Rock Band 2 DLC For Wii

Although it’s cute to say, the truth of the matter is this: Rock Band 2 for the Wii has DLC. We’re talking full online downloadable content matching the behavior of the Xbox 360 and PlayStation 3. Why is this significant?

The Wii has been the bastard child of rhythm music playing since its inception. If you’ve got the Wii and one of the other consoles (sans PS2) you’re probably more likely to purchase for the 360 or PS3 because you can extend the game with great downloadable songs. Breathing new life into your console one dollar at a time can be a life saver if you don’t typically buy a lot of games; let’s face it, Wii gamers don’t buy a lot of games.

This news also brings on the announcement of real online play like the other consoles. The Wii will have online play matching that of the 360 and PS3; without the ability to talk to your fellow band mates we’re guessing. Is it fun to play in a band with a bunch of mutes? Better than nothing I guess.

This begs the question, how will it store all the DLC? As a Rock Band addict I must admit to having several hundred megabytes of downloadabe songs. Will this be all resident on the SD card? We also wonder, will this allow us to play Rock Band DLC on our DSi sometime in the future?

(Thanks, Kotaku)

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End of 100 Million Dollar Games?End of 100 Million Dollar Games?

Gigaom had a great writeup about how Grand Theft Auto IV marks the end of “next generation” as we know it, stating, in more words or less, the game is a failure. GTA: San Andreas sold 21.5 million copies during its time on the shelf while GTA IV has sold roughly 9 million copies as of June 7th.

Granted, the game is still on the shelves and will still get sales, but the mass of “hardcore gamers” have had their fill and either purchased it or will not. The end result? A huge tapering of sales numbers for the graphically impressive game. Take-Two spent USD $100 million to develop the game which had great opening sales records but has gone down drastically since.

Imagine the title gains them USD $30.00 per sale in profit (considering distributors get the game for roughly USD $45 to $48.00 USD), taking into account shipping of the product, marketing and all the materials that go into producing a copy, they’d have to sell a large quanity of game titles to break even, which I think they have done.

Nobody is in this industry to break even. A block buster title should make block buster profits, right? Else, why bother to spend the 100-million when a Wii title can double or triple the profits with six months of development?

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Rock Band 2 Game + Instrument Bundle Delayed on 360Rock Band 2 Game + Instrument Bundle Delayed on 360

Suck. Really, that’s all you can say, the instruments for Rock Band 2 will not be out on launch time bundled with the Rock Band 2 title. You can buy the game separately and then pickup the instruments you need but it’s going to end up costing you in the end, you’ll save $50.00 buying them bundled together when it does ship.

For us Rock Band owners, this news isn’t that bad because we’ve got some starter instruments from Rock Band (and presumably Guitar Hero) so we’re all set on plastic hardware. For new gamers coming into this genre, you’re best off to wait until Mid October to buy the bundle and save yourself a bit of cash.

Those eager beavers can get the title on September 14th. Bundle buyers will have to wait a bit longer, just about the time the “timed exclusive” expires and you can purchase it on all platforms (PS3 and Wii included).

We’re guessing it’s just logistics speaking, it takes a lot of work to ship a game, let alone instruments let alone instruments and bundles. Last time we could only buy bundles, now we’ve got the opposite problem. Which is worse? Depends on if you own the first game or not!