Gears of War 2 For PC: No – Piracy is Bad

The last few weeks we’ve often brought up, on the gaming podcast, our reasons behind why Gears of War 2 wouldn’t be a PC title and only an Xbox 360. Our theory was more of a marketing tactic, assuming there would be no PC version because Microsoft wants to focus the attention of their big titles to the Xbox 360 as it’s a real gaming platform and they want more attention on it.  We might have been wrong.

In a recent interview, IGN asked Epic’s Cliff Bleszinski some pointed questions about the PC release. Like us, everyone has been questioning the move to NOT release Gears of War 2 on the PC especially considering the first game made a PC debut and Epic has always been a big PC developer. Turns out, Epic is utilizing the Xbox 360 as a nice big can of DRM.

“Here’s the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software.” (ign)

Following this answer he confirmed with a definitive no that we won’t see GoW2 on the PC. Of course, they also underscore the fact that the PC can have a wild array of hardware chipsets for video cards and catering to the masses with compatibility is pretty much a nightmare. A system with great DRM and a closed hardware platform is hard to pass up.

If Epic is going to take this route, will we see other major PC developers take the same road? Had the Xbox 360 been a failure, developers would continue to rely on the PC as their platform of choice for many franchises. Now, with the 360 vibrant and popular, developers are able to build a closed platform game with a high degree of safety against piracy.

Although pirates can produce hacked 360 games, it’s not nearly as easy to get them, create them and make them work on a stock Xbox 360 console. It’s not about making it impossible to pirate, it’s about making it hard enough that gamers will justify purchasing over the work of making the game function on their 360.

If I were a die-hard PC gamer, I’d be afraid of this movement. You’re running bleeding edge hardware that developers are afraid to take advantage of because you might just push the game to a torrent site. And, why would they cater to the bleeding edge customers when all the others don’t have hardware strong enough to play the game.

The chipset excuse seems a bit weak, we’ve always had hardware that’s been good and hardware that’s been old and crusty yet developers do their best to try to accomodate the middle end and high end systems leaving the “System Requirements” specifications on the box to do the rest. Are they just making excuses so they can protect the integrity of their game from would-be pirates?

0 thoughts on “Gears of War 2 For PC: No – Piracy is Bad”

  1. I think it’s legit. And pirates deserve to get the blame. They wanna steal games? Fine – let’s see how they react when all there is to pirate is Cabella’s Duck Hunt.

  2. I think it’s legit. And pirates deserve to get the blame. They wanna steal games? Fine – let’s see how they react when all there is to pirate is Cabella’s Duck Hunt.

  3. 360 is a different beast. It doesn’t have internet access like the PC. It doesn’t have BitTorrent. And do you know how much trouble it is to mod an Xbox 360? It’s more convenient to rent a game. (And cheaper.)

  4. 360 is a different beast. It doesn’t have internet access like the PC. It doesn’t have BitTorrent. And do you know how much trouble it is to mod an Xbox 360? It’s more convenient to rent a game. (And cheaper.)

  5. Hack and be hacked!! Hack the Planet!!!
    360 will be so Hacked so Cracked that Microsoft will wish there was a PC version!!!
    Even MS will conform and create new (HardWard GPL Licence )!! Updates will give the 360 more functionality!!! Run Windows XP,Windows Vista,Windows 7, Linux 100% !!!free online gaming. 360 will become the new seconed PC Box to own, alongside PS3!!!

    the futrue is bright the future is whatever we make it!!( power to the people)!!!

  6. Hack and be hacked!! Hack the Planet!!!
    360 will be so Hacked so Cracked that Microsoft will wish there was a PC version!!!
    Even MS will conform and create new (HardWard GPL Licence )!! Updates will give the 360 more functionality!!! Run Windows XP,Windows Vista,Windows 7, Linux 100% !!!free online gaming. 360 will become the new seconed PC Box to own, alongside PS3!!!

    the futrue is bright the future is whatever we make it!!( power to the people)!!!

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Episode 475: Sterling ReviewsEpisode 475: Sterling Reviews

This week’s episode is 50% longer as the first 20 minutes or so are devoted to the reaction to Jim Sterling’s explosive review of Hellblade and his subsequent recanting later that day. This week has no Gaming Flashback or Gaming History, but there are six news items to make up for it.

