excuse seems a bit weak, we’ve always had hardware that’s been good and hardware that’s been old and crusty yet developers do their best to try to accomodate the middle end and high end systems leaving the “System Requirements” specifications on the box to do the rest. Are they just making excuses so they can protect the integrity of their game from would-be pirates?

0 thoughts on “Gears of War 2 For PC: No – Piracy is Bad”

  1. I think it’s legit. And pirates deserve to get the blame. They wanna steal games? Fine – let’s see how they react when all there is to pirate is Cabella’s Duck Hunt.

  2. I think it’s legit. And pirates deserve to get the blame. They wanna steal games? Fine – let’s see how they react when all there is to pirate is Cabella’s Duck Hunt.

  3. 360 is a different beast. It doesn’t have internet access like the PC. It doesn’t have BitTorrent. And do you know how much trouble it is to mod an Xbox 360? It’s more convenient to rent a game. (And cheaper.)

  4. 360 is a different beast. It doesn’t have internet access like the PC. It doesn’t have BitTorrent. And do you know how much trouble it is to mod an Xbox 360? It’s more convenient to rent a game. (And cheaper.)

  5. Hack and be hacked!! Hack the Planet!!!
    360 will be so Hacked so Cracked that Microsoft will wish there was a PC version!!!
    Even MS will conform and create new (HardWard GPL Licence )!! Updates will give the 360 more functionality!!! Run Windows XP,Windows Vista,Windows 7, Linux 100% !!!free online gaming. 360 will become the new seconed PC Box to own, alongside PS3!!!

    the futrue is bright the future is whatever we make it!!( power to the people)!!!

  6. Hack and be hacked!! Hack the Planet!!!
    360 will be so Hacked so Cracked that Microsoft will wish there was a PC version!!!
    Even MS will conform and create new (HardWard GPL Licence )!! Updates will give the 360 more functionality!!! Run Windows XP,Windows Vista,Windows 7, Linux 100% !!!free online gaming. 360 will become the new seconed PC Box to own, alongside PS3!!!

    the futrue is bright the future is whatever we make it!!( power to the people)!!!

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 735: Long DiscussionsEpisode 735: Long Discussions

No Gravatar

There’s a ton of discussions, such as Xbox Cloud Gaming will reportedly let players stream any game in their library from November, Russia straight-up bans Discord for enabling ‘terrorist and extremist purposes’, Killing Floor 3‘s dynamic tech makes zed heads ‘flower’ when you shoot them, Call of Duty: Black Ops 6 will get a Nuketown map, Brazil lifts ban on X following Elon Musk’s compliance with Supreme Court orders, the DOJ may break up Google, Terrifier 3 (the indie horror film that managed to make 10x its budget while Joker: Folie à Deux flails in the water) is getting a videogame, the current head of Xbox Game Studios, Alan Hartman, is to retire at the end of November, with Rare studio boss Craig Duncan taking over and the official Nintendo Museum appears to be emulating SNES games on a Windows PC, which is slightly embarrassing.

The news:

  • Legendary game designer Jordan Weisman’s next project is an open world deck-building pirate romance tactical RPG
  • Red Dead Redemption coming to PC later this month
  • Former Bethesda and BioWare devs are making a Stardew-like with Redwall animals (from PC Gamer)

Let us know what you think.

The post Episode 735: Long Discussions first appeared on Gaming Podcast.

3 Reasons Publishers Desire Us to Keep Old Games3 Reasons Publishers Desire Us to Keep Old Games

When we invest in a new video game we want to feel satisfied by the content supplied in the game, we want to know we’re getting our moneys worth in the investment. Publishers, on the other hand, want us to keep our old games so they stay out of the used market. A publisher does not make a dime on used game sales. Their primary weapon to stop game sales? Downloadable Content (DLC).

1. Publishers Spend Lots on Marketing

A great example being GTA IV, hardcore gamers have a short attention span and live on hype more than physical games. Today, games live in press releases, demos, cinematic and live gameplay footage at conferences and on the web. Then, a game hits the shelves and sells millions of copies for a week or two before it’s forgotten. Publishers have marketed their game well, spent thousands on conference booths, streaming video bandwidth and rushing game demos through development and testing cycles early to get eyes on their titles.

