The guys were unable to find news for a good podcast, and instead did a Jackbox Party. Enjoy the goofing around!
Special Episode: Jackbox Party Time
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Future Gaming is Family GamingFuture Gaming is Family Gaming
Gaming is mainstream and growing, this is obvious to most video game enthusiasts. Even Jack Thompson has failed in taking down the industry in his efforts on video game violence and general FUD. In order to survive in a mainstream environment publishers and developers are going to target a broad demographic to make them as much money as possible.
The game industry, like other entertainment avenues, is a risky business in which publishers have to pick titles they “predict” will do well in the market while passing on other “risky” propositions. While a the good ol’ shooter title will break sales records, the market cannot rely on one genre to carry the business especially considering many of these titles are forgotten within two months from launch. Publishers are going to be forced in expanding their reach to “family games” in order to finance new blockbuster titles.
Enter family gaming.
The idea of designing a “family” game isn’t new to our industry, as a matter of fact, it’s one of the oldest cornerstones of video game entertainment. Pong, Centipede, Pac-Man, Space Invaders and many other classic titles were no doubt playable by the entire family, but things have changed. We’ve evolved from hit titles like Donkey Kong to hit titles like Halo. We migrated from 2D gaming to full 3D adventures and pixel graphics to pixel shaders, but where do we go next?
Nintendo has the correct vision for the next stage of the video game industry and it involves bringing the entire family into gaming. It’s mainstream, right? Mainstream isn’t your dad playing a video game in the basement after the kids go to bed, it’s replacing Sorry with Spore and bringing out Wii Sports and having little family tournaments. We must respect what the big titles have done for the industry in merchandising, novels, sequels and spin-offs but we should not rely on them to carry us into the next generation of gaming.
Episode 716: Xbox Partner PreviewEpisode 716: Xbox Partner Preview
This week the gang covers the Xbox Partner Preview, while also discussing the closing of Rooster Teeth.
The news includes:
- Apple kills Epic’s iOS developer account
- Xbox Partner Preview announcements
- Rogue-like poker hit Balatro sells half a million copies in ten days
Let us know what you think.
Episode 276: Covered in ConcreteEpisode 276: Covered in Concrete
Paul is not in the podcast, and will be out for the next couple of weeks as he recovers from major surgery. In the meantime, the podcast chugs on with three podcasters, as Jordan relays what he thought of the Sony Gamescom 2012 press conference.
In the meantime, the news items include:
- Diablo III‘s Wilson on former Diablo dev’s mixed feelings on game: “F— that loser”
- Guild Wars 2 headstart begins in five days
- C&C: Generals 2 will be multiplayer-only at launch
- Prey 2 vanishing from Bethesda’s website explained
- Plants vs Zombies 2 shuffling towards 2013 release
All that plus Reader Feedback wishing Paul well (sorry, Kizer, we didn’t moderate your message til after recording), as well as this week’s Question of the Week, “When is the right time to cut the price of a console?”
