Gaming Podcast’s Jonah Falcon and Shack News’ T.J. Denzer do a totally-not-ripping-off-Zero-Punctuation’s-Let’s-Drown-Out video of the former playing Bus Simulator 18 as they discuss some of the news of the day.
VIDEO: GamingPodcast Plays Bus Simulator 18
Related Post
Episode 329: Back AgainEpisode 329: Back Again
Gaming Podcast is back after being off for a week. This time out, there’s a Gaming Flashback as Jordan and Jonah discuss The 7th Guest, which was coincidentally just released on Steam.
This week’s news includes:
- Xbox One and PlayStation 4 headsets compatibility issues
- Dark Matter abrupt ending blamed on failed Kickstarter drive
- Rockstar New England working on “next version of famous IP”
- Fassbender on Assassin’s Creed film: it’s “definitely happening”
- Struggling Scrolls may go free-to-play
This week’s Question of the Week, “What was your favorite adventure game?”
Gaming Podcast 208: Sony’s NGP RevealGaming Podcast 208: Sony’s NGP Reveal
We’re covering some of the NGP information, Sony’s new hand-held and trying to find the good and the bad for the hardware. With a market getting hit with smart phones, is there a place for the NGP? This week in the news we’ve got:
- Sony Reveals NGP
- Analysts Doubtful on NGP Success
- Sony Believes 3D “Isn’t Right” For Handhelds
- Nintendo’s Iwata Weighs In On NGP
- BioWare On MMO Risk/Reward Balance
- Grandmother Dies Before Gaming Wish Comes True
This week we flash back to the gaming impact created by one Garry Kitchen and ask the question of the week: Should Sony give up on the PS3 and release the PS4 as soon as possible?
Gaming Flashback: River Raid (Atari 2600)Gaming Flashback: River Raid (Atari 2600)
One of the first games I was introduced to on the 2600 was River Raid, back in 1982. I remember it vividly, as I was at my cousin David’s house, who was older than me, and he’d “baby sit” me so the adults could have some adult time hanging out in the dining room. We’d sit in the family room playing 2600, mainly River Raid.
This is an Activision game, and was later ported to Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX. The player controls an airplane in a top-down view over a river and gets points for shooting down enemy planes, helicopters, ships and balloons (for versions after the Atari 2600). By flying over fuel-stations, the plane’s tank can be refilled. The player can shift side to side and change the speed of the plane. Sections of the river are marked by bridges.
The game was highly acclaimed for its ability to stuff tons of map into small amounts of space. The map was huge and it fit on the disk because it’s randomly generated using a common starting seed, basically, imagine some of the Diablo dungeons…they’re randomly generated but the starting seed which starts the random process is also ‘random.’ (probably based on clock time which isn’t too uncommon). Atari, rather than try to make a random level each time used the level random generator to build a procedural based level rather than drawing it and saving it into the cart. GENIUS.
A more highly randomized number generation system was used for enemy AI to make the game less predictable.
Germany consider this game harmful to children, indexing it on their list of games “harmful for children” along with the game Speed Racer. It remained on their list until 2002 (since 1984) when developers petitioned it off the list before the PS2 launch of Activision Anthology (otherwise they’d not be able to put it in the game)
Some of the Germany reasons: Minors are intended to delve into the role of an uncompromising fighter and agent of annihilation (…). It provides children with a paramilitaristic education (…). With older minors, playing leads (…) to physical cramps, anger, aggressiveness, erratic thinking (…) and headaches (wikipedia)
All in all, a great game! To hear all the details on River Raid and our opinions, checkout TD Gaming Podcast Episode 78.