The items include:

  • EA talks about Nintendo Switch support
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  • Myth-inspired RTS Deadhold charges into Early Access later this month
  • No Man’s Sky “Atlas Rises” update adds story content and “limited” online co-op
  • EA says Star Wars: Battlefront “lacked long-term goals”
  • Moons of Madness is Lovecraftian horror on Mars

Let us know what you think.

Game Publishers Hate RiskGame Publishers Hate Risk

It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar Hero titles will arrive before we scream “enough!”?

Speaking to rocking music, Electronic Arts may pass on the chance to pickup Brütal Legend, a title originally being published by Vivendi Games prior to the Activision Blizzard merger. The title was left without a home when the merger was complete along with other dropped titles.

Why would EA not take the chance with the game? Risk factor. Brütal Legend is a game title developed by Double Fine Productions and has been designed by Tim Schafer, with past games like Monkey Island, NES’s Maniac Mansion and the fantastic title Full Throttle. With such sweet titles under his belt, why wouldn’t a game designed by Tim Schafer be a hot commodity in the market?

The game brings music and action adventure together in a creative twist. No, it’s not Rock Band and it’s not Guitar Hero, thus, MTV and Activision don’t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of Tenacious D and popular actor (School of Rock anyone!?)

Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game’s title over fifteen years ago. “I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (wikipedia)

It appears a series of publishers have walked away from Brütal Legend without much hesitation. “I have seen it,” EA CEO John Riccitiello told Gamasutra. “I am well aware of what the game is. It’s a very significant creative risk.” (joystiq)

Where would the game be without significant creative risks? In many ways, World of Warcraft was a risk… it’s only got 9 million or more players.

Microsoft Says Blu-ray Holds No 360 ValueMicrosoft Says Blu-ray Holds No 360 Value

Rumors float around the Internet questioning when Microsoft will ship a Blu-ray enabled Xbox 360 or add-on device like they did with the, now failed, HD-DVD. At CES 09 Robbie Bach, president of Microsoft’s Entertainment & Devices division, says this request is “way down the list.”

Mr. Bach had some great selling points as to why a Blu-ray player has little value in the world of Xbox 360. The primary reason, of course, being the Xbox 360 developers cannot take advantage of Blu-ray as a development platform for games. This was the price Sony, or the consumer, paid to own a PlayStation 3 since all games are printed on the media and are, in effect, Blu-ray “capable.”

We say capable because not all (any?) PlayStation 3 games currently make full use of the Blu-ray media. Many games will reprint the game on the media for optimization purposes, fill the game with international voice overs for all countries or, otherwise, stuff the media with something that will serve a useful purpose. Sony has near-future-proofed their device by giving game developers years of growth in terms of utilizing the Blu-ray capacity.

Microsoft chose to take the smaller old-style DVD format for games and media. Adding the HD-DVD didn’t add a large deal of risk because, as we saw, they can discontinue the model and not change their core gaming demographic. We still laughed a bit at them, but that was where it ended. Bach also said that it’s not really a great economic time to push a new 360 SKU on potential customers with additional cost just for Blu-ray movies playback.

They could add Blu-ray game development support as well but that would just alienate the “28 million Xboxes” they have already shipped.

“OK, let me get this straight: I’m going to add something to the product that’s going to raise the cost, which means the price goes up, consumers aren’t asking for it, and by the way, my game developers can’t use it.” (gamespot)

Of course, the first thing that came to our mind was “well, you did it for HD-DVD, how is Blu-ray different?” The key areas we can think of really come down to Blu-ray is a Sony technology and they are a direct competitor and, to top it off, HD-DVD allowed them to fight against the PS3 at the media level of the industry. They minimized the risk by making the product a secondary add-on device and, if HD-DVD had won, they’d have the winning format already under production (still not for games).

It seems Microsoft has changed their battle plans a little. They started out talking up the media aspects of the 360, using Media Center, renting movies and TV shows and had the HD-DVD as a subproduct. Today, they’re investing in Netflix for media and everything else favors the games.

Which is fine, we like games.