Broken RockBand 2 Drum Pads, Best Buy Retarded

We purchased Rock Band 2 and the Drum Kit on the week of launch, having played on the drums for about a month we’ve already broke them. This time, however, it’s not the foot pedal, but the blue and yellow drum heads, now having smashed little holes in the center.

It’s not abuse when the object of the game is to hit the pads with sticks, right? Hopefully not, as we’re not the first to beat the pads to the breaking point using standard pressure and part-time play. In the full month we’ve had little time to really rock out with Rock Band 2 but we play when we can. It seems a bit early to already have blown out the pads.

The issue is simple: the blue and yellow pads have a dent/hole under the rubber surface, pressing down on the pad allows you to easily feel the plastic “button” which executes the hit. The middle of these two pads can be seen sunk in while the red pads center is popping up as if the rubber has let go from the surface and risen. Needless to say, the “bounce back” on the pads was gone.

Unfortunately, I didn’t take a photo of the busted instruments before returning it to Best Buy. Being the smart gamer that I am, I was sure to purchase a two-year extended warranty right from Best Buy prior to walking out with the initial purchase. Although a nice red paper arrives in the box that says “do not return to retail outlet” if it breaks, my warranty allowed me to do so upon destroying the set.

Of course, Best Buy was out of stock in the “Wireless Drum Kit” version of Rock Band 2, only having the “Special Edition” (translation: comes with everything.) Best Buy refused to swap out the drums from the Special Edition kit and their computers “were down” so they couldn’t find any stock numbers or estimates on new kit arrivals.

Computers are down?

I asked Best Buy to call up local stores in the area to see if they had any on the store floor but Best Buy is completely and utterly useless if their computers are down. They have absolutely no method of calling any other nearby stores unless the computers are up; apparently, they do not keep a store phone record on paper anymore so they couldn’t help me.

Best Buy doesn’t know how to dial a phone directory to find local stores and I sure as hell wasn’t going to oblige them with a Circuit City next door. They returned my busted product for a cash refund (including my two-year warranty) and I walked over to Circuit City and got myself a new one with a warranty.

I commend Best Buy for giving me a full cash refund, especially since I purchased it on a credit card and used my Reward Points card. I commend Circuit City for having them in stock and pray they’re still in business for the life of my warranty.

I am saddened that Best Buy is retarded when it comes to technology and not having a secondary method to help customers when their computers are on the fritz. I am saddened to see Rock Band 2‘s drum kit to fail after a month of gaming.

0 thoughts on “Broken RockBand 2 Drum Pads, Best Buy Retarded”

  1. If you purchased the 2 yr plan just call the number and have them pay for the shipping back. Granted your gonna spend some time with out Rock band for a week or 2 , but they’ll send you a gift Card for the Amount of the purchase – the service plan.

    LOL …how you think i got rock band 2….hehe
    I just sent RB1 back last week….lol

  2. If you purchased the 2 yr plan just call the number and have them pay for the shipping back. Granted your gonna spend some time with out Rock band for a week or 2 , but they’ll send you a gift Card for the Amount of the purchase – the service plan.

    LOL …how you think i got rock band 2….hehe
    I just sent RB1 back last week….lol

  3. Yeah, the problem I had was I didn’t want to lose the time waiting. That’s the worst part; I do have the old RB1 kit, but I bought the new one, want to use the new one and I want to use it now 🙂

  4. Yeah, the problem I had was I didn’t want to lose the time waiting. That’s the worst part; I do have the old RB1 kit, but I bought the new one, want to use the new one and I want to use it now 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 366: Hashtag GamerGateEpisode 366: Hashtag GamerGate

One again, the episode gets a little political as it deals with the GamerGate controversy again. No Gaming Flashback or Gaming History, but plenty of annoyed podcasters. As a side note, there will be no podcast for the next two weeks as Paul will be on a trip. However, there will be a new podcaster when the show starts up again.

This week’s news includes:

  • Sarkeesian cancels Utah State presentation following threats of shooting
  • Former GamerGate member explains his departure
  • Unreal, BioShock dev Digital Extremes sold to Chinese companies
  • Games driving “nearly all” Google Play’s revenue growth in US
  • Mobile spending driven by 35-44-year-olds

All this plus Listener Feedback.

Studios Closing: The Good, Bad and UglyStudios Closing: The Good, Bad and Ugly

Gamers around the world are going to feel the pain in the 2009 holiday season after the economy shakes apart many great development studios. Electronic Arts feels the pain of being a public company as their investors complain about lackluster revenue, THQ deals with closing studios to extend their runway and other firms will lose more headcount in the coming months.

It’s not all bad. But, it’s going to get ugly before it gets better.

The financial market has played tricks on everyone in our global economy and companies across all industries are going to feel a bit of a tightening around the belt. Investors are shaken and doing their best to protect their investments and cutting loose those that aren’t projecting profits in the near future. Game studios are going to slow their financial burn rates, trim a bit of the fat and hunker down the long term. The end result, next years holiday season will have a few less games because those games are being dropped to the floor now.

Mid-sized studios within larger firms may find their projects canceled or put on hold and their employees re-structured or let go while big studios assess what projects will make the long haul. This is the ugly side of the business, having to make a decision on what games stay and what games go with the grief of having to tell some of your best talent “goodbye.”

The bad part of the industry is occurring today, with publishers posting mediocre profits and trying to convince their investors to be patient and trust they’ve got a firm hold on their destiny. The game industry is not alone in this, many firms are reducing head count and many startups are finding themselves without series A or B funding; they’re closing their doors because the money is being directed to more stable ventures.

What’s the good in all of this?

(more…)

Gaming Podcast 139: Pirate or Privateer?Gaming Podcast 139: Pirate or Privateer?

Welcome to the early edition of the gaming podcast, because I’m going to be in Germany this week we had to record a bit early and post the podcast for listening. Hopefully this won’t screw up too many people’s schedules with a day-early release! This week we’re flashing back to Sid Meier’s Pirates and learning about women’s rights (or lack of) in the life of a privateer. We’ll talk a bit about the history of the Amstrad CPC 464 and cover some news:

The community questions were great, gave us lots of nice ideas for a future gaming cave! This week we’re riding on the community listener, Onyersix who wrote a good question of the week: “What was the scariest moment you ever experienced playing video games?  We’re talking the type of shock that makes you need to go and put on a new pair of pants!”

Hey, did you notice our new microphone quality, Jennifer and I have upgraded our studio setup (by about $1,000!), hopefully you’ll notice the more dynamic vocal qualities.