Let’s face it, gamers that scrambled to buy Grant Theft Auto IV have moved onto the next big title or have decided to go outside for some fresh air (probably the former). Hardcore gamers consumes games like candy, sells them off for store credit and works towards their next purchase.

2. Publishers Want Loyalty

DLC breaths new life into old games, making them remain valuable for months after the hype and excitement has died. We’re now spending USD $60.00 for some of these new “current generation” game titles for a few days or weeks of excitement. Free downloadable content brings new reasons to play our “old stale” games and allows us to feel comfortable about our 60 bucks spent on a title.

Rainbow Six Vegas 2 is receiving a new “Fan Pack” for gamers to re-energize themselves about the “old” sequel to Rainbox Six Vegas. A game released in March is considered old by gamers, probably rarely played on Xbox Live anymore and needs something to keep the fans interested. This helps build loyalty to your product so the next franchise title which is released has a better chance of being purchased by your fan base because they can look forward to additional free content in the future.

3. Publishers Hate Used Games

Publishers are helping stick those games in the hands of the gamers for a longer period of time by supplying free add-on packs. Why would you re-sell your precious title back to the store when you could hold it and wait for potential DLC?

Publishers receive no revenue from the resale of a video game so it’s in their best interest to keep it out of the used markets. If there is a chance your beloved game will receive new features, at no cost to you, wouldn’t you hold off from selling it to see what’s coming?

Once a gamer has sold their title to a retail chain for pennies they’re unlikely to re-buy the title with the typical 80% markup when DLC arrives. They may opt to borrow a friends copy or rent the title rather than re-purchase it; neither fair well for the publisher in terms of revenue.

Games are expensive. Consumers must be wise to the best value in their video game titles and publishers want you to choose them for your gaming entertainment. Competition is high, profit margins are low and the market is all about sales volume. Publishers want repeat customers, people who feel their games are valuable before and after the purchase and are willing to share their loyalties with others.

Do you collect old console games, or do you sell them off to game stores and/or eBay? Would you consider holding off a sale if there was a great chance of new downloadable content?

Kaz Hirai Dooms 360 To Short LifeKaz Hirai Dooms 360 To Short Life

Sony’s PlayStation 3 has a 10-year plan. We’ve heard about the plan, we’ve seen Sony’s current execution and we’re starting to see some of the titles making their way to the PS3 for 2009. The Xbox 360? Kaz, Sony Computer Entertainment’s head man, made his thoughts clear when speaking to Official PlayStation Magazine.

kaz“Last time I checked, they’ve never had a console that’s been on the market for more than four or five years and we’ve committed to a ten year life cycle, so you do the math…,” he says. He goes on to state that the Xbox 360 won’t have a larger install base by the end of their 10-year plan has been completed, “unless things go really bad.”

Of course, nobody says Microsoft’s 10-year plan isn’t to push out yet another console. Is that wise? We don’t really know, but you can’t count them out on it. Maybe they’ll only have half the install base but two consoles in the market within the next ten years, nobody really knows.

The one major hole we can see in his comments revolve around their claims that the Microsoft doesn’t have any history of a console being on the market for very long. If I recall, Sony managed to squeek one by on Nintendo with the original PlayStation, which changed everything for the next ten years. Sony didn’t have a 5-year track record when they started taking Nintendo down, why does Microsoft need to have an extensive resume as well?

As for Wii?

“It’s difficult to talk about Nintendo because we don’t look at their console as being competitors. They’re a different world and we operate in our world — that’s kind of the way I look at things…” (kotaku)

Say what you want about Microsoft vs. Sony, but it sure sounds like Sony doesn’t want to acknowlege Nintendo’s success because it casts a dark shadow on their own product. Nintendo and Sony have been battling for years, that’s just the way it is and that’s how the industry sees it. When NPD releases numbers, when journalists write articles about consoles and when the war is finished one thing remains constant: all three consoles are included in the equation.