The guys were unable to find news for a good podcast, and instead did a Jackbox Party. Enjoy the goofing around!
Special Episode: Jackbox Party Time
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Episode 516: More Telltale NewsEpisode 516: More Telltale News
The massacre continues at Telltale Games, and the crew discuss the ramifications in this episode. TJ complains about the new Skype incoming call music, and the Gaming Flashback this week is the short-lived 2008 reboot of Prince of Persia. There’s also a new Gaming History, discussing an infamous incident in World of Warcraft back in 2005.
This week’s news includes:
- Telltale Games has seemingly laid off its remaining staff
- Nintendo to launch updated Switch next year
- Overcooked! 2 gets Sunny Island DLC available now
All this and Listener Feedback. Let us know what you think of the Telltale closure.
Episode 716: Xbox Partner PreviewEpisode 716: Xbox Partner Preview
This week the gang covers the Xbox Partner Preview, while also discussing the closing of Rooster Teeth.
The news includes:
- Apple kills Epic’s iOS developer account
- Xbox Partner Preview announcements
- Rogue-like poker hit Balatro sells half a million copies in ten days
Let us know what you think.
Small Games Make Big WavesSmall Games Make Big Waves
The game industry is doing “okay” in this bad economic time compared to other industries. Primarily, Nintendo is rocking the house with their games, hand-held’s and consoles while mobile developers are showing some great successes in the industry. Many success stories in our industry are based on small titles, downloadable games of the more “casual” style while a few larger titles are experiencing slower than expected sales trends.
We’ve mentioned this in the past, but the tough economy gives many smaller developers great opportunities for success. While big publishers struggle to look good in the eyes of the investor, tiny developers can produce quality titles for minimal cash investment and time to market. Ten years ago, smaller developers tried to compete with the big boys making larger titles, cloning successful titles or simply asking investors to put it on the line for their game. Today, developers can create a small iphone app, a cute WiiWare title or exploit the XNA efforts of Microsoft for Xbox Live Arcade and actually have a chance.
There are still challenges with these smaller developers when working in the WiiWare and XBLA publishing channels, your game marketing and promotion becomes highly reliant on Nintendo, Microsoft or Sony for PSN. Tom Prata, senior director of Nintendo of America talked to Gamespot about this issue:
“Finally, there’s the problem of promotion. It’s not enough to make a great game if nobody notices it. Prata specifically said Nintendo will be devoting more resources to support the promotion and development of WiiWare games in the future.” (gamespot)
Of course, in the world of smaller game titles and downloadable casual games, you’re going to be at risk of finding a lot of “shovelware” — products that are only released to make a quick dime, often based on some license or popular theme/character. The great game titles will, hopefully, rise to the top and show themselves off amongst all the wanna-be money makers.
Those smaller developers putting a huge passion into their titles actually have a chance in this new industry trend. Game makers, internationally, now have a chance to grasp a small piece of the industry and make their dreams come true. The core audience may see this as a trend of noisly low quality titles, but I believe the industry needs this change to grow a new generation of developers based on niche interests.
While many can wait for their next release of Madden the rest of us will continue to spend a little money to see what the future innovators are going to be bringing to the table.
