E3 2017 Preview: Bloody Zombies

VR has become a major buzzword around the videogame industry these days. For the past few E3 conferences, there have been whole sections of the floor devoted to people strapping on headsets and playing first person titles where you rock climb or pilot a spaceship. Other times you’re running in a foot race like the intriguing title Sprint Vector that I demoed at the show.

35432693645_0f25c2ff6a_b.jpg

Then there’s Bloody Zombies, developed by Paw Print Games and published by nDreams, which hints at an alternative future for VR gaming.

On first blush, it’s a basic four player scrolling beat-em-‘up in the 16-bit mold of the arcade Teenage Mutant Ninja Turtles and River City Rampage — up to four players walk right, beating up enemies as they do with fists, kicks and various pick-up weapons. At the end of every level awaits a boss with loads of hit points and special moves.

From a gameplay perspective, the game offers some variety and gameplay innovation of the beat ’em up experience. There’s a mild competitive element to the game in that the game tracks hit combos, treasure capture, and so on and ranks the player who did the best during a level. Players can “juggle” enemies by kicking them in the air, and punching them to keep them aloft, with the possibility of knocking them into a level hazard for bonus points. Every level also features hard-to-find secrets that earn bonus points, but also take them out of the main fight so they’re sacrificing treasure for combo hits.

However, the game becomes a whole new experience when a player has a VR headset strapped on. Suddenly, looking in each direction reveals not only the entire level, but also things that aren’t visible when playing without it. (Amusingly, players wearing the VR headset have their characters onscreen wearing one, too.) For example, the museum level features a gigantic brachiosaurus skeleton. Without the VR headset on, only part of the skeleton can be seen; with one on, the player can see the head and neck arching over the ceiling of the exhibit.

The VR set also has a more practical purpose. Since the player can see in three dimensions while wearing the headset, they can now see if their avatar is on the same plane as an enemy, always a tricky bugaboo of side-scrollers in the past. They can also see upcoming level hazards, as well as secrets.

The other impressive aspect to the VR is that unlike most games using the headset, there’s no motion sickness. The game presents itself is presented as a model set with characters moving through it, as if playing with action figures. Developer Steven Craft confirmed that people who had complained they were extremely sensitive to motion sickness in VR games had no issues with Bloody Zombies because there was no first person queasiness to be had.

Bloody Zombies will be released on Steam, with Xbox One and PlayStation 4 versions following. It will support all VR headsets, including PS VR, Oculus Rift, and HTC Vive.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Microsoft Holds Back Bungie AnnouncementMicrosoft Holds Back Bungie Announcement

E3 was supposed to be the staging point for the next Bungie bombshell but Microsoft was said to cut it to save time. Bungie had big plans to reveal some stuff they were working on and really take best in show for E3. Was it really cut because of time?

This sounds fabricated, cutting a huge announcement because of time constraints makes absolutely no sense. Imagine a firework show where you cut the grand finale because it would push the show over by a few minutes. Just dropping a title name or a 30 second teaser video would have taken a minute at most, we’re not looking for long winded explanations, just the facts.

Perhaps the real reason was Microsoft had it in their back pocket if people found the Netflix and Final Fantasy XIII news hum drum compared to anything Sony or Nintendo were to show off. Reacting dynamically to the news, perhaps they realized Sony didn’t have any epic announcements and Nintendo just showed up to hint at their future accessories. Microsoft’s haymaker of an announcement wasn’t needed to win the show this year.

Or, maybe the low turn out to the event just wouldn’t build enough hype for Microsoft’s big announcement. They could find a better outlet to turn on the hype and get people jazzed for the next Bungie product. Three years ago there is no doubt Microsoft would have come out fighting with all their weapons; this year Final Fantasy XIII was enough to show consumers that Sony’s lost their exclusives.

After the noise of E3 fades we’re sure to hear more from Bungie. We feel bad for the employees of Bungie who were ready to make the announcements on their work in progress. Sometimes, saving it for later is the best thing you can do; think of the anticipation that will build!

(Thanks, 1up)

Episode 340: Pennsylvania PolkaEpisode 340: Pennsylvania Polka

Paul is back for this episode, as this week actually has a Gaming Flashback and a Game History, the former being Star Wars: Knights of the Old Republic II: The Sith Lords, and the latter being Black Isle Studios.

The news this week includes:

  • Followup: PS Vita Slim to launch in UK
  • Reports: Microsoft plans cheaper, disc-free, white Xbox Ones in 2014
  • Nintendo cuts overheard on executive salaries
  • Square Enix responds to Final Fantasy XV and Kingdom Hearts III launch rumor
  • Razer to give Xbox One gamers more peripheral options

The Question of the Week, “What was the best game you played that you felt was unfinished?”

Episode 389: Live From E3 2015Episode 389: Live From E3 2015

Part of this long episode was recorded live from the LA Convention Center floor at E3 2015, where Jonah and Paul were fresh off waiting in line for Disney amibos. There were some news items covered there, while a few more news items were recorded here.

Rather than list all of the news items, we’ll just relay the Question of the Week: “If Nintendo isn’t revealing a new console, should they skip E3 altogether in 2016?”

All this and listener feedback, too.